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Sitian Qin

Publications and source records attributed to Sitian Qin.

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Distributed Optimal Resource Allocation Search: A Dynamic Event-Triggered Algorithm

This paper investigates an equality-coupled distributed resource allocation problem with smooth general convex local objective functions. A discrete-time residual-aware dynamic event-triggered algorithm is proposed over time-varying switching undirected graphs. Unlike existing event-triggered resource allocation algorithms that rely on strong convexity, the proposed method establishes convergence for general convex costs without using strong monotonicity or contraction arguments. The key idea is to co-design a resource-allocation search recursion with a dynamic triggering rule that incorporates both local gradient-estimation errors and local gradient-disagreement residuals. The resulting triggering mechanism reduces unnecessary communication and generates a summable error bound, which is embedded into a Mirror-EXTRA-type Lyapunov analysis. Under suitable step-size conditions, the proposed algorithm is proved to converge to an optimal solution. Further, when the local objective functions are strongly convex, a linear convergence result is established. Numerical simulations and comparative tests with related event-triggered methods verify the effectiveness and communication efficiency of the proposed algorithm.

math.OC

PartImageNet++ Dataset: Enhancing Visual Models with High-Quality Part Annotations

To address the scarcity of high-quality part annotations in existing datasets, we introduce PartImageNet++ (PIN++), a dataset that provides detailed part annotations for all categories in ImageNet-1K. With 100 annotated images per category, totaling 100K images, PIN++ represents the most comprehensive dataset covering a diverse range of object categories. Leveraging PIN++, we propose a Multi-scale Part-supervised recognition Model (MPM) for robust classification on ImageNet-1K. We first trained a part segmentation network using PIN++ and used it to generate pseudo part labels for the remaining unannotated images. MPM then integrated a conventional recognition architecture with auxiliary bypass layers, jointly supervised by both pseudo part labels and the original part annotations. Furthermore, we conducted extensive experiments on PIN++, including part segmentation, object segmentation, and few-shot learning, exploring various ways to leverage part annotations in downstream tasks. Experimental results demonstrated that our approach not only enhanced part-based models for robust object recognition but also established strong baselines for multiple downstream tasks, highlighting the potential of part annotations in improving model performance. The dataset and the code are available at https://github.com/LixiaoTHU/PartImageNetPP.

cs.CV

Robust Nash equilibrium seeking based on semi-Markov switching topologies

This paper investigates a distributed robust Nash Equilibrium (NE) seeking problem for second-order players subject to external disturbances and uncertain dynamics while communicating via semi-Markov switching topologies. To accommodate the above concerns, the following targets require to be reached simultaneously: (1) Disturbances and uncertain dynamics rejection in finite time; (2) NE seeking for the second-order players; (3) Distributed action estimation on non-neighboring players under semi-Markov switching. By combining supertwisting-based Integral Sliding-Mode Control (ISMC) with a leader-follower consensus protocol, a novel robust NE seeking algorithm is constructed. Furthermore, to lessen dispensable information transmission, a sampled-data-based event-triggered mechanism is introduced. Incorporating the advantages of both semi-Markov switching and event-triggered mechanism, another NE seeking algorithm is proposed. Theoretical analysis via a Lyapunov-Krasovskii functional proves the leader-follower consensus can be achieved in the mean-square sense. Finally, a connectivity control game is formulated to validate the algorithms.

math.OC

A Distributed Time-Varying Optimization Approach Based on an Event-Triggered Scheme

In this paper, we present an event-triggered distributed optimization approach including a distributed controller to solve a class of distributed time-varying optimization problems (DTOP). The proposed approach is developed within a distributed neurodynamic (DND) framework that not only optimizes the global objective function in real-time, but also ensures that the states of the agents converge to consensus. This work stands out from existing methods in two key aspects. First, the distributed controller enables the agents to communicate only at designed instants rather than continuously by an event-triggered scheme, which reduces the energy required for agent communication. Second, by incorporating an integral mode technique, the event-triggered distributed controller avoids computing the inverse of the Hessian of each local objective function, thereby reducing computational costs. Finally, an example of battery charging problem is provided to demonstrate the effectiveness of the proposed event-triggered distributed optimization approach.

math.OC

Continuous-Time Distributed Seeking for Variational Generalized Nash Equilibrium of Online Game

This paper mainly investigates a class of distributed Variational Generalized Nash Equilibrium (VGNE) seeking problems for both online noncooperative games and online aggregative games with time-varying coupling inequality constraints. Two novel continuous-time distributed VGNE seeking algorithms are proposed, which realize the constant regret bound and sublinear fit bound, superior to those of the criteria for online optimization problems and online games. Furthermore, to reduce unnecessary communication among players, a dynamic event-triggered mechanism involving internal variables is introduced into the distributed VGNE seeking algorithm, while the constant regret bound and sublinear fit bound are still maintained. Also, the Zeno behavior is strictly prohibited. Moreover, we further investigate the impact of communication noise on the player's measurement of its neighbors' relative states. It is demonstrated that both the regret and fit bounds remain valid as long as the noise level is not excessively large. This result reveals, to some extent, the proposed algorithm's noise-resilient capability. Finally, an online Uncrewed Aerial Vehicle (UAV) swarm game and an online Nash-Cournot game are given to demonstrate the validity of the theoretical results.

math.OC

PartImageNet++ Dataset: Scaling up Part-based Models for Robust Recognition

Deep learning-based object recognition systems can be easily fooled by various adversarial perturbations. One reason for the weak robustness may be that they do not have part-based inductive bias like the human recognition process. Motivated by this, several part-based recognition models have been proposed to improve the adversarial robustness of recognition. However, due to the lack of part annotations, the effectiveness of these methods is only validated on small-scale nonstandard datasets. In this work, we propose PIN++, short for PartImageNet++, a dataset providing high-quality part segmentation annotations for all categories of ImageNet-1K (IN-1K). With these annotations, we build part-based methods directly on the standard IN-1K dataset for robust recognition. Different from previous two-stage part-based models, we propose a Multi-scale Part-supervised Model (MPM), to learn a robust representation with part annotations. Experiments show that MPM yielded better adversarial robustness on the large-scale IN-1K over strong baselines across various attack settings. Furthermore, MPM achieved improved robustness on common corruptions and several out-of-distribution datasets. The dataset, together with these results, enables and encourages researchers to explore the potential of part-based models in more real applications.

cs.CV