SearcharxivSearch

arXiv subjects

Sihao Lin

Publications and source records attributed to Sihao Lin.

17 recordsLinked to original sources

Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation

Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average $70.7\pm3.5$% success, while fable-5 reaches 78% at maximum effort. When a trained waypoint tool is offered alongside primitives, the hybrid fable-5 agent reaches $76.7\pm0.6$% at default effort, using half the environment steps and under a quarter of the wall time. Across the ablations, model choice dominates performance variation. Observed harness differences are modest, and forced waypoints help weaker models but can hinder stronger ones. Although longer horizons, latency, and context growth remain barriers to sustained autonomy, these results show that a general-purpose model can already achieve competitive embodied control without a navigation policy.

cs.RO

Automating the Design of Embodied Agent Architectures

Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.

cs.RO

Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation

Instance Goal Navigation (IGN) requires an embodied agent to find a specific object instance among distractors from an under-specified natural-language description. Such ambiguity often cannot be resolved from perception and language alone, making interaction with an oracle a natural mechanism for disambiguation. Prior interactive methods allow oracle queries but treat lightweight clarification and route-level guidance alike, letting agents boost success rate through repeated high-information questions rather than by resolving the underlying ambiguity efficiently. We recast interactive IGN as a cost-sensitive uncertainty-reduction problem, where the agent should ask the question whose answer provides the largest reduction in navigation uncertainty relative to its penalty. To this end, we apply an information-gain analysis on existing navigation corpora to identify which cues reduce navigation uncertainty, yielding a compact set of question types and data-derived weights. However, existing interactive navigation benchmarks do not model the cost of different question types or evaluate how efficiently agents use interaction, making them unsuitable for studying cost-sensitive interaction. Based on this taxonomy, we construct a benchmark for diagnosing interaction behavior and efficiency, together with a Weighted Success Rate metric that penalizes each query by its derived cost. We further propose a zero-shot MLLM navigator that selectively queries at each decision step only when the expected uncertainty reduction justifies the interaction cost.

cs.CV

IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction

Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.

cs.CV

One Agent to Guide Them All: Empowering MLLMs for Vision-and-Language Navigation via Explicit World Representation

A navigable agent needs to understand both high-level semantic instructions and precise spatial perceptions. Building navigation agents centered on Multimodal Large Language Models (MLLMs) demonstrates a promising solution due to their powerful generalization ability. However, the current tightly coupled design dramatically limits system performance. In this work, we propose a decoupled design that separates low-level spatial state estimation from high-level semantic planning. Unlike previous methods that rely on predefined, oversimplified textual maps, we introduce an interactive metric world representation that maintains rich and consistent information, allowing MLLMs to interact with and reason on it for decision-making. Furthermore, counterfactual reasoning is introduced to further elicit MLLMs' capacity, while the metric world representation ensures the physical validity of the produced actions. We conduct comprehensive experiments in both simulated and real-world environments. Our method establishes a new zero-shot state-of-the-art, achieving 48.8\% Success Rate (SR) in R2R-CE and 42.2\% in RxR-CE benchmarks. Furthermore, to validate the versatility of our metric representation, we demonstrate zero-shot sim-to-real transfer across diverse embodiments, including a wheeled TurtleBot 4 and a custom-built aerial drone. These real-world deployments verify that our decoupled framework serves as a robust, domain-invariant interface for embodied Vision-and-Language navigation.

cs.RO

VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation

Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomings limit the insight that the benchmarks provide into sim-to-real generalization, and create a significant research gap. Furthermore, task fragmentation prevents unified/shared progress in the area, while limited data scales fail to meet the demands of modern LLM-based pretraining. To overcome these limitations, we introduce VLNVerse: a new large-scale, extensible benchmark designed for Versatile, Embodied, Realistic Simulation, and Evaluation. VLNVerse redefines VLN as a scalable, full-stack embodied AI problem. Its Versatile nature unifies previously fragmented tasks into a single framework and provides an extensible toolkit for researchers. Its Embodied design moves beyond intangible and teleporting "ghost" agents that support full-kinematics in a Realistic Simulation powered by a robust physics engine. We leverage the scale and diversity of VLNVerse to conduct a comprehensive Evaluation of existing methods, from classic models to MLLM-based agents. We also propose a novel unified multi-task model capable of addressing all tasks within the benchmark. VLNVerse aims to narrow the gap between simulated navigation and real-world generalization, providing the community with a vital tool to boost research towards scalable, general-purpose embodied locomotion agents.

cs.CV

Efficient Training for Human Video Generation with Entropy-Guided Prioritized Progressive Learning

Human video generation has advanced rapidly with the development of diffusion models, but the high computational cost and substantial memory consumption associated with training these models on high-resolution, multi-frame data pose significant challenges. In this paper, we propose Entropy-Guided Prioritized Progressive Learning (Ent-Prog), an efficient training framework tailored for diffusion models on human video generation. First, we introduce Conditional Entropy Inflation (CEI) to assess the importance of different model components on the target conditional generation task, enabling prioritized training of the most critical components. Second, we introduce an adaptive progressive schedule that adaptively increases computational complexity during training by measuring the convergence efficiency. Ent-Prog reduces both training time and GPU memory consumption while maintaining model performance. Extensive experiments across three datasets, demonstrate the effectiveness of Ent-Prog, achieving up to 2.2$\times$ training speedup and 2.4$\times$ GPU memory reduction without compromising generative performance.

cs.CV

Decoupled Action Expert: Confining Task Knowledge to the Conditioning Pathway

Many recent Vision-Language-Action models employ diffusion or flow-matching backbones with hundreds of millions of parameters for action generation. However, unlike image synthesis where the output spans millions of diverse pixels, a manipulation policy generates only short sequences of low-dimensional, physically correlated action values, a far simpler target that should not demand such capacity. We confirm this intuition and show that task-specific knowledge in these policies can be fully confined to the conditioning pathway, leaving the action backbone task-agnostic. To establish this, we introduce a decoupled training recipe: a general-purpose action head is first pretrained on observation-free forward-kinematics data, then frozen while only the conditioning pathway is trained for downstream tasks. Using Diffusion Policy as a testbed, we show that on both MimicGen and LIBERO, a single frozen backbone shared across all tasks matches normally trained counterparts. This confirms that the action expert encodes little task-specific knowledge. Ablations show that the specific pretraining signal (joint positions, end-effector poses, or no conditioning at all) has no effect on downstream performance, indicating that the backbone learns only general trajectory structure. Pushing this finding further, we replace the 244M U-Net in Diffusion Policy with a 5M-parameter MLP backbone that matches or exceeds its performance, calling into question the large capacity budgets allocated to action generation in current VLA designs.

cs.RO

Learning A Zero-shot Occupancy Network from Vision Foundation Models via Self-supervised Adaptation

Estimating the 3D world from 2D monocular images is a fundamental yet challenging task due to the labour-intensive nature of 3D annotations. To simplify label acquisition, this work proposes a novel approach that bridges 2D vision foundation models (VFMs) with 3D tasks by decoupling 3D supervision into an ensemble of image-level primitives, e.g., semantic and geometric components. As a key motivator, we leverage the zero-shot capabilities of vision-language models for image semantics. However, due to the notorious ill-posed problem - multiple distinct 3D scenes can produce identical 2D projections, directly inferring metric depth from a monocular image in a zero-shot manner is unsuitable. In contrast, 2D VFMs provide promising sources of relative depth, which theoretically aligns with metric depth when properly scaled and offset. Thus, we adapt the relative depth derived from VFMs into metric depth by optimising the scale and offset using temporal consistency, also known as novel view synthesis, without access to ground-truth metric depth. Consequently, we project the semantics into 3D space using the reconstructed metric depth, thereby providing 3D supervision. Extensive experiments on nuScenes and SemanticKITTI demonstrate the effectiveness of our framework. For instance, the proposed method surpasses the current state-of-the-art by 3.34% mIoU on nuScenes for voxel occupancy prediction.

cs.CV

TransMamba: Fast Universal Architecture Adaption from Transformers to Mamba

Transformer-based architectures have become the backbone of both uni-modal and multi-modal foundation models, largely due to their scalability via attention mechanisms, resulting in a rich ecosystem of publicly available pre-trained models such as LLaVA, CLIP, and DeiT, etc. In parallel, emerging sub-quadratic architectures like Mamba offer promising efficiency gains by enabling global context modeling with linear complexity. However, training these architectures from scratch remains resource-intensive (e.g., in terms of data and time). Motivated by this challenge, we explore a cross-architecture knowledge transfer paradigm, termed TransMamba, that facilitates the reuse of Transformer pre-trained knowledge. We propose a two-stage framework to accelerate the training of Mamba-based models, ensuring their effectiveness across both uni-modal and multi-modal tasks. The first stage leverages pre-trained Transformer models to initialize critical components of the Mamba architecture. To bridge architectural and dimensional gaps, we develop a selective weight subcloning strategy and a layered initialization scheme that prioritizes the early $n$ layers. Building on this initialization, the second stage introduces an adaptive multi-directional knowledge distillation method. This mechanism employs layer-wise adaptive scaling factors to align Mamba representations with their Transformer counterparts, while accommodating the scanning order variations inherent to multi-modal Mamba architectures. Despite operating with a reduced training dataset and a more compact model architecture, TransMamba consistently outperforms baseline approaches across diverse mamba-based backbones (e.g., PlainMamba, Vmamba, ViM and VideoMamba) and downstream tasks (e.g., image classification, visual question answering, text-video retrieval and multimodal reasoning). All code and implementation details will be released.

cs.CV

Efficient Training of Large Vision Models via Advanced Automated Progressive Learning

The rapid advancements in Large Vision Models (LVMs), such as Vision Transformers (ViTs) and diffusion models, have led to an increasing demand for computational resources, resulting in substantial financial and environmental costs. This growing challenge highlights the necessity of developing efficient training methods for LVMs. Progressive learning, a training strategy in which model capacity gradually increases during training, has shown potential in addressing these challenges. In this paper, we present an advanced automated progressive learning (AutoProg) framework for efficient training of LVMs. We begin by focusing on the pre-training of LVMs, using ViTs as a case study, and propose AutoProg-One, an AutoProg scheme featuring momentum growth (MoGrow) and a one-shot growth schedule search. Beyond pre-training, we extend our approach to tackle transfer learning and fine-tuning of LVMs. We expand the scope of AutoProg to cover a wider range of LVMs, including diffusion models. First, we introduce AutoProg-Zero, by enhancing the AutoProg framework with a novel zero-shot unfreezing schedule search, eliminating the need for one-shot supernet training. Second, we introduce a novel Unique Stage Identifier (SID) scheme to bridge the gap during network growth. These innovations, integrated with the core principles of AutoProg, offer a comprehensive solution for efficient training across various LVM scenarios. Extensive experiments show that AutoProg accelerates ViT pre-training by up to 1.85x on ImageNet and accelerates fine-tuning of diffusion models by up to 2.86x, with comparable or even higher performance. This work provides a robust and scalable approach to efficient training of LVMs, with potential applications in a wide range of vision tasks. Code: https://github.com/changlin31/AutoProg-Zero

cs.CV

Making Large Language Models Better Planners with Reasoning-Decision Alignment

Data-driven approaches for autonomous driving (AD) have been widely adopted in the past decade but are confronted with dataset bias and uninterpretability. Inspired by the knowledge-driven nature of human driving, recent approaches explore the potential of large language models (LLMs) to improve understanding and decision-making in traffic scenarios. They find that the pretrain-finetune paradigm of LLMs on downstream data with the Chain-of-Thought (CoT) reasoning process can enhance explainability and scene understanding. However, such a popular strategy proves to suffer from the notorious problems of misalignment between the crafted CoTs against the consequent decision-making, which remains untouched by previous LLM-based AD methods. To address this problem, we motivate an end-to-end decision-making model based on multimodality-augmented LLM, which simultaneously executes CoT reasoning and carries out planning results. Furthermore, we propose a reasoning-decision alignment constraint between the paired CoTs and planning results, imposing the correspondence between reasoning and decision-making. Moreover, we redesign the CoTs to enable the model to comprehend complex scenarios and enhance decision-making performance. We dub our proposed large language planners with reasoning-decision alignment as RDA-Driver. Experimental evaluations on the nuScenes and DriveLM-nuScenes benchmarks demonstrate the effectiveness of our RDA-Driver in enhancing the performance of end-to-end AD systems. Specifically, our RDA-Driver achieves state-of-the-art planning performance on the nuScenes dataset with 0.80 L2 error and 0.32 collision rate, and also achieves leading results on challenging DriveLM-nuScenes benchmarks with 0.82 L2 error and 0.38 collision rate.

cs.CV

MLP Can Be A Good Transformer Learner

Self-attention mechanism is the key of the Transformer but often criticized for its computation demands. Previous token pruning works motivate their methods from the view of computation redundancy but still need to load the full network and require same memory costs. This paper introduces a novel strategy that simplifies vision transformers and reduces computational load through the selective removal of non-essential attention layers, guided by entropy considerations. We identify that regarding the attention layer in bottom blocks, their subsequent MLP layers, i.e. two feed-forward layers, can elicit the same entropy quantity. Meanwhile, the accompanied MLPs are under-exploited since they exhibit smaller feature entropy compared to those MLPs in the top blocks. Therefore, we propose to integrate the uninformative attention layers into their subsequent counterparts by degenerating them into identical mapping, yielding only MLP in certain transformer blocks. Experimental results on ImageNet-1k show that the proposed method can remove 40% attention layer of DeiT-B, improving throughput and memory bound without performance compromise. Code is available at https://github.com/sihaoevery/lambda_vit.

cs.CV

Self-Supervised Multi-Frame Neural Scene Flow

Neural Scene Flow Prior (NSFP) and Fast Neural Scene Flow (FNSF) have shown remarkable adaptability in the context of large out-of-distribution autonomous driving. Despite their success, the underlying reasons for their astonishing generalization capabilities remain unclear. Our research addresses this gap by examining the generalization capabilities of NSFP through the lens of uniform stability, revealing that its performance is inversely proportional to the number of input point clouds. This finding sheds light on NSFP's effectiveness in handling large-scale point cloud scene flow estimation tasks. Motivated by such theoretical insights, we further explore the improvement of scene flow estimation by leveraging historical point clouds across multiple frames, which inherently increases the number of point clouds. Consequently, we propose a simple and effective method for multi-frame point cloud scene flow estimation, along with a theoretical evaluation of its generalization abilities. Our analysis confirms that the proposed method maintains a limited generalization error, suggesting that adding multiple frames to the scene flow optimization process does not detract from its generalizability. Extensive experimental results on large-scale autonomous driving Waymo Open and Argoverse lidar datasets demonstrate that the proposed method achieves state-of-the-art performance.

cs.CV

FULLER: Unified Multi-modality Multi-task 3D Perception via Multi-level Gradient Calibration

Multi-modality fusion and multi-task learning are becoming trendy in 3D autonomous driving scenario, considering robust prediction and computation budget. However, naively extending the existing framework to the domain of multi-modality multi-task learning remains ineffective and even poisonous due to the notorious modality bias and task conflict. Previous works manually coordinate the learning framework with empirical knowledge, which may lead to sub-optima. To mitigate the issue, we propose a novel yet simple multi-level gradient calibration learning framework across tasks and modalities during optimization. Specifically, the gradients, produced by the task heads and used to update the shared backbone, will be calibrated at the backbone's last layer to alleviate the task conflict. Before the calibrated gradients are further propagated to the modality branches of the backbone, their magnitudes will be calibrated again to the same level, ensuring the downstream tasks pay balanced attention to different modalities. Experiments on large-scale benchmark nuScenes demonstrate the effectiveness of the proposed method, eg, an absolute 14.4% mIoU improvement on map segmentation and 1.4% mAP improvement on 3D detection, advancing the application of 3D autonomous driving in the domain of multi-modality fusion and multi-task learning. We also discuss the links between modalities and tasks.

cs.CV

Knowledge Distillation via the Target-aware Transformer

Knowledge distillation becomes a de facto standard to improve the performance of small neural networks. Most of the previous works propose to regress the representational features from the teacher to the student in a one-to-one spatial matching fashion. However, people tend to overlook the fact that, due to the architecture differences, the semantic information on the same spatial location usually vary. This greatly undermines the underlying assumption of the one-to-one distillation approach. To this end, we propose a novel one-to-all spatial matching knowledge distillation approach. Specifically, we allow each pixel of the teacher feature to be distilled to all spatial locations of the student features given its similarity, which is generated from a target-aware transformer. Our approach surpasses the state-of-the-art methods by a significant margin on various computer vision benchmarks, such as ImageNet, Pascal VOC and COCOStuff10k. Code is available at https://github.com/sihaoevery/TaT.

cs.CV

Exploring Inter-Channel Correlation for Diversity-preserved KnowledgeDistillation

Knowledge Distillation has shown very promising abil-ity in transferring learned representation from the largermodel (teacher) to the smaller one (student).Despitemany efforts, prior methods ignore the important role ofretaining inter-channel correlation of features, leading tothe lack of capturing intrinsic distribution of the featurespace and sufficient diversity properties of features in theteacher network.To solve the issue, we propose thenovel Inter-Channel Correlation for Knowledge Distillation(ICKD), with which the diversity and homology of the fea-ture space of the student network can align with that ofthe teacher network. The correlation between these twochannels is interpreted as diversity if they are irrelevantto each other, otherwise homology. Then the student isrequired to mimic the correlation within its own embed-ding space. In addition, we introduce the grid-level inter-channel correlation, making it capable of dense predictiontasks. Extensive experiments on two vision tasks, includ-ing ImageNet classification and Pascal VOC segmentation,demonstrate the superiority of our ICKD, which consis-tently outperforms many existing methods, advancing thestate-of-the-art in the fields of Knowledge Distillation. Toour knowledge, we are the first method based on knowl-edge distillation boosts ResNet18 beyond 72% Top-1 ac-curacy on ImageNet classification. Code is available at:https://github.com/ADLab-AutoDrive/ICKD.

cs.CV