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Siyoon Jin

Publications and source records attributed to Siyoon Jin.

11 recordsLinked to original sources

Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, $17.6\times$ faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs $39.8\times$ faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.

cs.CV

WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.

cs.CV

Grounding World Simulation Models in a Real-World Metropolis

What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.

cs.CV

CORAL: Correspondence Alignment for Improved Virtual Try-On

Existing methods for Virtual Try-On (VTON) often struggle to preserve fine garment details, especially in unpaired settings where accurate person-garment correspondence is required. These methods do not explicitly enforce person-garment alignment and fail to explain how correspondence emerges within Diffusion Transformers (DiTs). In this paper, we first analyze full 3D attention in DiT-based architecture and reveal that the person-garment correspondence critically depends on precise person-garment query-key matching within the full 3D attention. Building on this insight, we then introduce CORrespondence ALignment (CORAL), a DiT-based framework that explicitly aligns query-key matching with robust external correspondences. CORAL integrates two complementary components: a correspondence distillation loss that aligns reliable matches with person-garment attention, and an entropy minimization loss that sharpens the attention distribution. We further propose a VLM-based evaluation protocol to better reflect human preference. CORAL consistently improves over the baseline, enhancing both global shape transfer and local detail preservation. Extensive ablations validate our design choices.

cs.CV

Probing and Leveraging Video Diffusion Transformer Features for Robust Point Tracking

Despite achieving strong results on standard benchmarks, current point tracking methods rely on feature backbones that are rarely designed with the temporal coherence needed for robust real-world performance. While recent works incorporate powerful visual foundation model (VFM) features into tracking pipelines, no prior work has systematically analyzed which VFM provides the most robust representations for point tracking. We present the first such analysis, evaluating diverse VFMs in a zero-shot setting on both standard and robustness benchmarks for point tracking. Our study reveals that video diffusion transformers (DiTs) consistently yield the most temporally coherent and discriminative features, even surpassing ResNet backbones explicitly supervised on tracking data. We hypothesize this advantage stem from large-scale video pretraining, full 3D spatio-temporal attention, and a diffusion training objective. Motivated by this finding, we propose DiTracker, which integrates video DiT features into existing tracking frameworks through query-key matching cost computation, cost-level fusion with a lightweight ResNet branch, and LoRA adaptation. Under the same tracking head, DiTracker is trained solely on synthetic data with far fewer iterations, yet outperforms CoTracker3 trained with additional real-world videos, with the largest gains under challenging and corrupted scenarios. It further generalizes across tracking heads and scales with backbone size, confirming that generative video pretraining provides real-world priors that reduce the dependence on large-scale real-data supervision.

cs.CV

MATRIX: Mask Track Alignment for Interaction-aware Video Generation

Video DiTs have advanced video generation, yet they still struggle to model multi-instance or subject-object interactions. This raises a key question: How do these models internally represent interactions? To answer this, we curate MATRIX-11K, a video dataset with interaction-aware captions and multi-instance mask tracks. Using this dataset, we conduct a systematic analysis that formalizes two perspectives of video DiTs: semantic grounding, via video-to-text attention, which evaluates whether noun and verb tokens capture instances and their relations; and semantic propagation, via video-to-video attention, which assesses whether instance bindings persist across frames. We find both effects concentrate in a small subset of interaction-dominant layers. Motivated by this, we introduce MATRIX, a simple and effective regularization that aligns attention in specific layers of video DiTs with multi-instance mask tracks from the MATRIX-11K dataset, enhancing both grounding and propagation. We further propose InterGenEval, an evaluation protocol for interaction-aware video generation. In experiments, MATRIX improves both interaction fidelity and semantic alignment while reducing drift and hallucination. Extensive ablations validate our design choices. Codes and weights will be released.

cs.CV

Emergent Temporal Correspondences from Video Diffusion Transformers

Recent advancements in video diffusion models based on Diffusion Transformers (DiTs) have achieved remarkable success in generating temporally coherent videos. Yet, a fundamental question persists: how do these models internally establish and represent temporal correspondences across frames? We introduce DiffTrack, the first quantitative analysis framework designed to answer this question. DiffTrack constructs a dataset of prompt-generated video with pseudo ground-truth tracking annotations and proposes novel evaluation metrics to systematically analyze how each component within the full 3D attention mechanism of DiTs (e.g., representations, layers, and timesteps) contributes to establishing temporal correspondences. Our analysis reveals that query-key similarities in specific, but not all, layers play a critical role in temporal matching, and that this matching becomes increasingly prominent during the denoising process. We demonstrate practical applications of DiffTrack in zero-shot point tracking, where it achieves state-of-the-art performance compared to existing vision foundation and self-supervised video models. Further, we extend our findings to motion-enhanced video generation with a novel guidance method that improves temporal consistency of generated videos without additional training. We believe our work offers crucial insights into the inner workings of video DiTs and establishes a foundation for further research and applications leveraging their temporal understanding.

cs.CV

Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry

We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.

cs.CV

Appearance Matching Adapter for Exemplar-based Semantic Image Synthesis in-the-Wild

Exemplar-based semantic image synthesis generates images aligned with semantic content while preserving the appearance of an exemplar. Conventional structure-guidance models like ControlNet, are limited as they rely solely on text prompts to control appearance and cannot utilize exemplar images as input. Recent tuning-free approaches address this by transferring local appearance via implicit cross-image matching in the augmented self-attention mechanism of pre-trained diffusion models. However, prior works are often restricted to single-object cases or foreground object appearance transfer, struggling with complex scenes involving multiple objects. To overcome this, we propose AM-Adapter (Appearance Matching Adapter) to address exemplar-based semantic image synthesis in-the-wild, enabling multi-object appearance transfer from a single scene-level image. AM-Adapter automatically transfers local appearances from the scene-level input. AM-Adapter alternatively provides controllability to map user-defined object details to specific locations in the synthesized images. Our learnable framework enhances cross-image matching within augmented self-attention by integrating semantic information from segmentation maps. To disentangle generation and matching, we adopt stage-wise training. We first train the structure-guidance and generation networks, followed by training the matching adapter while keeping the others frozen. During inference, we introduce an automated exemplar retrieval method for selecting exemplar image-segmentation pairs efficiently. Despite utilizing minimal learnable parameters, AM-Adapter achieves state-of-the-art performance, excelling in both semantic alignment and local appearance fidelity. Extensive ablations validate our design choices. Code and weights will be released.: https://cvlab-kaist.github.io/AM-Adapter/

cs.CV

DreamMatcher: Appearance Matching Self-Attention for Semantically-Consistent Text-to-Image Personalization

The objective of text-to-image (T2I) personalization is to customize a diffusion model to a user-provided reference concept, generating diverse images of the concept aligned with the target prompts. Conventional methods representing the reference concepts using unique text embeddings often fail to accurately mimic the appearance of the reference. To address this, one solution may be explicitly conditioning the reference images into the target denoising process, known as key-value replacement. However, prior works are constrained to local editing since they disrupt the structure path of the pre-trained T2I model. To overcome this, we propose a novel plug-in method, called DreamMatcher, which reformulates T2I personalization as semantic matching. Specifically, DreamMatcher replaces the target values with reference values aligned by semantic matching, while leaving the structure path unchanged to preserve the versatile capability of pre-trained T2I models for generating diverse structures. We also introduce a semantic-consistent masking strategy to isolate the personalized concept from irrelevant regions introduced by the target prompts. Compatible with existing T2I models, DreamMatcher shows significant improvements in complex scenarios. Intensive analyses demonstrate the effectiveness of our approach.

cs.CV

MoDiTalker: Motion-Disentangled Diffusion Model for High-Fidelity Talking Head Generation

Conventional GAN-based models for talking head generation often suffer from limited quality and unstable training. Recent approaches based on diffusion models aimed to address these limitations and improve fidelity. However, they still face challenges, including extensive sampling times and difficulties in maintaining temporal consistency due to the high stochasticity of diffusion models. To overcome these challenges, we propose a novel motion-disentangled diffusion model for high-quality talking head generation, dubbed MoDiTalker. We introduce the two modules: audio-to-motion (AToM), designed to generate a synchronized lip motion from audio, and motion-to-video (MToV), designed to produce high-quality head video following the generated motion. AToM excels in capturing subtle lip movements by leveraging an audio attention mechanism. In addition, MToV enhances temporal consistency by leveraging an efficient tri-plane representation. Our experiments conducted on standard benchmarks demonstrate that our model achieves superior performance compared to existing models. We also provide comprehensive ablation studies and user study results.

cs.CV