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Silvia Sguilla

Publications and source records attributed to Silvia Sguilla.

2 recordsLinked to original sources

Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. MissionMotion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.

physics.ed-ph

Enhancing Kinematics Understanding through a Video Game Based on Real-Time Motion Graphs

Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity, computational thinking, and real-time visualization of motion graphs. This paper presents the design, development, and implementation of the project, with a particular focus on the pilot phase conducted with high school students in Uruguay. During this phase, we primarily used the MEEGA+ questionnaire to evaluate the gaming experience, usability, and motivation of the participants. Our analysis of the results shows high levels of satisfaction, perceived learning, and engagement, supporting the proposal's viability. Finally, we plan to conduct a large-scale conceptual evaluation to analyze how the proposal impacts understanding of kinematic graphs using standardized assessment tools.

physics.ed-ph