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Siddharth Suri

Publications and source records attributed to Siddharth Suri.

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Adoption of Generative AI in the Workplace: Increasing and Shifting the Balance of Productivity and Communication Activity

Generative AI is transforming the workplace by augmenting and automating cognitive tasks, reshaping how organizations work and innovate while raising questions about workplace inequality and the future of work. Despite rapid adoption, empirical evidence on how these tools alter work practices and generate productivity gains remains limited. We examine how AI use affects the quantity and nature of information work using digital trace data from the Microsoft M365 application suite across multiple large international companies. Specifically, we study how generative AI adoption shifts the balance between communication and productivity-oriented activities, such as content creation in Word. Difference-in-Differences analyses show that AI adoption is associated with significant increases in both productivity (21.2%) and communication (7.1%) application actions among users who used the AI system more than 100 times over a 20-week post-adoption period. Among users with 100-500 AI use instances, higher AI usage is also associated with continued increases in both types of activity. The smaller increase in communication represents an overall shift toward individual, documentation-focused work and reflects mixed changes in communication, including decreases in reading and organizing email, compared with more uniform increases in productivity actions. These findings suggest potential efficiency gains and reductions in information overload, while highlighting the need to ensure that AI adoption does not weaken interpersonal communication and the diffusion of diverse information that supports innovation.

cs.HC

AI in the Enterprise: How People Use M365 Copilot Chat

M365 Copilot is used every week by millions of people across more than a million companies around the world as part of their workflows. Uniquely positioned in the AI landscape given its near-exclusive use for work purposes, M365 Copilot can offer a clear picture of how people use AI for work and where that usage may expand next. This paper characterizes that usage through direct classification of user interactions with M365 Copilot Chat. Based on an anonymized and privacy-preserving analysis of a sample of approximately 5.5 million sessions, we combine a learned classification of user intent with a classification of O*NET work activities done with M365 Copilot Chat. We find that M365 Copilot is emerging as an everyday assistant for knowledge work: writing dominates, but users also rely on it for information retrieval, analysis, decision making and strategizing, and evaluating and diagnosing programs and systems, among others. Information seeking tasks remain common, but time trends suggest a relative shift away from ``chat as search'' and toward content and communication-related work. Comparisons across occupational groupings and to work done in the labor market further show that usage is broad but uneven, where the relative share of work done with M365 Copilot Chat cuts across jobs in some cases and is occupation-specific in others. Areas of relative underrepresentation in the labor market suggest the next frontier for enterprise AI adoption.

cs.CY

From Searchable to Non-Searchable: Generative AI and Information Diversity in Online Information Seeking

Conversational generative AI systems such as ChatGPT are transforming how people seek and engage with information online. Unlike traditional search engines, these systems support open-ended, conversational inquiry, yet it remains unclear whether they ultimately expand or constrain the diversity of knowledge that users encounter in online search spaces, a primary foundation for knowledge work, learning, and innovation. Using over 200,000 real-world human-ChatGPT interactions, we examine how generative-AI-mediated inquiry reshapes diversity in both user inputs and system outputs through the lens of searchability - whether queries could plausibly be answered by traditional search engines. We find that almost 80% of ChatGPT user queries are non-searchable and span a broader knowledge space and topics than searchable queries, indicating expanded modes of inquiry. However, for comparable searchable queries, AI responses are less diverse than Google search results in the majority of topics. Moreover, the diversity of AI responses predicts subsequent changes in users' inquiry diversity, revealing a feedback loop between AI outputs and human exploration. These findings highlight a tension between expanded inquiry and constrained information exposure, with implications for designing hybrid search and generative-AI systems that better support exploratory knowledge seeking.

cs.HC

Working with AI: Measuring the Applicability of Generative AI to Occupations

With generative AI emerging as a general-purpose technology, understanding its economic effects is among society's most pressing questions. Existing studies of AI impact have largely relied on predictions of AI capabilities or focused narrowly on individual firms. Drawing instead on real-world AI usage, we analyze a dataset of 200k anonymized conversations with Microsoft Bing Copilot to measure AI applicability to occupations. We use an LLM-based pipeline to classify the O*NET work activities assisted or performed by AI in each conversation. We find that the most common and successful AI-assisted work activities involve information work--the creation, processing, and communication of information. At the occupation level, we find widespread AI applicability cutting across sectors, as most occupations have information work components. Our methodology also allows us to predict which occupations are more likely to delegate tasks to AI and which are more likely to use AI to assist existing workflows.

cs.AI

The Effects of Enterprise Social Media on Communication Networks

Enterprise social media platforms (ESMPs) are web-based platforms with standard social media functionality, e.g., communicating with others, posting links and files, liking content, etc., yet all users are part of the same company. The first contribution of this work is the use of a difference-in-differences analysis of $99$ companies to measure the causal impact of ESMPs on companies' communication networks across the full spectrum of communication technologies used within companies: email, instant messaging, and ESMPs. Adoption caused companies' communication networks to grow denser and more well-connected by adding new, novel ties that often, but not exclusively, involve communication from one to many employees. Importantly, some new ties also bridge otherwise separate parts of the corporate communication network. The second contribution of this work, utilizing data on Microsoft's own communication network, is understanding how these communication technologies connect people across the corporate hierarchy. Compared to email and instant messaging, ESMPs excel at connecting nodes distant in the corporate hierarchy both vertically (between leaders and employees) and horizontally (between employees in similar roles but different sectors). Also, influence in ESMPs is more `democratic' than elsewhere, with high-influence nodes well-distributed across the corporate hierarchy. Overall, our results suggest that ESMPs boost information flow within companies and increase employees' attention to what is happening outside their immediate working group, above and beyond email and instant messaging.

cs.CY

Prompt Adaptation as a Dynamic Complement in Generative AI Systems

As generative AI systems rapidly improve, a key question emerges: how do users adapt to these changes, and when does such adaptation matter for realizing performance gains? Drawing on theories of dynamic capabilities and IT complements, we study prompt adaptation--how users adjust their inputs in response to evolving model behavior--using a common experimental design applied to two preregistered tasks with 3,750 total participants who submitted nearly 37,000 prompts. We show that the importance of prompt adaptation depends critically on task structure. In a task with fixed evaluation criteria and an unambiguous goal, user prompt adaptation accounts for roughly half of the performance gains from a model upgrade. In contrast, in an open-ended creative task where the space of acceptable outputs is effectively unbounded and quality is subjective, performance improvements are driven primarily by model capability; prompt adaptation plays a limited role. We further show that automated prompt rewriting cannot generally substitute for human adaptation: when aligned with task objectives, it can modestly improve performance, but when misaligned, it can actively undermine the gains from model improvements. Together, these findings position prompt adaptation as a dynamic complement whose importance depends on task structure and system design, and suggest that without it, a substantial share of the economic value created by advances in generative models may go unrealized.

cs.HC

Interpretable User Satisfaction Estimation for Conversational Systems with Large Language Models

Accurate and interpretable user satisfaction estimation (USE) is critical for understanding, evaluating, and continuously improving conversational systems. Users express their satisfaction or dissatisfaction with diverse conversational patterns in both general-purpose (ChatGPT and Bing Copilot) and task-oriented (customer service chatbot) conversational systems. Existing approaches based on featurized ML models or text embeddings fall short in extracting generalizable patterns and are hard to interpret. In this work, we show that LLMs can extract interpretable signals of user satisfaction from their natural language utterances more effectively than embedding-based approaches. Moreover, an LLM can be tailored for USE via an iterative prompting framework using supervision from labeled examples. The resulting method, Supervised Prompting for User satisfaction Rubrics (SPUR), not only has higher accuracy but is more interpretable as it scores user satisfaction via learned rubrics with a detailed breakdown.

cs.IR

Using Large Language Models to Generate, Validate, and Apply User Intent Taxonomies

Log data can reveal valuable information about how users interact with Web search services, what they want, and how satisfied they are. However, analyzing user intents in log data is not easy, especially for emerging forms of Web search such as AI-driven chat. To understand user intents from log data, we need a way to label them with meaningful categories that capture their diversity and dynamics. Existing methods rely on manual or machine-learned labeling, which are either expensive or inflexible for large and dynamic datasets. We propose a novel solution using large language models (LLMs), which can generate rich and relevant concepts, descriptions, and examples for user intents. However, using LLMs to generate a user intent taxonomy and apply it for log analysis can be problematic for two main reasons: (1) such a taxonomy is not externally validated; and (2) there may be an undesirable feedback loop. To address this, we propose a new methodology with human experts and assessors to verify the quality of the LLM-generated taxonomy. We also present an end-to-end pipeline that uses an LLM with human-in-the-loop to produce, refine, and apply labels for user intent analysis in log data. We demonstrate its effectiveness by uncovering new insights into user intents from search and chat logs from the Microsoft Bing commercial search engine. The proposed work's novelty stems from the method for generating purpose-driven user intent taxonomies with strong validation. This method not only helps remove methodological and practical bottlenecks from intent-focused research, but also provides a new framework for generating, validating, and applying other kinds of taxonomies in a scalable and adaptable way with reasonable human effort.

cs.IR

The impact of generative artificial intelligence on socioeconomic inequalities and policy making

Generative artificial intelligence has the potential to both exacerbate and ameliorate existing socioeconomic inequalities. In this article, we provide a state-of-the-art interdisciplinary overview of the potential impacts of generative AI on (mis)information and three information-intensive domains: work, education, and healthcare. Our goal is to highlight how generative AI could worsen existing inequalities while illuminating how AI may help mitigate pervasive social problems. In the information domain, generative AI can democratize content creation and access, but may dramatically expand the production and proliferation of misinformation. In the workplace, it can boost productivity and create new jobs, but the benefits will likely be distributed unevenly. In education, it offers personalized learning, but may widen the digital divide. In healthcare, it might improve diagnostics and accessibility, but could deepen pre-existing inequalities. In each section we cover a specific topic, evaluate existing research, identify critical gaps, and recommend research directions, including explicit trade-offs that complicate the derivation of a priori hypotheses. We conclude with a section highlighting the role of policymaking to maximize generative AI's potential to reduce inequalities while mitigating its harmful effects. We discuss strengths and weaknesses of existing policy frameworks in the European Union, the United States, and the United Kingdom, observing that each fails to fully confront the socioeconomic challenges we have identified. We propose several concrete policies that could promote shared prosperity through the advancement of generative AI. This article emphasizes the need for interdisciplinary collaborations to understand and address the complex challenges of generative AI.

cs.CY

The Use of Generative Search Engines for Knowledge Work and Complex Tasks

Until recently, search engines were the predominant method for people to access online information. The recent emergence of large language models (LLMs) has given machines new capabilities such as the ability to generate new digital artifacts like text, images, code etc., resulting in a new tool, a generative search engine, which combines the capabilities of LLMs with a traditional search engine. Through the empirical analysis of Bing Copilot (Bing Chat), one of the first publicly available generative search engines, we analyze the types and complexity of tasks that people use Bing Copilot for compared to Bing Search. Findings indicate that people use the generative search engine for more knowledge work tasks that are higher in cognitive complexity than were commonly done with a traditional search engine.

cs.IR

TnT-LLM: Text Mining at Scale with Large Language Models

Transforming unstructured text into structured and meaningful forms, organized by useful category labels, is a fundamental step in text mining for downstream analysis and application. However, most existing methods for producing label taxonomies and building text-based label classifiers still rely heavily on domain expertise and manual curation, making the process expensive and time-consuming. This is particularly challenging when the label space is under-specified and large-scale data annotations are unavailable. In this paper, we address these challenges with Large Language Models (LLMs), whose prompt-based interface facilitates the induction and use of large-scale pseudo labels. We propose TnT-LLM, a two-phase framework that employs LLMs to automate the process of end-to-end label generation and assignment with minimal human effort for any given use-case. In the first phase, we introduce a zero-shot, multi-stage reasoning approach which enables LLMs to produce and refine a label taxonomy iteratively. In the second phase, LLMs are used as data labelers that yield training samples so that lightweight supervised classifiers can be reliably built, deployed, and served at scale. We apply TnT-LLM to the analysis of user intent and conversational domain for Bing Copilot (formerly Bing Chat), an open-domain chat-based search engine. Extensive experiments using both human and automatic evaluation metrics demonstrate that TnT-LLM generates more accurate and relevant label taxonomies when compared against state-of-the-art baselines, and achieves a favorable balance between accuracy and efficiency for classification at scale. We also share our practical experiences and insights on the challenges and opportunities of using LLMs for large-scale text mining in real-world applications.

cs.CL

Quantifying the Invisible Labor in Crowd Work

Crowdsourcing markets provide workers with a centralized place to find paid work. What may not be obvious at first glance is that, in addition to the work they do for pay, crowd workers also have to shoulder a variety of unpaid invisible labor in these markets, which ultimately reduces workers' hourly wages. Invisible labor includes finding good tasks, messaging requesters, or managing payments. However, we currently know little about how much time crowd workers actually spend on invisible labor or how much it costs them economically. To ensure a fair and equitable future for crowd work, we need to be certain that workers are being paid fairly for all of the work they do. In this paper, we conduct a field study to quantify the invisible labor in crowd work. We build a plugin to record the amount of time that 100 workers on Amazon Mechanical Turk dedicate to invisible labor while completing 40,903 tasks. If we ignore the time workers spent on invisible labor, workers' median hourly wage was $3.76. But, we estimated that crowd workers in our study spent 33% of their time daily on invisible labor, dropping their median hourly wage to $2.83. We found that the invisible labor differentially impacts workers depending on their skill level and workers' demographics. The invisible labor category that took the most time and that was also the most common revolved around workers having to manage their payments. The second most time-consuming invisible labor category involved hyper-vigilance, where workers vigilantly watched over requesters' profiles for newly posted work or vigilantly searched for labor. We hope that through our paper, the invisible labor in crowdsourcing becomes more visible, and our results help to reveal the larger implications of the continuing invisibility of labor in crowdsourcing.

cs.HC

How Work From Home Affects Collaboration: A Large-Scale Study of Information Workers in a Natural Experiment During COVID-19

The COVID-19 pandemic has had a wide-ranging impact on information workers such as higher stress levels, increased workloads, new workstreams, and more caregiving responsibilities during lockdown. COVID-19 also caused the overwhelming majority of information workers to rapidly shift to working from home (WFH). The central question this work addresses is: can we isolate the effects of WFH on information workers' collaboration activities from all other factors, especially the other effects of COVID-19? This is important because in the future, WFH will likely to be more common than it was prior to the pandemic. We use difference-in-differences (DiD), a causal identification strategy commonly used in the social sciences, to control for unobserved confounding factors and estimate the causal effect of WFH. Our analysis relies on measuring the difference in changes between those who WFH prior to COVID-19 and those who did not. Our preliminary results suggest that on average, people spent more time on collaboration in April (Post WFH mandate) than in February (Pre WFH mandate), but this is primarily due to factors other than WFH, such as lockdowns during the pandemic. The change attributable to WFH specifically is in the opposite direction: less time on collaboration and more focus time. This reversal shows the importance of using causal inference: a simple analysis would have resulted in the wrong conclusion. We further find that the effect of WFH is moderated by individual remote collaboration experience prior to WFH. Meanwhile, the medium for collaboration has also shifted due to WFH: instant messages were used more, whereas scheduled meetings were used less. We discuss design implications -- how future WFH may affect focused work, collaborative work, and creative work.

cs.CY

What You See Is What You Get? The Impact of Representation Criteria on Human Bias in Hiring

Although systematic biases in decision-making are widely documented, the ways in which they emerge from different sources is less understood. We present a controlled experimental platform to study gender bias in hiring by decoupling the effect of world distribution (the gender breakdown of candidates in a specific profession) from bias in human decision-making. We explore the effectiveness of \textit{representation criteria}, fixed proportional display of candidates, as an intervention strategy for mitigation of gender bias by conducting experiments measuring human decision-makers' rankings for who they would recommend as potential hires. Experiments across professions with varying gender proportions show that balancing gender representation in candidate slates can correct biases for some professions where the world distribution is skewed, although doing so has no impact on other professions where human persistent preferences are at play. We show that the gender of the decision-maker, complexity of the decision-making task and over- and under-representation of genders in the candidate slate can all impact the final decision. By decoupling sources of bias, we can better isolate strategies for bias mitigation in human-in-the-loop systems.

cs.HC

Learning in the Repeated Secretary Problem

In the classical secretary problem, one attempts to find the maximum of an unknown and unlearnable distribution through sequential search. In many real-world searches, however, distributions are not entirely unknown and can be learned through experience. To investigate learning in such a repeated secretary problem we conduct a large-scale behavioral experiment in which people search repeatedly from fixed distributions. In contrast to prior investigations that find no evidence for learning in the classical scenario, in the repeated setting we observe substantial learning resulting in near-optimal stopping behavior. We conduct a Bayesian comparison of multiple behavioral models which shows that participants' behavior is best described by a class of threshold-based models that contains the theoretically optimal strategy. Fitting such a threshold-based model to data reveals players' estimated thresholds to be surprisingly close to the optimal thresholds after only a small number of games.

cs.GT

Incentivizing High Quality Crowdwork

We study the causal effects of financial incentives on the quality of crowdwork. We focus on performance-based payments (PBPs), bonus payments awarded to workers for producing high quality work. We design and run randomized behavioral experiments on the popular crowdsourcing platform Amazon Mechanical Turk with the goal of understanding when, where, and why PBPs help, identifying properties of the payment, payment structure, and the task itself that make them most effective. We provide examples of tasks for which PBPs do improve quality. For such tasks, the effectiveness of PBPs is not too sensitive to the threshold for quality required to receive the bonus, while the magnitude of the bonus must be large enough to make the reward salient. We also present examples of tasks for which PBPs do not improve quality. Our results suggest that for PBPs to improve quality, the task must be effort-responsive: the task must allow workers to produce higher quality work by exerting more effort. We also give a simple method to determine if a task is effort-responsive a priori. Furthermore, our experiments suggest that all payments on Mechanical Turk are, to some degree, implicitly performance-based in that workers believe their work may be rejected if their performance is sufficiently poor. Finally, we propose a new model of worker behavior that extends the standard principal-agent model from economics to include a worker's subjective beliefs about his likelihood of being paid, and show that the predictions of this model are in line with our experimental findings. This model may be useful as a foundation for theoretical studies of incentives in crowdsourcing markets.

cs.GT

Cooperation and Contagion in Web-Based, Networked Public Goods Experiments

A longstanding idea in the literature on human cooperation is that cooperation should be reinforced when conditional cooperators are more likely to interact. In the context of social networks, this idea implies that cooperation should fare better in highly clustered networks such as cliques than in networks with low clustering such as random networks. To test this hypothesis, we conducted a series of web-based experiments, in which 24 individuals played a local public goods game arranged on one of five network topologies that varied between disconnected cliques and a random regular graph. In contrast with previous theoretical work, we found that network topology had no significant effect on average contributions. This result implies either that individuals are not conditional cooperators, or else that cooperation does not benefit from positive reinforcement between connected neighbors. We then tested both of these possibilities in two subsequent series of experiments in which artificial seed players were introduced, making either full or zero contributions. First, we found that although players did generally behave like conditional cooperators, they were as likely to decrease their contributions in response to low contributing neighbors as they were to increase their contributions in response to high contributing neighbors. Second, we found that positive effects of cooperation were contagious only to direct neighbors in the network. In total we report on 113 human subjects experiments, highlighting the speed, flexibility, and cost-effectiveness of web-based experiments over those conducted in physical labs.

cs.GT