SearcharxivSearch

arXiv subjects

Simon Stepputtis

Publications and source records attributed to Simon Stepputtis.

At least 19 recordsLinked to original sources

Learning When to Stop: Prefix-Optimal Dynamic Diffusion Policies for Continuous Control

Diffusion policies are a powerful policy class for continuous control, but their iterative denoising process creates a substantial computational bottleneck. Reducing this cost requires adapting the number of denoising steps to the difficulty of each action while preserving task performance. We introduce Prefix-Optimal Generative Policies (POGP), a framework that learns a prefix value function at every intermediate denoising step through a Bellman-style recursion over the denoising chain. The prefix value function serves two purposes: it provides an auxiliary training objective that encourages intermediate outputs to become high-quality actions, and it enables a test-time stopping rule that terminates denoising when additional steps are unlikely to produce meaningful improvement. Across four MuJoCo environments and comparisons with 12 baselines, POGP reduces the required number of denoising iterations by approximately 2.7-fold while retaining near-full task performance. Compared with state-of-the-art dynamic diffusion baselines, prefix training also improves final task performance by approximately 3.5%. These results indicate that supervising intermediate denoising steps is useful not only for adaptive early stopping, but also as an auxiliary objective that improves the learned policy.

cs.LG

SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Grounding

LM-based agents excel when given high-level action APIs but struggle to ground language into low-level control. Prior work has LLMs generate skills or reward functions for RL, but these one-shot approaches lack feedback to correct specification errors. We introduce SCALAR, a bidirectional framework coupling LLM planning with RL through a learned skill library. The LLM proposes skills with preconditions and effects; RL trains policies for each skill and feeds back execution results to iteratively refine specifications, improving robustness to initial errors. Pivotal Trajectory Analysis corrects LLM priors by analyzing RL trajectories; Frontier Checkpointing optionally saves environment states at skill boundaries to improve sample efficiency. On Craftax, SCALAR achieves 88.2% diamond collection, a 1.9x improvement over the best baseline, and reaches the Gnomish Mines 9.1% of the time where prior methods fail entirely.

cs.LG

Overcoming Valid Action Suppression in Unmasked Policy Gradient Algorithms

In reinforcement learning environments with state-dependent action validity, action masking consistently outperforms penalty-based handling of invalid actions, yet existing theory only shows that masking preserves the policy gradient theorem. We identify a distinct failure mode of unmasked training: it systematically suppresses valid actions at states the agent has not yet visited. This occurs because gradients pushing down invalid actions at visited states propagate through shared network parameters to unvisited states where those actions are valid. We prove that for softmax policies with shared features, when an action is invalid at visited states but valid at an unvisited state $s^*$, the probability $\pi(a \mid s^*)$ is bounded by exponential decay due to parameter sharing and the zero-sum identity of softmax logits. This bound reveals that entropy regularization trades off between protecting valid actions and sample efficiency, a tradeoff that masking eliminates. We validate empirically that deep networks exhibit the feature alignment condition required for suppression, and experiments on Craftax, Craftax-Classic, and MiniHack confirm the predicted exponential suppression and demonstrate that feasibility classification enables deployment without oracle masks.

cs.LG

LieCraft: A Multi-Agent Framework for Evaluating Deceptive Capabilities in Language Models

Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work, we present LieCraft: a novel evaluation framework and sandbox for measuring LLM deception that addresses key limitations of prior game-based evaluations. At its core, LieCraft is a novel multiplayer hidden-role game in which players select an ethical alignment and execute strategies over a long time-horizon to accomplish missions. Cooperators work together to solve event challenges and expose bad actors, while Defectors evade suspicion while secretly sabotaging missions. To enable real-world relevance, we develop 10 grounded scenarios such as childcare, hospital resource allocation, and loan underwriting that recontextualize the underlying mechanics in ethically significant, high-stakes domains. We ensure balanced gameplay in LieCraft through careful design of game mechanics and reward structures that incentivize meaningful strategic choices while eliminating degenerate strategies. Beyond the framework itself, we report results from 12 state-of-the-art LLMs across three behavioral axes: propensity to defect, deception skill, and accusation accuracy. Our findings reveal that despite differences in competence and overall alignment, all models are willing to act unethically, conceal their intentions, and outright lie to pursue their goals.

cs.AI

From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO

Recent works use a neuro-symbolic framework for general manipulation policies. The advantage of this framework is that -- by applying off-the-shelf vision and language models -- the robot can break complex tasks down into semantic subtasks. However, the fundamental bottleneck is that the robot needs skills to ground these subtasks into embodied motions. Skills can take many forms (e.g., trajectory snippets, motion primitives, coded functions), but regardless of their form skills act as a constraint. The high-level policy can only ground its language reasoning through the available skills; if the robot cannot generate the right skill for the current task, its policy will fail. We propose to address this limitation -- and dynamically expand the robot's skills -- by leveraging user feedback. When a robot fails, humans can intuitively explain what went wrong (e.g., ``no, go higher''). While a simple approach is to recall this exact text the next time the robot faces a similar situation, we hypothesize that by collecting, clustering, and re-phrasing natural language corrections across multiple users and tasks, we can synthesize more general text guidance and coded skill templates. Applying this hypothesis we develop Memory Enhanced Manipulation (MEMO). MEMO builds and maintains a retrieval-augmented skillbook gathered from human feedback and task successes. At run time, MEMO retrieves relevant text and code from this skillbook, enabling the robot's policy to generate new skills while reasoning over multi-task human feedback. Our experiments demonstrate that using MEMO to aggregate local feedback into general skill templates enables generalization to novel tasks where existing baselines fall short. See supplemental material here: https://collab.me.vt.edu/memo

cs.RO

Theory of Mind Guided Strategy Adaptation for Zero-Shot Coordination

A central challenge in multi-agent reinforcement learning is enabling agents to adapt to previously unseen teammates in a zero-shot fashion. Prior work in zero-shot coordination often follows a two-stage process, first generating a diverse training pool of partner agents, and then training a best-response agent to collaborate effectively with the entire training pool. While many previous works have achieved strong performance by devising better ways to diversify the partner agent pool, there has been less emphasis on how to leverage this pool to build an adaptive agent. One limitation is that the best-response agent may converge to a static, generalist policy that performs reasonably well across diverse teammates, rather than learning a more adaptive, specialist policy that can better adapt to teammates and achieve higher synergy. To address this, we propose an adaptive ensemble agent that uses Theory-of-Mind-based best-response selection to first infer its teammate's intentions and then select the most suitable policy from a policy ensemble. We conduct experiments in the Overcooked environment to evaluate zero-shot coordination performance under both fully and partially observable settings. The empirical results demonstrate the superiority of our method over a single best-response baseline.

cs.MA

Language Movement Primitives: Grounding Language Models in Robot Motion

Enabling robots to perform novel manipulation tasks from natural language instructions remains a fundamental challenge in robotics, despite significant progress in generalized problem solving with foundational models. Large vision and language models (VLMs) are capable of processing high-dimensional input data for visual scene and language understanding, as well as decomposing tasks into a sequence of logical steps; however, they struggle to ground those steps in embodied robot motion. On the other hand, robotics foundation models output action commands, but require in-domain fine-tuning or experience before they are able to perform novel tasks successfully. At its core, there still remains the fundamental challenge of connecting abstract task reasoning with low-level motion control. To address this disconnect, we propose Language Movement Primitives (LMPs), a framework that grounds VLM reasoning in Dynamic Movement Primitive (DMP) parameterization. Our key insight is that DMPs provide a small number of interpretable parameters, and VLMs can set these parameters to specify diverse, continuous, and stable trajectories. Put another way: VLMs can reason over free-form natural language task descriptions, and semantically ground their desired motions into DMPs -- bridging the gap between high-level task reasoning and low-level position and velocity control. Building on this combination of VLMs and DMPs, we formulate our LMP pipeline for zero-shot robot manipulation that effectively completes tabletop manipulation problems by generating a sequence of DMP motions. Across 31 real-world manipulation tasks, we show that LMP achieves 65% task success as compared to 35% for the best performing baseline. See videos at our website: https://collab.me.vt.edu/lmp

cs.RO

Adaptively Coordinating with Novel Partners via Learned Latent Strategies

Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.

cs.AI

Modeling Latent Partner Strategies for Adaptive Zero-Shot Human-Agent Collaboration

In collaborative tasks, being able to adapt to your teammates is a necessary requirement for success. When teammates are heterogeneous, such as in human-agent teams, agents need to be able to observe, recognize, and adapt to their human partners in real time. This becomes particularly challenging in tasks with time pressure and complex strategic spaces where the dynamics can change rapidly. In this work, we introduce TALENTS, a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a range of partner strategies, enabling ad-hoc teamwork. Our approach utilizes a variational autoencoder to learn a latent strategy space from trajectory data. This latent space represents the underlying strategies that agents employ. Subsequently, the system identifies different types of strategy by clustering the data. Finally, a cooperator agent is trained to generate partners for each type of strategy, conditioned on these clusters. In order to adapt to previously unseen partners, we leverage a fixed-share regret minimization algorithm that infers and adjusts the estimated partner strategy dynamically. We assess our approach in a customized version of the Overcooked environment, posing a challenging cooperative cooking task that demands strong coordination across a wide range of possible strategies. Using an online user study, we show that our agent outperforms current baselines when working with unfamiliar human partners.

cs.AI

ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models

Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.

cs.CV

Bayesian Social Deduction with Graph-Informed Language Models

Social reasoning - inferring unobservable beliefs and intentions from partial observations of other agents - remains a challenging task for large language models (LLMs). We evaluate the limits of current reasoning language models in the social deduction game Avalon and find that while the largest models demonstrate strong performance, they require extensive test-time inference and degrade sharply when distilled to smaller, real-time-capable variants. To address this, we introduce a hybrid reasoning framework that externalizes belief inference to a structured probabilistic model, while using an LLM for language understanding and interaction. Our approach achieves competitive performance with much larger models in Agent-Agent play and, notably, is the first language agent to defeat human players in a controlled study - achieving a 67% win rate and receiving higher qualitative ratings than both reasoning baselines and human teammates. We release code, models, and a dataset to support future work on social reasoning in LLM agents, which can be found at https://camp-lab-purdue.github.io/bayesian-social-deduction/

cs.AI

InstructPart: Task-Oriented Part Segmentation with Instruction Reasoning

Large multimodal foundation models, particularly in the domains of language and vision, have significantly advanced various tasks, including robotics, autonomous driving, information retrieval, and grounding. However, many of these models perceive objects as indivisible, overlooking the components that constitute them. Understanding these components and their associated affordances provides valuable insights into an object's functionality, which is fundamental for performing a wide range of tasks. In this work, we introduce a novel real-world benchmark, InstructPart, comprising hand-labeled part segmentation annotations and task-oriented instructions to evaluate the performance of current models in understanding and executing part-level tasks within everyday contexts. Through our experiments, we demonstrate that task-oriented part segmentation remains a challenging problem, even for state-of-the-art Vision-Language Models (VLMs). In addition to our benchmark, we introduce a simple baseline that achieves a twofold performance improvement through fine-tuning with our dataset. With our dataset and benchmark, we aim to facilitate research on task-oriented part segmentation and enhance the applicability of VLMs across various domains, including robotics, virtual reality, information retrieval, and other related fields. Project website: https://zifuwan.github.io/InstructPart/.

cs.CV

Spectral-Aware Global Fusion for RGB-Thermal Semantic Segmentation

Semantic segmentation relying solely on RGB data often struggles in challenging conditions such as low illumination and obscured views, limiting its reliability in critical applications like autonomous driving. To address this, integrating additional thermal radiation data with RGB images demonstrates enhanced performance and robustness. However, how to effectively reconcile the modality discrepancies and fuse the RGB and thermal features remains a well-known challenge. In this work, we address this challenge from a novel spectral perspective. We observe that the multi-modal features can be categorized into two spectral components: low-frequency features that provide broad scene context, including color variations and smooth areas, and high-frequency features that capture modality-specific details such as edges and textures. Inspired by this, we propose the Spectral-aware Global Fusion Network (SGFNet) to effectively enhance and fuse the multi-modal features by explicitly modeling the interactions between the high-frequency, modality-specific features. Our experimental results demonstrate that SGFNet outperforms the state-of-the-art methods on the MFNet and PST900 datasets.

cs.CV

Model-Agnostic Policy Explanations with Large Language Models

Intelligent agents, such as robots, are increasingly deployed in real-world, human-centric environments. To foster appropriate human trust and meet legal and ethical standards, these agents must be able to explain their behavior. However, state-of-the-art agents are typically driven by black-box models like deep neural networks, limiting their interpretability. We propose a method for generating natural language explanations of agent behavior based only on observed states and actions -- without access to the agent's underlying model. Our approach learns a locally interpretable surrogate model of the agent's behavior from observations, which then guides a large language model to generate plausible explanations with minimal hallucination. Empirical results show that our method produces explanations that are more comprehensible and correct than those from baselines, as judged by both language models and human evaluators. Furthermore, we find that participants in a user study more accurately predicted the agent's future actions when given our explanations, suggesting improved understanding of agent behavior.

cs.LG

OMG: Opacity Matters in Material Modeling with Gaussian Splatting

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.

cs.CV

Self-Correcting Decoding with Generative Feedback for Mitigating Hallucinations in Large Vision-Language Models

While recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their practical applicability in real-world scenarios. In this work, inspired by the observation that the text-to-image generation process is the inverse of image-conditioned response generation in LVLMs, we explore the potential of leveraging text-to-image generative models to assist in mitigating hallucinations in LVLMs. We discover that generative models can offer valuable self-feedback for mitigating hallucinations at both the response and token levels. Building on this insight, we introduce self-correcting Decoding with Generative Feedback (DeGF), a novel training-free algorithm that incorporates feedback from text-to-image generative models into the decoding process to effectively mitigate hallucinations in LVLMs. Specifically, DeGF generates an image from the initial response produced by LVLMs, which acts as an auxiliary visual reference and provides self-feedback to verify and correct the initial response through complementary or contrastive decoding. Extensive experimental results validate the effectiveness of our approach in mitigating diverse types of hallucinations, consistently surpassing state-of-the-art methods across six benchmarks. Code is available at https://github.com/zhangce01/DeGF.

cs.CV

Speaking the Language of Teamwork: LLM-Guided Credit Assignment in Multi-Agent Reinforcement Learning

Credit assignment, the process of attributing credit or blame to individual agents for their contributions to a team's success or failure, remains a fundamental challenge in multi-agent reinforcement learning (MARL), particularly in environments with sparse rewards. Commonly-used approaches such as value decomposition often lead to suboptimal policies in these settings, and designing dense reward functions that align with human intuition can be complex and labor-intensive. In this work, we propose a novel framework where a large language model (LLM) generates dense, agent-specific rewards based on a natural language description of the task and the overall team goal. By learning a potential-based reward function over multiple queries, our method reduces the impact of ranking errors while allowing the LLM to evaluate each agent's contribution to the overall task. Through extensive experiments, we demonstrate that our approach achieves faster convergence and higher policy returns compared to state-of-the-art MARL baselines.

cs.MA

HiMemFormer: Hierarchical Memory-Aware Transformer for Multi-Agent Action Anticipation

Understanding and predicting human actions has been a long-standing challenge and is a crucial measure of perception in robotics AI. While significant progress has been made in anticipating the future actions of individual agents, prior work has largely overlooked a key aspect of real-world human activity -- interactions. To address this gap in human-like forecasting within multi-agent environments, we present the Hierarchical Memory-Aware Transformer (HiMemFormer), a transformer-based model for online multi-agent action anticipation. HiMemFormer integrates and distributes global memory that captures joint historical information across all agents through a transformer framework, with a hierarchical local memory decoder that interprets agent-specific features based on these global representations using a coarse-to-fine strategy. In contrast to previous approaches, HiMemFormer uniquely hierarchically applies the global context with agent-specific preferences to avoid noisy or redundant information in multi-agent action anticipation. Extensive experiments on various multi-agent scenarios demonstrate the significant performance of HiMemFormer, compared with other state-of-the-art methods.

cs.CV