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Simon Denman

Publications and source records attributed to Simon Denman.

At least 73 records · Page 4Linked to original sources

Exploiting Human Social Cognition for the Detection of Fake and Fraudulent Faces via Memory Networks

Advances in computer vision have brought us to the point where we have the ability to synthesise realistic fake content. Such approaches are seen as a source of disinformation and mistrust, and pose serious concerns to governments around the world. Convolutional Neural Networks (CNNs) demonstrate encouraging results when detecting fake images that arise from the specific type of manipulation they are trained on. However, this success has not transitioned to unseen manipulation types, resulting in a significant gap in the line-of-defense. We propose a Hierarchical Memory Network (HMN) architecture, which is able to successfully detect faked faces by utilising knowledge stored in neural memories as well as visual cues to reason about the perceived face and anticipate its future semantic embeddings. This renders a generalisable face tampering detection framework. Experimental results demonstrate the proposed approach achieves superior performance for fake and fraudulent face detection compared to the state-of-the-art.

cs.CV↗

MTRNet: A Generic Scene Text Eraser

Text removal algorithms have been proposed for uni-lingual scripts with regular shapes and layouts. However, to the best of our knowledge, a generic text removal method which is able to remove all or user-specified text regions regardless of font, script, language or shape is not available. Developing such a generic text eraser for real scenes is a challenging task, since it inherits all the challenges of multi-lingual and curved text detection and inpainting. To fill this gap, we propose a mask-based text removal network (MTRNet). MTRNet is a conditional adversarial generative network (cGAN) with an auxiliary mask. The introduced auxiliary mask not only makes the cGAN a generic text eraser, but also enables stable training and early convergence on a challenging large-scale synthetic dataset, initially proposed for text detection in real scenes. What's more, MTRNet achieves state-of-the-art results on several real-world datasets including ICDAR 2013, ICDAR 2017 MLT, and CTW1500, without being explicitly trained on this data, outperforming previous state-of-the-art methods trained directly on these datasets.

cs.CV↗

Component-based Attention for Large-scale Trademark Retrieval

The demand for large-scale trademark retrieval (TR) systems has significantly increased to combat the rise in international trademark infringement. Unfortunately, the ranking accuracy of current approaches using either hand-crafted or pre-trained deep convolution neural network (DCNN) features is inadequate for large-scale deployments. We show in this paper that the ranking accuracy of TR systems can be significantly improved by incorporating hard and soft attention mechanisms, which direct attention to critical information such as figurative elements and reduce attention given to distracting and uninformative elements such as text and background. Our proposed approach achieves state-of-the-art results on a challenging large-scale trademark dataset.

cs.CV↗

Neural Memory Plasticity for Anomaly Detection

In the domain of machine learning, Neural Memory Networks (NMNs) have recently achieved impressive results in a variety of application areas including visual question answering, trajectory prediction, object tracking, and language modelling. However, we observe that the attention based knowledge retrieval mechanisms used in current NMNs restricts them from achieving their full potential as the attention process retrieves information based on a set of static connection weights. This is suboptimal in a setting where there are vast differences among samples in the data domain; such as anomaly detection where there is no consistent criteria for what constitutes an anomaly. In this paper, we propose a plastic neural memory access mechanism which exploits both static and dynamic connection weights in the memory read, write and output generation procedures. We demonstrate the effectiveness and flexibility of the proposed memory model in three challenging anomaly detection tasks in the medical domain: abnormal EEG identification, MRI tumour type classification and schizophrenia risk detection in children. In all settings, the proposed approach outperforms the current state-of-the-art. Furthermore, we perform an in-depth analysis demonstrating the utility of neural plasticity for the knowledge retrieval process and provide evidence on how the proposed memory model generates sparse yet informative memory outputs.

cs.NE↗

Fine-grained Action Segmentation using the Semi-Supervised Action GAN

In this paper we address the problem of continuous fine-grained action segmentation, in which multiple actions are present in an unsegmented video stream. The challenge for this task lies in the need to represent the hierarchical nature of the actions and to detect the transitions between actions, allowing us to localise the actions within the video effectively. We propose a novel recurrent semi-supervised Generative Adversarial Network (GAN) model for continuous fine-grained human action segmentation. Temporal context information is captured via a novel Gated Context Extractor (GCE) module, composed of gated attention units, that directs the queued context information through the generator model, for enhanced action segmentation. The GAN is made to learn features in a semi-supervised manner, enabling the model to perform action classification jointly with the standard, unsupervised, GAN learning procedure. We perform extensive evaluations on different architectural variants to demonstrate the importance of the proposed network architecture, and show that it is capable of outperforming current state-of-the-art on three challenging datasets: 50 Salads, MERL Shopping and Georgia Tech Egocentric Activities dataset.

cs.CV↗

Forecasting Future Action Sequences with Neural Memory Networks

We propose a novel neural memory network based framework for future action sequence forecasting. This is a challenging task where we have to consider short-term, within sequence relationships as well as relationships in between sequences, to understand how sequences of actions evolve over time. To capture these relationships effectively, we introduce neural memory networks to our modelling scheme. We show the significance of using two input streams, the observed frames and the corresponding action labels, which provide different information cues for our prediction task. Furthermore, through the proposed method we effectively map the long-term relationships among individual input sequences through separate memory modules, which enables better fusion of the salient features. Our method outperforms the state-of-the-art approaches by a large margin on two publicly available datasets: Breakfast and 50 Salads.

cs.CV↗

Coupled Generative Adversarial Network for Continuous Fine-grained Action Segmentation

We propose a novel conditional GAN (cGAN) model for continuous fine-grained human action segmentation, that utilises multi-modal data and learned scene context information. The proposed approach utilises two GANs: termed Action GAN and Auxiliary GAN, where the Action GAN is trained to operate over the current RGB frame while the Auxiliary GAN utilises supplementary information such as depth or optical flow. The goal of both GANs is to generate similar `action codes', a vector representation of the current action. To facilitate this process a context extractor that incorporates data and recent outputs from both modes is used to extract context information to aid recognition. The result is a recurrent GAN architecture which learns a task specific loss function from multiple feature modalities. Extensive evaluations on variants of the proposed model to show the importance of utilising different information streams such as context and auxiliary information in the proposed network; and show that our model is capable of outperforming state-of-the-art methods for three widely used datasets: 50 Salads, MERL Shopping and Georgia Tech Egocentric Activities, comprising both static and dynamic camera settings.

cs.CV↗

Improved Reinforcement Learning with Curriculum

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-games first is that once the actions which lead to a terminal state are understood, it becomes possible to incrementally learn the consequences of actions that are further away from a terminal state - we call this an end-game-first curriculum. Currently the state-of-the-art machine learning player for general board games, AlphaZero by Google DeepMind, does not employ a structured training curriculum; instead learning from the entire game at all times. By employing an end-game-first training curriculum to train an AlphaZero inspired player, we empirically show that the rate of learning of an artificial player can be improved during the early stages of training when compared to a player not using a training curriculum.

cs.LG↗

Memory Augmented Deep Generative models for Forecasting the Next Shot Location in Tennis

This paper presents a novel framework for predicting shot location and type in tennis. Inspired by recent neuroscience discoveries we incorporate neural memory modules to model the episodic and semantic memory components of a tennis player. We propose a Semi Supervised Generative Adversarial Network architecture that couples these memory models with the automatic feature learning power of deep neural networks and demonstrate methodologies for learning player level behavioural patterns with the proposed framework. We evaluate the effectiveness of the proposed model on tennis tracking data from the 2012 Australian Tennis open and exhibit applications of the proposed method in discovering how players adapt their style depending on the match context.

cs.LG↗

A Deep Four-Stream Siamese Convolutional Neural Network with Joint Verification and Identification Loss for Person Re-detection

State-of-the-art person re-identification systems that employ a triplet based deep network suffer from a poor generalization capability. In this paper, we propose a four stream Siamese deep convolutional neural network for person redetection that jointly optimises verification and identification losses over a four image input group. Specifically, the proposed method overcomes the weakness of the typical triplet formulation by using groups of four images featuring two matched (i.e. the same identity) and two mismatched images. This allows us to jointly increase the interclass variations and reduce the intra-class variations in the learned feature space. The proposed approach also optimises over both the identification and verification losses, further minimising intra-class variation and maximising inter-class variation, improving overall performance. Extensive experiments on four challenging datasets, VIPeR, CUHK01, CUHK03 and PRID2011, demonstrates that the proposed approach achieves state-of-the-art performance.

cs.CV↗

Multi-Level Sequence GAN for Group Activity Recognition

We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action predictions, we allow the models to learn it's own internal representations to discover pertinent sub-activities that aid the final group activity recognition task. The generator is fed with person-level and scene-level features that are mapped temporally through LSTM networks. Action-based feature fusion is performed through novel gated fusion units that are able to consider long-term dependencies, exploring the relationships among all individual actions, to learn an intermediate representation or `action code' for the current group activity. The network achieves its semi-supervised behaviour by allowing it to perform group action classification together with the adversarial real/fake validation. We perform extensive evaluations on different architectural variants to demonstrate the importance of the proposed architecture. Furthermore, we show that utilising both person-level and scene-level features facilitates the group activity prediction better than using only person-level features. Our proposed architecture outperforms current state-of-the-art results for sports and pedestrian based classification tasks on Volleyball and Collective Activity datasets, showing it's flexible nature for effective learning of group activities.

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GD-GAN: Generative Adversarial Networks for Trajectory Prediction and Group Detection in Crowds

This paper presents a novel deep learning framework for human trajectory prediction and detecting social group membership in crowds. We introduce a generative adversarial pipeline which preserves the spatio-temporal structure of the pedestrian's neighbourhood, enabling us to extract relevant attributes describing their social identity. We formulate the group detection task as an unsupervised learning problem, obviating the need for supervised learning of group memberships via hand labeled databases, allowing us to directly employ the proposed framework in different surveillance settings. We evaluate the proposed trajectory prediction and group detection frameworks on multiple public benchmarks, and for both tasks the proposed method demonstrates its capability to better anticipate human sociological behaviour compared to the existing state-of-the-art methods.

cs.CV↗

Skeleton Driven Non-rigid Motion Tracking and 3D Reconstruction

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for tracking articulated movements. The proposed approach uses an aligned puppet model to estimate correct correspondences for human performance capture. We also contribute a synthetic dataset which provides ground truth locations for frame-by-frame geometry and skeleton joints of human subjects. Experimental results show that our approach is more robust when faced with sudden articulated motions, and provides better 3D reconstruction compared to the existing state-of-the-art approaches.

cs.CV↗

Pedestrian Trajectory Prediction with Structured Memory Hierarchies

This paper presents a novel framework for human trajectory prediction based on multimodal data (video and radar). Motivated by recent neuroscience discoveries, we propose incorporating a structured memory component in the human trajectory prediction pipeline to capture historical information to improve performance. We introduce structured LSTM cells for modelling the memory content hierarchically, preserving the spatiotemporal structure of the information and enabling us to capture both short-term and long-term context. We demonstrate how this architecture can be extended to integrate salient information from multiple modalities to automatically store and retrieve important information for decision making without any supervision. We evaluate the effectiveness of the proposed models on a novel multimodal dataset that we introduce, consisting of 40,000 pedestrian trajectories, acquired jointly from a radar system and a CCTV camera system installed in a public place. The performance is also evaluated on the publicly available New York Grand Central pedestrian database. In both settings, the proposed models demonstrate their capability to better anticipate future pedestrian motion compared to existing state of the art.

cs.CV↗

Tree Memory Networks for Modelling Long-term Temporal Dependencies

In the domain of sequence modelling, Recurrent Neural Networks (RNN) have been capable of achieving impressive results in a variety of application areas including visual question answering, part-of-speech tagging and machine translation. However this success in modelling short term dependencies has not successfully transitioned to application areas such as trajectory prediction, which require capturing both short term and long term relationships. In this paper, we propose a Tree Memory Network (TMN) for modelling long term and short term relationships in sequence-to-sequence mapping problems. The proposed network architecture is composed of an input module, controller and a memory module. In contrast to related literature, which models the memory as a sequence of historical states, we model the memory as a recursive tree structure. This structure more effectively captures temporal dependencies across both short term and long term sequences using its hierarchical structure. We demonstrate the effectiveness and flexibility of the proposed TMN in two practical problems, aircraft trajectory modelling and pedestrian trajectory modelling in a surveillance setting, and in both cases we outperform the current state-of-the-art. Furthermore, we perform an in depth analysis on the evolution of the memory module content over time and provide visual evidence on how the proposed TMN is able to map both long term and short term relationships efficiently via a hierarchical structure.

cs.LG↗

Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories

With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a deep decision tree architecture for discriminative dictionary learning from adversarial multi-agent trajectories. We first build up a hierarchy for the tree structure by adding each layer and performing feature weight based clustering in the forward pass. We then fine tune the player role weights using back propagation. The hierarchical architecture ensures the interpretability and the integrity of the group representation. The resulting architecture is a decision tree, with leaf-nodes capturing a dictionary of multi-agent group interactions. Due to the ample volume of data available, we focus on soccer tracking data, although our approach can be used in any adversarial multi-agent domain. We present applications of proposed method for simulating soccer games as well as evaluating and quantifying team strategies.

cs.CV↗

Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning

This paper presents a novel framework for automatic learning of complex strategies in human decision making. The task that we are interested in is to better facilitate long term planning for complex, multi-step events. We observe temporal relationships at the subtask level of expert demonstrations, and determine the different strategies employed in order to successfully complete a task. To capture the relationship between the subtasks and the overall goal, we utilise two external memory modules, one for capturing dependencies within a single expert demonstration, such as the sequential relationship among different sub tasks, and a global memory module for modelling task level characteristics such as best practice employed by different humans based on their domain expertise. Furthermore, we demonstrate how the hidden state representation of the memory can be used as a reward signal to smooth the state transitions, eradicating subtle changes. We evaluate the effectiveness of the proposed model for an autonomous highway driving application, where we demonstrate its capability to learn different expert policies and outperform state-of-the-art methods. The scope in industrial applications extends to any robotics and automation application which requires learning from complex demonstrations containing series of subtasks.

cs.CV↗

Tracking by Prediction: A Deep Generative Model for Mutli-Person localisation and Tracking

Current multi-person localisation and tracking systems have an over reliance on the use of appearance models for target re-identification and almost no approaches employ a complete deep learning solution for both objectives. We present a novel, complete deep learning framework for multi-person localisation and tracking. In this context we first introduce a light weight sequential Generative Adversarial Network architecture for person localisation, which overcomes issues related to occlusions and noisy detections, typically found in a multi person environment. In the proposed tracking framework we build upon recent advances in pedestrian trajectory prediction approaches and propose a novel data association scheme based on predicted trajectories. This removes the need for computationally expensive person re-identification systems based on appearance features and generates human like trajectories with minimal fragmentation. The proposed method is evaluated on multiple public benchmarks including both static and dynamic cameras and is capable of generating outstanding performance, especially among other recently proposed deep neural network based approaches.

cs.CV↗