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Siyu Yuan

Publications and source records attributed to Siyu Yuan.

At least 37 records · Page 2Linked to original sources

Implicit Reasoning in Transformers is Reasoning through Shortcuts

Test-time compute is emerging as a new paradigm for enhancing language models' complex multi-step reasoning capabilities, as demonstrated by the success of OpenAI's o1 and o3, as well as DeepSeek's R1. Compared to explicit reasoning in test-time compute, implicit reasoning is more inference-efficient, requiring fewer generated tokens. However, why does the advanced reasoning capability fail to emerge in the implicit reasoning style? In this work, we train GPT-2 from scratch on a curated multi-step mathematical reasoning dataset and conduct analytical experiments to investigate how language models perform implicit reasoning in multi-step tasks. Our findings reveal: 1) Language models can perform step-by-step reasoning and achieve high accuracy in both in-domain and out-of-domain tests via implicit reasoning. However, this capability only emerges when trained on fixed-pattern data. 2) Conversely, implicit reasoning abilities emerging from training on unfixed-pattern data tend to overfit a specific pattern and fail to generalize further. Notably, this limitation is also observed in state-of-the-art large language models. These findings suggest that language models acquire implicit reasoning through shortcut learning, enabling strong performance on tasks with similar patterns while lacking generalization.

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KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation

Recent advancements in large language models (LLMs) underscore the need for more comprehensive evaluation methods to accurately assess their reasoning capabilities. Existing benchmarks are often domain-specific and thus cannot fully capture an LLM's general reasoning potential. To address this limitation, we introduce the Knowledge Orthogonal Reasoning Gymnasium (KORGym), a dynamic evaluation platform inspired by KOR-Bench and Gymnasium. KORGym offers over fifty games in either textual or visual formats and supports interactive, multi-turn assessments with reinforcement learning scenarios. Using KORGym, we conduct extensive experiments on 19 LLMs and 8 VLMs, revealing consistent reasoning patterns within model families and demonstrating the superior performance of closed-source models. Further analysis examines the effects of modality, reasoning strategies, reinforcement learning techniques, and response length on model performance. We expect KORGym to become a valuable resource for advancing LLM reasoning research and developing evaluation methodologies suited to complex, interactive environments.

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ToolHop: A Query-Driven Benchmark for Evaluating Large Language Models in Multi-Hop Tool Use

Effective evaluation of multi-hop tool use is critical for analyzing the understanding, reasoning, and function-calling capabilities of large language models (LLMs). However, progress has been hindered by a lack of reliable evaluation datasets. To address this, we present ToolHop, a dataset comprising 995 user queries and 3,912 associated tools, specifically designed for rigorous evaluation of multi-hop tool use. ToolHop ensures diverse queries, meaningful interdependencies, locally executable tools, detailed feedback, and verifiable answers through a novel query-driven data construction approach that includes tool creation, document refinement, and code generation. We evaluate 14 LLMs across five model families (i.e., LLaMA3.1, Qwen2.5, Gemini1.5, Claude3.5, and GPT), uncovering significant challenges in handling multi-hop tool-use scenarios. The leading model, GPT-4o, achieves an accuracy of 49.04%, underscoring substantial room for improvement. Further analysis reveals variations in tool-use strategies for various families, offering actionable insights to guide the development of more effective approaches. Code and data can be found in https://huggingface.co/datasets/bytedance-research/ToolHop.

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Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training

Large Language Models (LLMs) agents are increasingly pivotal for addressing complex tasks in interactive environments. Existing work mainly focuses on enhancing performance through behavior cloning from stronger experts, yet such approaches often falter in real-world applications, mainly due to the inability to recover from errors. However, step-level critique data is difficult and expensive to collect. Automating and dynamically constructing self-critique datasets is thus crucial to empowering models with intelligent agent capabilities. In this work, we propose an iterative self-training framework, Agent-R, that enables language Agent to Reflect on the fly. Unlike traditional methods that reward or penalize actions based on correctness, Agent-R leverages MCTS to construct training data that recover correct trajectories from erroneous ones. A key challenge of agent reflection lies in the necessity for timely revision rather than waiting until the end of a rollout. To address this, we introduce a model-guided critique construction mechanism: the actor model identifies the first error step (within its current capability) in a failed trajectory. Starting from it, we splice it with the adjacent correct path, which shares the same parent node in the tree. This strategy enables the model to learn reflection based on its current policy, therefore yielding better learning efficiency. To further explore the scalability of this self-improvement paradigm, we investigate iterative refinement of both error correction capabilities and dataset construction. Our findings demonstrate that Agent-R continuously improves the model's ability to recover from errors and enables timely error correction. Experiments on three interactive environments show that Agent-R effectively equips agents to correct erroneous actions while avoiding loops, achieving superior performance compared to baseline methods (+5.59%).

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EvoAgent: Towards Automatic Multi-Agent Generation via Evolutionary Algorithms

The rise of powerful large language models (LLMs) has spurred a new trend in building LLM-based autonomous agents for solving complex tasks, especially multi-agent systems. Despite the remarkable progress, we notice that existing works are heavily dependent on human-designed frameworks, which greatly limits the functional scope and scalability of agent systems. How to automatically extend the specialized agent to multi-agent systems to improve task-solving capability still remains a significant challenge. In this paper, we introduce EvoAgent, a generic method to automatically extend specialized agents to multi-agent systems via the evolutionary algorithm, thereby improving the effectiveness of LLM-based agents in solving tasks. Specifically, we consider the existing agent frameworks as the initial individual and then apply a series of evolutionary operators (e.g., mutation, crossover, selection, etc.) to generate multiple agents with diverse settings. Experimental results across various tasks show that EvoAgent can significantly enhance the task-solving capability of LLM-based agents, and can be generalized to any LLM-based agent framework to extend them into multi-agent systems. Resources are available at https://evo-agent.github.io/.

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Hybrid CNN-Dilated Self-attention Model Using Inertial and Body-Area Electrostatic Sensing for Gym Workout Recognition, Counting, and User Authentification

While human body capacitance ($HBC$) has been explored as a novel wearable motion sensing modality, its competence has never been quantitatively demonstrated compared to that of the dominant inertial measurement unit ($IMU$) in practical scenarios. This work is thus motivated to evaluate the contribution of $HBC$ in wearable motion sensing. A real-life case study, gym workout tracking, is described to assess the effectiveness of $HBC$ as a complement to $IMU$ in activity recognition. Fifty gym sessions from ten volunteers were collected, bringing a fifty-hour annotated $IMU$ and $HBC$ dataset. With a hybrid CNN-Dilated neural network model empowered with the self-attention mechanism, $HBC$ slightly improves accuracy to the $IMU$ for workout recognition and has substantial advantages over $IMU$ for repetition counting. This work helps to enhance the understanding of $HBC$, a novel wearable motion-sensing modality based on the body-area electrostatic field. All materials presented in this work are open-sourced to promote further study \footnote{https://github.com/zhaxidele/Toolkit-for-HBC-sensing}.

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Unlocking Scientific Concepts: How Effective Are LLM-Generated Analogies for Student Understanding and Classroom Practice?

Teaching scientific concepts is essential but challenging, and analogies help students connect new concepts to familiar ideas. Advancements in large language models (LLMs) enable generating analogies, yet their effectiveness in education remains underexplored. In this paper, we first conducted a two-stage study involving high school students and teachers to assess the effectiveness of LLM-generated analogies in biology and physics through a controlled in-class test and a classroom field study. Test results suggested that LLM-generated analogies could enhance student understanding particularly in biology, but require teachers' guidance to prevent over-reliance and overconfidence. Classroom experiments suggested that teachers could refine LLM-generated analogies to their satisfaction and inspire new analogies from generated ones, encouraged by positive classroom feedback and homework performance boosts. Based on findings, we developed and evaluated a practical system to help teachers generate and refine teaching analogies. We discussed future directions for developing and evaluating LLM-supported teaching and learning by analogy.

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Collaborative Human Activity Recognition with Passive Inter-Body Electrostatic Field

The passive body-area electrostatic field has recently been aspiringly explored for wearable motion sensing, harnessing its two thrilling characteristics: full-body motion sensitivity and environmental sensitivity, which potentially empowers human activity recognition both independently and jointly from a single sensing front-end and theoretically brings significant competition against traditional inertial sensor that is incapable in environmental variations sensing. While most works focus on exploring the electrostatic field of a single body as the target, this work, for the first time, quantitatively evaluates the mutual effect of inter-body electrostatic fields and its contribution to collaborative activity recognition. A wearable electrostatic field sensing front-end and wrist-worn prototypes are built, and a sixteen-hour, manually annotated dataset is collected, involving an experiment of manipulating objects both independently and collaboratively. A regression model is finally used to recognize the collaborative activities among users. Despite the theoretical advantages of the body electrostatic field, the recognition of both single and collaborative activities shows unanticipated less-competitive recognition performance compared with the accelerometer. However, It is worth mentioning that this novel sensing modality improves the recognition F-score of user collaboration by 16\% in the fusion result of the two wearable motion sensing modalities, demonstrating the potential of bringing body electrostatic field as a complementary power-efficient signal for collaborative activity tracking using wearables.

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MultiLingPoT: Enhancing Mathematical Reasoning with Multilingual Program Fine-tuning

Program-of-Thought (PoT), which aims to use programming language instead of natural language as an intermediate step in reasoning, is an important way for LLMs to solve mathematical problems. Since different programming languages excel in different areas, it is natural to use the most suitable language for solving specific problems. However, current PoT research only focuses on single language PoT, ignoring the differences between different programming languages. Therefore, this paper proposes an multilingual program reasoning method, MultiLingPoT. This method allows the model to answer questions using multiple programming languages by fine-tuning on multilingual data. Additionally, prior and posterior hybrid methods are used to help the model select the most suitable language for each problem. Our experimental results show that the training of MultiLingPoT improves each program's mathematical reasoning by about 2.5\%. Moreover, with proper mixing, the performance of MultiLingPoT can be further improved, achieving a 6\% increase compared to the single-language PoT with the data augmentation.Resources of this paper can be found at https://github.com/Nianqi-Li/MultiLingPoT.

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WAPITI: A Watermark for Finetuned Open-Source LLMs

Watermarking of large language models (LLMs) generation embeds an imperceptible statistical pattern within texts, making it algorithmically detectable. Watermarking is a promising method for addressing potential harm and biases from LLMs, as it enables traceability, accountability, and detection of manipulated content, helping to mitigate unintended consequences. However, for open-source models, watermarking faces two major challenges: (i) incompatibility with fine-tuned models, and (ii) vulnerability to fine-tuning attacks. In this work, we propose WAPITI, a new method that transfers watermarking from base models to fine-tuned models through parameter integration. To the best of our knowledge, we propose the first watermark for fine-tuned open-source LLMs that preserves their fine-tuned capabilities. Furthermore, our approach offers an effective defense against fine-tuning attacks. We test our method on various model architectures and watermarking strategies. Results demonstrate that our method can successfully inject watermarks and is highly compatible with fine-tuned models. Additionally, we offer an in-depth analysis of how parameter editing influences the watermark strength and overall capabilities of the resulting models.

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Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?

Can Large Language Models (LLMs) simulate humans in making important decisions? Recent research has unveiled the potential of using LLMs to develop role-playing language agents (RPLAs), mimicking mainly the knowledge and tones of various characters. However, imitative decision-making necessitates a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided by the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,462 characters' decision points from 388 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and RPLA methodologies. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet substantial room for improvement remains. Hence, we further propose the CHARMAP method, which adopts persona-based memory retrieval and significantly advances RPLAs on this task, achieving 5.03% increase in accuracy.

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TaskBench: Benchmarking Large Language Models for Task Automation

In recent years, the remarkable progress of large language models (LLMs) has sparked interest in task automation, which involves decomposing complex tasks described by user instructions into sub-tasks and invoking external tools to execute them, playing a central role in autonomous agents. However, there is a lack of systematic and standardized benchmarks to promote the development of LLMs in task automation. To address this, we introduce TaskBench, a comprehensive framework to evaluate the capability of LLMs in task automation. Specifically, task automation can be divided into three critical stages: task decomposition, tool selection, and parameter prediction. To tackle the complexities inherent in these stages, we introduce the concept of Tool Graph to represent decomposed tasks and adopt a back-instruct method to generate high-quality user instructions. We propose TaskEval, a multi-faceted evaluation methodology that assesses LLM performance across these three stages. Our approach combines automated construction with rigorous human verification, ensuring high consistency with human evaluation. Experimental results demonstrate that TaskBench effectively reflects the capabilities of various LLMs in task automation. It provides insights into model performance across different task complexities and domains, pushing the boundaries of what current models can achieve. TaskBench offers a scalable, adaptable, and reliable benchmark for advancing LLM-based autonomous agents.

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Revealing the Barriers of Language Agents in Planning

Autonomous planning has been an ongoing pursuit since the inception of artificial intelligence. Based on curated problem solvers, early planning agents could deliver precise solutions for specific tasks but lacked generalization. The emergence of large language models (LLMs) and their powerful reasoning capabilities has reignited interest in autonomous planning by automatically generating reasonable solutions for given tasks. However, prior research and our experiments show that current language agents still lack human-level planning abilities. Even the state-of-the-art reasoning model, OpenAI o1, achieves only 15.6% on one of the complex real-world planning benchmarks. This highlights a critical question: What hinders language agents from achieving human-level planning? Although existing studies have highlighted weak performance in agent planning, the deeper underlying issues and the mechanisms and limitations of the strategies proposed to address them remain insufficiently understood. In this work, we apply the feature attribution study and identify two key factors that hinder agent planning: the limited role of constraints and the diminishing influence of questions. We also find that although current strategies help mitigate these challenges, they do not fully resolve them, indicating that agents still have a long way to go before reaching human-level intelligence.

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From Persona to Personalization: A Survey on Role-Playing Language Agents

Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.

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MINDECHO: Role-Playing Language Agents for Key Opinion Leaders

Large language models~(LLMs) have demonstrated impressive performance in various applications, among which role-playing language agents (RPLAs) have engaged a broad user base. Now, there is a growing demand for RPLAs that represent Key Opinion Leaders (KOLs), \ie, Internet celebrities who shape the trends and opinions in their domains. However, research in this line remains underexplored. In this paper, we hence introduce MINDECHO, a comprehensive framework for the development and evaluation of KOL RPLAs. MINDECHO collects KOL data from Internet video transcripts in various professional fields, and synthesizes their conversations leveraging GPT-4. Then, the conversations and the transcripts are used for individualized model training and inference-time retrieval, respectively. Our evaluation covers both general dimensions (\ie, knowledge and tones) and fan-centric dimensions for KOLs. Extensive experiments validate the effectiveness of MINDECHO in developing and evaluating KOL RPLAs.

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Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional Works

Large language models (LLMs) have demonstrated impressive performance and spurred numerous AI applications, in which role-playing agents (RPAs) are particularly popular, especially for fictional characters. The prerequisite for these RPAs lies in the capability of LLMs to understand characters from fictional works. Previous efforts have evaluated this capability via basic classification tasks or characteristic imitation, failing to capture the nuanced character understanding with LLMs. In this paper, we propose evaluating LLMs' character understanding capability via the character profiling task, i.e., summarizing character profiles from corresponding materials, a widely adopted yet understudied practice for RPA development. Specifically, we construct the CroSS dataset from literature experts and assess the generated profiles by comparing them with ground truth references and evaluating their applicability in downstream tasks. Our experiments, which cover various summarization methods and LLMs, have yielded promising results. These results strongly validate the character understanding capability of LLMs. Resources are available at https://github.com/Joanna0123/character_profiling.

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Boosting Scientific Concepts Understanding: Can Analogy from Teacher Models Empower Student Models?

Analogical reasoning plays a critical role in human cognition, enabling us to understand new concepts by associating them with familiar ones. Previous research in the AI community has mainly focused on identifying and generating analogies and then examining their quality under human evaluation, which overlooks the practical application of these analogies in real-world settings. Inspired by the human education process, in this paper, we propose to investigate how analogies created by teacher language models (LMs) can assist student LMs in understanding scientific concepts, thereby aligning more closely with practical scenarios. Our results suggest that free-form analogies can indeed aid LMs in understanding concepts. Additionally, analogies generated by student LMs can improve their own performance on scientific question answering, demonstrating their capability to use analogies for self-learning new knowledge. Resources are available at https://github.com/siyuyuan/SCUA.

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Put Your Money Where Your Mouth Is: Evaluating Strategic Planning and Execution of LLM Agents in an Auction Arena

Recent advancements in Large Language Models (LLMs) showcase advanced reasoning, yet NLP evaluations often depend on static benchmarks. Evaluating this necessitates environments that test strategic reasoning in dynamic, competitive scenarios requiring long-term planning. We introduce AucArena, a novel evaluation suite that simulates auctions, a setting chosen for being highly unpredictable and involving many skills related to resource and risk management, while also being easy to evaluate. We conduct controlled experiments using state-of-the-art LLMs to power bidding agents to benchmark their planning and execution skills. Our research demonstrates that LLMs, such as GPT-4, possess key skills for auction participation, such as budget management and goal adherence, which improve with adaptive strategies. This highlights LLMs' potential in modeling complex social interactions in competitive contexts. However, variability in LLM performance and occasional outperformance by simpler methods indicate opportunities for further advancements in LLM design and the value of our simulation environment for ongoing testing and refinement.

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