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Simon Scholz

Publications and source records attributed to Simon Scholz.

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CAS2UML: A Handwritten Sketch-to-PlantUML Dataset for Class and Activity Diagrams

Automated UML generation from sketches and images is gaining renewed attention with the rise of large language models and multimodal AI. However, reproducible evaluation remains difficult due to the lack of public datasets with executable groundtruth models. We present CAS2UML, a public dataset of 557 handdrawn UML diagrams, including 271 class diagrams and 286 activity diagrams, each paired with manually validated PlantUML code. We also provide a PlantUML-based validation tool and reusable scripts for checking the syntactic correctness and renderability of generated UML artifacts, enabling reproducible benchmarking of sketch-to-UML approaches. The dataset, validation tool, processing scripts, documentation, and demonstration video are publicly available at: Dataset: https://huggingface.co/datasets/Seym0n /cas2uml_hand-drawn_to_plantuml_dataset; Tool and Scripts: https://github.com/Seym0n/handwritten-uml-dataset; Video: https://www.youtube.com/watch?v=KQrYeGgT3hs.

cs.SE

A Formalism-Aware Reward Loop for Handwritten UML-to-PlantUML Generation

Handwritten UML sketches are common in early software design, but turning them into structured, analysable modelling artefacts still requires manual reconstruction. Vision-language models can generate PlantUML from diagram images, but prompt-based use treats this as image-to-text generation rather than structured model generation. We investigate formalism-aware rewards: feedback signals derived from analysable model representations rather than surface text. In a worked example, we adapt a vision-language model for handwritten UML-to-PlantUML generation using super-vised fine-tuning followed by Group Relative Policy Optimisation. Generated PlantUML is compared against target representations, using XMI for class diagrams and control-flow graphs for activity diagrams. Emerging results show that the adapted model improves compilability and conversion quality over the untuned open model and one proprietary baseline, while remaining competitive with a stronger proprietary baseline on class diagrams. The added benefit of the reward-guided stage remains open on the current held-out set. Error analysis and metric-validity results show that modelling acceptability is only partially captured, motivating rewards and evaluations that combine model analysis with human judgement.

cs.SE

V-SHiNE: A Virtual Smart Home Framework for Explainability Evaluation

Explanations are essential for helping users interpret and trust autonomous smart-home decisions, yet evaluating their quality and impact remains methodologically difficult in this domain. V-SHiNE addresses this gap: a browser-based smarthome simulation framework for scalable and realistic assessment of explanations. It allows researchers to configure environments, simulate behaviors, and plug in custom explanation engines, with flexible delivery modes and rich interaction logging. A study with 159 participants demonstrates its feasibility. V-SHiNE provides a lightweight, reproducible platform for advancing user-centered evaluation of explainable intelligent systems

cs.HC

Towards Utility-based Prioritization of Requirements in Open Source Environments

Requirements Engineering in open source projects such as Eclipse faces the challenge of having to prioritize requirements for individual contributors in a more or less unobtrusive fashion. In contrast to conventional industrial software development projects, contributors in open source platforms can decide on their own which requirements to implement next. In this context, the main role of prioritization is to support contributors in figuring out the most relevant and interesting requirements to be implemented next and thus avoid time-consuming and inefficient search processes. In this paper, we show how utility-based prioritization approaches can be used to support contributors in conventional as well as in open source Requirements Engineering scenarios. As an example of an open source environment, we use Bugzilla. In this context, we also show how dependencies can be taken into account in utility-based prioritization processes.

cs.SE