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Silei Shen

Publications and source records attributed to Silei Shen.

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RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed decentrally as amalgamation of assorted subsets that their data are nonfunctional and isolated to work together to cover social activities in various scenes. Also, the quality of motion data is inconsistent, and textual annotation lacks fine-grained details in these datasets. In contrast, RoleMotion is meticulously designed and collected with a particular focus on scenes and roles. The dataset features 25 classic scenes, 110 functional roles, over 500 behaviors, and 10296 high-quality human motion sequences of body and hands, annotated with 27831 fine-grained text descriptions. We build an evaluator stronger than existing counterparts, prove its reliability, and evaluate various text-to-motion methods on our dataset. Finally, we explore the interplay of motion generation of body and hands. Experimental results demonstrate the high-quality and functionality of our dataset on text-driven whole-body generation.

cs.CV

SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and semantics guide the production of gestures by determining their timing (WHEN) and style (HOW), while the spatial locations of interactive objects dictate their directional execution (WHERE). Existing approaches either rely solely on descriptive language to generate motions or utilize audio to produce non-interactive gestures, thereby lacking the characterization of interactive timing and spatial intent. This significantly limits the applicability of conversational gesture generation, whether in robotics or in the fields of game and animation production. To address this gap, we present a full-stack solution. We first established a unique data collection method to simultaneously capture high-precision human motion and spatial intent. We then developed a generation model driven by audio, language, and spatial data, alongside dedicated metrics for evaluating interaction timing and spatial accuracy. Finally, we deployed the solution on a humanoid robot, enabling rich, context-aware physical interactions.

cs.GR