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Simon Bock Segaard

Publications and source records attributed to Simon Bock Segaard.

2 recordsLinked to original sources

Aperiodic and Low-Frequency Spectral Bias in Reconstruction based EEG Foundation Models

EEG foundation models, pre-trained on large-scale unlabelled EEG data, have emerged as a promising direction towards learning generalizable EEG representations. Despite showing positive results in data-rich regimes, they often fail to outperform significantly smaller supervised models in low-resource settings compared to fully supervised models. We provide a mechanistic account of this shortcoming, attributing it to a fundamental mismatch between reconstruction-based pretext tasks and the idiosyncratic spectral structure of EEG signals, which decompose into distinct high-power aperiodic and low-power oscillatory components. Using controlled, synthetically-generated EEG inputs, we demonstrate that EEG foundation model embeddings are biased to capture the aperiodic components of the EEG signal while under-representing oscillatory components, particularly at higher frequencies. Additionally, linear probe evaluations on real-world BCI datasets further reveal that embeddings encode subject identity more strongly than task-relevant information, thereby reinforcing the low-frequency and aperiodic component bias in foundation model embeddings trained primarily on reconstruction based objectives. Together, these findings elucidate a failure mode in reconstruction based EEG foundation models and motivate future work to incorporate auxiliary losses explicitly targeting high-frequency oscillatory structure as a path toward more capable and generalizable EEG representations.

cs.LG↗

A Game-Theoretic Perspective for Efficient Modern Random Access

Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy, which selects the number of repetitions, is a complicated problem, and failing to do so can lead to an inefficient use of resources and, potentially, to an increased congestion. In this paper, we follow a game-theoretic approach for optimizing the access policies of selfish users in modern random access mechanisms. Our goal is to find adequate values for the rewards given after a success to achieve a Nash equilibrium (NE) that optimizes the throughput of the system while considering the cost of transmission. Our results show that a mixed strategy, where repetitions are selected according to the irregular repetition slotted ALOHA (IRSA) protocol, attains a NE that maximizes the throughput in the special case with two users. In this scenario, our method increases the throughput by 30% when compared to framed ALOHA. Furthermore, we present three methods to attain a NE with near-optimal throughput for general modern random access scenarios, which exceed the throughput of framed ALOHA by up to 34%.

cs.IT↗