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Siyu Zhu

Publications and source records attributed to Siyu Zhu.

At least 37 records · Page 2Linked to original sources

BARD: Bridging AutoRegressive and Diffusion Vision-Language Models Via Highly Efficient Progressive Block Merging and Stage-Wise Distillation

Autoregressive vision-language models (VLMs) deliver strong multimodal capability, but their token-by-token decoding imposes a fundamental inference bottleneck. Diffusion VLMs offer a more parallel decoding paradigm, yet directly converting a pretrained autoregressive VLM into a large-block diffusion VLM (dVLM) often leads to substantial quality degradation. In this work, we present BARD, a simple and effective bridging framework that converts a pretrained autoregressive VLM into a same-architecture, decoding-efficient dVLM. Our approach combines progressive supervised block merging, which gradually enlarges the decoding block size, with stage-wise intra-dVLM distillation from a fixed small-block diffusion anchor to recover performance lost at larger blocks. We further incorporate a mixed noise scheduler to improve robustness and token revision during denoising, and memory-friendly training to enable efficient training on long multimodal sequences. A key empirical finding is that direct autoregressive-to-diffusion distillation is poorly aligned and can even hurt performance, whereas distillation within the diffusion regime is consistently effective. Experimental results show that, with $\leq$ 4.4M data, BARD-VL transfers strong multimodal capability from Qwen3-VL to a large-block dVLM. Remarkably, BARD-VL establishes a new SOTA among comparable-scale open dVLMs on our evaluation suite at both 4B and 8B scales. At the same time, BARD-VL achieves up to 3$\times$ decoding throughput speedup compared to the source model. Code is available at https://github.com/fudan-generative-vision/Bard-VL.

cs.CV↗

Glob3R: Global Structure-from-Motion with 3D Foundation Models

Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r

cs.CV↗

UniTacVLA: Unified Tactile Understanding and Prediction in Vision Language Action Models

Vision-language-action (VLA) models have achieved strong performance in many robotic manipulation tasks, yet remain limited in contact-rich dexterous manipulation. To overcome this limitation, recent vision-tactile-language-action (VTLA) methods incorporate tactile sensing into VLA models to provide direct contact information. However, they typically treat tactile signals as passive auxiliary inputs, making it difficult to model tactile semantics and future physical interactions. To this end, we propose a unified tactile learning framework for contact-rich manipulation that models tactile signals as dynamic interaction cues for both contact understanding and prediction. Specifically, we construct a unified tactile latent space and jointly model current tactile states and future contact changes through tactile chain-of-thought reasoning and coarse-to-fine future tactile prediction, thereby forming a state-aware and dynamics-aware tactile prior. Based on this prior, we introduce a tactile-action mixed controller that combines real-time and predicted tactile feedback to refine low-frequency action chunks with high-frequency corrections. Real-world experiments on four categories of contact-rich tasks, including adjustment, insertion, wiping, and assembly, under both clean and externally perturbed settings, show that our method improves success rate, manipulation accuracy, and contact robustness over existing methods, demonstrating its effectiveness in dexterous physical interaction.

cs.RO↗

T$^\star$: Progressive Block Scaling for Masked Diffusion Language Models Through Trajectory Aware Reinforcement Learning

We present T$^\star$, a simple TraceRL-based training curriculum for progressive block-size scaling in masked diffusion language models (MDMs). Starting from an AR-initialized small-block MDM, T$^\star$ transitions smoothly to larger blocks, enabling higher-parallelism decoding with minimal performance degradation on math reasoning benchmarks. Moreover, further analysis suggests that T$^\star$ may actually converge to an alternative decoding schedule that achieves comparable performance.

cs.CL↗

3DThinkVLA: Endowing Vision-Language-Action Models with Latent 3D Priors via 3D-Thinking-Guided Co-training

We propose a 3D-thinking-guided co-training framework that enables vision-language-action (VLA) models to perform 3D spatial reasoning implicitly during action prediction. Our core insight is that 3D geometry perception and 3D spatial reasoning are distinct capabilities that can be disentangled and injected at different feature hierarchies. During training, three tightly coupled components work in concert primarily within the latent space: (1) To gain geometric priors, a latent 3D geometry perception module aligns intermediate visual features with a 3D foundation model, acquiring low-level geometric cues without architectural modifications to the VLM backbone. (2) Complementing this, an online 3D reasoning distillation module mitigates the prompt-induced reasoning gap via a shared reasoning anchor token. During 3D VLM co-training, this anchor is emitted as the first output token to robustly encode spatial priors. During VLA training, it serves as an input token inserted between the task and action instructions, transferring high-level spatial thinking from explicit teacher reasoning prompts to student action prompts without chain-of-thought text generation. (3) These disentangled geometric and reasoning features are then united by a spatially augmented action integration, which jointly injects them into the action-query tokens as hierarchical spatial conditions to prevent action shortcuts. At deployment, our method retains only its lightweight adapters to perform implicit 3D reasoning, discarding the 3D foundation model and the teacher branch used for supervision. Consequently, it operates purely on 2D images without 3D sensors, external models, or explicit text generation while preventing catastrophic forgetting of the pretrained VLM, achieving state-of-the-art performance on LIBERO, LIBERO-PLUS, SimplerEnv, and real-world manipulation tasks.

cs.CV↗

SlotMemory: Object-Centric KV Memory for Streaming Long-Video Generation

Streaming video generation models typically rely on temporal-centric memory, which organizes historical context as raw frames, chunk segments, or unclustered tokens. This organization frequently leads to identity drift and semantic inconsistency when entities exit the frame or during interactive prompt transitions. To address these limitations, we propose SlotMemory, an object-centric Key-Value memory mechanism for streaming video diffusion. Our approach shifts the memory abstraction from "when" an event occurred to "what" is being represented by decomposing the transformer's key-value manifold into discrete, reusable semantic slots. By utilizing these slots as routing addresses to index and store high-fidelity key-value tokens, we enable entity-level persistence and prompt-aware retrieval across long horizons. Evaluated on 60-second interactive narratives using the Wan2.1-T2V-1.3B backbone, SlotMemory achieves a state-of-the-art quality score of 81.61 and a 22.8 percent relative improvement in dynamic consistency over the strongest existing streaming baseline. Our results demonstrate that structured semantic representation, rather than raw temporal capacity, is the essential primitive for persistent long-form video synthesis. Our codes and checkpoints are available at https://tj12323.github.io/SlotMemory/.

cs.CV↗

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.

cs.CV↗

ChWDTA: Channel-wise Wavelet-Domain Transformer Attention and Entropy Modeling for Learned Image Compression

State-of-the-art learned image compression (LIC) schemes are increasingly based on hybrid CNN-transformer architectures. To further improve rate-distortion performance, we introduce channel-wise wavelet transforms into both the transformer and entropy-coding components. First, we propose a channel-wise wavelet-domain transformer attention (ChWDTA) mechanism. ChWDTA keeps the efficient windowed spatial self-attention used in modern LIC backbones, but computes the Q/K/V projections on channel-wise wavelet-transformed features before mapping the attention output back with the inverse transform. The resulting Channel-wise Wavelet-Domain Transformer Block (ChWDTB) therefore preserves the spatial tokenization pattern of windowed attention while sparsifying the channel covariance seen by the attention projections. Second, in the entropy-coding stage, we introduce a channel-wise wavelet packet (ChWP) decomposition that produces four equal-sized subbands, which better fit channel-wise slice-based autoregressive entropy modeling. When each channel-wise subband is divided into two slices, we use eight slices for entropy coding. With this configuration, the proposed scheme obtains BD-rate reductions of -17.82%, -19.15%, and -22.56% on the Kodak, CLIC Professional Validation, and Tecnick test sets, respectively. Even when each channel-wise subband is coded as a single slice, the scheme still retains most of the coding gains with lower complexity. The results confirm the advantage of introducing wavelet transform in CNN-transformer-based LIC schemes.

eess.IV↗

Touch-R1: Reinforcing Touch Reasoning in MLLMs

While rule-based reinforcement learning has recently catalyzed explicit reasoning in multimodal models, tactile reasoning remains largely underexplored. Existing tactile-language models primarily rely on supervised or contrastive objectives, which limits their capacity to ground predictions in physical evidence or rectify misleading visual priors. Tactile reasoning introduces two modality-specific challenges: the ordinal nature of physical attributes (e.g., hardness, roughness) and the cross-sensor distribution shifts inherent in optical tactile hardware. In this work, we introduce TouchReason-1M, a large-scale multimodal dataset comprising over 1M synchronized tactile pairs across four distinct sensors, and TouchReason-Bench, a rigorous framework for evaluating tactile perception and visual-tactile conflict resolution. Building upon these, we propose Touch-R1, a tactile reasoning MLLM based on Qwen2.5-VL-7B. Touch-R1 is trained via a tactile-grounded GRPO objective that combines ordinal-aware accuracy, cross-sensor physical consistency, structured-format control, and an input-side tactile grounding objective. Specifically, the tactile-use reward assigns credit only when authentic tactile inputs yield superior correctness relative to counterfactual controls where the tactile stream is removed, shuffled, or noise-masked. On TouchReason-Bench, Touch-R1-7B outperforms Octopi-13B by 18.4\% and GPT-4o by 24.7\% on average. Its structured reasoning traces reveal emergent behaviors of probing, comparison, and revision, demonstrating that R1-style reasoning can be effectively grounded in physical contact.

cs.CV↗

ML-CLIPSim: Multi-Layer CLIP Similarity for Machine-Oriented Image Quality

We study full-reference image quality assessment from a machine-centric perspective, where images are evaluated by how well they preserve information for downstream models. We formulate machine-oriented quality as a latent machine utility and approximate it through pairwise predictive-consistency comparisons. To this end, we construct PCMP, a dataset of PSNR-matched distortion pairs labeled by consistency votes from multiple pretrained models. We further propose ML-CLIPSim, a differentiable quality metric built on a frozen CLIP visual encoder, which aggregates intermediate patch-token similarities and global image embeddings. Experiments on machine-preference benchmarks, human-IQA datasets, and learned image compression show that ML-CLIPSim better aligns with machine-oriented preferences than conventional fidelity and perceptual metrics, while remaining competitive for human quality prediction. Used as a compression distortion term, it improves rate--task trade-offs across multiple downstream tasks.

eess.IV↗

The Thinking Pixel: Recursive Sparse Reasoning in Multimodal Diffusion Latents

Diffusion models have achieved success in high-fidelity data synthesis, yet their capacity for more complex, structured reasoning like text following tasks remains constrained. While advances in language models have leveraged strategies such as latent reasoning and recursion to enhance text understanding capabilities, extending these to multimodal text-to-image generation tasks is challenging due to the continuous and non-discrete nature of visual tokens. To tackle this problem, we draw inspiration from modular human cognition and propose a recursive, sparse mixture-of-experts framework integrated into conventional diffusion models. Our approach introduces a recursive component within joint attention layers that iteratively refines visual tokens over multiple latent steps while efficiently sharing parameters via sparse selection of neural modules. At each step, a gating network is devised to dynamically select specialized neural modules, conditioned on the current visual tokens, the diffusion timestep, and the conditioning information. Comprehensive evaluation on class-conditioned ImageNet image generation tasks and additional studies on the GenEval and DPG benchmark demonstrate the superiority of the proposed method in enhancing model image generation performance.

cs.CV↗

Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation

Real-time text-driven joint audio-video avatar generation requires jointly synthesizing portrait video and speech with high fidelity and precise synchronization, yet existing audio-visual diffusion models remain too slow for interactive use and often degrade noticeably after aggressive acceleration. We present Hallo-Live, a streaming framework for joint audio-visual avatar generation that combines asynchronous dual-stream diffusion with human-centric preference-guided distillation. To reduce articulation lag in causal generation, we introduce Future-Expanding Attention, which allows each video block to access synchronous audio together with a short horizon of future phonetic cues. To mitigate the quality loss of few-step distillation, we further propose Human-Centric Preference-Guided DMD (HP-DMD), which reweights training samples using rewards from visual fidelity, speech naturalness, and audio-visual synchronization. On two NVIDIA H200 GPUs, Hallo-Live runs at 20.38 FPS with 0.94 seconds latency, yielding 16.0x higher throughput and 99.3x lower latency than the teacher model Ovi. Despite this speedup, it retains strong generation quality, reaching comparable VideoAlign overall score and Sync Confidence score while outperforming other accelerated baselines in the overall quality-efficiency trade-off. Qualitative results further show robust generalization across photorealistic, multi-speaker, and stylized scenarios. To the best of our knowledge, Hallo-Live is the first framework to combine streaming dual-stream diffusion with preference-guided distillation for real-time, text-driven audio-visual generation.

cs.CV↗

Modeling Multi-Dimensional Cognitive States in Large Language Models under Cognitive Crowding

Modeling human cognitive states is essential for advanced artificial intelligence. Existing Large Language Models (LLMs) mainly address isolated tasks such as emotion analysis or stance detection, and fail to capture interactions among cognitive dimensions defined in psychology, including emotion, thinking style, stance, and intention. To bridge this gap, we construct CognitiveBench, the first benchmark with unified annotations across the above four dimensions. Experiments on CognitiveBench show that although LLMs perform well on single dimension tasks, their performance drops sharply in joint multi-dimensional modeling. Using Gromov $δ$-hyperbolicity analysis, we find that CognitiveBench exhibits a strong hierarchical structure. We attribute the performance bottleneck to ``Cognitive Crowding'', where hierarchical cognitive states require exponential representational space, while the Euclidean space of LLMs grows only polynomially, causing representation overlap and degraded performance. To address this mismatch, we propose HyCoLLM, which models cognitive states in hyperbolic space and aligns LLM representations via Hyperbolic Guided Alignment Tuning. Results show that HyCoLLM substantially improves multi-dimensional cognitive understanding, allowing 8B parameter model to outperform strong baselines, including GPT-4o.

cs.CL↗

CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image

Single-view 3D human reconstruction has garnered significant attention in recent years. Despite numerous advancements, prior research has concentrated on reconstructing 3D models from clear, close-up images of individual subjects, often yielding subpar results in the more prevalent multi-person scenarios. Reconstructing 3D human crowd models is a highly intricate task, laden with challenges such as: 1) extensive occlusions, 2) low clarity, and 3) numerous and various appearances. To address this task, we propose CrowdGaussian, a unified framework that directly reconstructs multi-person 3D Gaussian Splatting (3DGS) representations from single-image inputs. To handle occlusions, we devise a self-supervised adaptation pipeline that enables the pretrained large human model to reconstruct complete 3D humans with plausible geometry and appearance from heavily occluded inputs. Furthermore, we introduce Self-Calibrated Learning (SCL). This training strategy enables single-step diffusion models to adaptively refine coarse renderings to optimal quality by blending identity-preserving samples with clean/corrupted image pairs. The outputs can be distilled back to enhance the quality of multi-person 3DGS representations. Extensive experiments demonstrate that CrowdGaussian generates photorealistic, geometrically coherent reconstructions of multi-person scenes.

cs.CV↗

LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural priors. In this work, we present LHM++, an efficient large-scale human reconstruction model that generates high-quality, animatable 3D avatars within seconds from one or multiple pose-free images. At its core is an Encoder-Decoder Point-Image Transformer architecture that progressively encodes and decodes 3D geometric point features to improve efficiency, while fusing hierarchical 3D point features with image features through multimodal attention. The fused features are decoded into 3D Gaussian splats to recover detailed geometry and appearance. To further enhance visual fidelity, we introduce a lightweight 3D-aware neural animation renderer that refines the rendering quality of reconstructed avatars in real time. Extensive experiments show that our method produces high-fidelity, animatable 3D humans without requiring camera or pose annotations. Our code and project page are available at https://lingtengqiu.github.io/LHM++/

cs.CV↗

Pyramidal Patchification Flow for Visual Generation

Diffusion transformers (DiTs) adopt Patchify, mapping patch representations to token representations through linear projections, to adjust the number of tokens input to DiT blocks and thus the computation cost. Instead of a single patch size for all the timesteps, we introduce a Pyramidal Patchification Flow (PPFlow) approach: Large patch sizes are used for high noise timesteps and small patch sizes for low noise timesteps; Linear projections are learned for each patch size; and Unpatchify is accordingly modified. Unlike Pyramidal Flow, our approach operates over full latent representations other than pyramid representations, and adopts the normal denoising process without requiring the renoising trick. We demonstrate the effectiveness of our approach through two training manners. Training from scratch achieves a $1.6\times$ ($2.0\times$) inference speed over SiT-B/2 for 2-level (3-level) pyramid patchification with slightly lower training FLOPs and similar image generation performance. Training from pretrained normal DiTs achieves even better performance with small training time. The code and checkpoint are at https://github.com/fudan-generative-vision/PPFlow.

cs.CV↗

Head-wise Adaptive Rotary Positional Encoding for Fine-Grained Image Generation

Transformers rely on explicit positional encoding to model structure in data. While Rotary Position Embedding (RoPE) excels in 1D domains, its application to image generation reveals significant limitations such as fine-grained spatial relation modeling, color cues, and object counting. This paper identifies key limitations of standard multi-dimensional RoPE-rigid frequency allocation, axis-wise independence, and uniform head treatment-in capturing the complex structural biases required for fine-grained image generation. We propose HARoPE, a head-wise adaptive extension that inserts a learnable linear transformation parameterized via singular value decomposition (SVD) before the rotary mapping. This lightweight modification enables dynamic frequency reallocation, semantic alignment of rotary planes, and head-specific positional receptive fields while rigorously preserving RoPE's relative-position property. Extensive experiments on class-conditional ImageNet and text-to-image generation (Flux and MMDiT) demonstrate that HARoPE consistently improves performance over strong RoPE baselines and other extensions. The method serves as an effective drop-in replacement, offering a principled and adaptable solution for enhancing positional awareness in transformer-based image generative models.

cs.CV↗

Latent Poincaré Shaping for Agentic Reinforcement Learning

We propose LaPha, a method for training AlphaZero-like LLM agents in a Poincaré latent space. Under LaPha, the search process can be visualized as a tree rooted at the prompt and growing outward from the origin toward the boundary of the Poincaré ball, where negative curvature provides exponentially increasing capacity with radius. Using hyperbolic geodesic distance to rule-verified correctness, we define a node potential and assign dense process rewards by potential differences. We further attach a lightweight value head on the same shared latent space, enabling self-guided test-time scaling with almost no additional overhead. On MATH-500, LaPha improves Qwen2.5-Math-1.5B from 66.0% to 88.2%. With value-head-guided search, LaPha-1.5B reaches 56.7% accuracy on AIME'24, and LaPha-7B further achieves 60.0% on AIME'24 and 53.3% on AIME'25.

cs.LG↗