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Siqi Yang

Publications and source records attributed to Siqi Yang.

At least 19 recordsLinked to original sources

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.

cs.CV

Low-energy Muon-Nucleon scattering experiment: LUNE (White Paper)

The HIAF will provide high-intensity, high-quality muon beams with momenta from 0.5 to 7.5 GeV/c. This energy range is uniquely suited for precision muon scattering, bridging the gap between low-energy electron facilities and future high-energy lepton-ion colliders. In particular, HIAF will enable precision measurements with both positive and negative muon beams over a broad kinematic range, complementing existing electron-scattering facilities such as JLab, EicC and EIC. Based on HIAF muon source, the LUNE Collaboration has been established to address several fundamental questions in nuclear and particle physics, including the proton charge radius puzzle, nucleon electromagnetic structure, and the dynamics of quantum electrodynamics and hadronic interactions. The program proceeds in two phases, from elastic scattering to nucleon structure and beyond-Standard-Model searches. The experiment is expected to determine the proton charge radius with a precision of approximately 1.0\% using elastic muon-proton scattering. It will also perform systematic measurements of the proton electromagnetic form factors with both $\mu^+$ and $\mu^-$ beams, enabling precise studies of two-photon exchange effects and stringent tests of quantum electrodynamics. Beyond elastic scattering, LUNE will investigate TMD, gravitational form factors, and nuclear charge radii, providing new insights into the 3D structure of nucleons and nuclei. The experiment will further address important topics including Coulomb-distortion corrections, nuclear medium effects, and possible signatures of physics beyond the Standard Model. This white paper presents the scientific motivation, detector concept, expected performance, and long-term strategy of LUNE.

hep-ex

One Recipe, Many Harnesses: What Self-Evolution Encodes Across Languages and Models

Self-evolving harnesses are closed-loop systems in which an agent inspects its own rollouts and edits its prompts, tools, and memory. They reliably improve coding agents in evaluations, but prior work reports aggregate gains rather than analyzing what the evolved artifacts encode. It therefore remains unclear whether they encode benchmark-specific adaptations, language-specific engineering knowledge, or compensation for limitations of the underlying model. We disentangle these factors by holding an evolution recipe fixed across a grid of eight programming languages (Multi-SWE-Bench) and three base models, and analyzing the resulting harnesses. The recipe routes every edit through a typed failure signal and records it as a falsifiable contract, making each modification attributable after evolution. Four findings emerge. (1)The loop improves held-out solve rates over both a minimal seed and the manually designed mini-SWE-agent scaffold in most cells, but with two null regions. (2)Gains compensate recoverable execution defects, where defect mass is near zero, and gain is near zero; which defect dominates is cell-specific. A harness closes the gap between what a policy can do and what it does. (3)Evolved harnesses share an abstract playbook across languages but instantiate it with almost disjoint language ecosystem machinery. (4)The shared core transfers and can be distilled into one universal harness, while an ecosystem margin resists both and requires native re-evolution. Together, these results recast the evolved harness as a legible compensation layer, shaped jointly by the language's engineering demands and the model's behavioral gaps, rather than an opaque benchmark-tuned scaffold.

cs.SE

MASS: Multiplayer World Models with Authoritative Shared State

Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MASS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MASS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MASS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.

cs.CV

Generative World Renderer at the Speed of Play

Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.

cs.CV

Low-regularity a priori estimates, blow-up criterion, and self-intersection singularities for free-boundary ideal magnetohydrodynamics with surface tension

We study the three-dimensional incompressible free-boundary ideal magnetohydrodynamic (MHD) equations with surface tension and a closed free surface. Our first result establishes $H^3$ a priori estimates in general bounded domains, without graph structure, periodicity, or simple connectedness; in particular, for surface-tension ideal MHD in general domains this lowers the previously available threshold from $H^6$. Compared with the free-boundary problem for incompressible Euler equations, the feature is that the Lorentz force enters the elliptic pressure estimates, and the frozen-in magnetic field must preserve the tangential boundary constraint. Using these estimates, we prove a refined finite-time blow-up criterion for $H^3$ solutions that separates topological self-intersection, loss of boundary regularity, blow-up of the normal velocity, and interior MHD blow-up. The interior condition has an intrinsic magnetic-field asymmetry: besides $\|\nabla u\|_{L^\infty}$ and $\|\nabla h\|_{L^\infty}$, with $u$ and $h$ denoting the velocity and magnetic field, respectively, it requires the additional control of $\|\nabla^2 h\|_{L^2}$, a quantity arising from the Lorentz-force contribution to the pressure estimates and having no velocity analogue. Finally, we construct regular initial data whose solutions develop finite-time boundary self-intersection while the Sobolev regularity and curvature remain controlled up to the contact time. Thus, neither surface tension nor the ideal magnetic coupling precludes topological self-intersection of the free boundary.

math.AP

Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence

While Large Language Models (LLMs) have substantially advanced text-to-code generation, many real programming tasks specify intent through visual artifacts such as screenshots, charts, and videos. These tasks require models to connect visual perception to executable programs, as correctness depends not only on syntax but also on layout, data semantics, and domain-specific constraints that apply after execution. This survey reviews Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable structure, an intermediate reasoning trace, or an executable tool interface. Then we organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects artifact-generation problems to agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Across the literature, we argue that reliable evaluation requires evidence about semantics and interaction beyond visual fidelity. Looking ahead, future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on \href{https://github.com/xjywhu/Awesome-Multimodal-LLM-for-Code}{GitHub}.

cs.CL

MeniOmni: A Structured Multimodal Benchmark for Holistic Meniscus Injury Assessment

Clinical diagnosis of meniscus injuries requires radiologists to integrate volumetric MRI evidence with patient context (e.g., sex, age, BMI) and to produce structured diagnostic reports. Existing knee MRI benchmarks are typically unimodal and rely on coarse labels, limiting their ability to evaluate holistic clinical reasoning. We introduce MeniOmni, a structured multimodal benchmark for meniscus injury assessment, consisting of 746 multi-center MRI studies with tri-planar volumetric inputs, Clinical Priors, and expert-annotated clinical text. MeniOmni supports two tasks: (1) fine-grained Stoller severity grading and (2) diagnostic report generation. We further propose risk-aware ordinal evaluation and a semantic consistency metric (Meni-Score) to better reflect clinical relevance. Baseline experiments show that incorporating Clinical Priors improves grading performance and reduces severe errors, highlighting the value of multimodal context for safer assessment. Code and data are available at https://github.com/ShuruiXu/MeniOmni.

cs.CV

InstructAV2AV: Instruction-Guided Audio-Video Joint Editing

Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.

cs.CV

CRT: Collision-Tolerant Residence Time for Deterministic Transmission in LEO Satellite Networks

Low-Earth Orbit (LEO) satellite networks are a key enabler for the 6G Non-Terrestrial Network (NTN) architecture. However, supporting time-sensitive services in LEO networks is challenging due to highly dynamic topologies and the difficulty of maintaining precise global time synchronization. Existing Time-Sensitive Networking (TSN) mechanisms largely rely on static topologies and strict synchronization, which makes them ill-suited to dynamic LEO environments. To address this issue, we propose CRT, a deterministic transmission framework tailored for LEO networks. CRT regulates per-hop residence time using local clocks, thereby compensating for link-delay variations without requiring strict global synchronization. To handle asynchronous collisions, CRT adopts a collision-tolerant scheduling strategy that maximizes the number of schedulable flows while bounding collision-induced jitter. We formalize the corresponding scheduling problem and show that it is NP-hard. We further develop CRT-Fast, an efficient heuristic algorithm. It combines iterative layering with path continuity to control collision intensity and improve path stability under topology changes. Simulations on Iridium and Starlink constellations show that the proposed method achieves lower delay jitter and high schedulability under heavy traffic loads.

cs.NI

High-Speed Full-Color HDR Imaging via Unwrapping Modulo-Encoded Spike Streams

Conventional RGB-based high dynamic range (HDR) imaging faces a fundamental trade-off between motion artifacts in multi-exposure captures and irreversible information loss in single-shot techniques. Modulo sensors offer a promising alternative by encoding theoretically unbounded dynamic range into wrapped measurements. However, existing modulo solutions remain bottlenecked by iterative unwrapping overhead and hardware constraints limiting them to low-speed, grayscale capture. In this work, we present a complete modulo-based HDR imaging system that enables high-speed, full-color HDR acquisition by synergistically advancing both the sensing formulation and the unwrapping algorithm. At the core of our approach is an exposure-decoupled formulation of modulo imaging that allows multiple measurements to be interleaved in time, preserving a clean, observation-wise measurement model. Building upon this, we introduce an iteration-free unwrapping algorithm that integrates diffusion-based generative priors with the physical least absolute remainder property of modulo images, supporting highly efficient, physics-consistent HDR reconstruction. Finally, to validate the practical viability of our system, we demonstrate a proof-of-concept hardware implementation based on modulo-encoded spike streams. This setup preserves the native high temporal resolution of spike cameras, achieving 1000 FPS full-color imaging while reducing output data bandwidth from approximately 20 Gbps to 6 Gbps. Extensive evaluations indicate that our coordinated approach successfully overcomes key systemic bottlenecks, demonstrating the feasibility of deploying modulo imaging in dynamic scenarios.

cs.CV

Vision-and-Language Navigation for UAVs: Progress, Challenges, and a Research Roadmap

Vision-and-Language Navigation for Unmanned Aerial Vehicles (UAV-VLN) represents a pivotal challenge in embodied artificial intelligence, focused on enabling UAVs to interpret high-level human commands and execute long-horizon tasks in complex 3D environments. This paper provides a comprehensive and structured survey of the field, from its formal task definition to the current state of the art. We establish a methodological taxonomy that charts the technological evolution from early modular and deep learning approaches to contemporary agentic systems driven by large foundation models, including Vision-Language Models (VLMs), Vision-Language-Action (VLA) models, and the emerging integration of generative world models with VLA architectures for physically-grounded reasoning. The survey systematically reviews the ecosystem of essential resources simulators, datasets, and evaluation metrics that facilitates standardized research. Furthermore, we conduct a critical analysis of the primary challenges impeding real-world deployment: the simulation-to-reality gap, robust perception in dynamic outdoor settings, reasoning with linguistic ambiguity, and the efficient deployment of large models on resource-constrained hardware. By synthesizing current benchmarks and limitations, this survey concludes by proposing a forward-looking research roadmap to guide future inquiry into key frontiers such as multi-agent swarm coordination and air-ground collaborative robotics.

cs.RO

Latent Wasserstein Adversarial Imitation Learning

Imitation Learning (IL) enables agents to mimic expert behavior by learning from demonstrations. However, traditional IL methods require large amounts of medium-to-high-quality demonstrations as well as actions of expert demonstrations, both of which are often unavailable. To reduce this need, we propose Latent Wasserstein Adversarial Imitation Learning (LWAIL), a novel adversarial imitation learning framework that focuses on state-only distribution matching. It benefits from the Wasserstein distance computed in a dynamics-aware latent space. This dynamics-aware latent space differs from prior work and is obtained via a pre-training stage, where we train the Intention Conditioned Value Function (ICVF) to capture a dynamics-aware structure of the state space using a small set of randomly generated state-only data. We show that this enhances the policy's understanding of state transitions, enabling the learning process to use only one or a few state-only expert episodes to achieve expert-level performance. Through experiments on multiple MuJoCo environments, we demonstrate that our method outperforms prior Wasserstein-based IL methods and prior adversarial IL methods, achieving better results across various tasks.

cs.LG

Huawei Cloud Model-as-a-Service on the CloudMatrix384 SuperPod

Scaled-out MoE LLMs and scaled-up SuperPods create new systems challenges for production Model-as-a-Service (MaaS), requiring disaggregation, low-latency communication, and decentralized serving. This report presents xDeepServe, the production serving system behind Huawei Cloud's MaaS offering on CloudMatrix384, a 48-server SuperPod with 384 Ascend 910C chips connected by a high-bandwidth UB fabric and global shared memory. It serves models including DeepSeek, Kimi, GLM, Qwen, and MiniMax, among others. xDeepServe is built around Transformerless, a disaggregated execution architecture that decomposes transformer inference into modular units -- attention, feedforward, and MoE -- and supports disaggregated Prefill-Decode and MoE-Attention deployments. To enable disaggregation, we develop XCCL, a memory-semantic communication layer providing microsecond-level point-to-point and scalable all-to-all primitives, and we extend FlowServe with decentralized DP groups and techniques to mitigate stragglers and synchronization variance. In a peak decoding configuration, xDeepServe reaches 2400 tokens/s per Ascend 910C chip at ~50ms time-per-output-token (TPOT).

cs.DC

Flexible Entropy Control in RLVR with a Gradient-Preserving Perspective

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a critical method for enhancing the reasoning capabilities of Large Language Models (LLMs). However, continuous training often leads to policy entropy collapse, characterized by a rapid decay in entropy that results in premature overconfidence, reduced output diversity, and vanishing gradient norms that inhibit learning. Gradient-Preserving Clipping is a primary factor influencing these dynamics, but existing mitigation strategies are largely static and lack a framework connecting clipping mechanisms to precise entropy control. This paper proposes reshaping entropy control in RL from the perspective of Gradient-Preserving Clipping. We first theoretically and empirically verify the contributions of specific importance sampling ratio regions to entropy growth and reduction. Leveraging these findings, we introduce a novel regulation mechanism using dynamic clipping thresholds to precisely manage entropy. Furthermore, we design and evaluate dynamic entropy control strategies, including increase-then-decrease, decrease-increase-decrease, and oscillatory decay. Experimental results demonstrate that these strategies effectively mitigate entropy collapse and achieve superior performance across multiple benchmarks.

cs.LG

Length-Unbiased Sequence Policy Optimization: Revealing and Controlling Response Length Variation in RLVR

Recent applications of Reinforcement Learning with Verifiable Rewards (RLVR) to Large Language Models (LLMs) and Vision-Language Models (VLMs) have demonstrated significant success in enhancing reasoning capabilities for complex tasks. During RLVR training, an increase in response length is often regarded as a key factor contributing to the growth of reasoning ability. However, the patterns of change in response length vary significantly across different RLVR algorithms during the training process. To provide a fundamental explanation for these variations, this paper conducts an in-depth analysis of the components of mainstream RLVR algorithms. We present a theoretical analysis of the factors influencing response length and validate our theory through extensive experimentation. Building upon these theoretical findings, we propose the Length-Unbiased Sequence Policy Optimization (LUSPO) algorithm. Specifically, we rectify the length bias inherent in Group Sequence Policy Optimization (GSPO), rendering its loss function unbiased with respect to response length and thereby resolving the issue of response length collapse. We conduct extensive experiments across mathematical reasoning benchmarks and multimodal reasoning scenarios, where LUSPO consistently achieves superior performance. Empirical results demonstrate that LUSPO represents a novel, state-of-the-art optimization strategy compared to existing methods such as GRPO and GSPO.

cs.CL

Proof-RM: A Scalable and Generalizable Reward Model for Math Proof

While Large Language Models (LLMs) have demonstrated strong math reasoning abilities through Reinforcement Learning with *Verifiable Rewards* (RLVR), many advanced mathematical problems are proof-based, with no guaranteed way to determine the authenticity of a proof by simple answer matching. To enable automatic verification, a Reward Model (RM) capable of reliably evaluating full proof processes is required. In this work, we design a *scalable* data-construction pipeline that, with minimal human effort, leverages LLMs to generate a large quantity of high-quality ``**question-proof-check**'' triplet data. By systematically varying problem sources, generation methods, and model configurations, we create diverse problem-proof pairs spanning multiple difficulty levels, linguistic styles, and error types, subsequently filtered through hierarchical human review for label alignment. Utilizing these data, we train a proof-checking RM, incorporating an ``LLM-as-a-RM-for-RM'' approach and balanced token weighting to stabilize the RL process. Our experiments validate the model's scalability and strong performance from multiple perspectives, including reward accuracy, generalization ability and test-time guidance, providing important practical recipes and tools for strengthening LLM mathematical capabilities.

cs.CL

Metis-SPECS: Decoupling Multimodal Learning via Self-distilled Preference-based Cold Start

Reinforcement learning (RL) with verifiable rewards has recently catalyzed a wave of "MLLM-r1" approaches that bring RL to vision language models. Most representative paradigms begin with a cold start, typically employing supervised fine-tuning (SFT), to initialize the policy before RL. However, SFT-based cold start adopts the reasoning paradigm intertwined with task solution and output format, which may induce instruction-style overfitting, weakens out-of-distribution generalization, and ultimately affects downstream RL. We revisit the cold start along two views, its training method and data construction, and introduce the Generalization Factor (GF) coefficient to quantify the generalization capability under different methods. Our empirical study finds that preference-based training methods (e.g. DPO) generalizes better than SFT-based methods in cold start. Motivated by this, we propose SPECS-a Self-distilled, Preference-based Cold Start framework that decouples multimodal learning: (1) generates introspective preference data pairs via self-distillation, avoiding reliance on larger teachers or manual annotation; (2) performs preference-based training to learn, focusing on shallow, transferable surface-form criteria (format, structure, style) rather than memorizing content; and (3) hands off to RL with verifiable rewards for deep reasoning results. Experimental results across multiple multimodal benchmarks show that our decoupling learning framework yields consistent performance gains over strong baselines, improving MEGA-Bench by 4.1% and MathVista by 12.2%. Additional experiments indicate that SPECS contributes to reducing in-distribution "stuckness," improving exploration, stabilizing training, and raising the performance ceiling. Project Page: https://kwen-chen.github.io/SPECS-VL/

cs.LG