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Siqi Shen

Publications and source records attributed to Siqi Shen.

52 records · Page 3Linked to original sources

Has It All Been Solved? Open NLP Research Questions Not Solved by Large Language Models

Recent progress in large language models (LLMs) has enabled the deployment of many generative NLP applications. At the same time, it has also led to a misleading public discourse that ``it's all been solved.'' Not surprisingly, this has, in turn, made many NLP researchers -- especially those at the beginning of their careers -- worry about what NLP research area they should focus on. Has it all been solved, or what remaining questions can we work on regardless of LLMs? To address this question, this paper compiles NLP research directions rich for exploration. We identify fourteen different research areas encompassing 45 research directions that require new research and are not directly solvable by LLMs. While we identify many research areas, many others exist; we do not cover areas currently addressed by LLMs, but where LLMs lag behind in performance or those focused on LLM development. We welcome suggestions for other research directions to include: https://bit.ly/nlp-era-llm

cs.CL↗

SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registration

Point cloud registration, a fundamental task in 3D computer vision, has remained largely unexplored in cross-source point clouds and unstructured scenes. The primary challenges arise from noise, outliers, and variations in scale and density. However, neglected geometric natures of point clouds restricts the performance of current methods. In this paper, we propose a novel method termed SPEAL to leverage skeletal representations for effective learning of intrinsic topologies of point clouds, facilitating robust capture of geometric intricacy. Specifically, we design the Skeleton Extraction Module to extract skeleton points and skeletal features in an unsupervised manner, which is inherently robust to noise and density variances. Then, we propose the Skeleton-Aware GeoTransformer to encode high-level skeleton-aware features. It explicitly captures the topological natures and inter-point-cloud skeletal correlations with the noise-robust and density-invariant skeletal representations. Next, we introduce the Correspondence Dual-Sampler to facilitate correspondences by augmenting the correspondence set with skeletal correspondences. Furthermore, we construct a challenging novel large-scale cross-source point cloud dataset named KITTI CrossSource for benchmarking cross-source point cloud registration methods. Extensive quantitative and qualitative experiments are conducted to demonstrate our approach's superiority and robustness on both cross-source and same-source datasets. To the best of our knowledge, our approach is the first to facilitate point cloud registration with skeletal geometric priors.

cs.CV↗

E2PNet: Event to Point Cloud Registration with Spatio-Temporal Representation Learning

Event cameras have emerged as a promising vision sensor in recent years due to their unparalleled temporal resolution and dynamic range. While registration of 2D RGB images to 3D point clouds is a long-standing problem in computer vision, no prior work studies 2D-3D registration for event cameras. To this end, we propose E2PNet, the first learning-based method for event-to-point cloud registration. The core of E2PNet is a novel feature representation network called Event-Points-to-Tensor (EP2T), which encodes event data into a 2D grid-shaped feature tensor. This grid-shaped feature enables matured RGB-based frameworks to be easily used for event-to-point cloud registration, without changing hyper-parameters and the training procedure. EP2T treats the event input as spatio-temporal point clouds. Unlike standard 3D learning architectures that treat all dimensions of point clouds equally, the novel sampling and information aggregation modules in EP2T are designed to handle the inhomogeneity of the spatial and temporal dimensions. Experiments on the MVSEC and VECtor datasets demonstrate the superiority of E2PNet over hand-crafted and other learning-based methods. Compared to RGB-based registration, E2PNet is more robust to extreme illumination or fast motion due to the use of event data. Beyond 2D-3D registration, we also show the potential of EP2T for other vision tasks such as flow estimation, event-to-image reconstruction and object recognition. The source code can be found at: https://github.com/Xmu-qcj/E2PNet.

cs.CV↗

CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dancing, etc. Off-grounded actions such as climbing are largely overlooked. As an important type of action in sports and firefighting field, the climbing movements is challenging to capture because of its complex back poses, intricate human-scene interactions, and difficult global localization. The research community does not have an in-depth understanding of the climbing action due to the lack of specific datasets. To address this limitation, we collect CIMI4D, a large rock \textbf{C}l\textbf{I}mbing \textbf{M}ot\textbf{I}on dataset from 12 persons climbing 13 different climbing walls. The dataset consists of around 180,000 frames of pose inertial measurements, LiDAR point clouds, RGB videos, high-precision static point cloud scenes, and reconstructed scene meshes. Moreover, we frame-wise annotate touch rock holds to facilitate a detailed exploration of human-scene interaction. The core of this dataset is a blending optimization process, which corrects for the pose as it drifts and is affected by the magnetic conditions. To evaluate the merit of CIMI4D, we perform four tasks which include human pose estimations (with/without scene constraints), pose prediction, and pose generation. The experimental results demonstrate that CIMI4D presents great challenges to existing methods and enables extensive research opportunities. We share the dataset with the research community in http://www.lidarhumanmotion.net/cimi4d/.

cs.CV↗

SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments

We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. Employing a head-mounted device integrated with a LiDAR and camera, we record 12 human subjects' activities over 10 diverse urban scenes from an egocentric view. Frame-wise annotations for 2D key points, 3D pose parameters, and global translations are provided, together with reconstructed scene point clouds. To obtain accurate 3D ground truth in such large dynamic scenes, we propose a joint optimization method to fit local SMPL meshes to the scene and fine-tune the camera calibration during dynamic motions frame by frame, resulting in plausible and scene-natural 3D human poses. Eventually, SLOPER4D consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 $m^2$ (up to 13,000 $m^2$), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. The in-depth analysis demonstrates SLOPER4D poses significant challenges to existing methods and produces great research opportunities. The dataset and code are released at \url{http://www.lidarhumanmotion.net/sloper4d/}

cs.CV↗

FedGS: Federated Graph-based Sampling with Arbitrary Client Availability

While federated learning has shown strong results in optimizing a machine learning model without direct access to the original data, its performance may be hindered by intermittent client availability which slows down the convergence and biases the final learned model. There are significant challenges to achieve both stable and bias-free training under arbitrary client availability. To address these challenges, we propose a framework named Federated Graph-based Sampling (FedGS), to stabilize the global model update and mitigate the long-term bias given arbitrary client availability simultaneously. First, we model the data correlations of clients with a Data-Distribution-Dependency Graph (3DG) that helps keep the sampled clients data apart from each other, which is theoretically shown to improve the approximation to the optimal model update. Second, constrained by the far-distance in data distribution of the sampled clients, we further minimize the variance of the numbers of times that the clients are sampled, to mitigate long-term bias. To validate the effectiveness of FedGS, we conduct experiments on three datasets under a comprehensive set of seven client availability modes. Our experimental results confirm FedGS's advantage in both enabling a fair client-sampling scheme and improving the model performance under arbitrary client availability. Our code is available at \url{https://github.com/WwZzz/FedGS}.

cs.LG↗

Multiview Contextual Commonsense Inference: A New Dataset and Task

Contextual commonsense inference is the task of generating various types of explanations around the events in a dyadic dialogue, including cause, motivation, emotional reaction, and others. Producing a coherent and non-trivial explanation requires awareness of the dialogue's structure and of how an event is grounded in the context. In this work, we create CICEROv2, a dataset consisting of 8,351 instances from 2,379 dialogues, containing multiple human-written answers for each contextual commonsense inference question, representing a type of explanation on cause, subsequent event, motivation, and emotional reaction. We show that the inferences in CICEROv2 are more semantically diverse than other contextual commonsense inference datasets. To solve the inference task, we propose a collection of pre-training objectives, including concept denoising and utterance sorting to prepare a pre-trained model for the downstream contextual commonsense inference task. Our results show that the proposed pre-training objectives are effective at adapting the pre-trained T5-Large model for the contextual commonsense inference task.

cs.CL↗

Towards Effective Depthwise Convolutions on ARMv8 Architecture

Depthwise convolutions are widely used in lightweight convolutional neural networks (CNNs). The performance of depthwise convolutions is mainly bounded by the memory access rather than the arithmetic operations for classic convolutions so that direct algorithms are often more efficient than indirect ones (matrix multiplication-, Winograd-, and FFT-based convolutions) with additional memory accesses. However, the existing direct implementations of depthwise convolutions on ARMv8 architectures feature a bad trade-off between register-level reuse of different tensors, which usually leads to sub-optimal performance. In this paper, we propose new direct implementations of depthwise convolutions by means of implicit padding, register tiling, etc., which contain forward propagation, backward propagation and weight gradient update procedures. Compared to the existing ones, our new implementations can incur much less communication overhead between registers and cache. Experimental results on two ARMv8 CPUs show that our implementations can averagely deliver 4.88x and 16.4x performance improvement over the existing direct ones in open source libraries and matrix multiplications-based ones in Pytorch, respectively.

cs.DC↗

HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR

We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, and rich interactions between humans and environments. Using only body-mounted IMUs and LiDAR, HSC4D is space-free without any external devices' constraints and map-free without pre-built maps. Considering that IMUs can capture human poses but always drift for long-period use, while LiDAR is stable for global localization but rough for local positions and orientations, HSC4D makes both sensors complement each other by a joint optimization and achieves promising results for long-term capture. Relationships between humans and environments are also explored to make their interaction more realistic. To facilitate many down-stream tasks, like AR, VR, robots, autonomous driving, etc., we propose a dataset containing three large scenes (1k-5k $m^2$) with accurate dynamic human motions and locations. Diverse scenarios (climbing gym, multi-story building, slope, etc.) and challenging human activities (exercising, walking up/down stairs, climbing, etc.) demonstrate the effectiveness and the generalization ability of HSC4D. The dataset and code are available at http://www.lidarhumanmotion.net/hsc4d/.

cs.CV↗

CICERO: A Dataset for Contextualized Commonsense Inference in Dialogues

This paper addresses the problem of dialogue reasoning with contextualized commonsense inference. We curate CICERO, a dataset of dyadic conversations with five types of utterance-level reasoning-based inferences: cause, subsequent event, prerequisite, motivation, and emotional reaction. The dataset contains 53,105 of such inferences from 5,672 dialogues. We use this dataset to solve relevant generative and discriminative tasks: generation of cause and subsequent event; generation of prerequisite, motivation, and listener's emotional reaction; and selection of plausible alternatives. Our results ascertain the value of such dialogue-centric commonsense knowledge datasets. It is our hope that CICERO will open new research avenues into commonsense-based dialogue reasoning.

cs.CL↗

LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this limitation. Our dataset also includes the ground truth human motions acquired by the IMU system and the synchronous RGB images. We further present a strong baseline method, LiDARCap, for LiDAR point cloud human motion capture. Specifically, we first utilize PointNet++ to encode features of points and then employ the inverse kinematics solver and SMPL optimizer to regress the pose through aggregating the temporally encoded features hierarchically. Quantitative and qualitative experiments show that our method outperforms the techniques based only on RGB images. Ablation experiments demonstrate that our dataset is challenging and worthy of further research. Finally, the experiments on the KITTI Dataset and the Waymo Open Dataset show that our method can be generalized to different LiDAR sensor settings.

cs.CV↗

CIDER: Commonsense Inference for Dialogue Explanation and Reasoning

Commonsense inference to understand and explain human language is a fundamental research problem in natural language processing. Explaining human conversations poses a great challenge as it requires contextual understanding, planning, inference, and several aspects of reasoning including causal, temporal, and commonsense reasoning. In this work, we introduce CIDER -- a manually curated dataset that contains dyadic dialogue explanations in the form of implicit and explicit knowledge triplets inferred using contextual commonsense inference. Extracting such rich explanations from conversations can be conducive to improving several downstream applications. The annotated triplets are categorized by the type of commonsense knowledge present (e.g., causal, conditional, temporal). We set up three different tasks conditioned on the annotated dataset: Dialogue-level Natural Language Inference, Span Extraction, and Multi-choice Span Selection. Baseline results obtained with transformer-based models reveal that the tasks are difficult, paving the way for promising future research. The dataset and the baseline implementations are publicly available at https://cider-task.github.io/cider/.

cs.CL↗

Expressive Interviewing: A Conversational System for Coping with COVID-19

The ongoing COVID-19 pandemic has raised concerns for many regarding personal and public health implications, financial security and economic stability. Alongside many other unprecedented challenges, there are increasing concerns over social isolation and mental health. We introduce \textit{Expressive Interviewing}--an interview-style conversational system that draws on ideas from motivational interviewing and expressive writing. Expressive Interviewing seeks to encourage users to express their thoughts and feelings through writing by asking them questions about how COVID-19 has impacted their lives. We present relevant aspects of the system's design and implementation as well as quantitative and qualitative analyses of user interactions with the system. In addition, we conduct a comparative evaluation with a general purpose dialogue system for mental health that shows our system potential in helping users to cope with COVID-19 issues.

cs.HC↗

Fixed-size Objects Encoding for Visual Relationship Detection

In this paper, we propose a fixed-size object encoding method (FOE-VRD) to improve performance of visual relationship detection tasks. Comparing with previous methods, FOE-VRD has an important feature, i.e., it uses one fixed-size vector to encoding all objects in each input image to assist the process of relationship detection. Firstly, we use a regular convolution neural network as a feature extractor to generate high-level features of input images. Then, for each relationship triplet in input images, i.e., $<$subject-predicate-object$>$, we apply ROI-pooling to get feature vectors of two regions on the feature maps that corresponding to bounding boxes of the subject and object. Besides the subject and object, our analysis implies that the results of predicate classification may also related to the rest objects in input images (we call them background objects). Due to the variable number of background objects in different images and computational costs, we cannot generate feature vectors for them one-by-one by using ROI pooling technique. Instead, we propose a novel method to encode all background objects in each image by using one fixed-size vector (i.e., FBE vector). By concatenating the 3 vectors we generate above, we successfully encode the objects using one fixed-size vector. The generated feature vector is then feed into a fully connected neural network to get predicate classification results. Experimental results on VRD database (entire set and zero-shot tests) show that the proposed method works well on both predicate classification and relationship detection.

cs.CV↗

Locality-Sensitive Sketching for Resilient Network Flow Monitoring

Network monitoring is vital in modern clouds and data center networks for traffic engineering, network diagnosis, network intrusion detection, which need diverse traffic statistics ranging from flow size distributions to heavy hitters. To cope with increasing network rates and massive traffic volumes, sketch based approximate measurement has been extensively studied to trade the accuracy for memory and computation cost, which unfortunately, is sensitive to hash collisions. In addition, deploying the sketch involves fine-grained performance control and instrumentation. This paper presents a locality-sensitive sketch (LSS) to be resilient to hash collisions. LSS proactively minimizes the estimation error due to hash collisions with an autoencoder based optimization model, and reduces the estimation variance by keeping similar network flows to the same bucket array. To illustrate the feasibility of the sketch, we develop a disaggregated monitoring application that supports non-intrusive sketching deployment and native network-wide analysis. Testbed shows that the framework adapts to line rates and provides accurate query results. Real-world trace-driven simulations show that LSS remains stable performance under wide ranges of parameters and dramatically outperforms state-of-the-art sketching structures, with over $10^3$ to $10^5$ times reduction in relative errors for per-flow queries as the ratio of the number of buckets to the number of network flows reduces from 10\% to 0.1\%.

cs.NI↗

User Donations in a Crowdsourced Video System

Crowdsourced video systems like YouTube and Twitch.tv have been a major internet phenomenon and are nowadays entertaining over a billion users. In addition to video sharing and viewing, over the years they have developed new features to boost the community engagement and some managed to attract users to donate, to the community as well as to other users. User donation directly reflects and influences user engagement in the community, and has a great impact on the success of such systems. Nevertheless, user donations in crowdsourced video systems remain trade secrets for most companies and to date are still unexplored. In this work, we attempt to fill this gap, and we obtain and provide a publicly available dataset on user donations in one crowdsourced video system named BiliBili. Based on information on nearly 40 thousand donators, we examine the dynamics of user donations and their social relationships, we quantitively reveal the factors that potentially impact user donation, and we adopt machine-learned classifiers and network representation learning models to timely and accurately predict the destinations of the majority and the individual donations.

cs.SI↗