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Sivakumar Rathinam

Publications and source records attributed to Sivakumar Rathinam.

At least 37 records · Page 2Linked to original sources

Heterogeneous Min-Max Multi-Vehicle Multi-Depot Traveling Salesman Problem: Heuristics and Computational Results

In this paper, a heuristic for a heterogeneous min-max multi-vehicle multi-depot traveling salesman problem is proposed, wherein heterogeneous vehicles start from given depot locations and need to cover a given set of targets. In the considered problem, vehicles can be structurally heterogeneous due to different vehicle speeds and/or functionally heterogeneous due to different vehicle-target assignments originating from different sensing capabilities of vehicles. The proposed heuristic for the considered problem has three stages: an initialization stage to generate an initial feasible solution, a local search stage to improve the incumbent solution by searching through different neighborhoods, and a perturbation/shaking stage, wherein the incumbent solution is perturbed to break from a local minimum. In this study, three types of neighborhood searches are employed. Furthermore, two different methods for constructing the initial feasible solution are considered, and multiple variations in the neighborhoods considered are explored in this study. The considered variations and construction methods are evaluated on a total of 128 instances generated with varying vehicle-to-target ratios, distribution for generating the targets, and vehicle-target assignment and are benchmarked against the best-known heuristic for this problem. Two heuristics were finally proposed based on the importance provided to objective value or computation time through extensive computational studies.

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A Complete Algorithm for a Moving Target Traveling Salesman Problem with Obstacles

The moving target traveling salesman problem with obstacles (MT-TSP-O) is a generalization of the traveling salesman problem (TSP) where, as its name suggests, the targets are moving. A solution to the MT-TSP-O is a trajectory that visits each moving target during a certain time window(s), and this trajectory avoids stationary obstacles. We assume each target moves at a constant velocity during each of its time windows. The agent has a speed limit, and this speed limit is no smaller than any target's speed. This paper presents the first complete algorithm for finding feasible solutions to the MT-TSP-O. Our algorithm builds a tree where the nodes are agent trajectories intercepting a unique sequence of targets within a unique sequence of time windows. We generate each of a parent node's children by extending the parent's trajectory to intercept one additional target, each child corresponding to a different choice of target and time window. This extension consists of planning a trajectory from the parent trajectory's final point in space-time to a moving target. To solve this point-to-moving-target subproblem, we define a novel generalization of a visibility graph called a moving target visibility graph (MTVG). Our overall algorithm is called MTVG-TSP. To validate MTVG-TSP, we test it on 570 instances with up to 30 targets. We implement a baseline method that samples trajectories of targets into points, based on prior work on special cases of the MT-TSP-O. MTVG-TSP finds feasible solutions in all cases where the baseline does, and when the sum of the targets' time window lengths enters a critical range, MTVG-TSP finds a feasible solution with up to 38 times less computation time.

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Robust Lateral Control of a Convoy of Autonomous & Connected Vehicles with Limited Preview

This paper addresses the lateral control of Autonomous & Connected Vehicles (ACVs) convoys during Emergency Lane Change (ELC) maneuvers. These maneuvers are initiated in response to emergency cues from either the front or rear of the convoy, responding to the need to avoid obstacles or facilitate the passage of other vehicles. The primary objective of this study is to develop a lateral control scheme for ACVs based on the available information. The foundational assumption in this study is the existence of reliable connectivity among ACVs, wherein each subsequent ACV possesses information concerning the GPS position traces of both the lead and immediately preceding vehicles within the convoy. This connectivity facilitates the construction of a composite ELC trajectory that synthesizes this information, serving as a "discretized" preview of the trajectory to be tracked. The procedural steps include constructing this composite trajectory, determining cross-track error, heading, and yaw rate errors relative to it, and subsequently formulating a lateral control strategy. Furthermore, the paper presents findings on the lateral string stability of ACV convoys across various scenarios, encompassing changes in longitudinal velocity and scenarios where lead vehicle information is unavailable. Numerical and experimental results validate the efficacy of the proposed lateral control scheme for ACV convoys.

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The Persistent Robot Charging Problem for Long-Duration Autonomy

This paper introduces a novel formulation aimed at determining the optimal schedule for recharging a fleet of $n$ heterogeneous robots, with the primary objective of minimizing resource utilization. This study provides a foundational framework applicable to Multi-Robot Mission Planning, particularly in scenarios demanding Long-Duration Autonomy (LDA) or other contexts that necessitate periodic recharging of multiple robots. A novel Integer Linear Programming (ILP) model is proposed to calculate the optimal initial conditions (partial charge) for individual robots, leading to the minimal utilization of charging stations. This formulation was further generalized to maximize the servicing time for robots given adequate charging stations. The efficacy of the proposed formulation is evaluated through a comparative analysis, measuring its performance against the thrift price scheduling algorithm documented in the existing literature. The findings not only validate the effectiveness of the proposed approach but also underscore its potential as a valuable tool in optimizing resource allocation for a range of robotic and engineering applications.

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DMS*: Minimizing Makespan for Multi-Agent Combinatorial Path Finding

Multi-Agent Combinatorial Path Finding (MCPF) seeks collision-free paths for multiple agents from their initial to goal locations, while visiting a set of intermediate target locations in the middle of the paths. MCPF is challenging as it involves both planning collision-free paths for multiple agents and target sequencing, i.e., solving traveling salesman problems to assign targets to and find the visiting order for the agents. Recent work develops methods to address MCPF while minimizing the sum of individual arrival times at goals. Such a problem formulation may result in paths with different arrival times and lead to a long makespan, the maximum arrival time, among the agents. This paper proposes a min-max variant of MCPF, denoted as MCPF-max, that minimizes the makespan of the agents. While the existing methods (such as MS*) for MCPF can be adapted to solve MCPF-max, we further develop two new techniques based on MS* to defer the expensive target sequencing during planning to expedite the overall computation. We analyze the properties of the resulting algorithm Deferred MS* (DMS*), and test DMS* with up to 20 agents and 80 targets. We demonstrate the use of DMS* on differential-drive robots.

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Heuristic for Min-Max Heterogeneous Multi-Vehicle Multi-Depot Traveling Salesman Problem

In this article, a heuristic is proposed for a min-max heterogeneous multi-vehicle multi-depot traveling salesman problem (TSP), wherein heterogeneous vehicles start from given depot positions and need to cover a given set of targets. The vehicles should cover given targets such that the maximum tour time is minimized. In the considered problem, vehicles considered can be functionally heterogeneous, wherein specific targets must be covered by a particular vehicle, structurally heterogeneous, wherein the vehicles can travel at different speeds, or both. The proposed heuristic generalizes the MD heuristic for the min-max homogeneous multi-vehicle multi-depot TSP and has three stages: an initialization stage to generate a feasible solution, a local search stage in which the vehicle with the maximum tour time is improved, and a perturbation stage to break from a local minimum. The proposed heuristic is benchmarked with the optimal solution obtained by solving a mixed integer linear program using branch and cut for instances considering three vehicles covering thirty targets. Variations in the percentage of vehicle-target assignments and the number of vehicles starting at the same depot are studied to show the heuristic's effectiveness in producing high-quality solutions. It was observed that the heuristic generated feasible solutions within 4% of the optimum on average for the considered instances.

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Assisted Path Planning for a UGV-UAV Team Through a Stochastic Network

In this article, we consider a multi-agent path planning problem in a stochastic environment. The environment, which can be an urban road network, is represented by a graph where the travel time for selected road segments (impeded edges) is a random variable because of traffic congestion. An unmanned ground vehicle (UGV) wishes to travel from a starting location to a destination while minimizing the arrival time at the destination. UGV can traverse through an impeded edge but the true travel time is only realized at the end of that edge. This implies that the UGV can potentially get stuck in an impeded edge with high travel time. A support vehicle, such as an unmanned aerial vehicle (UAV) is simultaneously deployed from its starting position to assist the UGV by inspecting and realizing the true cost of impeded edges. With the updated information from UAV, UGV can efficiently reroute its path to the destination. The UGV does not wait at any time until it reaches the destination. The UAV is permitted to terminate its path at any vertex. The goal is then to develop an online algorithm to determine efficient paths for the UGV and the UAV based on the current information so that the UGV reaches the destination in minimum time. We refer to this problem as Stochastic Assisted Path Planning (SAPP). We present Dynamic $k$-Shortest Path Planning (D*KSPP) algorithm for the UGV planning and Rural Postman Problem (RPP) formulation for the UAV planning. Due to the scalability challenges of RPP, we also present a heuristic based Priority Assignment Algorithm (PAA) for the UAV planning. Computational results are presented to corroborate the effectiveness of the proposed algorithm to solve SAPP.

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Enhanced Multi-Objective A* with Partial Expansion

The Multi-Objective Shortest Path Problem (MO-SPP), typically posed on a graph, determines a set of paths from a start vertex to a destination vertex while optimizing multiple objectives. In general, there does not exist a single solution path that can simultaneously optimize all the objectives and the problem thus seeks to find a set of so-called Pareto-optimal solutions. To address this problem, several Multi-Objective A* (MOA*) algorithms were recently developed to quickly compute solutions with quality guarantees. However, these MOA* algorithms often suffer from high memory usage, especially when the branching factor (i.e. the number of neighbors of any vertex) of the graph is large. This work thus aims at reducing the high memory consumption of MOA* with little increase in the runtime. By generalizing and unifying several single- and multi-objective search algorithms, we develop the Runtime and Memory Efficient MOA* (RME-MOA*) approach, which can balance between runtime and memory efficiency by tuning two user-defined hyper-parameters.

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Cooperative Coverage with a Leader and a Wingmate in Communication-Constrained Environments

We consider a mission framework in which two unmanned vehicles (UVs), a leader and a wingmate, are required to provide cooperative coverage of an environment while being within a short communication range. This framework finds applications in underwater and/or military domains, where certain constraints are imposed on communication by either the application or the environment. An important objective of missions within this framework is to minimize the total travel and communication costs of the leader-wingmate duo. In this paper, we propose and formulate the problem of finding routes for the UVs that minimize the sum of their travel and communication costs as a network optimization problem of the form of a binary program (BP). The BP is computationally expensive, with the time required to compute optimal solutions increasing rapidly with the problem size. To address this challenge, here, we propose two algorithms, an approximation algorithm and a heuristic algorithm, to solve large-scale instances of the problem swiftly. We demonstrate the effectiveness and the scalability of these algorithms through an analysis of extensive numerical simulations performed over 500 instances, with the number of targets in the instances ranging from 6 to 100.

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A Conflict-Based Search Framework for Multi-Objective Multi-Agent Path Finding

Conventional multi-agent path planners typically compute an ensemble of paths while optimizing a single objective, such as path length. However, many applications may require multiple objectives, say fuel consumption and completion time, to be simultaneously optimized during planning and these criteria may not be readily compared and sometimes lie in competition with each other. The goal of the problem is thus to find a Pareto-optimal set of solutions instead of a single optimal solution. Naively applying existing multi-objective search algorithms, such as multi-objective A* (MOA*), to multi-agent path finding may prove to be inefficient as the dimensionality of the search space grows exponentially with the number of agents. This article presents an approach named Multi-Objective Conflict-Based Search (MO-CBS) that attempts to address this so-called curse of dimensionality by leveraging prior Conflict-Based Search (CBS), a well-known algorithm for single-objective multi-agent path finding, and principles of dominance from multi-objective optimization literature. We also develop several variants of MO-CBS to improve its performance. We prove that MO-CBS and its variants can compute the entire Pareto-optimal set. Numerical results show that MO-CBS outperforms MOM*, a recently developed state-of-the-art multi-objective multi-agent planner.

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A Lower Bounding Framework for Motion Planning amid Dynamic Obstacles in 2D

This work considers a Motion Planning Problem with Dynamic Obstacles (MPDO) in 2D that requires finding a minimum-arrival-time collision-free trajectory for a point robot between its start and goal locations amid dynamic obstacles moving along known trajectories. Existing methods, such as continuous Dijkstra paradigm, can find an optimal solution by restricting the shape of the obstacles or the motion of the robot, while this work makes no such assumptions. Other methods, such as search-based planners and sampling-based approaches can compute a feasible solution to this problem but do not provide approximation bounds. Since finding the optimum is challenging for MPDO, this paper develops a framework that can provide tight lower bounds to the optimum. These bounds act as proxies for the optimum which can then be used to bound the deviation of a feasible solution from the optimum. To accomplish this, we develop a framework that consists of (i) a bi-level discretization approach that converts the MPDO to a relaxed path planning problem, and (ii) an algorithm that can solve the relaxed problem to obtain lower bounds. We also present numerical results to corroborate the performance of the proposed framework. These results show that the bounds obtained by our approach for some instances are up to twice tighter than a baseline approach showcasing potential advantages of the proposed approach.

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Enhanced Multi-Objective A* Using Balanced Binary Search Trees

This work addresses a Multi-Objective Shortest Path Problem (MO-SPP) on a graph where the goal is to find a set of Pareto-optimal solutions from a start node to a destination in the graph. A family of approaches based on MOA* have been developed to solve MO-SPP in the literature. Typically, these approaches maintain a "frontier" set at each node during the search process to keep track of the non-dominated, partial paths to reach that node. This search process becomes computationally expensive when the number of objectives increases as the number of Pareto-optimal solutions becomes large. In this work, we introduce a new method to efficiently maintain these frontiers for multiple objectives by incrementally constructing balanced binary search trees within the MOA* search framework. We first show that our approach correctly finds the Pareto-optimal front, and then provide extensive simulation results for problems with three, four and five objectives to show that our method runs faster than existing techniques by up to an order of magnitude.

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Informed Steiner Trees: Sampling and Pruning for Multi-Goal Path Finding in High Dimensions

We interleave sampling based motion planning methods with pruning ideas from minimum spanning tree algorithms to develop a new approach for solving a Multi-Goal Path Finding (MGPF) problem in high dimensional spaces. The approach alternates between sampling points from selected regions in the search space and de-emphasizing regions that may not lead to good solutions for MGPF. Our approach provides an asymptotic, 2-approximation guarantee for MGPF. We also present extensive numerical results to illustrate the advantages of our proposed approach over uniform sampling in terms of the quality of the solutions found and computation speed.

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Assisted Shortest Path Planning for a Convoy through a Repairable Network

In this article, we consider a multi-agent path planning problem in a partially impeded environment. The impeded environment is represented by a graph with select road segments (edges) in disrepair impeding vehicular movement in the road network. A convoy wishes to travel from a starting location to a destination while minimizing some accumulated cost. The convoy may traverse an impeded edge for an additional cost (associated with repairing the edge) than if it were unimpeded. A second vehicle, referred to as a service vehicle, is simultaneously deployed with the convoy. The service vehicle assists the convoy by repairing an edge, reducing the cost for the convoy to traverse that edge. The convoy is permitted to wait at any vertex to allow the service vehicle to complete repairing an edge. The service vehicle is permitted to terminate its path at any vertex. The goal is then to find a pair of paths so the convoy reaches its destination while minimizing the total time (cost) the two vehicles are active, including any time the convoy waits. We refer to this problem as the Assisted Shortest Path Problem (ASPP). We present a generalized permanent labeling algorithm to find an optimal solution for the ASPP. We also introduce additional modifications to the labeling algorithm to significantly improve the computation time and refer to the modified labeling algorithm as $GPLA^*$. Computational results are presented to illustrate the effectiveness of $GPLA^*$ in solving the ASPP. We then give concluding remarks and briefly discuss potential variants of the ASPP for future work.

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Optimal Geodesic Curvature Constrained Dubins' Paths on a Sphere

In this article, we consider the motion planning of a rigid object on the unit sphere with a unit speed. The motion of the object is constrained by the maximum absolute value, $U_{max}$ of geodesic curvature of its path; this constrains the object to change the heading at the fastest rate only when traveling on a tight smaller circular arc of radius $r <1$, where $r$ depends on the bound, $U_{max}$. We show in this article that if $0 \frac{1}{2}$, while paths of the above type may cease to exist depending on the boundary conditions and the value of $r$, optimal paths may be concatenations of more than three circular arcs.

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Multi-objective Conflict-based Search Using Safe-interval Path Planning

This paper addresses a generalization of the well known multi-agent path finding (MAPF) problem that optimizes multiple conflicting objectives simultaneously such as travel time and path risk. This generalization, referred to as multi-objective MAPF (MOMAPF), arises in several applications ranging from hazardous material transportation to construction site planning. In this paper, we present a new multi-objective conflict-based search (MO-CBS) approach that relies on a novel multi-objective safe interval path planning (MO-SIPP) algorithm for its low-level search. We first develop the MO-SIPP algorithm, show its properties and then embed it in MO-CBS. We present extensive numerical results to show that (1) there is an order of magnitude improvement in the average low level search time, and (2) a significant improvement in the success rates of finding the Pareto-optimal front can be obtained using the proposed approach in comparison with the previous MO-CBS.

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LIDAR data based Segmentation and Localization using Open Street Maps for Rural Roads

Accurate pose estimation is a fundamental ability that all mobile robots must posses in order to traverse robustly in a given environment. Much like a human, this ability is dependent on the robot's understanding of a given scene. For Autonomous Vehicles (AV's), detailed 3D maps created beforehand are widely used to augment the perceptive abilities and estimate pose based on current sensor measurements. This approach however is less suited for rural communities that are sparsely connected and cover large areas. To deal with the challenge of localizing a vehicle in a rural setting, this paper presents a data-set of rural road scenes, along with an approach for fast segmentation of roads using LIDAR point clouds. The segmented point cloud in concert with road network information from Open Street Maps (OSM) is used for pose estimation. We propose two measurement models which are compared with state of the art methods for localization on OSM for tracking as well as global localization. The results show that the proposed algorithm is able to estimate pose within a 2 sq. km area with mean accuracy of 6.5 meters.

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Multi-Objective Path-Based D* Lite

Incremental graph search algorithms such as D* Lite reuse previous, and perhaps partial, searches to expedite subsequent path planning tasks. In this article, we are interested in developing incremental graph search algorithms for path finding problems to simultaneously optimize multiple objectives such as travel risk, arrival time, etc. This is challenging because in a multi-objective setting, the number of "Pareto-optimal" solutions can grow exponentially with respect to the size of the graph. This article presents a new multi-objective incremental search algorithm called Multi-Objective Path-Based D* Lite (MOPBD*) which leverages a path-based expansion strategy to prune dominated solutions. Additionally, we introduce a sub-optimal variant of MOPBD* to improve search efficiency while approximating the Pareto-optimal front. We numerically evaluate the performance of MOPBD* and its variants in various maps with two and three objectives. Results show that our approach is more efficient than search from scratch, and runs up to an order of magnitude faster than the existing incremental method for multi-objective path planning.

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