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Simyung Chang

Publications and source records attributed to Simyung Chang.

33 records · Page 2Linked to original sources

Personalized Keyword Spotting through Multi-task Learning

Keyword spotting (KWS) plays an essential role in enabling speech-based user interaction on smart devices, and conventional KWS (C-KWS) approaches have concentrated on detecting user-agnostic pre-defined keywords. However, in practice, most user interactions come from target users enrolled in the device which motivates to construct personalized keyword spotting. We design two personalized KWS tasks; (1) Target user Biased KWS (TB-KWS) and (2) Target user Only KWS (TO-KWS). To solve the tasks, we propose personalized keyword spotting through multi-task learning (PK-MTL) that consists of multi-task learning and task-adaptation. First, we introduce applying multi-task learning on keyword spotting and speaker verification to leverage user information to the keyword spotting system. Next, we design task-specific scoring functions to adapt to the personalized KWS tasks thoroughly. We evaluate our framework on conventional and personalized scenarios, and the results show that PK-MTL can dramatically reduce the false alarm rate, especially in various practical scenarios.

cs.SD↗

Domain Generalization with Relaxed Instance Frequency-wise Normalization for Multi-device Acoustic Scene Classification

While using two-dimensional convolutional neural networks (2D-CNNs) in image processing, it is possible to manipulate domain information using channel statistics, and instance normalization has been a promising way to get domain-invariant features. However, unlike image processing, we analyze that domain-relevant information in an audio feature is dominant in frequency statistics rather than channel statistics. Motivated by our analysis, we introduce Relaxed Instance Frequency-wise Normalization (RFN): a plug-and-play, explicit normalization module along the frequency axis which can eliminate instance-specific domain discrepancy in an audio feature while relaxing undesirable loss of useful discriminative information. Empirically, simply adding RFN to networks shows clear margins compared to previous domain generalization approaches on acoustic scene classification and yields improved robustness for multiple audio devices. Especially, the proposed RFN won the DCASE2021 challenge TASK1A, low-complexity acoustic scene classification with multiple devices, with a clear margin, and RFN is an extended work of our technical report.

cs.SD↗

Distribution Estimation to Automate Transformation Policies for Self-Supervision

In recent visual self-supervision works, an imitated classification objective, called pretext task, is established by assigning labels to transformed or augmented input images. The goal of pretext can be predicting what transformations are applied to the image. However, it is observed that image transformations already present in the dataset might be less effective in learning such self-supervised representations. Building on this observation, we propose a framework based on generative adversarial network to automatically find the transformations which are not present in the input dataset and thus effective for the self-supervised learning. This automated policy allows to estimate the transformation distribution of a dataset and also construct its complementary distribution from which training pairs are sampled for the pretext task. We evaluated our framework using several visual recognition datasets to show the efficacy of our automated transformation policy.

cs.CV↗

Domain Generalization on Efficient Acoustic Scene Classification using Residual Normalization

It is a practical research topic how to deal with multi-device audio inputs by a single acoustic scene classification system with efficient design. In this work, we propose Residual Normalization, a novel feature normalization method that uses frequency-wise normalization % instance normalization with a shortcut path to discard unnecessary device-specific information without losing useful information for classification. Moreover, we introduce an efficient architecture, BC-ResNet-ASC, a modified version of the baseline architecture with a limited receptive field. BC-ResNet-ASC outperforms the baseline architecture even though it contains the small number of parameters. Through three model compression schemes: pruning, quantization, and knowledge distillation, we can reduce model complexity further while mitigating the performance degradation. The proposed system achieves an average test accuracy of 76.3% in TAU Urban Acoustic Scenes 2020 Mobile, development dataset with 315k parameters, and average test accuracy of 75.3% after compression to 61.0KB of non-zero parameters. The proposed method won the 1st place in DCASE 2021 challenge, TASK1A.

cs.SD↗

Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation

While hand pose estimation is a critical component of most interactive extended reality and gesture recognition systems, contemporary approaches are not optimized for computational and memory efficiency. In this paper, we propose a tiny deep neural network of which partial layers are recursively exploited for refining its previous estimations. During its iterative refinements, we employ learned gating criteria to decide whether to exit from the weight-sharing loop, allowing per-sample adaptation in our model. Our network is trained to be aware of the uncertainty in its current predictions to efficiently gate at each iteration, estimating variances after each loop for its keypoint estimates. Additionally, we investigate the effectiveness of end-to-end and progressive training protocols for our recursive structure on maximizing the model capacity. With the proposed setting, our method consistently outperforms state-of-the-art 2D/3D hand pose estimation approaches in terms of both accuracy and efficiency for widely used benchmarks.

cs.CV↗

Self-Evolutionary Optimization for Pareto Front Learning

Multi-task learning (MTL), which aims to improve performance by learning multiple tasks simultaneously, inherently presents an optimization challenge due to multiple objectives. Hence, multi-objective optimization (MOO) approaches have been proposed for multitasking problems. Recent MOO methods approximate multiple optimal solutions (Pareto front) with a single unified model, which is collectively referred to as Pareto front learning (PFL). In this paper, we show that PFL can be re-formulated into another MOO problem with multiple objectives, each of which corresponds to different preference weights for the tasks. We leverage an evolutionary algorithm (EA) to propose a method for PFL called self-evolutionary optimization (SEO) by directly maximizing the hypervolume. By using SEO, the neural network learns to approximate the Pareto front conditioned on multiple hyper-parameters that drastically affect the hypervolume. Then, by generating a population of approximations simply by inferencing the network, the hyper-parameters of the network can be optimized by EA. Utilizing SEO for PFL, we also introduce self-evolutionary Pareto networks (SEPNet), enabling the unified model to approximate the entire Pareto front set that maximizes the hypervolume. Extensive experimental results confirm that SEPNet can find a better Pareto front than the current state-of-the-art methods while minimizing the increase in model size and training cost.

cs.AI↗

PQK: Model Compression via Pruning, Quantization, and Knowledge Distillation

As edge devices become prevalent, deploying Deep Neural Networks (DNN) on edge devices has become a critical issue. However, DNN requires a high computational resource which is rarely available for edge devices. To handle this, we propose a novel model compression method for the devices with limited computational resources, called PQK consisting of pruning, quantization, and knowledge distillation (KD) processes. Unlike traditional pruning and KD, PQK makes use of unimportant weights pruned in the pruning process to make a teacher network for training a better student network without pre-training the teacher model. PQK has two phases. Phase 1 exploits iterative pruning and quantization-aware training to make a lightweight and power-efficient model. In phase 2, we make a teacher network by adding unimportant weights unused in phase 1 to a pruned network. By using this teacher network, we train the pruned network as a student network. In doing so, we do not need a pre-trained teacher network for the KD framework because the teacher and the student networks coexist within the same network. We apply our method to the recognition model and verify the effectiveness of PQK on keyword spotting (KWS) and image recognition.

cs.LG↗

SubSpectral Normalization for Neural Audio Data Processing

Convolutional Neural Networks are widely used in various machine learning domains. In image processing, the features can be obtained by applying 2D convolution to all spatial dimensions of the input. However, in the audio case, frequency domain input like Mel-Spectrogram has different and unique characteristics in the frequency dimension. Thus, there is a need for a method that allows the 2D convolution layer to handle the frequency dimension differently. In this work, we introduce SubSpectral Normalization (SSN), which splits the input frequency dimension into several groups (sub-bands) and performs a different normalization for each group. SSN also includes an affine transformation that can be applied to each group. Our method removes the inter-frequency deflection while the network learns a frequency-aware characteristic. In the experiments with audio data, we observed that SSN can efficiently improve the network's performance.

cs.SD↗

Prototype-based Personalized Pruning

Nowadays, as edge devices such as smartphones become prevalent, there are increasing demands for personalized services. However, traditional personalization methods are not suitable for edge devices because retraining or finetuning is needed with limited personal data. Also, a full model might be too heavy for edge devices with limited resources. Unfortunately, model compression methods which can handle the model complexity issue also require the retraining phase. These multiple training phases generally need huge computational cost during on-device learning which can be a burden to edge devices. In this work, we propose a dynamic personalization method called prototype-based personalized pruning (PPP). PPP considers both ends of personalization and model efficiency. After training a network, PPP can easily prune the network with a prototype representing the characteristics of personal data and it performs well without retraining or finetuning. We verify the usefulness of PPP on a couple of tasks in computer vision and Keyword spotting.

cs.LG↗

Sym-parameterized Dynamic Inference for Mixed-Domain Image Translation

Recent advances in image-to-image translation have led to some ways to generate multiple domain images through a single network. However, there is still a limit in creating an image of a target domain without a dataset on it. We propose a method that expands the concept of `multi-domain' from data to the loss area and learns the combined characteristics of each domain to dynamically infer translations of images in mixed domains. First, we introduce Sym-parameter and its learning method for variously mixed losses while synchronizing them with input conditions. Then, we propose Sym-parameterized Generative Network (SGN) which is empirically confirmed of learning mixed characteristics of various data and losses, and translating images to any mixed-domain without ground truths, such as 30% Van Gogh and 20% Monet and 40% snowy.

cs.CV↗

URNet : User-Resizable Residual Networks with Conditional Gating Module

Convolutional Neural Networks are widely used to process spatial scenes, but their computational cost is fixed and depends on the structure of the network used. There are methods to reduce the cost by compressing networks or varying its computational path dynamically according to the input image. However, since a user can not control the size of the learned model, it is difficult to respond dynamically if the amount of service requests suddenly increases. We propose User-Resizable Residual Networks (URNet), which allows users to adjust the scale of the network as needed during evaluation. URNet includes Conditional Gating Module (CGM) that determines the use of each residual block according to the input image and the desired scale. CGM is trained in a supervised manner using the newly proposed scale loss and its corresponding training methods. URNet can control the amount of computation according to user's demand without degrading the accuracy significantly. It can also be used as a general compression method by fixing the scale size during training. In the experiments on ImageNet, URNet based on ResNet-101 maintains the accuracy of the baseline even when resizing it to approximately 80% of the original network, and demonstrates only about 1% accuracy degradation when using about 65% of the computation.

cs.CV↗

Genetic-Gated Networks for Deep Reinforcement

We introduce the Genetic-Gated Networks (G2Ns), simple neural networks that combine a gate vector composed of binary genetic genes in the hidden layer(s) of networks. Our method can take both advantages of gradient-free optimization and gradient-based optimization methods, of which the former is effective for problems with multiple local minima, while the latter can quickly find local minima. In addition, multiple chromosomes can define different models, making it easy to construct multiple models and can be effectively applied to problems that require multiple models. We show that this G2N can be applied to typical reinforcement learning algorithms to achieve a large improvement in sample efficiency and performance.

cs.NE↗

Towards Governing Agent's Efficacy: Action-Conditional $β$-VAE for Deep Transparent Reinforcement Learning

We tackle the blackbox issue of deep neural networks in the settings of reinforcement learning (RL) where neural agents learn towards maximizing reward gains in an uncontrollable way. Such learning approach is risky when the interacting environment includes an expanse of state space because it is then almost impossible to foresee all unwanted outcomes and penalize them with negative rewards beforehand. Unlike reverse analysis of learned neural features from previous works, our proposed method \nj{tackles the blackbox issue by encouraging} an RL policy network to learn interpretable latent features through an implementation of a disentangled representation learning method. Toward this end, our method allows an RL agent to understand self-efficacy by distinguishing its influences from uncontrollable environmental factors, which closely resembles the way humans understand their scenes. Our experimental results show that the learned latent factors not only are interpretable, but also enable modeling the distribution of entire visited state space with a specific action condition. We have experimented that this characteristic of the proposed structure can lead to ex post facto governance for desired behaviors of RL agents.

cs.LG↗

Broadcasting Convolutional Network for Visual Relational Reasoning

In this paper, we propose the Broadcasting Convolutional Network (BCN) that extracts key object features from the global field of an entire input image and recognizes their relationship with local features. BCN is a simple network module that collects effective spatial features, embeds location information and broadcasts them to the entire feature maps. We further introduce the Multi-Relational Network (multiRN) that improves the existing Relation Network (RN) by utilizing the BCN module. In pixel-based relation reasoning problems, with the help of BCN, multiRN extends the concept of `pairwise relations' in conventional RNs to `multiwise relations' by relating each object with multiple objects at once. This yields in O(n) complexity for n objects, which is a vast computational gain from RNs that take O(n^2). Through experiments, multiRN has achieved a state-of-the-art performance on CLEVR dataset, which proves the usability of BCN on relation reasoning problems.

cs.CV↗

BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning

We introduce a novel method to train agents of reinforcement learning (RL) by sharing knowledge in a way similar to the concept of using a book. The recorded information in the form of a book is the main means by which humans learn knowledge. Nevertheless, the conventional deep RL methods have mainly focused either on experiential learning where the agent learns through interactions with the environment from the start or on imitation learning that tries to mimic the teacher. Contrary to these, our proposed book learning shares key information among different agents in a book-like manner by delving into the following two characteristic features: (1) By defining the linguistic function, input states can be clustered semantically into a relatively small number of core clusters, which are forwarded to other RL agents in a prescribed manner. (2) By defining state priorities and the contents for recording, core experiences can be selected and stored in a small container. We call this container as `BOOK'. Our method learns hundreds to thousand times faster than the conventional methods by learning only a handful of core cluster information, which shows that deep RL agents can effectively learn through the shared knowledge from other agents.

cs.AI↗