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Sihan Li

Publications and source records attributed to Sihan Li.

7 recordsLinked to original sources

OpenMAG: A Comprehensive Benchmark for Multimodal-Attributed Graph

Multimodal-Attributed Graph (MAG) learning has achieved remarkable success in modeling complex real-world systems by integrating graph topology with rich attributes from multiple modalities. With the rapid proliferation of novel MAG models capable of handling intricate cross-modal semantics and structural dependencies, establishing a rigorous and unified evaluation standard has become imperative. Although existing benchmarks have facilitated initial progress, they exhibit critical limitations in domain coverage, encoder flexibility, model diversity, and task scope, presenting significant challenges to fair evaluation. To bridge this gap, we present OpenMAG, a comprehensive benchmark that integrates 19 datasets across 6 domains and incorporates 16 encoders to support both static and trainable feature encoding. OpenMAG further implements a standardized library of 24 state-of-the-art models and supports 8 downstream tasks, enabling fair comparisons within a unified framework. Through systematic assessment of necessity, data quality, effectiveness, robustness, and efficiency, we derive 14 fundamental insights into MAG learning to guide future advancements. Our code is available at https://github.com/YUKI-N810/OpenMAG.

cs.LG

TCLeaf-Net: a transformer-convolution framework with global-local attention for robust in-field lesion-level plant leaf disease detection

Timely and accurate detection of foliar diseases is vital for safeguarding crop growth and reducing yield losses. Yet, in real-field conditions, cluttered backgrounds, domain shifts, and limited lesion-level datasets hinder robust modeling. To address these challenges, we release Daylily-Leaf, a paired lesion-level dataset comprising 1,746 RGB images and 7,839 lesions captured under both ideal and in-field conditions, and propose TCLeaf-Net, a transformer-convolution hybrid detector optimized for real-field use. TCLeaf-Net is designed to tackle three major challenges. To mitigate interference from complex backgrounds, the transformer-convolution module (TCM) couples global context with locality-preserving convolution to suppress non-leaf regions. To reduce information loss during downsampling, the raw-scale feature recalling and sampling (RSFRS) block combines bilinear resampling and convolution to preserve fine spatial detail. To handle variations in lesion scale and feature shifts, the deformable alignment block with FPN (DFPN) employs offset-based alignment and multi-receptive-field perception to strengthen multi-scale fusion. Experimental results show that on the in-field split of the Daylily-Leaf dataset, TCLeaf-Net improves mAP@50 by 5.4 percentage points over the baseline model, reaching 78.2\%, while reducing computation by 7.5 GFLOPs and GPU memory usage by 8.7\%. Moreover, the model outperforms recent YOLO and RT-DETR series in both precision and recall, and demonstrates strong performance on the PlantDoc, Tomato-Leaf, and Rice-Leaf datasets, validating its robustness and generalizability to other plant disease detection scenarios.

cs.CV

Using Deep Learning Methods to Detect for Ultra-diffuse Galaxies in KiDS

Ultra-diffuse Galaxies (UDGs) are a subset of Low Surface Brightness Galaxies (LSBGs), showing mean effective surface brightness fainter than $24\ \rm mag\ \rm arcsec^{-2}$ and a diffuse morphology, with effective radii larger than 1.5 kpc. Due to their elusiveness, traditional methods are challenging to be used over large sky areas. Here we present a catalog of ultra-diffuse galaxy (UDG) candidates identified in the full 1350 deg$^2$ area of the Kilo-Degree Survey (KiDS) using deep learning. In particular, we use a previously developed network for the detection of low surface brightness systems in the Sloan Digital Sky Survey \citep[LSBGnet,][]{su2024lsbgnet} and optimised for UDG detection. We train this new UDG detection network for KiDS (UDGnet-K), with an iterative approach, starting from a small-scale training sample. After training and validation, the UGDnet-K has been able to identify $\sim3300$ UDG candidates, among which, after visual inspection, we have selected 545 high-quality ones. The catalog contains independent re-discovery of previously confirmed UDGs in local groups and clusters (e.g NGC 5846 and Fornax), and new discovered candidates in about 15 local systems, for a total of 67 {\it bona fide} associations. Besides the value of the catalog {\it per se} for future studies of UDG properties, this work shows the effectiveness of an iterative approach to training deep learning tools in presence of poor training samples, due to the paucity of confirmed UDG examples, which we expect to replicate for upcoming all-sky surveys like Rubin Observatory, Euclid and the China Space Station Telescope.

astro-ph.GA

Predictive AI Can Support Human Learning while Preserving Error Diversity

We examined the effects of predictive AI deployment on the immediate performance and learning of medical novices. In two pre-registered field experiments, we varied whether AI input was provided during the training or practice of lung cancer diagnoses, or both. Our results show that different AI deployments have distinct implications for human professionals. AI input during training or practice independently improves individuals' diagnostic accuracy, whereas deployment across both phases yields gains that exceed either approach alone. Furthermore, AI input in both training and earlier practice can improve the accuracy of individuals' subsequent independent diagnoses. Beyond individual accuracy, AI deployment affects the diversity of errors across individuals, with consequences for the accuracy of group decisions (e.g. when getting a second or third opinion on a diagnosis).

cs.HC

Novel tile segmentation scheme for omnidirectional video

Regular omnidirectional video encoding technics use map projection to flatten a scene from a spherical shape into one or several 2D shapes. Common projection methods including equirectangular and cubic projection have varying levels of interpolation that create a large number of non-information-carrying pixels that lead to wasted bitrate. In this paper, we propose a tile based omnidirectional video segmentation scheme which can save up to 28% of pixel area and 20% of BD-rate averagely compared to the traditional equirectangular projection based approach.

cs.CV

Demystifying ResNet

The Residual Network (ResNet), proposed in He et al. (2015), utilized shortcut connections to significantly reduce the difficulty of training, which resulted in great performance boosts in terms of both training and generalization error. It was empirically observed in He et al. (2015) that stacking more layers of residual blocks with shortcut 2 results in smaller training error, while it is not true for shortcut of length 1 or 3. We provide a theoretical explanation for the uniqueness of shortcut 2. We show that with or without nonlinearities, by adding shortcuts that have depth two, the condition number of the Hessian of the loss function at the zero initial point is depth-invariant, which makes training very deep models no more difficult than shallow ones. Shortcuts of higher depth result in an extremely flat (high-order) stationary point initially, from which the optimization algorithm is hard to escape. The shortcut 1, however, is essentially equivalent to no shortcuts, which has a condition number exploding to infinity as the number of layers grows. We further argue that as the number of layers tends to infinity, it suffices to only look at the loss function at the zero initial point. Extensive experiments are provided accompanying our theoretical results. We show that initializing the network to small weights with shortcut 2 achieves significantly better results than random Gaussian (Xavier) initialization, orthogonal initialization, and shortcuts of deeper depth, from various perspectives ranging from final loss, learning dynamics and stability, to the behavior of the Hessian along the learning process.

cs.NE

A Preliminary Field Study of Game Programming on Mobile Devices

TouchDevelop is a new programming environment that allows users to create applications on mobile devices. Applications created with TouchDevelop have continued to grow in popularity since TouchDevelop was first released to public in 2011. This paper presents a field study of 31,699 applications, focusing on different characteristics between 539 game scripts and all other non-game applications, as well as what make some game applications more popular than others to users. The study provides a list of findings on characteristics of game scripts and also implications for improving end-user programming of game applications.

cs.SE