SearcharxivSearch

arXiv subjects

Sile O'Modhrain

Publications and source records attributed to Sile O'Modhrain.

4 recordsLinked to original sources

Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool

Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an Experience-Based Co-Design with BLV co-designers with expertise in non-visual data representations to create an accessible, multi-modal, web-native visualization tool. Using a multi-phase methodology, our team of five BLV and one non-BLV researcher(s) participated in two iterative sessions, comparing a low-fidelity tactile probe with a high-fidelity digital prototype. This process produced a prototype with empirically grounded features, including reference sonification, stereo and volumetric audio, and configurable buffer aggregation, which our co-designers validated as improving analytic accuracy and learnability. In this study, we target core analytic tasks essential for non-visual 3D data exploration: orientation, landmark and peak finding, comparing local maxima versus global trends, gradient tracing, and identifying occluded or partially hidden features. Our work offers accessibility researchers and developers a co-design protocol for translating tactile knowledge to digital interfaces, concrete design guidance for future systems, and opportunities to extend accessible 3D visualization into embodied data environments.

cs.HC

Perceiving Slope and Acceleration: Evidence for Variable Tempo Sampling in Pitch-Based Sonification of Functions

Sonification offers a non-visual way to understand data, with pitch-based encodings being the most common. Yet, how well people perceive slope and acceleration-key features of data trends-remains poorly understood. Drawing on people's natural abilities to perceive tempo, we introduce a novel sampling method for pitch-based sonification to enhance the perception of slope and acceleration in univariate functions. While traditional sonification methods often sample data at uniform x-spacing, yielding notes played at a fixed tempo with variable pitch intervals (Variable Pitch Interval), our approach samples at uniform y-spacing, producing notes with consistent pitch intervals but variable tempo (Variable Tempo). We conducted psychoacoustic experiments to understand slope and acceleration perception across three sampling methods: Variable Pitch Interval, Variable Tempo, and a Continuous (no sampling) baseline. In slope comparison tasks, Variable Tempo was more accurate than the other methods when modulated by the magnitude ratio between slopes. For acceleration perception, just-noticeable differences under Variable Tempo were over 13 times finer than with other methods. Participants also commonly reported higher confidence, lower mental effort, and a stronger preference for Variable Tempo compared to other methods. This work contributes models of slope and acceleration perception across pitch-based sonification techniques, introduces Variable Tempo as a novel and preferred sampling method, and provides promising initial evidence that leveraging timing can lead to more sensitive, accurate, and precise interpretation of derivative-based data features.

cs.HC

AltCanvas: A Tile-Based Image Editor with Generative AI for Blind or Visually Impaired People

People with visual impairments often struggle to create content that relies heavily on visual elements, particularly when conveying spatial and structural information. Existing accessible drawing tools, which construct images line by line, are suitable for simple tasks like math but not for more expressive artwork. On the other hand, emerging generative AI-based text-to-image tools can produce expressive illustrations from descriptions in natural language, but they lack precise control over image composition and properties. To address this gap, our work integrates generative AI with a constructive approach that provides users with enhanced control and editing capabilities. Our system, AltCanvas, features a tile-based interface enabling users to construct visual scenes incrementally, with each tile representing an object within the scene. Users can add, edit, move, and arrange objects while receiving speech and audio feedback. Once completed, the scene can be rendered as a color illustration or as a vector for tactile graphic generation. Involving 14 blind or low-vision users in design and evaluation, we found that participants effectively used the AltCanvas workflow to create illustrations.

cs.HC

Designing Born-Accessible Courses in Data Science and Visualization: Challenges and Opportunities of a Remote Curriculum Taught by Blind Instructors to Blind Students

While recent years have seen a growing interest in accessible visualization tools and techniques for blind people, little attention is paid to the learning opportunities and teaching strategies of data science and visualization tailored for blind individuals. Whereas the former focuses on the accessibility issues of data visualization tools, the latter is concerned with the learnability of concepts and skills for data science and visualization. In this paper, we present novel approaches to teaching data science and visualization to blind students in an online setting. Taught by blind instructors, nine blind learners having a wide range of professional backgrounds participated in a two-week summer course. We describe the course design, teaching strategies, and learning outcomes. We also discuss the challenges and opportunities of teaching data science and visualization to blind students. Our work contributes to the growing body of knowledge on accessible data science and visualization education, and provides insights into the design of online courses for blind students.

cs.HC