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Siru Jiang

Publications and source records attributed to Siru Jiang.

4 recordsLinked to original sources

To Adapt or Not to Adapt? Selective Adaptation for Vision-Language Models

Test-time adaptation (TTA) has emerged as a prominent strategy for adapting vision-language models to distribution shifts during inference. We conduct a per-sample analysis of model predictions before and after adaptation, and observe two failure modes in existing TTA methods that echo previous work. Adaptations are frequently negligible, yielding no change in the model's predictions, and more severely, they can be detrimental by flipping previously correct predictions to incorrect ones. This naturally raises a question: Can we identify and skip such negligible or harmful adaptations? In this work, we introduce a new problem of selective adaptation, which aims to determine whether a given test sample should undergo adaptation or be skipped. To this end, we propose Cross-Augmentation Similarity (CAS), a simple baseline that performs adaptation only when predictions across augmented views exhibit low similarity. Notably, CAS not only preserves but in some cases improves overall accuracy, even when skipping nearly 85% of the adaptation process. We hope other researchers will explore this new direction and surpass the performance of our baseline. Our code is available at https://github.com/sirujiang/selective-adaptation.

cs.CV

USE: A Unified Self-Ensembling Framework for Test-Time Prompt Tuning

Test-time adaptation (TTA) has emerged as a popular paradigm for improving the performance of vision-language models (e.g., CLIP) on downstream tasks. Among existing CLIP-based TTA methods, Test-Time Prompt Tuning (TPT) is a pioneering work that optimizes textual prompts using multiple test-time augmentations and remains a strong baseline to date. In this work, we revisit TPT and reveal that its optimization can be interpreted as implicitly learning from self-generated pseudo labels. Building on this perspective, we propose a unified self-ensembling framework (USE) that ensures consistency between the optimization and inference stages. During optimization, we introduce a simple yet effective self-ensembling (SE) strategy that emphasizes the test image itself over its augmented views adaptively to obtain more reliable pseudo labels. To fully exploit the potential of augmentations, we further apply the same strategy at inference time, unifying the objectives of both stages. Notably, SE can also act as a lightweight optimization-free TTA method. Extensive experiments across multiple datasets demonstrate that SE and USE outperform their counterparts, respectively. Furthermore, SE yields consistent performance gains when integrated with existing TTA methods. The code is available at https://github.com/sirujiang/USE.

cs.CV

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque . We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.

cs.AI

Do MLLMs Really Understand Space? A Mathematical Reasoning Evaluation

Multimodal large language models (MLLMs) have achieved strong performance on perception-oriented tasks, yet their ability to perform mathematical spatial reasoning, defined as the capacity to parse and manipulate two- and three-dimensional relations, remains unclear. Humans easily solve textbook-style spatial reasoning problems with over 95\% accuracy, but we find that most leading MLLMs fail to reach even 60\% on the same tasks. This striking gap highlights spatial reasoning as a fundamental weakness of current models. To investigate this gap, we present \emph{MathSpatial}, the first large-scale and systematic dataset resource dedicated to mathematical spatial reasoning in MLLMs. \emph{MathSpatial} provides two complementary subsets: (i)~\emph{MathSpatial-Bench}, a rigorously curated evaluation set of 2{,}000 problems spanning 3 categories and 11 subtypes, designed to isolate spatial reasoning from perceptual noise; and (ii)~\emph{MathSpatial-Corpus}, a training set of 8{,}000 problems equipped with verified solutions and structured reasoning traces. All problems are sourced from authentic educational materials and undergo multi-stage quality control including deduplication, geometric consistency checking, and cross-validated solution verification. Benchmarking 16 leading MLLMs on \emph{MathSpatial-Bench} reveals that spatial reasoning remains a fundamental bottleneck: even GPT-5 lags behind human performance by over 35 percentage points, with particularly poor results on abstract deduction tasks. We further show that training on \emph{MathSpatial-Corpus} yields consistent improvements across model families, demonstrating the dataset's practical value for advancing spatial reasoning capabilities. \emph{MathSpatial} is publicly available at https://shuolucs.github.io/MathSpatial.

cs.AI