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Siddhartha Banerjee

Publications and source records attributed to Siddhartha Banerjee.

At least 55 records · Page 3Linked to original sources

The Bayesian Prophet: A Low-Regret Framework for Online Decision Making

We develop a new framework for designing online policies given access to an oracle providing statistical information about an offline benchmark. Having access to such prediction oracles enables simple and natural Bayesian selection policies, and raises the question as to how these policies perform in different settings. Our work makes two important contributions towards this question: First, we develop a general technique we call *compensated coupling* which can be used to derive bounds on the expected regret (i.e., additive loss with respect to a benchmark) for any online policy and offline benchmark. Second, using this technique, we show that a natural greedy policy, which we call *the Bayes Selector*, has constant expected regret (i.e., independent of the number of arrivals and resource levels) for a large class of problems we refer to as Online Allocation with finite types, which includes widely-studied Online Packing and Online Matching problems. Our results generalize and simplify several existing results for Online Packing and Online Matching, and suggest a promising pathway for obtaining oracle-driven policies for other online decision-making settings.

cs.DS↗

Taking Recoveries to Task: Recovery-Driven Development for Recipe-based Robot Tasks

Robot task execution when situated in real-world environments is fragile. As such, robot architectures must rely on robust error recovery, adding non-trivial complexity to highly-complex robot systems. To handle this complexity in development, we introduce Recovery-Driven Development (RDD), an iterative task scripting process that facilitates rapid task and recovery development by leveraging hierarchical specification, separation of nominal task and recovery development, and situated testing. We validate our approach with our challenge-winning mobile manipulator software architecture developed using RDD for the FetchIt! Challenge at the IEEE 2019 International Conference on Robotics and Automation. We attribute the success of our system to the level of robustness achieved using RDD, and conclude with lessons learned for developing such systems.

cs.RO↗

Predict and Match: Prophet Inequalities with Uncertain Supply

We consider the problem of selling perishable items to a stream of buyers in order to maximize social welfare. A seller starts with a set of identical items, and each arriving buyer wants any one item, and has a valuation drawn i.i.d. from a known distribution. Each item, however, disappears after an a priori unknown amount of time that we term the horizon for that item. The seller knows the (possibly different) distribution of the horizon for each item, but not its realization till the item actually disappears. As with the classic prophet inequalities, the goal is to design an online pricing scheme that competes with the prophet that knows the horizon and extracts full social surplus (or welfare). Our main results are for the setting where items have independent horizon distributions satisfying the monotone-hazard-rate (MHR) condition. Here, for any number of items, we achieve a constant-competitive bound via a conceptually simple policy that balances the rate at which buyers are accepted with the rate at which items are removed from the system. We implement this policy via a novel technique of matching via probabilistically simulating departures of the items at future times. Moreover, for a single item and MHR horizon distribution with mean $μ$, we show a tight result: There is a fixed pricing scheme that has competitive ratio at most $2 - 1/μ$, and this is the best achievable in this class. We further show that our results are best possible. First, we show that the competitive ratio is unbounded without the MHR assumption even for one item. Further, even when the horizon distributions are i.i.d. MHR and the number of items becomes large, the competitive ratio of any policy is lower bounded by a constant greater than $1$, which is in sharp contrast to the setting with identical deterministic horizons.

cs.GT↗

Adaptive Discretization for Episodic Reinforcement Learning in Metric Spaces

We present an efficient algorithm for model-free episodic reinforcement learning on large (potentially continuous) state-action spaces. Our algorithm is based on a novel $Q$-learning policy with adaptive data-driven discretization. The central idea is to maintain a finer partition of the state-action space in regions which are frequently visited in historical trajectories, and have higher payoff estimates. We demonstrate how our adaptive partitions take advantage of the shape of the optimal $Q$-function and the joint space, without sacrificing the worst-case performance. In particular, we recover the regret guarantees of prior algorithms for continuous state-action spaces, which additionally require either an optimal discretization as input, and/or access to a simulation oracle. Moreover, experiments demonstrate how our algorithm automatically adapts to the underlying structure of the problem, resulting in much better performance compared both to heuristics and $Q$-learning with uniform discretization.

cs.LG↗

Information Signal Design for Incentivizing Team Formation

We study the use of Bayesian persuasion (i.e., strategic use of information disclosure/signaling) in endogenous team formation. This is an important consideration in settings such as crowdsourcing competitions, open science challenges and group-based assignments, where a large number of agents organize themselves into small teams which then compete against each other. A central tension here is between the strategic interests of agents who want to have the highest-performing team, and that of the principal who wants teams to be balanced. Moreover, although the principal cannot choose the teams or modify rewards, she often has additional knowledge of agents' abilities, and can leverage this information asymmetry to provide signals that influence team formation. Our work uncovers the critical role of self-awareness (i.e., knowledge of one's own abilities) for the design of such mechanisms. For settings with two-member teams and binary-valued agents partitioned into a constant number of prior classes, we provide signaling mechanisms which are asymptotically optimal when agents are agnostic of their own abilities. On the other hand, when agents are self-aware, then we show that there is no signaling mechanism that can do better than not releasing information, while satisfying agent participation constraints.

cs.GT↗

Effects of Interruptibility-Aware Robot Behavior

As robots become increasingly prevalent in human environments, there will inevitably be times when a robot needs to interrupt a human to initiate an interaction. Our work introduces the first interruptibility-aware mobile robot system, and evaluates the effects of interruptibility-awareness on human task performance, robot task performance, and on human interpretation of the robot's social aptitude. Our results show that our robot is effective at predicting interruptibility at high accuracy, allowing it to interrupt at more appropriate times. Results of a large-scale user study show that while participants are able to maintain task performance even in the presence of interruptions, interruptibility-awareness improves the robot's task performance and improves participant social perception of the robot.

cs.RO↗

The Price of Fragmentation in Mobility-on-Demand Services

Mobility-on-Demand platforms are a fast growing component of the urban transit ecosystem. Though a growing literature addresses the question of how to make individual MoD platforms more efficient, much less is known about the cost of market fragmentation, i.e., the impact on welfare due to splitting the demand between multiple independent platforms. Our work aims to quantify how much platform fragmentation degrades the efficiency of the system. In particular, we focus on a setting where demand is exogenously split between multiple platforms, and study the increase in the supply rebalancing cost incurred by each platform to meet this demand, vis-a-vis the cost incurred by a centralized platform serving the aggregate demand. We show under a large-market scaling, this Price-of-Fragmentation undergoes a phase transition, wherein, depending on the nature of the exogenous demand, the additional cost due to fragmentation either vanishes or grows unbounded. We provide conditions that characterize which regime applies to any given system, and discuss implications of this on how such platforms should be regulated.

eess.SY↗

Two-sided Facility Location

Recent years have witnessed the rise of many successful e-commerce marketplace platforms like the Amazon marketplace, AirBnB, Uber/Lyft, and Upwork, where a central platform mediates economic transactions between buyers and sellers. Motivated by these platforms, we formulate a set of facility location problems that we term Two-sided Facility location. In our model, agents arrive at nodes in an underlying metric space, where the metric distance between any buyer and seller captures the quality of the corresponding match. The platform posts prices and wages at the nodes, and opens a set of facilities to route the agents to. The agents at any facility are assumed to be matched. The platform ensures high match quality by imposing a distance constraint between a node and the facilities it is routed to. It ensures high service availability by ensuring flow to the facility is at least a pre-specified lower bound. Subject to these constraints, the goal of the platform is to maximize the social surplus (or gains from trade) subject to weak budget balance, i.e., profit being non-negative. We present an approximation algorithm for this problem that yields a $(1 + ε)$ approximation to surplus for any constant $ε> 0$, while relaxing the match quality (i.e., maximum distance of any match) by a constant factor. We use an LP rounding framework that easily extends to other objectives such as maximizing volume of trade or profit. We justify our models by considering a dynamic marketplace setting where agents arrive according to a stochastic process and have finite patience (or deadlines) for being matched. We perform queueing analysis to show that for policies that route agents to facilities and match them, ensuring a low abandonment probability of agents reduces to ensuring sufficient flow arrives at each facility.

cs.GT↗

Re-incentivizing Discovery: Mechanisms for Partial-Progress Sharing in Research

An essential primitive for an efficient research ecosystem is \emph{partial-progress sharing} (PPS) -- whereby a researcher shares information immediately upon making a breakthrough. This helps prevent duplication of work; however there is evidence that existing reward structures in research discourage partial-progress sharing. Ensuring PPS is especially important for new online collaborative-research platforms, which involve many researchers working on large, multi-stage problems. We study the problem of incentivizing information-sharing in research, under a stylized model: non-identical agents work independently on subtasks of a large project, with dependencies between subtasks captured via an acyclic subtask-network. Each subtask carries a reward, given to the first agent who publicly shares its solution. Agents can choose which subtasks to work on, and more importantly, when to reveal solutions to completed subtasks. Under this model, we uncover the strategic rationale behind certain anecdotal phenomena. Moreover, for any acyclic subtask-network, and under a general model of agent-subtask completion times, we give sufficient conditions that ensure PPS is incentive-compatible for all agents. One surprising finding is that rewards which are approximately proportional to perceived task-difficulties are sufficient to ensure PPS in all acyclic subtask-networks. The fact that there is no tension between local fairness and global information-sharing in multi-stage projects is encouraging, as it suggests practical mechanisms for real-world settings. Finally, we show that PPS is necessary, and in many cases, sufficient, to ensure a high rate of progress in research.

cs.GT↗

Summarizing Situational and Topical Information During Crises

The use of microblogging platforms such as Twitter during crises has become widespread. More importantly, information disseminated by affected people contains useful information like reports of missing and found people, requests for urgent needs etc. For rapid crisis response, humanitarian organizations look for situational awareness information to understand and assess the severity of the crisis. In this paper, we present a novel framework (i) to generate abstractive summaries useful for situational awareness, and (ii) to capture sub-topics and present a short informative summary for each of these topics. A summary is generated using a two stage framework that first extracts a set of important tweets from the whole set of information through an Integer-linear programming (ILP) based optimization technique and then follows a word graph and concept event based abstractive summarization technique to produce the final summary. High accuracies obtained for all the tasks show the effectiveness of the proposed framework.

cs.SI↗

Multi-document abstractive summarization using ILP based multi-sentence compression

Abstractive summarization is an ideal form of summarization since it can synthesize information from multiple documents to create concise informative summaries. In this work, we aim at developing an abstractive summarizer. First, our proposed approach identifies the most important document in the multi-document set. The sentences in the most important document are aligned to sentences in other documents to generate clusters of similar sentences. Second, we generate K-shortest paths from the sentences in each cluster using a word-graph structure. Finally, we select sentences from the set of shortest paths generated from all the clusters employing a novel integer linear programming (ILP) model with the objective of maximizing information content and readability of the final summary. Our ILP model represents the shortest paths as binary variables and considers the length of the path, information score and linguistic quality score in the objective function. Experimental results on the DUC 2004 and 2005 multi-document summarization datasets show that our proposed approach outperforms all the baselines and state-of-the-art extractive summarizers as measured by the ROUGE scores. Our method also outperforms a recent abstractive summarization technique. In manual evaluation, our approach also achieves promising results on informativeness and readability.

cs.CL↗

Abstractive Meeting Summarization UsingDependency Graph Fusion

Automatic summarization techniques on meeting conversations developed so far have been primarily extractive, resulting in poor summaries. To improve this, we propose an approach to generate abstractive summaries by fusing important content from several utterances. Any meeting is generally comprised of several discussion topic segments. For each topic segment within a meeting conversation, we aim to generate a one sentence summary from the most important utterances using an integer linear programming-based sentence fusion approach. Experimental results show that our method can generate more informative summaries than the baselines.

cs.CL↗

Generating Abstractive Summaries from Meeting Transcripts

Summaries of meetings are very important as they convey the essential content of discussions in a concise form. Generally, it is time consuming to read and understand the whole documents. Therefore, summaries play an important role as the readers are interested in only the important context of discussions. In this work, we address the task of meeting document summarization. Automatic summarization systems on meeting conversations developed so far have been primarily extractive, resulting in unacceptable summaries that are hard to read. The extracted utterances contain disfluencies that affect the quality of the extractive summaries. To make summaries much more readable, we propose an approach to generating abstractive summaries by fusing important content from several utterances. We first separate meeting transcripts into various topic segments, and then identify the important utterances in each segment using a supervised learning approach. The important utterances are then combined together to generate a one-sentence summary. In the text generation step, the dependency parses of the utterances in each segment are combined together to create a directed graph. The most informative and well-formed sub-graph obtained by integer linear programming (ILP) is selected to generate a one-sentence summary for each topic segment. The ILP formulation reduces disfluencies by leveraging grammatical relations that are more prominent in non-conversational style of text, and therefore generates summaries that is comparable to human-written abstractive summaries. Experimental results show that our method can generate more informative summaries than the baselines. In addition, readability assessments by human judges as well as log-likelihood estimates obtained from the dependency parser show that our generated summaries are significantly readable and well-formed.

cs.CL↗

Unbounded Human Learning: Optimal Scheduling for Spaced Repetition

In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure. This plays a crucial role in the design of educational software, leading to a trade-off between teaching new material and reviewing what has already been taught. A common way to balance this trade-off is spaced repetition, which uses periodic review of content to improve long-term retention. Though spaced repetition is widely used in practice, e.g., in electronic flashcard software, there is little formal understanding of the design of these systems. Our paper addresses this gap in three ways. First, we mine log data from spaced repetition software to establish the functional dependence of retention on reinforcement and delay. Second, we use this memory model to develop a stochastic model for spaced repetition systems. We propose a queueing network model of the Leitner system for reviewing flashcards, along with a heuristic approximation that admits a tractable optimization problem for review scheduling. Finally, we empirically evaluate our queueing model through a Mechanical Turk experiment, verifying a key qualitative prediction of our model: the existence of a sharp phase transition in learning outcomes upon increasing the rate of new item introductions.

cs.AI↗

Bidirectional PageRank Estimation: From Average-Case to Worst-Case

We present a new algorithm for estimating the Personalized PageRank (PPR) between a source and target node on undirected graphs, with sublinear running-time guarantees over the worst-case choice of source and target nodes. Our work builds on a recent line of work on bidirectional estimators for PPR, which obtained sublinear running-time guarantees but in an average-case sense, for a uniformly random choice of target node. Crucially, we show how the reversibility of random walks on undirected networks can be exploited to convert average-case to worst-case guarantees. While past bidirectional methods combine forward random walks with reverse local pushes, our algorithm combines forward local pushes with reverse random walks. We also discuss how to modify our methods to estimate random-walk probabilities for any length distribution, thereby obtaining fast algorithms for estimating general graph diffusions, including the heat kernel, on undirected networks.

cs.DS↗

Personalized PageRank Estimation and Search: A Bidirectional Approach

We present new algorithms for Personalized PageRank estimation and Personalized PageRank search. First, for the problem of estimating Personalized PageRank (PPR) from a source distribution to a target node, we present a new bidirectional estimator with simple yet strong guarantees on correctness and performance, and 3x to 8x speedup over existing estimators in experiments on a diverse set of networks. Moreover, it has a clean algebraic structure which enables it to be used as a primitive for the Personalized PageRank Search problem: Given a network like Facebook, a query like "people named John", and a searching user, return the top nodes in the network ranked by PPR from the perspective of the searching user. Previous solutions either score all nodes or score candidate nodes one at a time, which is prohibitively slow for large candidate sets. We develop a new algorithm based on our bidirectional PPR estimator which identifies the most relevant results by sampling candidates based on their PPR; this is the first solution to PPR search that can find the best results without iterating through the set of all candidate results. Finally, by combining PPR sampling with sequential PPR estimation and Monte Carlo, we develop practical algorithms for PPR search, and we show via experiments that our algorithms are efficient on networks with billions of edges.

cs.DS↗

Fast Bidirectional Probability Estimation in Markov Models

We develop a new bidirectional algorithm for estimating Markov chain multi-step transition probabilities: given a Markov chain, we want to estimate the probability of hitting a given target state in $\ell$ steps after starting from a given source distribution. Given the target state $t$, we use a (reverse) local power iteration to construct an `expanded target distribution', which has the same mean as the quantity we want to estimate, but a smaller variance -- this can then be sampled efficiently by a Monte Carlo algorithm. Our method extends to any Markov chain on a discrete (finite or countable) state-space, and can be extended to compute functions of multi-step transition probabilities such as PageRank, graph diffusions, hitting/return times, etc. Our main result is that in `sparse' Markov Chains -- wherein the number of transitions between states is comparable to the number of states -- the running time of our algorithm for a uniform-random target node is order-wise smaller than Monte Carlo and power iteration based algorithms; in particular, our method can estimate a probability $p$ using only $O(1/\sqrt{p})$ running time.

cs.DS↗

The Behavior of Epidemics under Bounded Susceptibility

We investigate the sensitivity of epidemic behavior to a bounded susceptibility constraint -- susceptible nodes are infected by their neighbors via the regular SI/SIS dynamics, but subject to a cap on the infection rate. Such a constraint is motivated by modern social networks, wherein messages are broadcast to all neighbors, but attention spans are limited. Bounded susceptibility also arises in distributed computing applications with download bandwidth constraints, and in human epidemics under quarantine policies. Network epidemics have been extensively studied in literature; prior work characterizes the graph structures required to ensure fast spreading under the SI dynamics, and long lifetime under the SIS dynamics. In particular, these conditions turn out to be meaningful for two classes of networks of practical relevance -- dense, uniform (i.e., clique-like) graphs, and sparse, structured (i.e., star-like) graphs. We show that bounded susceptibility has a surprising impact on epidemic behavior in these graph families. For the SI dynamics, bounded susceptibility has no effect on star-like networks, but dramatically alters the spreading time in clique-like networks. In contrast, for the SIS dynamics, clique-like networks are unaffected, but star-like networks exhibit a sharp change in extinction times under bounded susceptibility. Our findings are useful for the design of disease-resistant networks and infrastructure networks. More generally, they show that results for existing epidemic models are sensitive to modeling assumptions in non-intuitive ways, and suggest caution in directly using these as guidelines for real systems.

cs.SI↗