Searcharxiv⌕ Search

arXiv subjects

Siheng Chen

Publications and source records attributed to Siheng Chen.

At least 181 records · Page 10Linked to original sources

Learning to Learn Graph Topologies

Learning a graph topology to reveal the underlying relationship between data entities plays an important role in various machine learning and data analysis tasks. Under the assumption that structured data vary smoothly over a graph, the problem can be formulated as a regularised convex optimisation over a positive semidefinite cone and solved by iterative algorithms. Classic methods require an explicit convex function to reflect generic topological priors, e.g. the $\ell_1$ penalty for enforcing sparsity, which limits the flexibility and expressiveness in learning rich topological structures. We propose to learn a mapping from node data to the graph structure based on the idea of learning to optimise (L2O). Specifically, our model first unrolls an iterative primal-dual splitting algorithm into a neural network. The key structural proximal projection is replaced with a variational autoencoder that refines the estimated graph with enhanced topological properties. The model is trained in an end-to-end fashion with pairs of node data and graph samples. Experiments on both synthetic and real-world data demonstrate that our model is more efficient than classic iterative algorithms in learning a graph with specific topological properties.

stat.ML↗

A 3D Mesh-based Lifting-and-Projection Network for Human Pose Transfer

Human pose transfer has typically been modeled as a 2D image-to-image translation problem. This formulation ignores the human body shape prior in 3D space and inevitably causes implausible artifacts, especially when facing occlusion. To address this issue, we propose a lifting-and-projection framework to perform pose transfer in the 3D mesh space. The core of our framework is a foreground generation module, that consists of two novel networks: a lifting-and-projection network (LPNet) and an appearance detail compensating network (ADCNet). To leverage the human body shape prior, LPNet exploits the topological information of the body mesh to learn an expressive visual representation for the target person in the 3D mesh space. To preserve texture details, ADCNet is further introduced to enhance the feature produced by LPNet with the source foreground image. Such design of the foreground generation module enables the model to better handle difficult cases such as those with occlusions. Experiments on the iPER and Fashion datasets empirically demonstrate that the proposed lifting-and-projection framework is effective and outperforms the existing image-to-image-based and mesh-based methods on human pose transfer task in both self-transfer and cross-transfer settings.

cs.CV↗

Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction

We propose a multiscale spatio-temporal graph neural network (MST-GNN) to predict the future 3D skeleton-based human poses in an action-category-agnostic manner. The core of MST-GNN is a multiscale spatio-temporal graph that explicitly models the relations in motions at various spatial and temporal scales. Different from many previous hierarchical structures, our multiscale spatio-temporal graph is built in a data-adaptive fashion, which captures nonphysical, yet motion-based relations. The key module of MST-GNN is a multiscale spatio-temporal graph computational unit (MST-GCU) based on the trainable graph structure. MST-GCU embeds underlying features at individual scales and then fuses features across scales to obtain a comprehensive representation. The overall architecture of MST-GNN follows an encoder-decoder framework, where the encoder consists of a sequence of MST-GCUs to learn the spatial and temporal features of motions, and the decoder uses a graph-based attention gate recurrent unit (GA-GRU) to generate future poses. Extensive experiments are conducted to show that the proposed MST-GNN outperforms state-of-the-art methods in both short and long-term motion prediction on the datasets of Human 3.6M, CMU Mocap and 3DPW, where MST-GNN outperforms previous works by 5.33% and 3.67% of mean angle errors in average for short-term and long-term prediction on Human 3.6M, and by 11.84% and 4.71% of mean angle errors for short-term and long-term prediction on CMU Mocap, and by 1.13% of mean angle errors on 3DPW in average, respectively. We further investigate the learned multiscale graphs for interpretability.

cs.CV↗

CaT: Weakly Supervised Object Detection with Category Transfer

A large gap exists between fully-supervised object detection and weakly-supervised object detection. To narrow this gap, some methods consider knowledge transfer from additional fully-supervised dataset. But these methods do not fully exploit discriminative category information in the fully-supervised dataset, thus causing low mAP. To solve this issue, we propose a novel category transfer framework for weakly supervised object detection. The intuition is to fully leverage both visually-discriminative and semantically-correlated category information in the fully-supervised dataset to enhance the object-classification ability of a weakly-supervised detector. To handle overlapping category transfer, we propose a double-supervision mean teacher to gather common category information and bridge the domain gap between two datasets. To handle non-overlapping category transfer, we propose a semantic graph convolutional network to promote the aggregation of semantic features between correlated categories. Experiments are conducted with Pascal VOC 2007 as the target weakly-supervised dataset and COCO as the source fully-supervised dataset. Our category transfer framework achieves 63.5% mAP and 80.3% CorLoc with 5 overlapping categories between two datasets, which outperforms the state-of-the-art methods. Codes are avaliable at https://github.com/MediaBrain-SJTU/CaT.

cs.CV↗

Semi-supervised 3D Hand-Object Pose Estimation via Pose Dictionary Learning

3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the problem of data collection, we propose a semi-supervised 3D hand-object pose estimation method with two key techniques: pose dictionary learning and an object-oriented coordinate system. The proposed pose dictionary learning module can distinguish infeasible poses by reconstruction error, enabling unlabeled data to provide supervision signals. The proposed object-oriented coordinate system can make 3D estimations equivariant to the camera perspective. Experiments are conducted on FPHA and HO-3D datasets. Our method reduces estimation error by 19.5% / 24.9% for hands/objects compared to straightforward use of labeled data on FPHA and outperforms several baseline methods. Extensive experiments also validate the robustness of the proposed method.

cs.CV↗

Online Multi-Agent Forecasting with Interpretable Collaborative Graph Neural Network

This paper considers predicting future statuses of multiple agents in an online fashion by exploiting dynamic interactions in the system. We propose a novel collaborative prediction unit (CoPU), which aggregates the predictions from multiple collaborative predictors according to a collaborative graph. Each collaborative predictor is trained to predict the status of an agent by considering the impact of another agent. The edge weights of the collaborative graph reflect the importance of each predictor. The collaborative graph is adjusted online by multiplicative update, which can be motivated by minimizing an explicit objective. With this objective, we also conduct regret analysis to indicate that, along with training, our CoPU achieves similar performance with the best individual collaborative predictor in hindsight. This theoretical interpretability distinguishes our method from many other graph networks. To progressively refine predictions, multiple CoPUs are stacked to form a collaborative graph neural network. Extensive experiments are conducted on three tasks: online simulated trajectory prediction, online human motion prediction and online traffic speed prediction, and our methods outperform state-of-the-art works on the three tasks by 28.6%, 17.4% and 21.0% on average, respectively.

cs.AI↗

A Backdoor Attack against 3D Point Cloud Classifiers

Vulnerability of 3D point cloud (PC) classifiers has become a grave concern due to the popularity of 3D sensors in safety-critical applications. Existing adversarial attacks against 3D PC classifiers are all test-time evasion (TTE) attacks that aim to induce test-time misclassifications using knowledge of the classifier. But since the victim classifier is usually not accessible to the attacker, the threat is largely diminished in practice, as PC TTEs typically have poor transferability. Here, we propose the first backdoor attack (BA) against PC classifiers. Originally proposed for images, BAs poison the victim classifier's training set so that the classifier learns to decide to the attacker's target class whenever the attacker's backdoor pattern is present in a given input sample. Significantly, BAs do not require knowledge of the victim classifier. Different from image BAs, we propose to insert a cluster of points into a PC as a robust backdoor pattern customized for 3D PCs. Such clusters are also consistent with a physical attack (i.e., with a captured object in a scene). We optimize the cluster's location using an independently trained surrogate classifier and choose the cluster's local geometry to evade possible PC preprocessing and PC anomaly detectors (ADs). Experimentally, our BA achieves a uniformly high success rate (> 87%) and shows evasiveness against state-of-the-art PC ADs.

cs.CR↗

Adaptive Mutual Supervision for Weakly-Supervised Temporal Action Localization

Weakly-supervised temporal action localization aims to localize actions in untrimmed videos with only video-level action category labels. Most of previous methods ignore the incompleteness issue of Class Activation Sequences (CAS), suffering from trivial localization results. To solve this issue, we introduce an adaptive mutual supervision framework (AMS) with two branches, where the base branch adopts CAS to localize the most discriminative action regions, while the supplementary branch localizes the less discriminative action regions through a novel adaptive sampler. The adaptive sampler dynamically updates the input of the supplementary branch with a sampling weight sequence negatively correlated with the CAS from the base branch, thereby prompting the supplementary branch to localize the action regions underestimated by the base branch. To promote mutual enhancement between these two branches, we construct mutual location supervision. Each branch leverages location pseudo-labels generated from the other branch as localization supervision. By alternately optimizing the two branches in multiple iterations, we progressively complete action regions. Extensive experiments on THUMOS14 and ActivityNet1.2 demonstrate that the proposed AMS method significantly outperforms the state-of-the-art methods.

cs.CV↗

Spatio-Temporal Graph Scattering Transform

Although spatio-temporal graph neural networks have achieved great empirical success in handling multiple correlated time series, they may be impractical in some real-world scenarios due to a lack of sufficient high-quality training data. Furthermore, spatio-temporal graph neural networks lack theoretical interpretation. To address these issues, we put forth a novel mathematically designed framework to analyze spatio-temporal data. Our proposed spatio-temporal graph scattering transform (ST-GST) extends traditional scattering transforms to the spatio-temporal domain. It performs iterative applications of spatio-temporal graph wavelets and nonlinear activation functions, which can be viewed as a forward pass of spatio-temporal graph convolutional networks without training. Since all the filter coefficients in ST-GST are mathematically designed, it is promising for the real-world scenarios with limited training data, and also allows for a theoretical analysis, which shows that the proposed ST-GST is stable to small perturbations of input signals and structures. Finally, our experiments show that i) ST-GST outperforms spatio-temporal graph convolutional networks by an increase of 35% in accuracy for MSR Action3D dataset; ii) it is better and computationally more efficient to design the transform based on separable spatio-temporal graphs than the joint ones; and iii) the nonlinearity in ST-GST is critical to empirical performance.

eess.SP↗

Invariant Teacher and Equivariant Student for Unsupervised 3D Human Pose Estimation

We propose a novel method based on teacher-student learning framework for 3D human pose estimation without any 3D annotation or side information. To solve this unsupervised-learning problem, the teacher network adopts pose-dictionary-based modeling for regularization to estimate a physically plausible 3D pose. To handle the decomposition ambiguity in the teacher network, we propose a cycle-consistent architecture promoting a 3D rotation-invariant property to train the teacher network. To further improve the estimation accuracy, the student network adopts a novel graph convolution network for flexibility to directly estimate the 3D coordinates. Another cycle-consistent architecture promoting 3D rotation-equivariant property is adopted to exploit geometry consistency, together with knowledge distillation from the teacher network to improve the pose estimation performance. We conduct extensive experiments on Human3.6M and MPI-INF-3DHP. Our method reduces the 3D joint prediction error by 11.4% compared to state-of-the-art unsupervised methods and also outperforms many weakly-supervised methods that use side information on Human3.6M. Code will be available at https://github.com/sjtuxcx/ITES.

cs.CV↗

Sampling and Recovery of Graph Signals based on Graph Neural Networks

We propose interpretable graph neural networks for sampling and recovery of graph signals, respectively. To take informative measurements, we propose a new graph neural sampling module, which aims to select those vertices that maximally express their corresponding neighborhoods. Such expressiveness can be quantified by the mutual information between vertices' features and neighborhoods' features, which are estimated via a graph neural network. To reconstruct an original graph signal from the sampled measurements, we propose a graph neural recovery module based on the algorithm-unrolling technique. Compared to previous analytical sampling and recovery, the proposed methods are able to flexibly learn a variety of graph signal models from data by leveraging the learning ability of neural networks; compared to previous neural-network-based sampling and recovery, the proposed methods are designed through exploiting specific graph properties and provide interpretability. We further design a new multiscale graph neural network, which is a trainable multiscale graph filter bank and can handle various graph-related learning tasks. The multiscale network leverages the proposed graph neural sampling and recovery modules to achieve multiscale representations of a graph. In the experiments, we illustrate the effects of the proposed graph neural sampling and recovery modules and find that the modules can flexibly adapt to various graph structures and graph signals. In the task of active-sampling-based semi-supervised learning, the graph neural sampling module improves the classification accuracy over 10% in Cora dataset. We further validate the proposed multiscale graph neural network on several standard datasets for both vertex and graph classification. The results show that our method consistently improves the classification accuracies.

cs.LG↗

Learning on Attribute-Missing Graphs

Graphs with complete node attributes have been widely explored recently. While in practice, there is a graph where attributes of only partial nodes could be available and those of the others might be entirely missing. This attribute-missing graph is related to numerous real-world applications and there are limited studies investigating the corresponding learning problems. Existing graph learning methods including the popular GNN cannot provide satisfied learning performance since they are not specified for attribute-missing graphs. Thereby, designing a new GNN for these graphs is a burning issue to the graph learning community. In this paper, we make a shared-latent space assumption on graphs and develop a novel distribution matching based GNN called structure-attribute transformer (SAT) for attribute-missing graphs. SAT leverages structures and attributes in a decoupled scheme and achieves the joint distribution modeling of structures and attributes by distribution matching techniques. It could not only perform the link prediction task but also the newly introduced node attribute completion task. Furthermore, practical measures are introduced to quantify the performance of node attribute completion. Extensive experiments on seven real-world datasets indicate SAT shows better performance than other methods on both link prediction and node attribute completion tasks. Codes and data are available online: https://github.com/xuChenSJTU/SAT-master-online

cs.LG↗

Graph Cross Networks with Vertex Infomax Pooling

We propose a novel graph cross network (GXN) to achieve comprehensive feature learning from multiple scales of a graph. Based on trainable hierarchical representations of a graph, GXN enables the interchange of intermediate features across scales to promote information flow. Two key ingredients of GXN include a novel vertex infomax pooling (VIPool), which creates multiscale graphs in a trainable manner, and a novel feature-crossing layer, enabling feature interchange across scales. The proposed VIPool selects the most informative subset of vertices based on the neural estimation of mutual information between vertex features and neighborhood features. The intuition behind is that a vertex is informative when it can maximally reflect its neighboring information. The proposed feature-crossing layer fuses intermediate features between two scales for mutual enhancement by improving information flow and enriching multiscale features at hidden layers. The cross shape of the feature-crossing layer distinguishes GXN from many other multiscale architectures. Experimental results show that the proposed GXN improves the classification accuracy by 2.12% and 1.15% on average for graph classification and vertex classification, respectively. Based on the same network, the proposed VIPool consistently outperforms other graph-pooling methods.

cs.LG↗

Dual Graph Embedding for Object-Tag LinkPrediction on the Knowledge Graph

Knowledge graphs (KGs) composed of users, objects, and tags are widely used in web applications ranging from E-commerce, social media sites to news portals. This paper concentrates on an attractive application which aims to predict the object-tag links in the KG for better tag recommendation and object explanation. When predicting the object-tag links, both the first-order and high-order proximities between entities in the KG propagate essential similarity information for better prediction. Most existing methods focus on preserving the first-order proximity between entities in the KG. However, they cannot capture the high-order proximities in an explicit way, and the adopted margin-based criterion cannot measure the first-order proximity on the global structure accurately. In this paper, we propose a novel approach named Dual Graph Embedding (DGE) that models both the first-order and high-order proximities in the KG via an auto-encoding architecture to facilitate better object-tag relation inference. Here the dual graphs contain an object graph and a tag graph that explicitly depict the high-order object-object and tag-tag proximities in the KG. The dual graph encoder in DGE then encodes these high-order proximities in the dual graphs into entity embeddings. The decoder formulates a skip-gram objective that maximizes the first-order proximity between observed object-tag pairs over the global proximity structure. With the supervision of the decoder, the embeddings derived by the encoder will be refined to capture both the first-order and high-order proximities in the KG for better link prediction. Extensive experiments on three real-world datasets demonstrate that DGE outperforms the state-of-the-art methods.

cs.IR↗

Collaborative Adversarial Learning for RelationalLearning on Multiple Bipartite Graphs

Relational learning aims to make relation inference by exploiting the correlations among different types of entities. Exploring relational learning on multiple bipartite graphs has been receiving attention because of its popular applications such as recommendations. How to make efficient relation inference with few observed links is the main problem on multiple bipartite graphs. Most existing approaches attempt to solve the sparsity problem via learning shared representations to integrate knowledge from multi-source data for shared entities. However, they merely model the correlations from one aspect (e.g. distribution, representation), and cannot impose sufficient constraints on different relations of the shared entities. One effective way of modeling the multi-domain data is to learn the joint distribution of the shared entities across domains.In this paper, we propose Collaborative Adversarial Learning (CAL) that explicitly models the joint distribution of the shared entities across multiple bipartite graphs. The objective of CAL is formulated from a variational lower bound that maximizes the joint log-likelihoods of the observations. In particular, CAL consists of distribution-level and feature-level alignments for knowledge from multiple bipartite graphs. The two-level alignment acts as two different constraints on different relations of the shared entities and facilitates better knowledge transfer for relational learning on multiple bipartite graphs. Extensive experiments on two real-world datasets have shown that the proposed model outperforms the existing methods.

cs.IR↗

Wireless 3D Point Cloud Delivery Using Deep Graph Neural Networks

In typical point cloud delivery, a sender uses octree-based digital video compression to send three-dimensional (3D) points and color attributes over band-limited links. However, the digital-based schemes have an issue called the cliff effect, where the 3D reconstruction quality will be a step function in terms of wireless channel quality. To prevent the cliff effect subject to channel quality fluctuation, we have proposed soft point cloud delivery called HoloCast. Although the HoloCast realizes graceful quality improvement according to wireless channel quality, it requires large communication overheads. In this paper, we propose a novel scheme for soft point cloud delivery to simultaneously realize better quality and lower communication overheads. The proposed scheme introduces an end-to-end deep learning framework based on graph neural network (GNN) to reconstruct high-quality point clouds from its distorted observation under wireless fading channels. We demonstrate that the proposed GNN-based scheme can reconstruct clean 3D point cloud with low overheads by removing fading and noise effects.

eess.SP↗

Graph Unrolling Networks: Interpretable Neural Networks for Graph Signal Denoising

We propose an interpretable graph neural network framework to denoise single or multiple noisy graph signals. The proposed graph unrolling networks expand algorithm unrolling to the graph domain and provide an interpretation of the architecture design from a signal processing perspective. We unroll an iterative denoising algorithm by mapping each iteration into a single network layer where the feed-forward process is equivalent to iteratively denoising graph signals. We train the graph unrolling networks through unsupervised learning, where the input noisy graph signals are used to supervise the networks. By leveraging the learning ability of neural networks, we adaptively capture appropriate priors from input noisy graph signals, instead of manually choosing signal priors. A core component of graph unrolling networks is the edge-weight-sharing graph convolution operation, which parameterizes each edge weight by a trainable kernel function where the trainable parameters are shared by all the edges. The proposed convolution is permutation-equivariant and can flexibly adjust the edge weights to various graph signals. We then consider two special cases of this class of networks, graph unrolling sparse coding (GUSC) and graph unrolling trend filtering (GUTF), by unrolling sparse coding and trend filtering, respectively. To validate the proposed methods, we conduct extensive experiments on both real-world datasets and simulated datasets, and demonstrate that our methods have smaller denoising errors than conventional denoising algorithms and state-of-the-art graph neural networks. For denoising a single smooth graph signal, the normalized mean square error of the proposed networks is around 40% and 60% lower than that of graph Laplacian denoising and graph wavelets, respectively.

eess.SP↗

Control of connectivity and rigidity in prismatic assemblies

How can we manipulate the topological connectivity of a three-dimensional prismatic assembly to control the number of internal degrees of freedom and the number of connected components in it? To answer this question in a deterministic setting, we use ideas from elementary number theory to provide a hierarchical deterministic protocol for the control of rigidity and connectivity. We then show that is possible to also use a stochastic protocol to achieve the same results via a percolation transition. Together, these approaches provide scale-independent algorithms for the cutting or gluing of three-dimensional prismatic assemblies to control their overall connectivity and rigidity.

cond-mat.soft↗