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Siddhartha S. Srinivasa

Publications and source records attributed to Siddhartha S. Srinivasa.

At least 37 records · Page 2Linked to original sources

Multimodal Trajectory Prediction via Topological Invariance for Navigation at Uncontrolled Intersections

We focus on decentralized navigation among multiple non-communicating rational agents at \emph{uncontrolled} intersections, i.e., street intersections without traffic signs or signals. Avoiding collisions in such domains relies on the ability of agents to predict each others' intentions reliably, and react quickly. Multiagent trajectory prediction is NP-hard whereas the sample complexity of existing data-driven approaches limits their applicability. Our key insight is that the geometric structure of the intersection and the incentive of agents to move efficiently and avoid collisions (rationality) reduces the space of likely behaviors, effectively relaxing the problem of trajectory prediction. In this paper, we collapse the space of multiagent trajectories at an intersection into a set of modes representing different classes of multiagent behavior, formalized using a notion of topological invariance. Based on this formalism, we design Multiple Topologies Prediction (MTP), a data-driven trajectory-prediction mechanism that reconstructs trajectory representations of high-likelihood modes in multiagent intersection scenes. We show that MTP outperforms a state-of-the-art multimodal trajectory prediction baseline (MFP) in terms of prediction accuracy by 78.24% on a challenging simulated dataset. Finally, we show that MTP enables our optimization-based planner, MTPnav, to achieve collision-free and time-efficient navigation across a variety of challenging intersection scenarios on the CARLA simulator.

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Implicit Multiagent Coordination at Unsignalized Intersections via Multimodal Inference Enabled by Topological Braids

We focus on navigation among rational, non-communicating agents at unsignalized street intersections. Following collision-free motion under such settings demands nuanced implicit coordination among agents. Often, the structure of these domains constrains multiagent trajectories to belong to a finite set of modes. Our key insight is that empowering agents with a model of these modes can enable effective coordination, realized implicitly via intent signals encoded in agents' actions. In this paper, we represent modes of joint behavior in a compact and interpretable fashion using the formalism of topological braids. We design a decentralized planning algorithm that generates actions aimed at reducing the uncertainty over the mode of the emerging multiagent behavior. This mechanism enables agents that individually run our algorithm to collectively reject unsafe intersection crossings. We validate our approach in a simulated case study featuring challenging multiagent scenarios at a four-way unsignalized intersection. Our model is shown to reduce frequency of collisions by >65% over a set of baselines explicitly reasoning over trajectories, while maintaining comparable time efficiency.

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Adaptive Robot-Assisted Feeding: An Online Learning Framework for Acquiring Previously Unseen Food Items

A successful robot-assisted feeding system requires bite acquisition of a wide variety of food items. It must adapt to changing user food preferences under uncertain visual and physical environments. Different food items in different environmental conditions require different manipulation strategies for successful bite acquisition. Therefore, a key challenge is how to handle previously unseen food items with very different success rate distributions over strategy. Combining low-level controllers and planners into discrete action trajectories, we show that the problem can be represented using a linear contextual bandit setting. We construct a simulated environment using a doubly robust loss estimate from previously seen food items, which we use to tune the parameters of off-the-shelf contextual bandit algorithms. Finally, we demonstrate empirically on a robot-assisted feeding system that, even starting with a model trained on thousands of skewering attempts on dissimilar previously seen food items, $ε$-greedy and LinUCB algorithms can quickly converge to the most successful manipulation strategy.

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Telemanipulation with Chopsticks: Analyzing Human Factors in User Demonstrations

Chopsticks constitute a simple yet versatile tool that humans have used for thousands of years to perform a variety of challenging tasks ranging from food manipulation to surgery. Applying such a simple tool in a diverse repertoire of scenarios requires significant adaptability. Towards developing autonomous manipulators with comparable adaptability to humans, we study chopsticks-based manipulation to gain insights into human manipulation strategies. We conduct a within-subjects user study with 25 participants, evaluating three different data-collection methods: normal chopsticks, motion-captured chopsticks, and a novel chopstick telemanipulation interface. We analyze factors governing human performance across a variety of challenging chopstick-based grasping tasks. Although participants rated teleoperation as the least comfortable and most difficult-to-use method, teleoperation enabled users to achieve the highest success rates on three out of five objects considered. Further, we notice that subjects quickly learned and adapted to the teleoperation interface. Finally, while motion-captured chopsticks could provide a better reflection of how humans use chopsticks, the teleoperation interface can produce quality on-hardware demonstrations from which the robot can directly learn.

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Posterior Sampling for Anytime Motion Planning on Graphs with Expensive-to-Evaluate Edges

Collision checking is a computational bottleneck in motion planning, requiring lazy algorithms that explicitly reason about when to perform this computation. Optimism in the face of collision uncertainty minimizes the number of checks before finding the shortest path. However, this may take a prohibitively long time to compute, with no other feasible paths discovered during this period. For many real-time applications, we instead demand strong anytime performance, defined as minimizing the cumulative lengths of the feasible paths yielded over time. We introduce Posterior Sampling for Motion Planning (PSMP), an anytime lazy motion planning algorithm that leverages learned posteriors on edge collisions to quickly discover an initial feasible path and progressively yield shorter paths. PSMP obtains an expected regret bound of $\tilde{O}(\sqrt{\mathcal{S} \mathcal{A} T})$ and outperforms comparative baselines on a set of 2D and 7D planning problems.

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Bayesian Residual Policy Optimization: Scalable Bayesian Reinforcement Learning with Clairvoyant Experts

Informed and robust decision making in the face of uncertainty is critical for robots that perform physical tasks alongside people. We formulate this as Bayesian Reinforcement Learning over latent Markov Decision Processes (MDPs). While Bayes-optimality is theoretically the gold standard, existing algorithms do not scale well to continuous state and action spaces. Our proposal builds on the following insight: in the absence of uncertainty, each latent MDP is easier to solve. We first obtain an ensemble of experts, one for each latent MDP, and fuse their advice to compute a baseline policy. Next, we train a Bayesian residual policy to improve upon the ensemble's recommendation and learn to reduce uncertainty. Our algorithm, Bayesian Residual Policy Optimization (BRPO), imports the scalability of policy gradient methods and task-specific expert skills. BRPO significantly improves the ensemble of experts and drastically outperforms existing adaptive RL methods.

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Batch Informed Trees (BIT*): Informed Asymptotically Optimal Anytime Search

Path planning in robotics often requires finding high-quality solutions to continuously valued and/or high-dimensional problems. These problems are challenging and most planning algorithms instead solve simplified approximations. Popular approximations include graphs and random samples, as respectively used by informed graph-based searches and anytime sampling-based planners. Informed graph-based searches, such as A*, traditionally use heuristics to search a priori graphs in order of potential solution quality. This makes their search efficient but leaves their performance dependent on the chosen approximation. If its resolution is too low then they may not find a (suitable) solution but if it is too high then they may take a prohibitively long time to do so. Anytime sampling-based planners, such as RRT*, traditionally use random sampling to approximate the problem domain incrementally. This allows them to increase resolution until a suitable solution is found but makes their search dependent on the order of approximation. Arbitrary sequences of random samples approximate the problem domain in every direction simultaneously and but may be prohibitively inefficient at containing a solution. This paper unifies and extends these two approaches to develop Batch Informed Trees (BIT*), an informed, anytime sampling-based planner. BIT* solves continuous path planning problems efficiently by using sampling and heuristics to alternately approximate and search the problem domain. Its search is ordered by potential solution quality, as in A*, and its approximation improves indefinitely with additional computational time, as in RRT*. It is shown analytically to be almost-surely asymptotically optimal and experimentally to outperform existing sampling-based planners, especially on high-dimensional planning problems.

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Towards Effective Human-AI Teams: The Case of Collaborative Packing

We focus on the problem of designing an artificial agent (AI), capable of assisting a human user to complete a task. Our goal is to guide human users towards optimal task performance while keeping their cognitive load as low as possible. Our insight is that doing so requires an understanding of human decision making for the task domain at hand. In this work, we consider the domain of collaborative packing, in which an AI agent provides placement recommendations to a human user. As a first step, we explore the mechanisms underlying human packing strategies. We conducted a user study in which 100 human participants completed a series of packing tasks in a virtual environment. We analyzed their packing strategies and discovered spatial and temporal patterns, such as that humans tend to place larger items at corners first. We expect that imbuing an artificial agent with an understanding of this spatiotemporal structure will enable improved assistance, which will be reflected in the task performance and the human perception of the AI. Ongoing work involves the development of a framework that incorporates the extracted insights to predict and manipulate human decision making towards an efficient trajectory of low cognitive load and high efficiency. A follow-up study will evaluate our framework against a set of baselines featuring alternative strategies of assistance. Our eventual goal is the deployment and evaluation of our framework on an autonomous robotic manipulator, actively assisting users on a packing task.

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Robot-Assisted Feeding: Generalizing Skewering Strategies across Food Items on a Realistic Plate

A robot-assisted feeding system must successfully acquire many different food items. A key challenge is the wide variation in the physical properties of food, demanding diverse acquisition strategies that are also capable of adapting to previously unseen items. Our key insight is that items with similar physical properties will exhibit similar success rates across an action space, allowing the robot to generalize its actions to previously unseen items. To better understand which skewering strategy works best for each food item, we collected a dataset of 2450 robot bite acquisition trials for 16 food items with varying properties. Analyzing the dataset provided insights into how the food items' surrounding environment, fork pitch, and fork roll angles affect bite acquisition success. We then developed a bite acquisition framework that takes the image of a full plate as an input, segments it into food items, and then applies our Skewering-Position-Action network (SPANet) to choose a target food item and a corresponding action so that the bite acquisition success rate is maximized. SPANet also uses the surrounding environment features of food items to predict action success rates. We used this framework to perform multiple experiments on uncluttered and cluttered plates. Results indicate that our integrated system can successfully generalize skewering strategies to many previously unseen food items.

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LEGO: Leveraging Experience in Roadmap Generation for Sampling-Based Planning

We consider the problem of leveraging prior experience to generate roadmaps in sampling-based motion planning. A desirable roadmap is one that is sparse, allowing for fast search, with nodes spread out at key locations such that a low-cost feasible path exists. An increasingly popular approach is to learn a distribution of nodes that would produce such a roadmap. State-of-the-art is to train a conditional variational auto-encoder (CVAE) on the prior dataset with the shortest paths as target input. While this is quite effective on many problems, we show it can fail in the face of complex obstacle configurations or mismatch between training and testing. We present an algorithm LEGO that addresses these issues by training the CVAE with target samples that satisfy two important criteria. Firstly, these samples belong only to bottleneck regions along near-optimal paths that are otherwise difficult-to-sample with a uniform sampler. Secondly, these samples are spread out across diverse regions to maximize the likelihood of a feasible path existing. We formally define these properties and prove performance guarantees for LEGO. We extensively evaluate LEGO on a range of planning problems, including robot arm planning, and report significant gains over heuristics as well as learned baselines.

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Bayesian Policy Optimization for Model Uncertainty

Addressing uncertainty is critical for autonomous systems to robustly adapt to the real world. We formulate the problem of model uncertainty as a continuous Bayes-Adaptive Markov Decision Process (BAMDP), where an agent maintains a posterior distribution over latent model parameters given a history of observations and maximizes its expected long-term reward with respect to this belief distribution. Our algorithm, Bayesian Policy Optimization, builds on recent policy optimization algorithms to learn a universal policy that navigates the exploration-exploitation trade-off to maximize the Bayesian value function. To address challenges from discretizing the continuous latent parameter space, we propose a new policy network architecture that encodes the belief distribution independently from the observable state. Our method significantly outperforms algorithms that address model uncertainty without explicitly reasoning about belief distributions and is competitive with state-of-the-art Partially Observable Markov Decision Process solvers.

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Towards Robotic Feeding: Role of Haptics in Fork-based Food Manipulation

Autonomous feeding is challenging because it requires manipulation of food items with various compliance, sizes, and shapes. To understand how humans manipulate food items during feeding and to explore ways to adapt their strategies to robots, we collected a rich dataset of human trajectories by asking them to pick up food and feed it to a mannequin. From the analysis of the collected haptic and motion signals, we demonstrate that humans adapt their control policies to accommodate to the compliance and shape of the food item being acquired. We propose a taxonomy of manipulation strategies for feeding to highlight such policies. As a first step to generate compliance-dependent policies, we propose a set of classifiers for compliance-based food categorization from haptic and motion signals. We compare these human manipulation strategies with fixed position-control policies via a robot. Our analysis of success and failure cases of human and robot policies further highlights the importance of adapting the policy to the compliance of a food item.

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Bayes-CPACE: PAC Optimal Exploration in Continuous Space Bayes-Adaptive Markov Decision Processes

We present the first PAC optimal algorithm for Bayes-Adaptive Markov Decision Processes (BAMDPs) in continuous state and action spaces, to the best of our knowledge. The BAMDP framework elegantly addresses model uncertainty by incorporating Bayesian belief updates into long-term expected return. However, computing an exact optimal Bayesian policy is intractable. Our key insight is to compute a near-optimal value function by covering the continuous state-belief-action space with a finite set of representative samples and exploiting the Lipschitz continuity of the value function. We prove the near-optimality of our algorithm and analyze a number of schemes that boost the algorithm's efficiency. Finally, we empirically validate our approach on a number of discrete and continuous BAMDPs and show that the learned policy has consistently competitive performance against baseline approaches.

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Improved Proximity, Contact, and Force Sensing via Optimization of Elastomer-Air Interface Geometry

We describe a single fingertip-mounted sensing system for robot manipulation that provides proximity (pre-touch), contact detection (touch), and force sensing (post-touch). The sensor system consists of optical time-of-flight range measurement modules covered in a clear elastomer. Because the elastomer is clear, the sensor can detect and range nearby objects, as well as measure deformations caused by objects that are in contact with the sensor and thereby estimate the applied force. We examine how this sensor design can be improved with respect to invariance to object reflectivity, signal-to-noise ratio, and continuous operation when switching between the distance and force measurement regimes. By harnessing time-of-flight technology and optimizing the elastomer-air boundary to control the emitted light's path, we develop a sensor that is able to seamlessly transition between measuring distances of up to 50mm and contact forces of up to 10 newtons. Furthermore, we provide all hardware design files and software sources, and offer thorough instructions on how to manufacture the sensor from inexpensive, commercially available components.

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A Linear-Time Variational Integrator for Multibody Systems

We present an efficient variational integrator for multibody systems. Variational integrators reformulate the equations of motion for multibody systems as discrete Euler-Lagrange (DEL) equations, transforming forward integration into a root-finding problem for the DEL equations. Variational integrators have been shown to be more robust and accurate in preserving fundamental properties of systems, such as momentum and energy, than many frequently used numerical integrators. However, state-of-the-art algorithms suffer from $O(n^3)$ complexity, which is prohibitive for articulated multibody systems with a large number of degrees of freedom, $n$, in generalized coordinates. Our key contribution is to derive a recursive algorithm that evaluates DEL equations in $O(n)$, which scales up well for complex multibody systems such as humanoid robots. Inspired by recursive Newton-Euler algorithm, our key insight is to formulate DEL equation individually for each body rather than for the entire system. Furthermore, we introduce a new quasi-Newton method that exploits the impulse-based dynamics algorithm, which is also $O(n)$, to avoid the expensive Jacobian inversion in solving DEL equations. We demonstrate scalability and efficiency, as well as extensibility to holonomic constraints through several case studies.

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Anytime Motion Planning on Large Dense Roadmaps with Expensive Edge Evaluations

We propose an algorithmic framework for efficient anytime motion planning on large dense geometric roadmaps, in domains where collision checks and therefore edge evaluations are computationally expensive. A large dense roadmap (graph) can typically ensure the existence of high quality solutions for most motion-planning problems, but the size of the roadmap, particularly in high-dimensional spaces, makes existing search-based planning algorithms computationally expensive. We deal with the challenges of expensive search and collision checking in two ways. First, we frame the problem of anytime motion planning on roadmaps as searching for the shortest path over a sequence of subgraphs of the entire roadmap graph, generated by some densification strategy. This lets us achieve bounded sub-optimality with bounded worst-case planning effort. Second, for searching each subgraph, we develop an anytime planning algorithm which uses a belief model to compute the collision probability of unknown configurations and searches for paths that are Pareto-optimal in path length and collision probability. This algorithm is efficient with respect to collision checks as it searches for successively shorter paths. We theoretically analyze both our ideas and evaluate them individually on high-dimensional motion-planning problems. Finally, we apply both of these ideas together in our algorithmic framework for anytime motion planning, and show that it outperforms BIT* on high-dimensional hypercube problems.

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Hybrid DDP in Clutter (CHDDP): Trajectory Optimization for Hybrid Dynamical System in Cluttered Environments

We present an algorithm for obtaining an optimal control policy for hybrid dynamical systems in cluttered environments. To the best of our knowledge, this is the first attempt to have a locally optimal solution for this specific problem setting. Our approach extends an optimal control algorithm for hybrid dynamical systems in the obstacle-free case to environments with obstacles. Our method does not require any preset mode sequence or heuristics to prune the exponential search of mode sequences. By first solving the relaxed problem of getting an obstacle-free, dynamically feasible trajectory and then solving for both obstacle-avoidance and optimality, we can generate smooth, locally optimal control policies. We demonstrate the performance of our algorithm on a box-pushing example in a number of environments against the baseline of randomly sampling modes and actions with a Kinodynamic RRT.

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The Provable Virtue of Laziness in Motion Planning

The Lazy Shortest Path (LazySP) class consists of motion-planning algorithms that only evaluate edges along shortest paths between the source and target. These algorithms were designed to minimize the number of edge evaluations in settings where edge evaluation dominates the running time of the algorithm; but how close to optimal are LazySP algorithms in terms of this objective? Our main result is an analytical upper bound, in a probabilistic model, on the number of edge evaluations required by LazySP algorithms; a matching lower bound shows that these algorithms are asymptotically optimal in the worst case.

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