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Silvio Giancola

Publications and source records attributed to Silvio Giancola.

54 records · Page 3Linked to original sources

Real-time Hyperspectral Imaging in Hardware via Trained Metasurface Encoders

Hyperspectral imaging has attracted significant attention to identify spectral signatures for image classification and automated pattern recognition in computer vision. State-of-the-art implementations of snapshot hyperspectral imaging rely on bulky, non-integrated, and expensive optical elements, including lenses, spectrometers, and filters. These macroscopic components do not allow fast data processing for, e.g real-time and high-resolution videos. This work introduces Hyplex, a new integrated architecture addressing the limitations discussed above. Hyplex is a CMOS-compatible, fast hyperspectral camera that replaces bulk optics with nanoscale metasurfaces inversely designed through artificial intelligence. Hyplex does not require spectrometers but makes use of conventional monochrome cameras, opening up the possibility for real-time and high-resolution hyperspectral imaging at inexpensive costs. Hyplex exploits a model-driven optimization, which connects the physical metasurfaces layer with modern visual computing approaches based on end-to-end training. We design and implement a prototype version of Hyplex and compare its performance against the state-of-the-art for typical imaging tasks such as spectral reconstruction and semantic segmentation. In all benchmarks, Hyplex reports the smallest reconstruction error. We additionally present what is, to the best of our knowledge, the largest publicly available labeled hyperspectral dataset for semantic segmentation.

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MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio Descriptions

The recent and increasing interest in video-language research has driven the development of large-scale datasets that enable data-intensive machine learning techniques. In comparison, limited effort has been made at assessing the fitness of these datasets for the video-language grounding task. Recent works have begun to discover significant limitations in these datasets, suggesting that state-of-the-art techniques commonly overfit to hidden dataset biases. In this work, we present MAD (Movie Audio Descriptions), a novel benchmark that departs from the paradigm of augmenting existing video datasets with text annotations and focuses on crawling and aligning available audio descriptions of mainstream movies. MAD contains over 384,000 natural language sentences grounded in over 1,200 hours of videos and exhibits a significant reduction in the currently diagnosed biases for video-language grounding datasets. MAD's collection strategy enables a novel and more challenging version of video-language grounding, where short temporal moments (typically seconds long) must be accurately grounded in diverse long-form videos that can last up to three hours. We have released MAD's data and baselines code at https://github.com/Soldelli/MAD.

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SCTN: Sparse Convolution-Transformer Network for Scene Flow Estimation

We propose a novel scene flow estimation approach to capture and infer 3D motions from point clouds. Estimating 3D motions for point clouds is challenging, since a point cloud is unordered and its density is significantly non-uniform. Such unstructured data poses difficulties in matching corresponding points between point clouds, leading to inaccurate flow estimation. We propose a novel architecture named Sparse Convolution-Transformer Network (SCTN) that equips the sparse convolution with the transformer. Specifically, by leveraging the sparse convolution, SCTN transfers irregular point cloud into locally consistent flow features for estimating continuous and consistent motions within an object/local object part. We further propose to explicitly learn point relations using a point transformer module, different from exiting methods. We show that the learned relation-based contextual information is rich and helpful for matching corresponding points, benefiting scene flow estimation. In addition, a novel loss function is proposed to adaptively encourage flow consistency according to feature similarity. Extensive experiments demonstrate that our proposed approach achieves a new state of the art in scene flow estimation. Our approach achieves an error of 0.038 and 0.037 (EPE3D) on FlyingThings3D and KITTI Scene Flow respectively, which significantly outperforms previous methods by large margins.

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TSP: Temporally-Sensitive Pretraining of Video Encoders for Localization Tasks

Due to the large memory footprint of untrimmed videos, current state-of-the-art video localization methods operate atop precomputed video clip features. These features are extracted from video encoders typically trained for trimmed action classification tasks, making such features not necessarily suitable for temporal localization. In this work, we propose a novel supervised pretraining paradigm for clip features that not only trains to classify activities but also considers background clips and global video information to improve temporal sensitivity. Extensive experiments show that using features trained with our novel pretraining strategy significantly improves the performance of recent state-of-the-art methods on three tasks: Temporal Action Localization, Action Proposal Generation, and Dense Video Captioning. We also show that our pretraining approach is effective across three encoder architectures and two pretraining datasets. We believe video feature encoding is an important building block for localization algorithms, and extracting temporally-sensitive features should be of paramount importance in building more accurate models. The code and pretrained models are available on our project website.

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MVTN: Multi-View Transformation Network for 3D Shape Recognition

Multi-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D shape retrieval without the need for extra training supervision. In these tasks, MVTN achieves state-of-the-art performance on ModelNet40, ShapeNet Core55, and the most recent and realistic ScanObjectNN dataset (up to 6% improvement). Interestingly, we also show that MVTN can provide network robustness against rotation and occlusion in the 3D domain. The code is available at https://github.com/ajhamdi/MVTN .

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SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos

Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Specifically, we release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos. We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection, and we define a novel replay grounding task. For each task, we provide and discuss benchmark results, reproducible with our open-source adapted implementations of the most relevant works in the field. SoccerNet-v2 is presented to the broader research community to help push computer vision closer to automatic solutions for more general video understanding and production purposes.

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Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting

Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed in the field of computer vision. In this work, we focus on the topic of camera calibration and on its current limitations for the scientific community. More precisely, we tackle the absence of a large-scale calibration dataset and of a public calibration network trained on such a dataset. Specifically, we distill a powerful commercial calibration tool in a recent neural network architecture on the large-scale SoccerNet dataset, composed of untrimmed broadcast videos of 500 soccer games. We further release our distilled network, and leverage it to provide 3 ways of representing the calibration results along with player localization. Finally, we exploit those representations within the current best architecture for the action spotting task of SoccerNet-v2, and achieve new state-of-the-art performances.

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Temporally-Aware Feature Pooling for Action Spotting in Soccer Broadcasts

Toward the goal of automatic production for sports broadcasts, a paramount task consists in understanding the high-level semantic information of the game in play. For instance, recognizing and localizing the main actions of the game would allow producers to adapt and automatize the broadcast production, focusing on the important details of the game and maximizing the spectator engagement. In this paper, we focus our analysis on action spotting in soccer broadcast, which consists in temporally localizing the main actions in a soccer game. To that end, we propose a novel feature pooling method based on NetVLAD, dubbed NetVLAD++, that embeds temporally-aware knowledge. Different from previous pooling methods that consider the temporal context as a single set to pool from, we split the context before and after an action occurs. We argue that considering the contextual information around the action spot as a single entity leads to a sub-optimal learning for the pooling module. With NetVLAD++, we disentangle the context from the past and future frames and learn specific vocabularies of semantics for each subsets, avoiding to blend and blur such vocabulary in time. Injecting such prior knowledge creates more informative pooling modules and more discriminative pooled features, leading into a better understanding of the actions. We train and evaluate our methodology on the recent large-scale dataset SoccerNet-v2, reaching 53.4% Average-mAP for action spotting, a +12.7% improvement w.r.t the current state-of-the-art.

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SALA: Soft Assignment Local Aggregation for Parameter Efficient 3D Semantic Segmentation

In this work, we focus on designing a point local aggregation function that yields parameter efficient networks for 3D point cloud semantic segmentation. We explore the idea of using learnable neighbor-to-grid soft assignment in grid-based aggregation functions. Previous methods in literature operate on a predefined geometric grid such as local volume partitions or irregular kernel points. A more general alternative is to allow the network to learn an assignment function that best suits the end task. Since it is learnable, this mapping is allowed to be different per layer instead of being applied uniformly throughout the depth of the network. By endowing the network with the flexibility to learn its own neighbor-to-grid assignment, we arrive at parameter efficient models that achieve state-of-the-art (SOTA) performance on S3DIS with at least 10$\times$ less parameters than the current reigning method. We also demonstrate competitive performance on ScanNet and PartNet compared with much larger SOTA models.

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LC-NAS: Latency Constrained Neural Architecture Search for Point Cloud Networks

Point cloud architecture design has become a crucial problem for 3D deep learning. Several efforts exist to manually design architectures with high accuracy in point cloud tasks such as classification, segmentation, and detection. Recent progress in automatic Neural Architecture Search (NAS) minimizes the human effort in network design and optimizes high performing architectures. However, these efforts fail to consider important factors such as latency during inference. Latency is of high importance in time critical applications like self-driving cars, robot navigation, and mobile applications, that are generally bound by the available hardware. In this paper, we introduce a new NAS framework, dubbed LC-NAS, where we search for point cloud architectures that are constrained to a target latency. We implement a novel latency constraint formulation to trade-off between accuracy and latency in our architecture search. Contrary to previous works, our latency loss guarantees that the final network achieves latency under a specified target value. This is crucial when the end task is to be deployed in a limited hardware setting. Extensive experiments show that LC-NAS is able to find state-of-the-art architectures for point cloud classification in ModelNet40 with minimal computational cost. We also show how our searched architectures achieve any desired latency with a reasonably low drop in accuracy. Finally, we show how our searched architectures easily transfer to a different task, part segmentation on PartNet, where we achieve state-of-the-art results while lowering latency by a factor of 10.

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Efficient Bird Eye View Proposals for 3D Siamese Tracking

Tracking vehicles in LIDAR point clouds is a challenging task due to the sparsity of the data and the dense search space. The lack of structure in point clouds impedes the use of convolution filters usually employed in 2D object tracking. In addition, structuring point clouds is cumbersome and implies losing fine-grained information. As a result, generating proposals in 3D space is expensive and inefficient. In this paper, we leverage the dense and structured Bird Eye View (BEV) representation of LIDAR point clouds to efficiently search for objects of interest. We use an efficient Region Proposal Network and generate a small number of object proposals in 3D. Successively, we refine our selection of 3D object candidates by exploiting the similarity capability of a 3D Siamese network. We regularize the latter 3D Siamese network for shape completion to enhance its discrimination capability. Our method attempts to solve both for an efficient search space in the BEV space and a meaningful selection using 3D LIDAR point cloud. We show that the Region Proposal in the BEV outperforms Bayesian methods such as Kalman and Particle Filters in providing proposal by a significant margin and that such candidates are suitable for the 3D Siamese network. By training our method end-to-end, we outperform the previous baseline in vehicle tracking by 12% / 18% in Success and Precision when using only 16 candidates.

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A Context-Aware Loss Function for Action Spotting in Soccer Videos

In video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally present around each action, rather than focusing on the single annotated frame to spot. We benchmark our loss on a large dataset of soccer videos, SoccerNet, and achieve an improvement of 12.8% over the baseline. We show the generalization capability of our loss for generic activity proposals and detection on ActivityNet, by spotting the beginning and the end of each activity. Furthermore, we provide an extended ablation study and display challenging cases for action spotting in soccer videos. Finally, we qualitatively illustrate how our loss induces a precise temporal understanding of actions and show how such semantic knowledge can be used for automatic highlights generation.

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PointRGCN: Graph Convolution Networks for 3D Vehicles Detection Refinement

In autonomous driving pipelines, perception modules provide a visual understanding of the surrounding road scene. Among the perception tasks, vehicle detection is of paramount importance for a safe driving as it identifies the position of other agents sharing the road. In our work, we propose PointRGCN: a graph-based 3D object detection pipeline based on graph convolutional networks (GCNs) which operates exclusively on 3D LiDAR point clouds. To perform more accurate 3D object detection, we leverage a graph representation that performs proposal feature and context aggregation. We integrate residual GCNs in a two-stage 3D object detection pipeline, where 3D object proposals are refined using a novel graph representation. In particular, R-GCN is a residual GCN that classifies and regresses 3D proposals, and C-GCN is a contextual GCN that further refines proposals by sharing contextual information between multiple proposals. We integrate our refinement modules into a novel 3D detection pipeline, PointRGCN, and achieve state-of-the-art performance on the easy difficulty for the bird eye view detection task.

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Leveraging Shape Completion for 3D Siamese Tracking

Point clouds are challenging to process due to their sparsity, therefore autonomous vehicles rely more on appearance attributes than pure geometric features. However, 3D LIDAR perception can provide crucial information for urban navigation in challenging light or weather conditions. In this paper, we investigate the versatility of Shape Completion for 3D Object Tracking in LIDAR point clouds. We design a Siamese tracker that encodes model and candidate shapes into a compact latent representation. We regularize the encoding by enforcing the latent representation to decode into an object model shape. We observe that 3D object tracking and 3D shape completion complement each other. Learning a more meaningful latent representation shows better discriminatory capabilities, leading to improved tracking performance. We test our method on the KITTI Tracking set using car 3D bounding boxes. Our model reaches a 76.94% Success rate and 81.38% Precision for 3D Object Tracking, with the shape completion regularization leading to an improvement of 3% in both metrics.

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Integration of Absolute Orientation Measurements in the KinectFusion Reconstruction pipeline

In this paper, we show how absolute orientation measurements provided by low-cost but high-fidelity IMU sensors can be integrated into the KinectFusion pipeline. We show that integration improves both runtime, robustness and quality of the 3D reconstruction. In particular, we use this orientation data to seed and regularize the ICP registration technique. We also present a technique to filter the pairs of 3D matched points based on the distribution of their distances. This filter is implemented efficiently on the GPU. Estimating the distribution of the distances helps control the number of iterations necessary for the convergence of the ICP algorithm. Finally, we show experimental results that highlight improvements in robustness, a speed-up of almost 12%, and a gain in tracking quality of 53% for the ATE metric on the Freiburg benchmark.

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SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos

In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of 764 hours. A total of 6,637 temporal annotations are automatically parsed from online match reports at a one minute resolution for three main classes of events (Goal, Yellow/Red Card, and Substitution). As such, the dataset is easily scalable. These annotations are manually refined to a one second resolution by anchoring them at a single timestamp following well-defined soccer rules. With an average of one event every 6.9 minutes, this dataset focuses on the problem of localizing very sparse events within long videos. We define the task of spotting as finding the anchors of soccer events in a video. Making use of recent developments in the realm of generic action recognition and detection in video, we provide strong baselines for detecting soccer events. We show that our best model for classifying temporal segments of length one minute reaches a mean Average Precision (mAP) of 67.8%. For the spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances $δ$ ranging from 5 to 60 seconds. Our dataset and models are available at https://silviogiancola.github.io/SoccerNet.

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TrackingNet: A Large-Scale Dataset and Benchmark for Object Tracking in the Wild

Despite the numerous developments in object tracking, further development of current tracking algorithms is limited by small and mostly saturated datasets. As a matter of fact, data-hungry trackers based on deep-learning currently rely on object detection datasets due to the scarcity of dedicated large-scale tracking datasets. In this work, we present TrackingNet, the first large-scale dataset and benchmark for object tracking in the wild. We provide more than 30K videos with more than 14 million dense bounding box annotations. Our dataset covers a wide selection of object classes in broad and diverse context. By releasing such a large-scale dataset, we expect deep trackers to further improve and generalize. In addition, we introduce a new benchmark composed of 500 novel videos, modeled with a distribution similar to our training dataset. By sequestering the annotation of the test set and providing an online evaluation server, we provide a fair benchmark for future development of object trackers. Deep trackers fine-tuned on a fraction of our dataset improve their performance by up to 1.6% on OTB100 and up to 1.7% on TrackingNet Test. We provide an extensive benchmark on TrackingNet by evaluating more than 20 trackers. Our results suggest that object tracking in the wild is far from being solved.

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A Solution for Crime Scene Reconstruction using Time-of-Flight Cameras

In this work, we propose a method for three-dimensional (3D) reconstruction of wide crime scene, based on a Simultaneous Localization and Mapping (SLAM) approach. We used a Kinect V2 Time-of-Flight (TOF) RGB-D camera to provide colored dense point clouds at a 30 Hz frequency. This device is moved freely (6 degrees of freedom) during the scene exploration. The implemented SLAM solution aligns successive point clouds using an 3D keypoints description and matching approach. This type of approach exploits both colorimetric and geometrical information, and permits reconstruction under poor illumination conditions. Our solution has been tested for indoor crime scene and outdoor archaeological site reconstruction, returning a mean error around one centimeter. It is less precise than environmental laser scanner solution, but more practical and portable as well as less cumbersome. Also, the hardware is definitively cheaper.

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