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Sifei Li

Publications and source records attributed to Sifei Li.

8 recordsLinked to original sources

MVWeaver: A Hierarchical Music Video Generation Agent with a Learned Song-to-Visual Bridge

Music videos are an important form of audiovisual expression in contemporary culture. They translate and extend the expressive content of songs through deliberate visual design. Existing automatic music video (MV) generation systems can generate visually plausible shots, yet often struggle with long-form coherence and song-grounded visual development. We present MVWeaver, a music video generation agent that integrates hierarchical planning with a learned song-to-visual bridge that translates song understanding into executable shot plans. The MVWeaver architecture comprises a comprehensive song analysis module, a visual planner that constructs hierarchical plans, and downstream image and video generation models that render the planned content. To equip a general-purpose LLM with MV-specific song-to-visual knowledge, we learn a bridge between song analysis and visual planning from real-MV-derived supervision and curate 1,861 real-world song--MV pairs with structured song-side, MV-side, and teacher-inferred song-to-visual rationale annotations. Using these annotations, we perform LoRA-based supervised fine-tuning (SFT) of a large language model to predict song-to-visual bridges that guide hierarchical visual planning. Our experiments demonstrate stronger song-grounded visual translation, richer visual development, and greater conceptual and shot-to-shot coherence, while ablations support the benefits of learned bridge conditioning.

cs.MM

Object-Uni: A Unified Model for Object-Centric Spatial Understanding and Controllable Generation

Unified models for visual understanding and generation have made rapid progress, yet they still lack the ability to understand and manipulate the spatial states of object instances. Existing models can describe objects in natural language, but they struggle to precisely represent continuous object poses and generate geometrically consistent images under target viewpoints. To mitigate this, we propose \emph{Object-Uni}, a unified model for object-centric spatial understanding and controllable generation. Specifically, we formulate object-centric spatial intelligence as a unified problem connecting pose perception, spatial reasoning, pose-conditioned generation, and object-centric novel view synthesis. We treat object pose as an explicit geometric variable shared by understanding and generation, rather than merely a prediction label or control signal. To make pose usable by multimodal large language models, we propose a viewpoint-based orientation abstraction that maps orientation into structured viewpoint descriptions while preserving continuous geometric supervision. We further construct an object-centric spatial benchmark (UniSpatial-80K) and train a unified model with an object-token-grounded pose anchor to associate each instance with its pose state. Experiments show that our model improves object-level pose understanding and pose-controllable generation, moving unified models from describing objects toward manipulating spatial states.

cs.CV

Meow-Omni 1: A Multimodal Large Language Model for Feline Ethology

Deciphering animal intent is a fundamental challenge in computational ethology, largely because of semantic aliasing, the phenomenon where identical external signals (e.g., a cat's purr) correspond to radically different internal states depending on physiological context. Existing Multimodal Large Language Models (MLLMs) are blind to high-frequency biological time-series data, restricting them to superficial behavioural pattern matching rather than genuine latent-state reasoning. To bridge this gap, we introduce Meow-Omni 1, the first open-source, quad-modal MLLM purpose-built for computational ethology. It natively fuses video, audio, and physiological time-series streams with textual reasoning. Through targeted architectural adaptation, we integrate specialized scientific encoders into a unified backbone and formalize intent inference via physiologically grounded cross-modal alignment. Evaluated on MeowBench, a novel, expert-verified quad-modal benchmark, Meow-Omni 1 achieves state-of-the-art intent-recognition accuracy (71.16%), substantially outperforming leading vision-language and omni-modal baselines. We release the complete open-source pipeline including model weights, training framework, and the Meow-10K dataset, to establish a scalable paradigm for inter-species intent understanding and to advance foundation models toward real-world veterinary diagnostics and wildlife conservation.

cs.CL

SongEcho: Towards Cover Song Generation via Instance-Adaptive Element-wise Linear Modulation

Cover songs constitute a vital aspect of musical culture, preserving the core melody of an original composition while reinterpreting it to infuse novel emotional depth and thematic emphasis. Although prior research has explored the reinterpretation of instrumental music through melody-conditioned text-to-music models, the task of cover song generation remains largely unaddressed. In this work, we reformulate our cover song generation as a conditional generation, which simultaneously generates new vocals and accompaniment conditioned on the original vocal melody and text prompts. To this end, we present SongEcho, which leverages Instance-Adaptive Element-wise Linear Modulation (IA-EiLM), a framework that incorporates controllable generation by improving both conditioning injection mechanism and conditional representation. To enhance the conditioning injection mechanism, we extend Feature-wise Linear Modulation (FiLM) to an Element-wise Linear Modulation (EiLM), to facilitate precise temporal alignment in melody control. For conditional representations, we propose Instance-Adaptive Condition Refinement (IACR), which refines conditioning features by interacting with the hidden states of the generative model, yielding instance-adaptive conditioning. Additionally, to address the scarcity of large-scale, open-source full-song datasets, we construct Suno70k, a high-quality AI song dataset enriched with comprehensive annotations. Experimental results across multiple datasets demonstrate that our approach generates superior cover songs compared to existing methods, while requiring fewer than 30% of the trainable parameters. The code, dataset, and demos are available at https://github.com/lsfhuihuiff/SongEcho_ICLR2026.

cs.SD

A Survey on Cross-Modal Interaction Between Music and Multimodal Data

Multimodal learning has driven innovation across various industries, particularly in the field of music. By enabling more intuitive interaction experiences and enhancing immersion, it not only lowers the entry barriers to the music but also increases its overall appeal. This survey aims to provide a comprehensive review of multimodal tasks related to music, outlining how music contributes to multimodal learning and offering insights for researchers seeking to expand the boundaries of computational music. Unlike text and images, which are often semantically or visually intuitive, music primarily interacts with humans through auditory perception, making its data representation inherently less intuitive. Therefore, this paper first introduces the representations of music and provides an overview of music datasets. Subsequently, we categorize cross-modal interactions between music and multimodal data into three types: music-driven cross-modal interactions, music-oriented cross-modal interactions, and bidirectional music cross-modal interactions. For each category, we systematically trace the development of relevant sub-tasks, analyze existing limitations, and discuss emerging trends. Furthermore, we provide a comprehensive summary of datasets and evaluation metrics used in multimodal tasks related to music, offering benchmark references for future research. Finally, we discuss the current challenges in cross-modal interactions involving music and propose potential directions for future research.

cs.MM

VidMusician: Video-to-Music Generation with Semantic-Rhythmic Alignment via Hierarchical Visual Features

Video-to-music generation presents significant potential in video production, requiring the generated music to be both semantically and rhythmically aligned with the video. Achieving this alignment demands advanced music generation capabilities, sophisticated video understanding, and an efficient mechanism to learn the correspondence between the two modalities. In this paper, we propose VidMusician, a parameter-efficient video-to-music generation framework built upon text-to-music models. VidMusician leverages hierarchical visual features to ensure semantic and rhythmic alignment between video and music. Specifically, our approach utilizes global visual features as semantic conditions and local visual features as rhythmic cues. These features are integrated into the generative backbone via cross-attention and in-attention mechanisms, respectively. Through a two-stage training process, we incrementally incorporate semantic and rhythmic features, utilizing zero initialization and identity initialization to maintain the inherent music-generative capabilities of the backbone. Additionally, we construct a diverse video-music dataset, DVMSet, encompassing various scenarios, such as promo videos, commercials, and compilations. Experiments demonstrate that VidMusician outperforms state-of-the-art methods across multiple evaluation metrics and exhibits robust performance on AI-generated videos. Samples are available at \url{https://youtu.be/EPOSXwtl1jw}.

cs.SD

Dance-to-Music Generation with Encoder-based Textual Inversion

The seamless integration of music with dance movements is essential for communicating the artistic intent of a dance piece. This alignment also significantly improves the immersive quality of gaming experiences and animation productions. Although there has been remarkable advancement in creating high-fidelity music from textual descriptions, current methodologies mainly focus on modulating overall characteristics such as genre and emotional tone. They often overlook the nuanced management of temporal rhythm, which is indispensable in crafting music for dance, since it intricately aligns the musical beats with the dancers' movements. Recognizing this gap, we propose an encoder-based textual inversion technique to augment text-to-music models with visual control, facilitating personalized music generation. Specifically, we develop dual-path rhythm-genre inversion to effectively integrate the rhythm and genre of a dance motion sequence into the textual space of a text-to-music model. Contrary to traditional textual inversion methods, which directly update text embeddings to reconstruct a single target object, our approach utilizes separate rhythm and genre encoders to obtain text embeddings for two pseudo-words, adapting to the varying rhythms and genres. We collect a new dataset called In-the-wild Dance Videos (InDV) and demonstrate that our approach outperforms state-of-the-art methods across multiple evaluation metrics. Furthermore, our method is able to adapt to changes in tempo and effectively integrates with the inherent text-guided generation capability of the pre-trained model. Our source code and demo videos are available at \url{https://github.com/lsfhuihuiff/Dance-to-music_Siggraph_Asia_2024}

cs.SD

Music Style Transfer with Time-Varying Inversion of Diffusion Models

With the development of diffusion models, text-guided image style transfer has demonstrated high-quality controllable synthesis results. However, the utilization of text for diverse music style transfer poses significant challenges, primarily due to the limited availability of matched audio-text datasets. Music, being an abstract and complex art form, exhibits variations and intricacies even within the same genre, thereby making accurate textual descriptions challenging. This paper presents a music style transfer approach that effectively captures musical attributes using minimal data. We introduce a novel time-varying textual inversion module to precisely capture mel-spectrogram features at different levels. During inference, we propose a bias-reduced stylization technique to obtain stable results. Experimental results demonstrate that our method can transfer the style of specific instruments, as well as incorporate natural sounds to compose melodies. Samples and source code are available at https://lsfhuihuiff.github.io/MusicTI/.

cs.SD