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Sina Zarrieß

Publications and source records attributed to Sina Zarrieß.

31 records · Page 2Linked to original sources

Subword models struggle with word learning, but surprisal hides it

We study word learning in subword and character language models with the psycholinguistic lexical decision task. While subword LMs struggle to discern words and non-words with high accuracy, character LMs solve this task easily and consistently. Only when supplied with further contexts do subword LMs perform similarly to character models. Additionally, when looking at word-level and syntactic learning trajectories, we find that both processes are separable in character LMs. Word learning happens before syntactic learning, whereas both occur simultaneously in subword LMs. This raises questions about the adequacy of subword LMs for modeling language acquisition and positions character LMs as a viable alternative to study processes below the syntactic level.

cs.CL↗

Efficient Scientific Full Text Classification: The Case of EICAT Impact Assessments

This study explores strategies for efficiently classifying scientific full texts using both small, BERT-based models and local large language models like Llama-3.1 8B. We focus on developing methods for selecting subsets of input sentences to reduce input size while simultaneously enhancing classification performance. To this end, we compile a novel dataset consisting of full-text scientific papers from the field of invasion biology, specifically addressing the impacts of invasive species. These papers are aligned with publicly available impact assessments created by researchers for the International Union for Conservation of Nature (IUCN). Through extensive experimentation, we demonstrate that various sources like human evidence annotations, LLM-generated annotations or explainability scores can be used to train sentence selection models that improve the performance of both encoder- and decoder-based language models while optimizing efficiency through the reduction in input length, leading to improved results even if compared to models like ModernBERT that are able to handle the complete text as input. Additionally, we find that repeated sampling of shorter inputs proves to be a very effective strategy that, at a slightly increased cost, can further improve classification performance.

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Mining for Species, Locations, Habitats, and Ecosystems from Scientific Papers in Invasion Biology: A Large-Scale Exploratory Study with Large Language Models

This paper presents an exploratory study that harnesses the capabilities of large language models (LLMs) to mine key ecological entities from invasion biology literature. Specifically, we focus on extracting species names, their locations, associated habitats, and ecosystems, information that is critical for understanding species spread, predicting future invasions, and informing conservation efforts. Traditional text mining approaches often struggle with the complexity of ecological terminology and the subtle linguistic patterns found in these texts. By applying general-purpose LLMs without domain-specific fine-tuning, we uncover both the promise and limitations of using these models for ecological entity extraction. In doing so, this study lays the groundwork for more advanced, automated knowledge extraction tools that can aid researchers and practitioners in understanding and managing biological invasions.

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Small Language Models Also Work With Small Vocabularies: Probing the Linguistic Abilities of Grapheme- and Phoneme-Based Baby Llamas

Recent work investigates whether LMs learn human-like linguistic generalizations and representations from developmentally plausible amounts of data. Yet, the basic linguistic units processed in these LMs are determined by subword-based tokenization, which limits their validity as models of learning at and below the word level. In this paper, we explore the potential of tokenization-free, phoneme- and grapheme-based language models. We demonstrate that small models based on the Llama architecture can achieve strong linguistic performance on standard syntactic and novel lexical/phonetic benchmarks when trained with character-level vocabularies. We further show that phoneme-based models almost match grapheme-based models in standard tasks and novel evaluations. Our findings suggest a promising direction for creating more linguistically plausible language models that are better suited for computational studies of language acquisition and processing.

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GerPS-Compare: Comparing NER methods for legal norm analysis

We apply NER to a particular sub-genre of legal texts in German: the genre of legal norms regulating administrative processes in public service administration. The analysis of such texts involves identifying stretches of text that instantiate one of ten classes identified by public service administration professionals. We investigate and compare three methods for performing Named Entity Recognition (NER) to detect these classes: a Rule-based system, deep discriminative models, and a deep generative model. Our results show that Deep Discriminative models outperform both the Rule-based system as well as the Deep Generative model, the latter two roughly performing equally well, outperforming each other in different classes. The main cause for this somewhat surprising result is arguably the fact that the classes used in the analysis are semantically and syntactically heterogeneous, in contrast to the classes used in more standard NER tasks. Deep Discriminative models appear to be better equipped for dealing with this heterogenerity than both generic LLMs and human linguists designing rule-based NER systems.

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Evaluating Diversity in Automatic Poetry Generation

Natural Language Generation (NLG), and more generally generative AI, are among the currently most impactful research fields. Creative NLG, such as automatic poetry generation, is a fascinating niche in this area. While most previous research has focused on forms of the Turing test when evaluating automatic poetry generation -- can humans distinguish between automatic and human generated poetry -- we evaluate the diversity of automatically generated poetry (with a focus on quatrains), by comparing distributions of generated poetry to distributions of human poetry along structural, lexical, semantic and stylistic dimensions, assessing different model types (word vs. character-level, general purpose LLMs vs. poetry-specific models), including the very recent LLaMA3-8B, and types of fine-tuning (conditioned vs. unconditioned). We find that current automatic poetry systems are considerably underdiverse along multiple dimensions -- they often do not rhyme sufficiently, are semantically too uniform and even do not match the length distribution of human poetry. Our experiments reveal, however, that style-conditioning and character-level modeling clearly increases diversity across virtually all dimensions we explore. Our identified limitations may serve as the basis for more genuinely diverse future poetry generation models.

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The Illusion of Competence: Evaluating the Effect of Explanations on Users' Mental Models of Visual Question Answering Systems

We examine how users perceive the limitations of an AI system when it encounters a task that it cannot perform perfectly and whether providing explanations alongside its answers aids users in constructing an appropriate mental model of the system's capabilities and limitations. We employ a visual question answer and explanation task where we control the AI system's limitations by manipulating the visual inputs: during inference, the system either processes full-color or grayscale images. Our goal is to determine whether participants can perceive the limitations of the system. We hypothesize that explanations will make limited AI capabilities more transparent to users. However, our results show that explanations do not have this effect. Instead of allowing users to more accurately assess the limitations of the AI system, explanations generally increase users' perceptions of the system's competence - regardless of its actual performance.

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Resilience through Scene Context in Visual Referring Expression Generation

Scene context is well known to facilitate humans' perception of visible objects. In this paper, we investigate the role of context in Referring Expression Generation (REG) for objects in images, where existing research has often focused on distractor contexts that exert pressure on the generator. We take a new perspective on scene context in REG and hypothesize that contextual information can be conceived of as a resource that makes REG models more resilient and facilitates the generation of object descriptions, and object types in particular. We train and test Transformer-based REG models with target representations that have been artificially obscured with noise to varying degrees. We evaluate how properties of the models' visual context affect their processing and performance. Our results show that even simple scene contexts make models surprisingly resilient to perturbations, to the extent that they can identify referent types even when visual information about the target is completely missing.

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Paparazzi: A Deep Dive into the Capabilities of Language and Vision Models for Grounding Viewpoint Descriptions

Existing language and vision models achieve impressive performance in image-text understanding. Yet, it is an open question to what extent they can be used for language understanding in 3D environments and whether they implicitly acquire 3D object knowledge, e.g. about different views of an object. In this paper, we investigate whether a state-of-the-art language and vision model, CLIP, is able to ground perspective descriptions of a 3D object and identify canonical views of common objects based on text queries. We present an evaluation framework that uses a circling camera around a 3D object to generate images from different viewpoints and evaluate them in terms of their similarity to natural language descriptions. We find that a pre-trained CLIP model performs poorly on most canonical views and that fine-tuning using hard negative sampling and random contrasting yields good results even under conditions with little available training data.

cs.CV↗

Enabling Robots to Draw and Tell: Towards Visually Grounded Multimodal Description Generation

Socially competent robots should be equipped with the ability to perceive the world that surrounds them and communicate about it in a human-like manner. Representative skills that exhibit such ability include generating image descriptions and visually grounded referring expressions. In the NLG community, these generation tasks are largely investigated in non-interactive and language-only settings. However, in face-to-face interaction, humans often deploy multiple modalities to communicate, forming seamless integration of natural language, hand gestures and other modalities like sketches. To enable robots to describe what they perceive with speech and sketches/gestures, we propose to model the task of generating natural language together with free-hand sketches/hand gestures to describe visual scenes and real life objects, namely, visually-grounded multimodal description generation. In this paper, we discuss the challenges and evaluation metrics of the task, and how the task can benefit from progress recently made in the natural language processing and computer vision realms, where related topics such as visually grounded NLG, distributional semantics, and photo-based sketch generation have been extensively studied.

cs.RO↗

MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently, however, have methods from computer vision and natural language processing become powerful enough to make this vision seem more attainable. Pushed especially by developments in computer vision, many data sets and collection environments have recently been published that bring together verbal interaction and visual processing. Here, we argue that these datasets tend to oversimplify the dialogue part, and we propose a task---MeetUp!---that requires both visual and conversational grounding, and that makes stronger demands on representations of the discourse. MeetUp! is a two-player coordination game where players move in a visual environment, with the objective of finding each other. To do so, they must talk about what they see, and achieve mutual understanding. We describe a data collection and show that the resulting dialogues indeed exhibit the dialogue phenomena of interest, while also challenging the language & vision aspect.

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Know What You Don't Know: Modeling a Pragmatic Speaker that Refers to Objects of Unknown Categories

Zero-shot learning in Language & Vision is the task of correctly labelling (or naming) objects of novel categories. Another strand of work in L&V aims at pragmatically informative rather than ``correct'' object descriptions, e.g. in reference games. We combine these lines of research and model zero-shot reference games, where a speaker needs to successfully refer to a novel object in an image. Inspired by models of "rational speech acts", we extend a neural generator to become a pragmatic speaker reasoning about uncertain object categories. As a result of this reasoning, the generator produces fewer nouns and names of distractor categories as compared to a literal speaker. We show that this conversational strategy for dealing with novel objects often improves communicative success, in terms of resolution accuracy of an automatic listener.

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The Code2Text Challenge: Text Generation in Source Code Libraries

We propose a new shared task for tactical data-to-text generation in the domain of source code libraries. Specifically, we focus on text generation of function descriptions from example software projects. Data is drawn from existing resources used for studying the related problem of semantic parser induction (Richardson and Kuhn, 2017b; Richardson and Kuhn, 2017a), and spans a wide variety of both natural languages and programming languages. In this paper, we describe these existing resources, which will serve as training and development data for the task, and discuss plans for building new independent test sets.

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