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Simon S. Du

Publications and source records attributed to Simon S. Du.

At least 19 recordsLinked to original sources

Learning Orthogonal Multi-Index Models Beyond Small Initialization: Incremental Learning, Competitive Dynamics and Symmetry

Recent work has identified incremental learning in shallow networks trained on single-index and multi-index models. However, existing analyses often rely on simplifying settings, such as small initialization, correlation loss, or layer-wise training. These choices reduce neuron interactions and leave some feature learning dynamics under standard initialization unexplored. We study training dynamics for polynomial-width two-layer networks learning orthogonal multi-index targets under standard initialization using polynomially many samples. We first prove that incremental learning still occurs: the loss decreases sequentially according to the Hermite expansion of the target, with lower-order components learned before higher-order components recover the individual target directions. In this standard initialization regime, training also shows a competitive reallocation of parameter mass: after the total mass fits the target mean and stabilizes, mass shifts into the target subspace and then concentrates on aligned neurons. Our theoretical analysis uses slightly modified gradient flow, while vanilla gradient descent empirically exhibits the same qualitative dynamics. Technically, we introduce a symmetry-based finite-width approximation via symmetrized networks, rather than comparing directly with an infinite-width limit. This yields better control of approximation errors and may be of independent interest.

cs.LG

Global Convergence of Gradient EM for Over-Parameterized Gaussian Mixtures

Learning Gaussian Mixture Models (GMMs) is a fundamental problem in statistics and machine learning, with the Expectation-Maximization (EM) algorithm and its popular variant gradient EM being arguably the most widely used algorithms in practice. In the exact-parameterized setting, where both the ground truth GMM and the learning model have the same number of components $m$, a vast line of work has aimed to establish rigorous recovery guarantees for EM. However, global convergence has only been proven for the case of $m=2$, and EM is known to fail to recover the ground truth when $m\geq 3$. In this paper, we consider the $\textit{over-parameterized}$ setting, where the learning model uses $n>m$ components to fit an $m$-component ground truth GMM. In contrast to the exact-parameterized case, we provide a guarantee for convergence to the globally optimal solution (the ground truth) for gradient EM. Specifically, for any well-separated GMMs, we prove that with only mild over-parameterization $n = Ω(m\log m)$, randomly initialized gradient EM converges to the ground truth with polynomial time and samples. Our analysis proceeds in two stages and introduces a suite of novel tools for Gaussian Mixture analysis to study the dynamics of gradient EM and characterize the geometric landscape of the likelihood loss. This is the first global convergence and recovery result for EM or Gradient EM beyond the special case of $m=2$.

cs.LG

Asymptotically Optimal Regret for Reinforcement Learning without Horizon Dependence

We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$. We propose a new algorithm and prove a regret upper bound \[\tilde O(\sqrt{SAK}+S^8A^3)\] with failure probability $δ$, where $K$ is the number of episodes and $\tilde O(\cdot)$ hides $\mathsf{poly}\log(S,A,K,1/δ)$. Thus, the regret is $H$-free and asymptotically optimal, matching the contextual-bandit lower bound $Ω(\sqrt{SAK})$ up to logarithmic factors. This completely removes the $\log H$ dependence from the previous $\tilde O(\sqrt{SAK\log H}+S^2A\log H)$ guarantee of Zhang et al. (2021), and drastically improves the prior best horizon-free regret $\tilde O(\sqrt{S^9A^3K})$ of Zhang et al. (2022) asymptotically. The main technical difficulty is that the optimal value functions $\{V_h^*\}_{h=1}^H$ are time-inhomogeneous even though the transition kernel is time-homogeneous. A direct union bound over all value functions typically incurs an additional $\min\{\log H,S\}$ factor. We avoid this factor by (i) exploiting the monotonicity of $V_h^*$ in $h$ and (ii) non-trivially projecting the value functions onto an $S$-dimensional grid. Our analysis relies on three additional ingredients. First, we introduce a horizon-truncation argument that enables reward-based exploration and removes the cost of a separate reward-free exploration phase. Second, we design a cutting bonus that preserves both optimism and the monotonicity needed for planning. Third, we prove a new bound on total deviation for time-homogeneous MDPs, which controls the clipped variance terms in the cutting bonus with adjustable polynomial dependence on $S$ and without any dependence on $H$. Together, these tools yield an asymptotically optimal horizon-free regret guarantee.

cs.LG

MLS-Bench: A Holistic and Rigorous Assessment of AI Systems on Building Better AI

Modern AI progress has been driven by ML methods that are generalizable across settings and scalable to larger regimes. As large language models demonstrate advanced capabilities in reasoning, coding, and engineering tasks, it is increasingly important to understand whether they can discover such methods rather than only apply existing ones. We introduce MLS-Bench, a benchmark for evaluating whether AI systems can invent generalizable and scalable ML methods. MLS-Bench contains 140 tasks across 12 domains, each requiring an agent to improve one targeted component of an ML system or algorithm and demonstrate that the improvement generalizes across controlled settings and scales. We find that current agents remain far from reliably surpassing human-designed methods, and that engineering-style tuning is easier for them than genuine method invention. We further study the effects of test-time scaling, adaptive compute allocation, and context provision on agents' discovery performance, together with case studies of their behavior. Our analyses suggest that the bottleneck is not only in proposing new methods, but also in the scientific insight needed to plan, validate, and scale claims about them. More search, compute, or context alone does not remove this bottleneck. We build and maintain a community platform for cumulative and comparable iteration, and release the data and code at https://mls-bench.com.

cs.LG

Visored: A Controlled-Natural-Language Prover for LLM-Generated Mathematics

We present a dependent-type-based prover designed around the way LLMs (and humans) tend to write mathematics, complementing existing systems such as Lean and Rocq. Its core design choices are a surface that imitates mathematical natural language and a rule-driven automation layer that closes the routine steps a textbook would omit, so that an accepted proof can be re-emitted as a checked Lean file. Early experiments suggest that, even without any prover-specific training data, LLMs can learn to use it effectively on the miniF2F benchmark. Lean output excerpts: https://github.com/xiyuzhai-husky-lang/visored/

cs.PL

PBT-Bench: Benchmarking AI Agents on Property-Based Testing

Existing code benchmarks measure whether an agent can produce any test that reproduces a known bug, or whether it can produce a patch that fixes a described issue. Neither isolates the distinct skill of property-based testing: deriving a semantic invariant from documentation, and then constructing an input-generation strategy precise enough to make a random search reveal the violation. We introduce PBT-Bench, a benchmark of 100 curated property-based testing problems across 40 real Python libraries. Each problem injects one or more semantic bugs (365 in total, mean 3.65 per problem) designed so that default-strategy random inputs almost never trigger them; the agent must read the library's documentation, identify the relevant invariant, and specify a Hypothesis @given strategy that concentrates mass in the trigger region. Bugs are stratified across three difficulty levels (L1-L3) spanning single-constraint boundary bugs to stateful, cross-function protocol violations. We evaluate eight contemporary LLMs under two prompting regimes (open-ended baseline vs. explicit Hypothesis scaffolding) for three independent runs per configuration. Bug recall under the PBT-guided prompt ranges from 42.1% to 83.4% across models; under the open-ended baseline, from 31.4% to 76.7%. Hypothesis scaffolding lifts mid-capability models by over 20 percentage points, but yields smaller gains for the strongest models, with two exceptions showing degradation, suggesting the structured prompt can interfere with certain model behaviours rather than complementing them. The hardest bugs prove model-specific: different architectures fail on different problems, leaving persistent gaps that no single model closes. We release the benchmark, harness, and full evaluation corpus to support downstream work on documentation-grounded semantic reasoning.

cs.SE

Understanding the Performance Gap in Preference Learning: A Dichotomy of RLHF and DPO

We present a fine-grained theoretical analysis of the performance gap between two-stage reinforcement learning from human feedback~(RLHF) and direct preference optimization~(DPO). Our study decomposes this gap into two sources: the explicit representation gap under exact optimization and the implicit representation gap under finite samples. In the exact optimization setting, we characterize how the relative capacities of the reward and policy model classes influence the final policy qualities. We show that RLHF, DPO, or online DPO can outperform one another depending on type of model mis-specifications. Notably, online DPO can outperform both RLHF and standard DPO when the reward and policy model classes are isomorphic and both mis-specified. In the approximate optimization setting, we provide a concrete construction where the ground-truth reward is sparse and show that RLHF requires significantly fewer samples than DPO to recover an effective reward model, highlighting a statistical advantage of two-stage learning. Together, these results provide a comprehensive understanding of the performance gap between RLHF and DPO under various settings, and offer practical insights into when each method is preferred.

cs.LG

FeDMRA: Federated Incremental Learning with Dynamic Memory Replay Allocation

In federated healthcare systems, Federated Class-Incremental Learning (FCIL) has emerged as a key paradigm, enabling continuous adaptive model learning among distributed clients while safeguarding data privacy. However, in practical applications, data across agent nodes within the distributed framework often exhibits non-independent and identically distributed (non-IID) characteristics, rendering traditional continual learning methods inapplicable. To address these challenges, this paper covers more comprehensive incremental task scenarios and proposes a dynamic memory allocation strategy for exemplar storage based on the data replay mechanism. This strategy fully taps into the inherent potential of data heterogeneity, while taking into account the performance fairness of all participating clients, thereby establishing a balanced and adaptive solution to mitigate catastrophic forgetting. Unlike the fixed allocation of client exemplar memory, the proposed scheme emphasizes the rational allocation of limited storage resources among clients to improve model performance. Furthermore, extensive experiments are conducted on three medical image datasets, and the results demonstrate significant performance improvements compared to existing baseline models.

cs.LG

Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback

Aligning large language models (LLMs) with human preferences has proven effective for enhancing model capabilities, yet standard preference modeling using the Bradley-Terry model assumes transitivity, overlooking the inherent complexity of human population preferences. Nash learning from human feedback (NLHF) addresses this by framing non-transitive preferences as a two-player zero-sum game, where alignment reduces to finding the Nash equilibrium (NE). However, existing algorithms typically rely on regularization, incurring unavoidable bias when computing the duality gap in the original game. In this work, we provide the first convergence guarantee for Optimistic Multiplicative Weights Update ($\mathtt{OMWU}$) in NLHF, showing that it achieves last-iterate linear convergence after a burn-in phase whenever an NE with full support exists, with an instance-dependent linear convergence rate to the original NE, measured by duality gaps. Compared to prior results in Wei et al. (2020), we do not require the assumption of NE uniqueness. Our analysis identifies a novel marginal convergence behavior, where the probability of rarely played actions grows exponentially from exponentially small values, enabling exponentially better dependence on instance-dependent constants than prior results. Experiments corroborate the theoretical strengths of $\mathtt{OMWU}$ in both tabular and neural policy classes, demonstrating its potential for LLM applications.

cs.LG

Understanding the Gain from Data Filtering in Multimodal Contrastive Learning

The success of modern multimodal representation learning relies on internet-scale datasets. Due to the low quality of a large fraction of raw web data, data curation has become a critical step in the training pipeline. Filtering using a trained model (i.e., teacher-based filtering) has emerged as a successful solution, leveraging a pre-trained model to compute quality scores. To explain the empirical success of teacher-based filtering, we characterize the performance of filtered contrastive learning under the standard bimodal data generation model. Denoting $η\in(0,1]$ as the fraction of data with correctly matched modalities among $n$ paired samples, we utilize a linear contrastive learning setup to show a provable benefit of data filtering: $(i)$ the error without filtering is upper and lower bounded by $\frac{1}{η\sqrt{n}}$, and $(ii)$ the error with teacher-based filtering is upper bounded by $\frac{1}{\sqrt{ηn}}$ in the large $η$ regime, and by $\frac{1}{\sqrt{n}}$ in the small $η$ regime.

cs.LG

Improving Human-AI Coordination through Online Adversarial Training and Generative Models

Being able to cooperate with diverse humans is an important component of many economically valuable AI tasks, from household robotics to autonomous driving. However, generalizing to novel humans requires training on data that captures the diversity of human behaviors. Adversarial training is a promising method that allows dynamic data generation and ensures that agents are robust. It creates a feedback loop where the agent's performance influences the generation of new adversarial data, which can be used immediately to train the agent. However, adversarial training is difficult to apply in a cooperative task; how can we train an adversarial cooperator? We propose a novel strategy that combines a pretrained generative model to simulate valid cooperative agent policies with adversarial training to maximize regret. We call our method GOAT: Generative Online Adversarial Training. In this framework, the GOAT dynamically searches the latent space of the generative model for coordination strategies where the learning policy, the Cooperator agent, underperforms. GOAT enables better generalization by exposing the Cooperator to various challenging interaction scenarios. We maintain realistic coordination strategies by keeping the generative model frozen, thus avoiding adversarial exploitation. We evaluate GOAT with real human partners, and the results demonstrate state of the art performance on the Overcooked benchmark, highlighting its effectiveness in generalizing to diverse human behaviors.

cs.AI

Optimal Multi-Distribution Learning

Multi-distribution learning (MDL), which seeks to learn a shared model that minimizes the worst-case risk across $k$ distinct data distributions, has emerged as a unified framework in response to the evolving demand for robustness, fairness, multi-group collaboration, etc. Achieving data-efficient MDL necessitates adaptive sampling, also called on-demand sampling, throughout the learning process. However, there exist substantial gaps between the state-of-the-art upper and lower bounds on the optimal sample complexity. Focusing on a hypothesis class of Vapnik-Chervonenkis (VC) dimension d, we propose a novel algorithm that yields an varepsilon-optimal randomized hypothesis with a sample complexity on the order of (d+k)/varepsilon^2 (modulo some logarithmic factor), matching the best-known lower bound. Our algorithmic ideas and theory are further extended to accommodate Rademacher classes. The proposed algorithms are oracle-efficient, which access the hypothesis class solely through an empirical risk minimization oracle. Additionally, we establish the necessity of randomization, revealing a large sample size barrier when only deterministic hypotheses are permitted. These findings resolve three open problems presented in COLT 2023 (i.e., citet[Problems 1, 3 and 4]{awasthi2023sample}).

cs.LG

Extragradient Preference Optimization (EGPO): Beyond Last-Iterate Convergence for Nash Learning from Human Feedback

Reinforcement learning from human feedback (RLHF) has become essential for improving language model capabilities, but traditional approaches rely on the assumption that human preferences follow a transitive Bradley-Terry model. This assumption fails to capture the non-transitive nature of populational human preferences. Nash learning from human feedback (NLHF), targeting non-transitive preferences, is a problem of computing the Nash equilibrium (NE) of the two-player constant-sum game defined by the human preference. We introduce Extragradient preference optimization (EGPO), a novel algorithm for NLHF achieving last-iterate linear convergence to the NE of KL-regularized games and polynomial convergence to the NE of original games, while being robust to noise. Unlike previous approaches that rely on nested optimization, we derive an equivalent implementation using gradients of an online variant of the identity preference optimization (IPO) loss, enabling more faithful implementation for neural networks. Our empirical evaluations demonstrate EGPO's superior performance over baseline methods when training for the same number of epochs, as measured by pairwise win-rates using the ground truth preference. These results validate both the theoretical strengths and practical advantages of EGPO for language model alignment with non-transitive human preferences.

cs.LG

Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs

We consider the gap-dependent regret bounds for episodic MDPs. We show that the Monotonic Value Propagation (MVP) algorithm achieves a variance-aware gap-dependent regret bound of $$\tilde{O}\left(\left(\sum_{Δ_h(s,a)>0} \frac{H^2 \log K \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_h(s,a)} +\sum_{Δ_h(s,a)=0}\frac{ H^2 \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_{\mathrm{min}}} + SAH^4 (S \lor H) \right) \log K\right),$$ where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Here, $Δ_h(s,a) =V_h^* (a) - Q_h^* (s, a)$ represents the suboptimality gap and $Δ_{\mathrm{min}} := \min_{Δ_h (s,a) > 0} Δ_h(s,a)$. The term $\mathtt{Var}_{\max}^{\text{c}}$ denotes the maximum conditional total variance, calculated as the maximum over all $(π, h, s)$ tuples of the expected total variance under policy $π$ conditioned on trajectories visiting state $s$ at step $h$. $\mathtt{Var}_{\max}^{\text{c}}$ characterizes the maximum randomness encountered when learning any $(h, s)$ pair. Our result stems from a novel analysis of the weighted sum of the suboptimality gap and can be potentially adapted for other algorithms. To complement the study, we establish a lower bound of $$Ω\left( \sum_{Δ_h(s,a)>0} \frac{H^2 \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_h(s,a)}\cdot \log K\right),$$ demonstrating the necessity of dependence on $\mathtt{Var}_{\max}^{\text{c}}$ even when the maximum unconditional total variance (without conditioning on $(h, s)$) approaches zero.

cs.LG

Toward Global Convergence of Gradient EM for Over-Parameterized Gaussian Mixture Models

We study the gradient Expectation-Maximization (EM) algorithm for Gaussian Mixture Models (GMM) in the over-parameterized setting, where a general GMM with $n>1$ components learns from data that are generated by a single ground truth Gaussian distribution. While results for the special case of 2-Gaussian mixtures are well-known, a general global convergence analysis for arbitrary $n$ remains unresolved and faces several new technical barriers since the convergence becomes sub-linear and non-monotonic. To address these challenges, we construct a novel likelihood-based convergence analysis framework and rigorously prove that gradient EM converges globally with a sublinear rate $O(1/\sqrt{t})$. This is the first global convergence result for Gaussian mixtures with more than $2$ components. The sublinear convergence rate is due to the algorithmic nature of learning over-parameterized GMM with gradient EM. We also identify a new emerging technical challenge for learning general over-parameterized GMM: the existence of bad local regions that can trap gradient EM for an exponential number of steps.

cs.LG

Settling the Sample Complexity of Online Reinforcement Learning

A central issue lying at the heart of online reinforcement learning (RL) is data efficiency. While a number of recent works achieved asymptotically minimal regret in online RL, the optimality of these results is only guaranteed in a ``large-sample'' regime, imposing enormous burn-in cost in order for their algorithms to operate optimally. How to achieve minimax-optimal regret without incurring any burn-in cost has been an open problem in RL theory. We settle this problem for the context of finite-horizon inhomogeneous Markov decision processes. Specifically, we prove that a modified version of Monotonic Value Propagation (MVP), a model-based algorithm proposed by \cite{zhang2020reinforcement}, achieves a regret on the order of (modulo log factors) \begin{equation*} \min\big\{ \sqrt{SAH^3K}, \,HK \big\}, \end{equation*} where $S$ is the number of states, $A$ is the number of actions, $H$ is the planning horizon, and $K$ is the total number of episodes. This regret matches the minimax lower bound for the entire range of sample size $K\geq 1$, essentially eliminating any burn-in requirement. It also translates to a PAC sample complexity (i.e., the number of episodes needed to yield $\varepsilon$-accuracy) of $\frac{SAH^3}{\varepsilon^2}$ up to log factor, which is minimax-optimal for the full $\varepsilon$-range. Further, we extend our theory to unveil the influences of problem-dependent quantities like the optimal value/cost and certain variances. The key technical innovation lies in the development of a new regret decomposition strategy and a novel analysis paradigm to decouple complicated statistical dependency -- a long-standing challenge facing the analysis of online RL in the sample-hungry regime.

cs.LG

Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination

Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a distribution of environments with a single partner enables learning general cooperative skills that support ZSC with many new partners on many new problems. We introduce two Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called Cross-Environment Cooperation (CEC), and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.

cs.MA

The Crucial Role of Samplers in Online Direct Preference Optimization

Direct Preference Optimization (DPO) has emerged as a stable, scalable, and efficient solution for language model alignment. Despite its empirical success, the optimization properties, particularly the impact of samplers on its convergence rates, remain under-explored. In this paper, we provide a rigorous analysis of DPO's convergence rates with different sampling strategies under the exact gradient setting, revealing a surprising separation: uniform sampling achieves $\textbf{linear}$ convergence, while our proposed online sampler achieves $\textbf{quadratic}$ convergence. We further adapt the sampler to practical settings by incorporating posterior distributions and logit mixing, demonstrating improvements over previous methods. For example, it outperforms vanilla DPO by over $7.4$% on Safe-RLHF dataset. Our results not only offer insights into the theoretical understanding of DPO but also pave the way for further algorithm designs.

cs.LG