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Sina Honari

Publications and source records attributed to Sina Honari.

26 records · Page 2Linked to original sources

Unsupervised Depth Estimation, 3D Face Rotation and Replacement

We present an unsupervised approach for learning to estimate three dimensional (3D) facial structure from a single image while also predicting 3D viewpoint transformations that match a desired pose and facial geometry. We achieve this by inferring the depth of facial keypoints of an input image in an unsupervised manner, without using any form of ground-truth depth information. We show how it is possible to use these depths as intermediate computations within a new backpropable loss to predict the parameters of a 3D affine transformation matrix that maps inferred 3D keypoints of an input face to the corresponding 2D keypoints on a desired target facial geometry or pose. Our resulting approach, called DepthNets, can therefore be used to infer plausible 3D transformations from one face pose to another, allowing faces to be frontalized, transformed into 3D models or even warped to another pose and facial geometry. Lastly, we identify certain shortcomings with our formulation, and explore adversarial image translation techniques as a post-processing step to re-synthesize complete head shots for faces re-targeted to different poses or identities.

cs.CV↗

Improving Landmark Localization with Semi-Supervised Learning

We present two techniques to improve landmark localization in images from partially annotated datasets. Our primary goal is to leverage the common situation where precise landmark locations are only provided for a small data subset, but where class labels for classification or regression tasks related to the landmarks are more abundantly available. First, we propose the framework of sequential multitasking and explore it here through an architecture for landmark localization where training with class labels acts as an auxiliary signal to guide the landmark localization on unlabeled data. A key aspect of our approach is that errors can be backpropagated through a complete landmark localization model. Second, we propose and explore an unsupervised learning technique for landmark localization based on having a model predict equivariant landmarks with respect to transformations applied to the image. We show that these techniques, improve landmark prediction considerably and can learn effective detectors even when only a small fraction of the dataset has landmark labels. We present results on two toy datasets and four real datasets, with hands and faces, and report new state-of-the-art on two datasets in the wild, e.g. with only 5\% of labeled images we outperform previous state-of-the-art trained on the AFLW dataset.

cs.CV↗

Distribution Matching Losses Can Hallucinate Features in Medical Image Translation

This paper discusses how distribution matching losses, such as those used in CycleGAN, when used to synthesize medical images can lead to mis-diagnosis of medical conditions. It seems appealing to use these new image synthesis methods for translating images from a source to a target domain because they can produce high quality images and some even do not require paired data. However, the basis of how these image translation models work is through matching the translation output to the distribution of the target domain. This can cause an issue when the data provided in the target domain has an over or under representation of some classes (e.g. healthy or sick). When the output of an algorithm is a transformed image there are uncertainties whether all known and unknown class labels have been preserved or changed. Therefore, we recommend that these translated images should not be used for direct interpretation (e.g. by doctors) because they may lead to misdiagnosis of patients based on hallucinated image features by an algorithm that matches a distribution. However there are many recent papers that seem as though this is the goal.

cs.CV↗

Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

cs.CV↗

Learning to Generate Samples from Noise through Infusion Training

In this work, we investigate a novel training procedure to learn a generative model as the transition operator of a Markov chain, such that, when applied repeatedly on an unstructured random noise sample, it will denoise it into a sample that matches the target distribution from the training set. The novel training procedure to learn this progressive denoising operation involves sampling from a slightly different chain than the model chain used for generation in the absence of a denoising target. In the training chain we infuse information from the training target example that we would like the chains to reach with a high probability. The thus learned transition operator is able to produce quality and varied samples in a small number of steps. Experiments show competitive results compared to the samples generated with a basic Generative Adversarial Net

stat.ML↗

Improving Facial Analysis and Performance Driven Animation through Disentangling Identity and Expression

We present techniques for improving performance driven facial animation, emotion recognition, and facial key-point or landmark prediction using learned identity invariant representations. Established approaches to these problems can work well if sufficient examples and labels for a particular identity are available and factors of variation are highly controlled. However, labeled examples of facial expressions, emotions and key-points for new individuals are difficult and costly to obtain. In this paper we improve the ability of techniques to generalize to new and unseen individuals by explicitly modeling previously seen variations related to identity and expression. We use a weakly-supervised approach in which identity labels are used to learn the different factors of variation linked to identity separately from factors related to expression. We show how probabilistic modeling of these sources of variation allows one to learn identity-invariant representations for expressions which can then be used to identity-normalize various procedures for facial expression analysis and animation control. We also show how to extend the widely used techniques of active appearance models and constrained local models through replacing the underlying point distribution models which are typically constructed using principal component analysis with identity-expression factorized representations. We present a wide variety of experiments in which we consistently improve performance on emotion recognition, markerless performance-driven facial animation and facial key-point tracking.

cs.CV↗

Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.

cs.SC↗

Recombinator Networks: Learning Coarse-to-Fine Feature Aggregation

Deep neural networks with alternating convolutional, max-pooling and decimation layers are widely used in state of the art architectures for computer vision. Max-pooling purposefully discards precise spatial information in order to create features that are more robust, and typically organized as lower resolution spatial feature maps. On some tasks, such as whole-image classification, max-pooling derived features are well suited; however, for tasks requiring precise localization, such as pixel level prediction and segmentation, max-pooling destroys exactly the information required to perform well. Precise localization may be preserved by shallow convnets without pooling but at the expense of robustness. Can we have our max-pooled multi-layered cake and eat it too? Several papers have proposed summation and concatenation based methods for combining upsampled coarse, abstract features with finer features to produce robust pixel level predictions. Here we introduce another model --- dubbed Recombinator Networks --- where coarse features inform finer features early in their formation such that finer features can make use of several layers of computation in deciding how to use coarse features. The model is trained once, end-to-end and performs better than summation-based architectures, reducing the error from the previous state of the art on two facial keypoint datasets, AFW and AFLW, by 30\% and beating the current state-of-the-art on 300W without using extra data. We improve performance even further by adding a denoising prediction model based on a novel convnet formulation.

cs.CV↗