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Silvio Rizzi

Publications and source records attributed to Silvio Rizzi.

16 recordsLinked to original sources

Cross-Platform Benchmark of Neural 3D Reconstruction for Autonomous Laboratory Robots

Autonomous robots performing laboratory tasks depend on 3D reconstruction pipelines that can turn raw camera streams into actionable object representations within the latency budget of a physical control loop. Neural 3D reconstruction methods have demonstrated high-quality view synthesis, but their real-time viability across the compute platforms on which laboratory robots actually run remains poorly characterized. In this work, we present a systematic compute-platform benchmark of neural 3D reconstruction methods, evaluating NeRF and 3D Gaussian Splatting training and rendering on GPU-enabled computing devices ranging from single-board computers to server-class nodes, and place Meta's SAM3D single-image reconstruction on the same axes to quantify its latency and fidelity gap relative to per-scene optimization. Our results show that Gaussian Splatting yields higher rendering quality than NeRF at greater GPU cost, and that onboard compute is insufficient for full per-scene optimization at interactive rates. Our preliminary assessment on SAM3D indicates that it delivers plausible object geometry within seconds, but with detail mismatches that can compromise downstream manipulation. Together, these findings motivate tiered pipelines in which lightweight feed-forward reconstruction sustains the real-time perception-and-tracking loop for laboratory robots, while heavier neural reconstruction is scheduled selectively on suitable compute.

cs.RO

Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation

Scientific simulations often produce scalar volumes faster than they can be stored, transferred, and loaded, while in situ reduction must use only a limited share of simulation resources. This work encodes scalar fields as anisotropic Gaussian primitives under a fixed budget. The complete primitive set is allocated analytically from local field structure, including position, orientation, and shape, then refined directly against the scalar field without densification, pruning, or count changes. The selected budget determines encoded storage before refinement and, together with the iteration schedule, provides a controllable refinement-time budget. In a controlled benchmark, truncation-aware field evaluation reduces encoding time by up to 51x; 1.4 million Gaussians encode a billion-voxel volume in at most four minutes on one desktop GPU, with reduced-iteration refinement completing in under one minute. Across five datasets spanning 2.1 million to 1.1 billion evaluated voxels, compression-useful configurations achieve 15.0-38.7 dB PSNR at compression ratios from 2.2x to over 40,000x. Pre-encoding structure statistics characterize fields for which one-shot allocation yields limited gains from additional capacity. Because primitives retain scalar attributes rather than baked appearance, a single compact model serves every subsequent visualization state - supporting post-hoc transfer-function, colormap, lighting, and viewpoint changes without re-encoding.

cs.CV

Implementing Multi-GPU Scientific Computing Miniapps Across Performance Portable Frameworks

Scientific computing in the exascale era demands increased computational power to solve complex problems across various domains. With the rise of heterogeneous computing architectures the need for vendor-agnostic, performance portability frameworks has been highlighted. Libraries like Kokkos have become essential for enabling high-performance computing applications to execute efficiently across different hardware platforms with minimal code changes. In this direction, this paper presents preliminary time-to-solution results for two representative scientific computing applications: an N-body simulation and a structured grid simulation. Both applications used a distributed memory approach and hardware acceleration through four performance portability frameworks: Kokkos, OpenMP, RAJA, and OCCA. Experiments conducted on a single node of the Polaris supercomputer using four NVIDIA A100 GPUs revealed significant performance variability among frameworks. OCCA demonstrated faster execution times for small-scale validation problems, likely due to JIT compilation, however its lack of optimized reduction algorithms may limit scalability for larger simulations while using its out of the box API. OpenMP performed poorly in the structured grid simulation most likely due to inefficiencies in inter-node data synchronization and communication. These findings highlight the need for further optimization to maximize each framework's capabilities. Future work will focus on enhancing reduction algorithms, data communication, memory management, as wells as performing scalability studies, and a comprehensive statistical analysis to evaluate and compare framework performance.

cs.DC

Towards Portability at Scale: A Cross-Architecture Performance Evaluation of a GPU-enabled Shallow Water Solver

Current climate change has posed a grand challenge in the field of numerical modeling due to its complex, multiscale dynamics. In hydrological modeling, the increasing demand for high-resolution, real-time simulations has led to the adoption of GPU-accelerated platforms and performance portable programming frameworks such as Kokkos. In this work, we present a comprehensive performance study of the SERGHEI-SWE solver, a shallow water equations code, across four state-of-the-art heterogeneous HPC systems: Frontier (AMD MI250X), JUWELS Booster (NVIDIA A100), JEDI (NVIDIA H100), and Aurora (Intel Max 1550). We assess strong scaling up to 1024 GPUs and weak scaling upwards of 2048 GPUs, demonstrating consistent scalability with a speedup of 32 and an efficiency upwards of 90\% for most almost all the test range. Roofline analysis reveals that memory bandwidth is the dominant performance bottleneck, with key solver kernels residing in the memory-bound region. To evaluate performance portability, we apply both harmonic and arithmetic mean-based metrics while varying problem size. Results indicate that while SERGHEI-SWE achieves portability across devices with tuned problem sizes (<70\%), there is room for kernel optimization within the solver with more granular control of the architecture specifically by using Kokkos teams and architecture specific tunable parameters. These findings position SERGHEI-SWE as a robust, scalable, and portable simulation tool for large-scale geophysical applications under evolving HPC architectures with potential to enhance its performance.

cs.DC

Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent images. While 3D-GS has been extended to scientific visualization, prior work remains limited to single-GPU settings, restricting scalability for large datasets on high-performance computing (HPC) systems. We present a distributed 3D-GS pipeline tailored for HPC. Our approach partitions data across nodes, trains Gaussian splats in parallel using multi-nodes and multi-GPUs, and merges splats for global rendering. To eliminate artifacts, we add ghost cells at partition boundaries and apply background masks to remove irrelevant pixels. Benchmarks on the Richtmyer-Meshkov datasets (about 106.7M Gaussians) show up to 3X speedup across 8 nodes on Polaris while preserving image quality. These results demonstrate that distributed 3D-GS enables scalable visualization of large-scale scientific data and provide a foundation for future in situ applications.

cs.DC

Aurora: Architecting Argonne's First Exascale Supercomputer for Accelerated Scientific Discovery

Aurora is Argonne National Laboratory's pioneering Exascale supercomputer, designed to accelerate scientific discovery with cutting-edge architectural innovations. Key new technologies include the Intel(TM) Xeon(TM) Data Center GPU Max Series (code-named Sapphire Rapids) with support for High Bandwidth Memory (HBM), alongside the Intel(TM) Data Center GPU Max Series (code-named Ponte Vecchio) on each compute node. Aurora also integrates the Distributed Asynchronous Object Storage (DAOS), a novel exascale storage solution, and leverages Intel's oneAPI programming environment. This paper presents an in-depth exploration of Aurora's node architecture, the HPE Slingshot interconnect, the supporting software ecosystem, and DAOS. We provide insights into standard benchmark performance and applications readiness efforts via Aurora's Early Science Program and the Exascale Computing Project.

cs.DC

Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6X speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.

cs.DC

Illuminating the Physics of Dark Energy with the Discovery Simulations

In this paper, we present the Discovery simulations: a new pair of high-resolution N-body simulations motivated by the DESI Y1 BAO cosmological constraints on dark energy. The Discovery simulations were run with identical initial conditions, and differ only in their cosmological parameters. The first simulation is based on a flat $Λ\mathrm{CDM}$ cosmology, while the second is based on a $w_0 w_a\mathrm{CDM}$ cosmology, with particular parameter values chosen based on the DESI analysis which includes constraints from BAO with CMB priors. Both simulations evolve $6720^3$ particles in a box with a side length of $L_\mathrm{box} = 1.5$ Gpc, leading to a mass resolution of $\sim4 \times 10^8$ $\mathrm{M}_{\odot}$ in each simulation. In this work we demonstrate the impact of the $w_0 w_a\mathrm{CDM}$ cosmology on the matter power spectrum, halo mass function, and halo mass accretion rate. We also populate halos with galaxies using a novel forward model for in-situ star formation, and examine the way in which changes to cosmology manifest as changes in star formation history. The Discovery simulations provide a testbed for alternative cosmological probes that may offer additional constraining power beyond BAO, such as higher-order summary statistics and observables in the nonlinear regime. Halo catalogs from the Discovery simulations are publicly available and can be downloaded from the HACC Simulation Data Portal.

astro-ph.CO

Deciphering boundary layer dynamics in high-Rayleigh-number convection using 3360 GPUs and a high-scaling in-situ workflow

Turbulent heat and momentum transfer processes due to thermal convection cover many scales and are of great importance for several natural and technical flows. One consequence is that a fully resolved three-dimensional analysis of these turbulent transfers at high Rayleigh numbers, which includes the boundary layers, is possible only using supercomputers. The visualization of these dynamics poses an additional hurdle since the thermal and viscous boundary layers in thermal convection fluctuate strongly. In order to track these fluctuations continuously, data must be tapped at high frequency for visualization, which is difficult to achieve using conventional methods. This paper makes two main contributions in this context. First, it discusses the simulations of turbulent Rayleigh-Bénard convection up to Rayleigh numbers of $Ra=10^{12}$ computed with NekRS on GPUs. The largest simulation was run on 840 nodes with 3360 GPU on the JUWELS Booster supercomputer. Secondly, an in-situ workflow using ASCENT is presented, which was successfully used to visualize the high-frequency turbulent fluctuations.

physics.flu-dyn

Distributed Neural Representation for Reactive in situ Visualization

Implicit neural representations (INRs) have emerged as a powerful tool for compressing large-scale volume data. This opens up new possibilities for in situ visualization. However, the efficient application of INRs to distributed data remains an underexplored area. In this work, we develop a distributed volumetric neural representation and optimize it for in situ visualization. Our technique eliminates data exchanges between processes, achieving state-of-the-art compression speed, quality and ratios. Our technique also enables the implementation of an efficient strategy for caching large-scale simulation data in high temporal frequencies, further facilitating the use of reactive in situ visualization in a wider range of scientific problems. We integrate this system with the Ascent infrastructure and evaluate its performance and usability using real-world simulations.

cs.DC

The New Worlds Simulations: Large-scale Simulations across Three Cosmologies

In this paper we describe the set of ``New Worlds Simulations'', three very large cosmology simulations, Qo'noS, Vulcan, and Ferenginar, that were carried out on the Summit supercomputer with the Hardware/Hybrid Cosmology Code, HACC. The gravity-only simulations follow the evolution of structure in the Universe by each employing 12,288^3 particles in (3 Gpc/h)^3 volumes, leading to a mass resolution of m_p~10^9 Msun/h. The simulations cover three different cosmologies, one LambdaCDM model, consistent with measurements from Planck, one simulation with massive neutrinos, and one simulation with a varying dark energy equation of state. All simulations have the same phases to allow a detailed comparison of the results and the investigation of the impact of different cosmological parameters. We present measurements of some basic statistics, such as matter power spectra, correlation function, halo mass function and concentration-mass relation and investigate the differences due to the varying cosmologies. Given the large volume and high resolution, these simulations provide excellent bases for creating synthetic skies. A subset of the data is made publicly available as part of this paper.

astro-ph.CO

Scaling Computational Fluid Dynamics: In Situ Visualization of NekRS using SENSEI

In the realm of Computational Fluid Dynamics (CFD), the demand for memory and computation resources is extreme, necessitating the use of leadership-scale computing platforms for practical domain sizes. This intensive requirement renders traditional checkpointing methods ineffective due to the significant slowdown in simulations while saving state data to disk. As we progress towards exascale and GPU-driven High-Performance Computing (HPC) and confront larger problem sizes, the choice becomes increasingly stark: to compromise data fidelity or to reduce resolution. To navigate this challenge, this study advocates for the use of in situ analysis and visualization techniques. These allow more frequent data "snapshots" to be taken directly from memory, thus avoiding the need for disruptive checkpointing. We detail our approach of instrumenting NekRS, a GPU-focused thermal-fluid simulation code employing the spectral element method (SEM), and describe varied in situ and in transit strategies for data rendering. Additionally, we provide concrete scientific use-cases and report on runs performed on Polaris, Argonne Leadership Computing Facility's (ALCF) 44 Petaflop supercomputer and Jülich Wizard for European Leadership Science (JUWELS) Booster, Jülich Supercomputing Centre's (JSC) 71 Petaflop High Performance Computing (HPC) system, offering practical insight into the implications of our methodology.

cs.DC

Farpoint: A High-Resolution Cosmology Simulation at the Gigaparsec Scale

In this paper we introduce the Farpoint simulation, the latest member of the Hardware/Hybrid Accelerated Cosmology Code (HACC) gravity-only simulation family. The domain covers a volume of (1000$h^{-1}$Mpc)$^3$ and evolves close to two trillion particles, corresponding to a mass resolution of $m_p\sim 4.6\cdot 10^7 h^{-1}$M$_\odot$. These specifications enable comprehensive investigations of the galaxy-halo connection, capturing halos down to small masses. Further, the large volume resolves scales typical of modern surveys with good statistical coverage of high mass halos. The simulation was carried out on the GPU-accelerated system Summit, one of the fastest supercomputers currently available. We provide specifics about the Farpoint run and present an initial set of results. The high mass resolution facilitates precise measurements of important global statistics, such as the halo concentration-mass relation and the correlation function down to small scales. Selected subsets of the simulation data products are publicly available via the HACC Simulation Data Portal.

astro-ph.CO

The Last Journey. I. An Extreme-Scale Simulation on the Mira Supercomputer

The Last Journey is a large-volume, gravity-only, cosmological N-body simulation evolving more than 1.24 trillion particles in a periodic box with a side-length of 5.025Gpc. It was implemented using the HACC simulation and analysis framework on the BG/Q system, Mira. The cosmological parameters are chosen to be consistent with the results from the Planck satellite. A range of analysis tools have been run in situ to enable a diverse set of science projects, and at the same time, to keep the resulting data amount manageable. Analysis outputs have been generated starting at redshift z~10 to allow for construction of synthetic galaxy catalogs using a semi-analytic modeling approach in post-processing. As part of our in situ analysis pipeline we employ a new method for tracking halo sub-structures, introducing the concept of subhalo cores. The production of multi-wavelength synthetic sky maps is facilitated by generating particle lightcones in situ, also beginning at z~10. We provide an overview of the simulation set-up and the generated data products; a first set of analysis results is presented. A subset of the data is publicly available.

astro-ph.CO

The Outer Rim Simulation: A Path to Many-Core Supercomputers

We describe the Outer Rim cosmological simulation, one of the largest high-resolution N-body simulations performed to date, aimed at promoting science to be carried out with large-scale structure surveys. The simulation covers a volume of (4.225Gpc)^3 and evolves more than one trillion particles. It was executed on Mira, a BlueGene/Q system at the Argonne Leadership Computing Facility. We discuss some of the computational challenges posed by a system like Mira, a many-core supercomputer, and how the simulation code, HACC, has been designed to overcome these challenges. We have carried out a large range of analyses on the simulation data and we report on the results as well as the data products that have been generated. The full data set generated by the simulation totals more than 5PB of data, making data curation and data handling a large challenge in of itself. The simulation results have been used to generate synthetic catalogs for large-scale structure surveys, including DESI and eBOSS, as well as CMB experiments. A detailed catalog for the LSST DESC data challenges has been created as well. We publicly release some of the Outer Rim halo catalogs, downsampled particle information, and lightcone data.

astro-ph.CO

The Q Continuum Simulation: Harnessing the Power of GPU Accelerated Supercomputers

Modeling large-scale sky survey observations is a key driver for the continuing development of high resolution, large-volume, cosmological simulations. We report the first results from the 'Q Continuum' cosmological N-body simulation run carried out on the GPU-accelerated supercomputer Titan. The simulation encompasses a volume of (1300 Mpc)^3 and evolves more than half a trillion particles, leading to a particle mass resolution of ~1.5 X 10^8 M_sun. At this mass resolution, the Q Continuum run is currently the largest cosmology simulation available. It enables the construction of detailed synthetic sky catalogs, encompassing different modeling methodologies, including semi-analytic modeling and sub-halo abundance matching in a large, cosmological volume. Here we describe the simulation and outputs in detail and present first results for a range of cosmological statistics, such as mass power spectra, halo mass functions, and halo mass-concentration relations for different epochs. We also provide details on challenges connected to running a simulation on almost 90% of Titan, one of the fastest supercomputers in the world, including our usage of Titan's GPU accelerators.

astro-ph.CO