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Siyin Wang

Publications and source records attributed to Siyin Wang.

At least 19 recordsLinked to original sources

FSA-GRPO: Teaching Auditory LLMs to Use Few-Shot Demonstrations

Few-shot prompting provides an effective way to adapt auditory large language models to low-resource tasks such as children's speech recognition. However, most auditory large language models are not explicitly trained to perform inference in this demonstration-conditioned format, limiting the extent to which they can benefit from In-Context Learning (ICL). To address this limitation, we introduce Few-Shot Aware GRPO (FSA-GRPO), an RL-based post-training recipe that uses a specially designed reward to encourage the model to leverage few-shot demonstrations, thereby strengthening its few-shot adaptation ability. Notably, training with only 2k high-resource adult ASR utterances improves the model's general few-shot adaptation ability, yielding gains not only in children's speech recognition (53.9% relative WER reduction without any in-domain training) but also in multilingual ASR (including low-resource languages), speech translation, and audio understanding. We further study data selection and the weight and similarity cutoffs of the auxiliary reward to identify an effective training recipe. Our experiments show that when in-domain data are unavailable or cannot be used for training, FSA-GRPO is more effective than direct tuning on related out-of-domain data.

eess.AS

MetaSICL: Globalizing Auditory LLMs for Underserved Speakers and Languages via Meta Speech In-Context Learning

Generative AI for speech and audio is increasingly expected to serve users across languages, cultures, and communities, yet current auditory Large Language Models (LLMs) are still largely trained and evaluated on high-resource data. Globalizing such systems requires handling low-resource settings, where the target speakers, languages, or tasks are poorly represented in training data. In these regimes, collecting enough labeled in-domain data is often impractical, and the small corpora available may still under-represent the test distribution, making direct fine-tuning brittle under domain shift. In-Context Learning (ICL) offers an alternative: instead of updating model parameters for every underserved community, an auditory LLM can adapt at inference time by conditioning on a few local demonstrations. However, vanilla speech ICL remains limited because most auditory LLMs are not explicitly trained to use such demonstrations effectively. We address this gap with Meta Speech In-Context Learning (MetaSICL), a post-training recipe that strengthens an auditory LLM's in-context adaptation ability using only abundant high-resource speech data. Although MetaSICL never trains on the target low-resource domains, it improves performance across two backbones on children's ASR, audio understanding/reasoning, and speech translation and ASR in directions and languages unseen in post-training. We further study the case where some in-domain data is available, using low-resource language ASR as a case study, since recognition for underserved languages is central to globalizing generative AI. Here, using MetaSICL as a warmup for in-domain reinforcement learning yields the strongest results, outperforming direct fine-tuning across five typologically diverse languages. Overall, MetaSICL offers a practical route toward globalizing auditory LLMs by building inference-time adaptation into the model.

cs.SD

WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning

Reinforcement learning (RL) post-training of Vision-Language-Action (VLA) models has shown strong promise for robotic manipulation. Among RL methods, critic-based approaches rely on a value estimator that predominantly operates on single-frame observations or single-frame VLM backbone latents, which is a fundamental mismatch with the partially observable nature of robot control. A naive approach to incorporate observation history into the critic incurs exponential complexity with high-dimensional visual space, and still fails because pure scalar-return regression provides insufficient supervision for learning cross-temporal dynamics. We identify the root cause as a state approximation problem: without an explicit world modeling objective, the critic's representation cannot capture the temporal structure needed for accurate value estimation. To address this, we propose the World Critic Model (WCM), built on a lightweight LeJEPA architecture; WCM jointly predicts future latent state and estimates values, such that the critic's representation is explicitly trained to capture temporal dynamics rather than merely regress scalar returns. WCM integrates seamlessly into both on-policy and off-policy training pipelines and is compatible with state-of-the-art VLA backbones including Pi0, Pi0.5, and OpenVLA-OFT. Extensive experiments on 149 tasks across four benchmarks demonstrate that WCM consistently achieves state-of-the-art performance in both in-distribution and out-of-distribution settings, with particularly strong generalization gains. We further validate WCM on seven real-world manipulation tasks using OpenVLA-OFT and Pi0.5 with off-policy RL, confirming stable deployment across diverse settings.

cs.RO

SALMONN-2: Advancing General-Purpose Hearing Abilities with Self-Supervised Representations

Recent audio large language models (ALLMs) are typically built upon audio encoders trained with large amounts of supervised data. Since self-supervised learning (SSL) audio encoder models are known to learn general-purpose and transferable representations, we investigate whether general-purpose SSL audio representations can serve as an effective foundation for ALLMs. We present SALMONN-2, an ALLM built upon a unified SSL encoder. To better exploit the hierarchical representations learned by SSL encoders, we propose a multi-layer feature fusion (MLF) adapter that aggregates information from all encoder layers before projecting them into the language model. Beyond conventional audio understanding tasks, we further explore multimodal in-context learning (MICL) in ALLMs and study how this capability can be acquired through contextual biasing training. Experimental results show that a general-purpose SSL encoder achieves performance comparable to, or better than, specialised supervised audio encoders while providing a more balanced capability across speech, audio, music and paralinguistic tasks. SALMONN-2 further achieves state-of-the-art performance among comparable-scale open-weight models on ALLM understanding benchmarks, obtaining the best results on MMAU-Pro, MMAR and MMSU. We also show that MICL does not emerge naturally in ALLMs, but can be effectively acquired through targeted contextual biasing training.

eess.AS

In-Context World Modeling for Robotic Control

Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.

cs.RO

HiMe: Hierarchical Embodied Memory for Long-Horizon Vision-Language-Action Control

Current Vision-Language-Action (VLA) models excel at robotic manipulation but often struggle with non-Markovian tasks requiring long-term memory and reasoning due to their reliance on immediate observations. Existing solutions face a ''frequency-competence paradox,'' where stronger reasoning models are too slow for real-time control, while faster models lack sufficient reasoning capabilities. To resolve this architectural misalignment, we propose HiMe, a Hierarchical Embodied Memory framework that decouples embodied intelligence into a high-frequency Executor for execution, a Sentry for working memory, and a Planner for long-term strategy. We also introduce a dynamic knowledge system based on cross-modal semantic schemas and active management mechanisms, allowing robots to maintain memory plasticity through ''Add, Update, and Delete'' operations. This hierarchical design effectively balances the conflict between real-time execution and slow thinking planning, significantly improving success rates in long-horizon tasks. Experiments demonstrate that this approach not only outperforms flat memory baselines but also exhibits the novel ability to self-correct its internal knowledge based on human preferences.

cs.RO

Learning to Move Before Learning to Do: Task-Agnostic pretraining for VLAs

Vision-Language-Action (VLA) models are fundamentally bottlenecked by the scarcity of expert demonstrations -- triplets of observations, instructions, and actions that are costly to collect at scale. We argue that this bottleneck stems from conflating two distinct learning objectives: acquiring physical competence (how to move) and acquiring semantic alignment (what to do). Crucially, only the latter requires language supervision. Building on this Decomposition Hypothesis, we propose Task-Agnostic Pretraining (TAP), a two-stage framework that first learns transferable motor priors from cheap, unlabeled interaction data -- including discarded off-task trajectories and autonomous robot play -- via a self-supervised Inverse Dynamics objective. A lightweight second stage then grounds these priors in language using minimal expert data. On the SIMPLER benchmark, TAP matches models trained on over 1M expert trajectories while using orders of magnitude less labeled data, yielding a 10% absolute gain over standard behavior cloning. On a real-world WidowX platform, TAP retains 25% success under camera perturbations where internet-scale baselines collapse to 0%, demonstrating that task-agnostic pretraining produces robust, transferable physical representations and offers a scalable path forward for Embodied AI.

cs.RO

Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy

Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation. Existing systems treat these as separate problems: VLM-based planners lack a unified cyber-physical action space, agent frameworks accumulate unbounded context that degrades temporal coherence, and VLA policies execute open-loop without detecting their own failures. We argue that persistent autonomy requires not a monolithic model but a hierarchical asynchronous architecture with explicit separation of planning, memory, and verification. To this end, we present OmniAct, a framework integrating a multimodal semantic planner for skill routing across unified action spaces, an adaptive hierarchical memory with event-boundary-driven compression for sub-linear context growth, and an asynchronous visual preemption engine that closes the semantic loop during physical execution. Across 40 real-world long-horizon tasks on two robotic platforms coordinating four IoT devices, OmniAct achieves consistent improvements in end-to-end success across all complexity levels, maintains near-flat token consumption over under 100k+ accumulated interaction tokens, and elevates mid-scale open-weight models to proprietary-level performance.

cs.RO

Augmenting Dysarthric Speech Severity Assessment with MOS Supervision

Dysarthria is a speech disorder marked by reduced intelligibility and communicative effectiveness. Automatic utterance-level assessment of dysarthric speech can support scalable speech monitoring and therapy-related analysis. Yet training such systems is bottlenecked by the scarcity of clinically annotated dysarthric speech. This work proposes to augment dysarthric speech assessment using data from speech synthesis evaluations, specifically human-annotated utterances with Mean Opinion Score (MOS) labels from the QualiSpeech corpus. Experiments show that fine-tuning on speech synthesis assessment data consistently improves performance on both intelligibility and naturalness prediction, while joint training yields gains primarily on naturalness. These results suggest that synthesis artifacts and dysarthric speech share perceptual commonalities, and speech synthesis evaluation corpora offer a practical augmentation source that reduces reliance on scarce clinical annotations.

eess.AS

Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models

Most vision-language-action (VLA) models map observations directly to actions without explicit intermediate planning, which limits performance on long-horizon tasks where early mistakes compound. We propose Coarse-to-Control, a plan-execute VLA that introduces planning natively in the action-token space. The key idea is to let the policy first predict a compact sequence of coarse action tokens that summarize the intended future trajectory, and then generate executable action tokens conditioned on this plan. Because both planning and execution share a unified discrete action vocabulary, the plan stays close to the control manifold and provides directly actionable guidance rather than an abstract hint that must be translated back to motor commands. Experiments on LIBERO, SimplerEnv-WidowX, and real-world manipulation tasks show that action-token planning consistently improves over direct action generation, with the largest gains on long-horizon multi-stage tasks.

cs.RO

World Action Models: The Next Frontier in Embodied AI

Vision-Language-Action (VLA) models have achieved strong semantic generalization for embodied policy learning, yet they learn reactive observation-to-action mappings without explicitly modeling how the physical world evolves under intervention. A growing body of work addresses this limitation by integrating world models, predictive models of environment dynamics, into the action generation pipeline. We term this emerging paradigm World Action Models (WAMs): embodied foundation models that unify predictive state modeling with action generation, targeting a joint distribution over future states and actions rather than actions alone. However, the literature remains fragmented across architectures, learning objectives, and application scenarios, lacking a unified conceptual framework. We formally define WAMs and disambiguate them from related concepts, and trace the foundations and early integration of VLA and world model research that gave rise to this paradigm. We organize existing methods into a structured taxonomy of Cascaded and Joint WAMs, with further subdivision by generation modality, conditioning mechanism, and action decoding strategy. We systematically analyze the data ecosystem fueling WAMs development, spanning robot teleoperation, portable human demonstrations, simulation, and internet-scale egocentric video, and synthesize emerging evaluation protocols organized around visual fidelity, physical commonsense, and action plausibility. Overall, this survey provides the first systematic account of the WAMs landscape, clarifies key architectural paradigms and their trade-offs, and identifies open challenges and future opportunities for this rapidly evolving field.

cs.RO

End-to-end Listen, Look, Speak and Act

Human interaction is inherently multimodal and full-duplex: we listen while watching, speak while acting, and fluidly adapt to turn-taking and interruptions. Realizing these capabilities is essential for building models simulating humans. We present ELLSA (End-to-end Listen, Look, Speak and Act), which, to our knowledge, is the first full-duplex, end-to-end model that simultaneously perceives and generates across vision, text, speech, and action within a single architecture, enabling interaction patterns previously out of reach, yielding more natural, human-like behaviors. At its core is a novel SA-MoE architecture (Self-Attention Mixture-of-Experts) that routes each modality to specialized experts and fuses them through a unified attention backbone. This provides a generalizable solution for joint multimodal perception and concurrent generation, leveraging strong pre-trained components while enabling efficient modality integration and mitigating modality interference. On speech-interaction and robot-manipulation benchmarks, ELLSA matches modality-specific baselines, while uniquely supporting advanced multimodal and full-duplex behaviors such as dialogue and action turn-taking, defective instruction rejection, speaking-while-acting, context-grounded visual question answering, and action barge-ins. We contend that ELLSA represents a step toward more natural and general interactive intelligence, contributing to the broader pursuit of artificial general intelligence. All data, code and model checkpoints will be released at https://github.com/bytedance/SALMONN/tree/ELLSA.

cs.AI

Speech-Audio Compositional Attacks on Multimodal LLMs and Their Mitigation with SALMONN-Guard

Recent progress in LLMs has enabled understanding of audio signals, but has also exposed new safety risks arising from complex audio inputs that are inadequately handled by current safeguards. We introduce SACRED-Bench (Speech-Audio Composition for RED-teaming) to evaluate the robustness of LLMs under complex audio-based attacks. Unlike existing perturbation-based methods that rely on noise optimization or white-box access, SACRED-Bench exploits speech-audio composition to enable effective black-box attacks. SACRED-Bench adopts three composition mechanisms: (a) overlap of harmful and benign speech, (b) mixture of benign speech with harmful non-speech audio, and (c) multi-speaker dialogue. These mechanisms focus on evaluating safety in settings where benign and harmful intents co-occur within a single auditory scene. Moreover, questions in SACRED-Bench are designed to implicitly refer to content in the audio, such that no explicit harmful information appears in the text prompt alone. Experiments demonstrate that even Gemini 2.5 Pro, a state-of-the-art proprietary LLM with safety guardrails fully enabled, still exhibits a 66% attack success rate. To bridge this gap, we propose SALMONN-Guard, the first guard model that jointly inspects speech, audio, and text for safety judgments, reducing the attack success rate to 20%. Our results highlight the need for audio-aware defenses to ensure the safety of multimodal LLMs. The dataset and SALMONN-Guard checkpoints can be found at https://huggingface.co/datasets/tsinghua-ee/SACRED-Bench.

cs.SD

LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Models

Visual-Language-Action (VLA) models report impressive success rates on robotic manipulation benchmarks, yet these results may mask fundamental weaknesses in robustness. We perform a systematic vulnerability analysis by introducing controlled perturbations across seven dimensions: objects layout, camera viewpoints, robot initial states, language instructions, light conditions, background textures and sensor noise. We comprehensively analyzed multiple state-of-the-art models and revealed consistent brittleness beneath apparent competence. Our analysis exposes critical weaknesses: models exhibit extreme sensitivity to perturbation factors, including camera viewpoints and robot initial states, with performance dropping from 95% to below 30% under modest perturbations. Surprisingly, models are largely insensitive to language variations, with further experiments revealing that models tend to ignore language instructions completely. Our findings challenge the assumption that high benchmark scores equate to true competency and highlight the need for evaluation practices that assess reliability under realistic variation.

cs.RO

SRPO: Self-Referential Policy Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models excel in robotic manipulation but are constrained by their heavy reliance on expert demonstrations, leading to demonstration bias and limiting performance. Reinforcement learning (RL) is a vital post-training strategy to overcome these limits, yet current VLA-RL methods, including group-based optimization approaches, are crippled by severe reward sparsity. Relying on binary success indicators wastes valuable information in failed trajectories, resulting in low training efficiency. To solve this, we propose Self-Referential Policy Optimization (SRPO), a novel VLA-RL framework. SRPO eliminates the need for external demonstrations or manual reward engineering by leveraging the model's own successful trajectories, generated within the current training batch, as a self-reference. This allows us to assign a progress-wise reward to failed attempts. A core innovation is the use of latent world representations to measure behavioral progress robustly. Instead of relying on raw pixels or requiring domain-specific fine-tuning, we utilize the compressed, transferable encodings from a world model's latent space. These representations naturally capture progress patterns across environments, enabling accurate, generalized trajectory comparison. Empirical evaluations on the LIBERO benchmark demonstrate SRPO's efficiency and effectiveness. Starting from a supervised baseline with 48.9% success, SRPO achieves a new state-of-the-art success rate of 99.2% in just 200 RL steps, representing a 103% relative improvement without any extra supervision. Furthermore, SRPO shows substantial robustness, achieving a 167% performance improvement on the LIBERO-Plus benchmark.

cs.RO

Augmenting Open-Vocabulary Dysarthric Speech Assessment with Human Perceptual Supervision

Dysarthria is a speech disorder characterized by impaired intelligibility and reduced communicative effectiveness. Automatic dysarthria assessment provides a scalable, cost-effective approach for supporting the diagnosis and treatment of neurological conditions such as Parkinson's disease, Alzheimer's disease, and stroke. This study investigates leveraging human perceptual annotations from speech synthesis assessment as reliable out-of-domain knowledge for dysarthric speech assessment. Experimental results suggest that such supervision can yield consistent and substantial performance improvements in self-supervised learning pre-trained models. These findings suggest that perceptual ratings aligned with human judgments from speech synthesis evaluations represent valuable resources for dysarthric speech modeling, enabling effective cross-domain knowledge transfer.

eess.AS

Towards General Auditory Intelligence: Large Multimodal Models for Machine Listening and Speaking

In the era of large language models (LLMs) and artificial general intelligence (AGI), computer audition must evolve beyond traditional paradigms to fully leverage the capabilities of foundation models, towards more comprehensive understanding, more natural generation and more human-like interaction. Audio, as a modality rich in semantic, emotional, and contextual cues, plays a vital role in achieving naturalistic and embodied machine intelligence. This survey provides a comprehensive review of recent progress in integrating audio into LLMs, with a focus on four key areas: audio comprehension, audio generation, speech-based interaction, and audio-visual understanding. We analyze how LLMs are reshaping audio perception and reasoning, enabling systems to understand sound at a deeper semantic level, generate expressive audio outputs, and engage in human-like spoken interaction. Furthermore, we explore how the fusion of audio and visual modalities enhances situational awareness and cross-modal reasoning, pushing the boundaries of multimodal intelligence. This survey not only synthesizes existing research but also identifies critical challenges and future directions for building audio-native AGI systems capable of perceiving, understanding, and interacting through sound as naturally as humans do.

eess.AS

RoboOmni: Proactive Robot Manipulation in Omni-modal Context

Recent advances in Multimodal Large Language Models (MLLMs) have driven rapid progress in Vision-Language-Action (VLA) models for robotic manipulation. Although effective in many scenarios, current approaches largely rely on explicit instructions, whereas in real-world interactions, humans rarely issue instructions directly. Effective collaboration requires robots to infer user intentions proactively. In this work, we introduce cross-modal contextual instructions, a new setting where intent is derived from spoken dialogue, environmental sounds, and visual cues rather than explicit commands. To address this new setting, we present RoboOmni, a Perceiver-Thinker-Talker-Executor framework based on end-to-end omni-modal LLMs that unifies intention recognition, interaction confirmation, and action execution. RoboOmni fuses auditory and visual signals spatiotemporally for robust intention recognition, while supporting direct speech interaction. To address the absence of training data for proactive intention recognition in robotic manipulation, we build OmniAction, comprising 140k episodes, 5k+ speakers, 2.4k event sounds, 640 backgrounds, and six contextual instruction types. Experiments in simulation and real-world settings show that RoboOmni surpasses text- and ASR-based baselines in success rate, inference speed, intention recognition, and proactive assistance.

cs.RO