Searcharxiv⌕ Search

arXiv subjects

Siqi Liu

Publications and source records attributed to Siqi Liu.

At least 55 records · Page 3Linked to original sources

Deviation Ratings: A General, Clone-Invariant Rating Method

Many real-world multi-agent or multi-task evaluation scenarios can be naturally modelled as normal-form games due to inherent strategic (adversarial, cooperative, and mixed motive) interactions. These strategic interactions may be agentic (e.g. players trying to win), fundamental (e.g. cost vs quality), or complementary (e.g. niche finding and specialization). In such a formulation, it is the strategies (actions, policies, agents, models, tasks, prompts, etc.) that are rated. However, the rating problem is complicated by redundancy and complexity of N-player strategic interactions. Repeated or similar strategies can distort ratings for those that counter or complement them. Previous work proposed ``clone invariant'' ratings to handle such redundancies, but this was limited to two-player zero-sum (i.e. strictly competitive) interactions. This work introduces the first N-player general-sum clone invariant rating, called deviation ratings, based on coarse correlated equilibria. The rating is explored on several domains including LLMs evaluation.

cs.GT↗

Dynamic Frequency-Adaptive Knowledge Distillation for Speech Enhancement

Deep learning-based speech enhancement (SE) models have recently outperformed traditional techniques, yet their deployment on resource-constrained devices remains challenging due to high computational and memory demands. This paper introduces a novel dynamic frequency-adaptive knowledge distillation (DFKD) approach to effectively compress SE models. Our method dynamically assesses the model's output, distinguishing between high and low-frequency components, and adapts the learning objectives to meet the unique requirements of different frequency bands, capitalizing on the SE task's inherent characteristics. To evaluate the DFKD's efficacy, we conducted experiments on three state-of-the-art models: DCCRN, ConTasNet, and DPTNet. The results demonstrate that our method not only significantly enhances the performance of the compressed model (student model) but also surpasses other logit-based knowledge distillation methods specifically for SE tasks.

cs.SD↗

Steering Language Models with Game-Theoretic Solvers

Mathematical models of interactions among rational agents have long been studied in game theory. However these interactions are often over a small set of discrete game actions which is very different from how humans communicate in natural language. To bridge this gap, we introduce a framework that allows equilibrium solvers to work over the space of natural language dialogue generated by large language models (LLMs). Specifically, by modelling the players, strategies and payoffs in a "game" of dialogue, we create a binding from natural language interactions to the conventional symbolic logic of game theory. Given this binding, we can ask existing game-theoretic algorithms to provide us with strategic solutions (e.g., what string an LLM should generate to maximize payoff in the face of strategic partners or opponents), giving us predictors of stable, rational conversational strategies. We focus on three domains that require different negotiation strategies: scheduling meetings, trading fruit and debate, and evaluate an LLM's generated language when guided by solvers. We see that LLMs that follow game-theory solvers result in dialogue generations that are less exploitable than the control (no guidance from solvers), and the language generated results in higher rewards, in all negotiation domains. We discuss future implications of this work, and how game-theoretic solvers that can leverage the expressivity of natural language can open up a new avenue of guiding language research.

cs.CL↗

Unsupervised Event Outlier Detection in Continuous Time

Event sequence data record the occurrences of events in continuous time. Event sequence forecasting based on temporal point processes (TPPs) has been extensively studied, but outlier or anomaly detection, especially without any supervision from humans, is still underexplored. In this work, we develop, to the best our knowledge, the first unsupervised outlier detection approach to detecting abnormal events. Our novel unsupervised outlier detection framework is based on ideas from generative adversarial networks (GANs) and reinforcement learning (RL). We train a 'generator' that corrects outliers in the data with a 'discriminator' that learns to discriminate the corrected data from the real data, which may contain outliers. A key insight is that if the generator made a mistake in the correction, it would generate anomalies that are different from the anomalies in the real data, so it serves as data augmentation for the discriminator learning. Different from typical GAN-based outlier detection approaches, our method employs the generator to detect outliers in an online manner. The experimental results show that our method can detect event outliers more accurately than the state-of-the-art approaches.

cs.LG↗

Sparser Abelian High Dimensional Expanders

We present two new explicit constructions of Cayley high dimensional expanders (HDXs) over the abelian group $\mathbb{F}_2^n$. Our expansion proofs use only linear algebra and combinatorial arguments. The first construction gives local spectral HDXs of any constant dimension and subpolynomial degree $\exp(n^ε)$ for every $ε>0$, improving on a construction by Golowich [Gol23] which achieves $ε=1/2$. [Gol23] derives these HDXs by sparsifying the complete Grassmann poset of subspaces. The novelty in our construction is the ability to sparsify any expanding Grassmannian posets, leading to iterated sparsification and much smaller degrees. The sparse Grassmannian (which is of independent interest in the theory of HDXs) serves as the generating set of the Cayley graph. Our second construction gives a 2-dimensional HDXs of any polynomial degree $\exp(εn$) for any constant $ε> 0$, which is simultaneously a spectral expander and a coboundary expander. To the best of our knowledge, this is the first such non-trivial construction. We name it the Johnson complex, as it is derived from the classical Johnson scheme, whose vertices serve as the generating set of this Cayley graph. This construction may be viewed as a derandomization of the recent random geometric complexes of [LMSY23]. Establishing coboundary expansion through Gromov's "cone method" and the associated isoperimetric inequalities is the most intricate aspect of this construction. While these two constructions are quite different, we show that they both share a common structure, resembling the intersection patterns of vectors in the Hadamard code. We propose a general framework of such "Hadamard-like" constructions in the hope that it will yield new HDXs.

math.CO↗

Virchow2: Scaling Self-Supervised Mixed Magnification Models in Pathology

Foundation models are rapidly being developed for computational pathology applications. However, it remains an open question which factors are most important for downstream performance with data scale and diversity, model size, and training algorithm all playing a role. In this work, we propose algorithmic modifications, tailored for pathology, and we present the result of scaling both data and model size, surpassing previous studies in both dimensions. We introduce three new models: Virchow2, a 632 million parameter vision transformer, Virchow2G, a 1.9 billion parameter vision transformer, and Virchow2G Mini, a 22 million parameter distillation of Virchow2G, each trained with 3.1 million histopathology whole slide images, with diverse tissues, originating institutions, and stains. We achieve state of the art performance on 12 tile-level tasks, as compared to the top performing competing models. Our results suggest that data diversity and domain-specific methods can outperform models that only scale in the number of parameters, but, on average, performance benefits from the combination of domain-specific methods, data scale, and model scale.

cs.CV↗

Updating the first CHIME/FRB catalog of fast radio bursts with baseband data

In 2021, a catalog of 536 fast radio bursts (FRBs) detected with the Canadian Hydrogen Intensity Mapping Experiment (CHIME) radio telescope was released by the CHIME/FRB Collaboration. This large collection of bursts, observed with a single instrument and uniform selection effects, has advanced our understanding of the FRB population. Here we update the results for 140 of these FRBs for which channelized raw voltage ('baseband') data are available. With the voltages measured by the telescope's antennas, it is possible to maximize the telescope sensitivity in any direction within the primary beam, an operation called 'beamforming'. This allows us to increase the signal-to-noise ratio (S/N) of the bursts and to localize them to sub-arcminute precision. The improved localization is also used to correct the beam response of the instrument and to measure fluxes and fluences with a ~10% uncertainty. Additionally, the time resolution is increased by three orders of magnitude relative to that in the first CHIME/FRB catalog, and, applying coherent dedispersion, burst morphologies can be studied in detail. Polarization information is also available for the full sample of 140 FRBs, providing an unprecedented dataset to study the polarization properties of the population. We release the baseband data beamformed to the most probable position of each FRB. These data are analyzed in detail in a series of accompanying papers.

astro-ph.HE↗

PRISM: A Multi-Modal Generative Foundation Model for Slide-Level Histopathology

Foundation models in computational pathology promise to unlock the development of new clinical decision support systems and models for precision medicine. However, there is a mismatch between most clinical analysis, which is defined at the level of one or more whole slide images, and foundation models to date, which process the thousands of image tiles contained in a whole slide image separately. The requirement to train a network to aggregate information across a large number of tiles in multiple whole slide images limits these models' impact. In this work, we present a slide-level foundation model for H&E-stained histopathology, PRISM, that builds on Virchow tile embeddings and leverages clinical report text for pre-training. Using the tile embeddings, PRISM produces slide-level embeddings with the ability to generate clinical reports, resulting in several modes of use. Using text prompts, PRISM achieves zero-shot cancer detection and sub-typing performance approaching and surpassing that of a supervised aggregator model. Using the slide embeddings with linear classifiers, PRISM surpasses supervised aggregator models. Furthermore, we demonstrate that fine-tuning of the PRISM slide encoder yields label-efficient training for biomarker prediction, a task that typically suffers from low availability of training data; an aggregator initialized with PRISM and trained on as little as 10% of the training data can outperform a supervised baseline that uses all of the data.

eess.IV↗

Adapting Self-Supervised Learning for Computational Pathology

Self-supervised learning (SSL) has emerged as a key technique for training networks that can generalize well to diverse tasks without task-specific supervision. This property makes SSL desirable for computational pathology, the study of digitized images of tissues, as there are many target applications and often limited labeled training samples. However, SSL algorithms and models have been primarily developed in the field of natural images and whether their performance can be improved by adaptation to particular domains remains an open question. In this work, we present an investigation of modifications to SSL for pathology data, specifically focusing on the DINOv2 algorithm. We propose alternative augmentations, regularization functions, and position encodings motivated by the characteristics of pathology images. We evaluate the impact of these changes on several benchmarks to demonstrate the value of tailored approaches.

cs.CV↗

Visualizing 2x2 Normal-Form Games: twoxtwogame LaTeX Package

Normal-form games with two players, each with two strategies, are the most studied class of games. These so-called 2x2 games are used to model a variety of strategic interactions. They appear in game theory, economics, and artificial intelligence research. However, there lacks tools for describing and visualizing such games. This work introduces a LaTeX package for visualizing 2x2 games. This work has two goals: first, to provide high-quality tools and vector graphic visualizations, suitable for scientific publications. And second, to help promote standardization of names and representations of 2x2 games. The LaTeX package, twoxtwogame, is maintained on GitHub and mirrored on CTAN, and is available under a permissive Apache 2 license.

cs.GT↗

DynaConF: Dynamic Forecasting of Non-Stationary Time Series

Deep learning has shown impressive results in a variety of time series forecasting tasks, where modeling the conditional distribution of the future given the past is the essence. However, when this conditional distribution is non-stationary, it poses challenges for these models to learn consistently and to predict accurately. In this work, we propose a new method to model non-stationary conditional distributions over time by clearly decoupling stationary conditional distribution modeling from non-stationary dynamics modeling. Our method is based on a Bayesian dynamic model that can adapt to conditional distribution changes and a deep conditional distribution model that handles multivariate time series using a factorized output space. Our experimental results on synthetic and real-world datasets show that our model can adapt to non-stationary time series better than state-of-the-art deep learning solutions.

cs.LG↗

NfgTransformer: Equivariant Representation Learning for Normal-form Games

Normal-form games (NFGs) are the fundamental model of strategic interaction. We study their representation using neural networks. We describe the inherent equivariance of NFGs -- any permutation of strategies describes an equivalent game -- as well as the challenges this poses for representation learning. We then propose the NfgTransformer architecture that leverages this equivariance, leading to state-of-the-art performance in a range of game-theoretic tasks including equilibrium-solving, deviation gain estimation and ranking, with a common approach to NFG representation. We show that the resulting model is interpretable and versatile, paving the way towards deep learning systems capable of game-theoretic reasoning when interacting with humans and with each other.

cs.GT↗

Diffusion-based Data Augmentation for Nuclei Image Segmentation

Nuclei segmentation is a fundamental but challenging task in the quantitative analysis of histopathology images. Although fully-supervised deep learning-based methods have made significant progress, a large number of labeled images are required to achieve great segmentation performance. Considering that manually labeling all nuclei instances for a dataset is inefficient, obtaining a large-scale human-annotated dataset is time-consuming and labor-intensive. Therefore, augmenting a dataset with only a few labeled images to improve the segmentation performance is of significant research and application value. In this paper, we introduce the first diffusion-based augmentation method for nuclei segmentation. The idea is to synthesize a large number of labeled images to facilitate training the segmentation model. To achieve this, we propose a two-step strategy. In the first step, we train an unconditional diffusion model to synthesize the Nuclei Structure that is defined as the representation of pixel-level semantic and distance transform. Each synthetic nuclei structure will serve as a constraint on histopathology image synthesis and is further post-processed to be an instance map. In the second step, we train a conditioned diffusion model to synthesize histopathology images based on nuclei structures. The synthetic histopathology images paired with synthetic instance maps will be added to the real dataset for training the segmentation model. The experimental results show that by augmenting 10% labeled real dataset with synthetic samples, one can achieve comparable segmentation results with the fully-supervised baseline. The code is released in: https://github.com/lhaof/Nudiff

eess.IV↗

Neural Population Learning beyond Symmetric Zero-sum Games

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or in theory. We then introduce NeuPL-JPSRO, a neural population learning algorithm that benefits from transfer learning of skills and converges to a Coarse Correlated Equilibrium (CCE) of the game. We show empirical convergence in a suite of OpenSpiel games, validated rigorously by exact game solvers. We then deploy NeuPL-JPSRO to complex domains, where our approach enables adaptive coordination in a MuJoCo control domain and skill transfer in capture-the-flag. Our work shows that equilibrium convergent population learning can be implemented at scale and in generality, paving the way towards solving real-world games between heterogeneous players with mixed motives.

cs.AI↗

Evaluating and Personalizing User-Perceived Quality of Text-to-Speech Voices for Delivering Mindfulness Meditation with Different Physical Embodiments

Mindfulness-based therapies have been shown to be effective in improving mental health, and technology-based methods have the potential to expand the accessibility of these therapies. To enable real-time personalized content generation for mindfulness practice in these methods, high-quality computer-synthesized text-to-speech (TTS) voices are needed to provide verbal guidance and respond to user performance and preferences. However, the user-perceived quality of state-of-the-art TTS voices has not yet been evaluated for administering mindfulness meditation, which requires emotional expressiveness. In addition, work has not yet been done to study the effect of physical embodiment and personalization on the user-perceived quality of TTS voices for mindfulness. To that end, we designed a two-phase human subject study. In Phase 1, an online Mechanical Turk between-subject study (N=471) evaluated 3 (feminine, masculine, child-like) state-of-the-art TTS voices with 2 (feminine, masculine) human therapists' voices in 3 different physical embodiment settings (no agent, conversational agent, socially assistive robot) with remote participants. Building on findings from Phase 1, in Phase 2, an in-person within-subject study (N=94), we used a novel framework we developed for personalizing TTS voices based on user preferences, and evaluated user-perceived quality compared to best-rated non-personalized voices from Phase 1. We found that the best-rated human voice was perceived better than all TTS voices; the emotional expressiveness and naturalness of TTS voices were poorly rated, while users were satisfied with the clarity of TTS voices. Surprisingly, by allowing users to fine-tune TTS voice features, the user-personalized TTS voices could perform almost as well as human voices, suggesting user personalization could be a simple and very effective tool to improve user-perceived quality of TTS voice.

cs.HC↗

Build Your Own Robot Friend: An Open-Source Learning Module for Accessible and Engaging AI Education

As artificial intelligence (AI) is playing an increasingly important role in our society and global economy, AI education and literacy have become necessary components in college and K-12 education to prepare students for an AI-powered society. However, current AI curricula have not yet been made accessible and engaging enough for students and schools from all socio-economic backgrounds with different educational goals. In this work, we developed an open-source learning module for college and high school students, which allows students to build their own robot companion from the ground up. This open platform can be used to provide hands-on experience and introductory knowledge about various aspects of AI, including robotics, machine learning (ML), software engineering, and mechanical engineering. Because of the social and personal nature of a socially assistive robot companion, this module also puts a special emphasis on human-centered AI, enabling students to develop a better understanding of human-AI interaction and AI ethics through hands-on learning activities. With open-source documentation, assembling manuals and affordable materials, students from different socio-economic backgrounds can personalize their learning experience based on their individual educational goals. To evaluate the student-perceived quality of our module, we conducted a usability testing workshop with 15 college students recruited from a minority-serving institution. Our results indicate that our AI module is effective, easy-to-follow, and engaging, and it increases student interest in studying AI/ML and robotics in the future. We hope that this work will contribute toward accessible and engaging AI education in human-AI interaction for college and high school students.

cs.CY↗

Primitive-based 3D Human-Object Interaction Modelling and Programming

Embedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi.

cs.CV↗