Searcharxiv⌕ Search

arXiv subjects

Siyuan Feng

Publications and source records attributed to Siyuan Feng.

At least 55 records · Page 3Linked to original sources

Robot Learning as an Empirical Science: Best Practices for Policy Evaluation

The robot learning community has made great strides in recent years, proposing new architectures and showcasing impressive new capabilities; however, the dominant metric used in the literature, especially for physical experiments, is "success rate", i.e. the percentage of runs that were successful. Furthermore, it is common for papers to report this number with little to no information regarding the number of runs, the initial conditions, and the success criteria, little to no narrative description of the behaviors and failures observed, and little to no statistical analysis of the findings. In this paper we argue that to move the field forward, researchers should provide a nuanced evaluation of their methods, especially when evaluating and comparing learned policies on physical robots. To do so, we propose best practices for future evaluations: explicitly reporting the experimental conditions, evaluating several metrics designed to complement success rate, conducting statistical analysis, and adding a qualitative description of failures modes. We illustrate these through an evaluation on physical robots of several learned policies for manipulation tasks.

cs.RO↗

Vortex: Efficient Sample-Free Dynamic Tensor Program Optimization via Hardware-aware Strategy Space Hierarchization

Dynamic-shape deep neural networks (DNNs) are rapidly evolving, attracting attention for their ability to handle variable input sizes in real-time applications. However, existing compilation optimization methods for such networks often rely heavily on predefined samples to guide the compilation process, which restricts their adaptability and efficiency. These sample-driven methods struggle to efficiently manage the diverse and unpredictable shapes encountered in real-world scenarios, often resulting in suboptimal performance. To tackle these issues, we introduce Vortex, a hardware-driven and sample-free compiler tailored for dynamic-shape tensor programs. Vortex capitalizes on detailed hardware information and hierarchizes the strategy space to facilitate high-performance code generation without relying on runtime shape samples. It features a unique bidirectional compilation workflow, combining top-down abstraction for aligning tensor program execution with hardware hierarchies and bottom-up kernel construction to narrow the search space, enabling Vortex to achieve remarkable efficiency. Comprehensive evaluations confirm that Vortex reduces compilation time by $176\times$ compared to the existing dynamic-shape compiler. Additionally, it substantially outperforms existing vendor-provided libraries and dynamic-shape compilers on both CPU and GPU platforms, delivering speedups of $2.53\times$ and $3.01\times$, respectively.

cs.DC↗

Deep Reinforcement Learning for Real-Time Ground Delay Program Revision and Corresponding Flight Delay Assignments

This paper explores the optimization of Ground Delay Programs (GDP), a prevalent Traffic Management Initiative used in Air Traffic Management (ATM) to reconcile capacity and demand discrepancies at airports. Employing Reinforcement Learning (RL) to manage the inherent uncertainties in the national airspace system-such as weather variability, fluctuating flight demands, and airport arrival rates-we developed two RL models: Behavioral Cloning (BC) and Conservative Q-Learning (CQL). These models are designed to enhance GDP efficiency by utilizing a sophisticated reward function that integrates ground and airborne delays and terminal area congestion. We constructed a simulated single-airport environment, SAGDP_ENV, which incorporates real operational data along with predicted uncertainties to facilitate realistic decision-making scenarios. Utilizing the whole year 2019 data from Newark Liberty International Airport (EWR), our models aimed to preemptively set airport program rates. Despite thorough modeling and simulation, initial outcomes indicated that the models struggled to learn effectively, attributed potentially to oversimplified environmental assumptions. This paper discusses the challenges encountered, evaluates the models' performance against actual operational data, and outlines future directions to refine RL applications in ATM.

cs.LG↗

Flight Path Optimization with Optimal Control Method

This paper is based on a crucial issue in the aviation world: how to optimize the trajectory and controls given to the aircraft in order to optimize flight time and fuel consumption. This study aims to provide elements of a response to this problem and to define, under certain simplifying assumptions, an optimal response, using Constrained Finite Time Optimal Control(CFTOC). The first step is to define the dynamic model of the aircraft in accordance with the controllable inputs and wind disturbances. Then we will identify a precise objective in terms of optimization and implement an optimization program to solve it under the circumstances of simulated real flight situation. Finally, the optimization result is validated and discussed by different scenarios.

math.OC↗

Smart Navigation System for Parking Assignment at Large Events: Incorporating Heterogeneous Driver Characteristics

Parking challenges escalate significantly during large events such as concerts or sports games, yet few studies address dynamic parking lot assignments for such occasions. This paper introduces a smart navigation system designed to optimize parking assignments swiftly during large events, utilizing a mixed search algorithm that accounts for the heterogeneous characteristics of drivers. We conducted simulations in the Berkeley city area during the "Big Game" to validate our system and demonstrate the benefits of our innovative parking assignment approach.

cs.RO↗

Semantic-Fused Multi-Granularity Cross-City Traffic Prediction

Accurate traffic prediction is essential for effective urban management and the improvement of transportation efficiency. Recently, data-driven traffic prediction methods have been widely adopted, with better performance than traditional approaches. However, they often require large amounts of data for effective training, which becomes challenging given the prevalence of data scarcity in regions with inadequate sensing infrastructures. To address this issue, we propose a Semantic-Fused Multi-Granularity Transfer Learning (SFMGTL) model to achieve knowledge transfer across cities with fused semantics at different granularities. In detail, we design a semantic fusion module to fuse various semantics while conserving static spatial dependencies via reconstruction losses. Then, a fused graph is constructed based on node features through graph structure learning. Afterwards, we implement hierarchical node clustering to generate graphs with different granularity. To extract feasible meta-knowledge, we further introduce common and private memories and obtain domain-invariant features via adversarial training. It is worth noting that our work jointly addresses semantic fusion and multi-granularity issues in transfer learning. We conduct extensive experiments on six real-world datasets to verify the effectiveness of our SFMGTL model by comparing it with other state-of-the-art baselines. Afterwards, we also perform ablation and case studies, demonstrating that our model possesses substantially fewer parameters compared to baseline models. Moreover, we illustrate how knowledge transfer aids the model in accurately predicting demands, especially during peak hours. The codes can be found at https://github.com/zeonchen/SFMGTL.

cs.LG↗

Diffusion Policy: Visuomotor Policy Learning via Action Diffusion

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the gradient of the action-distribution score function and iteratively optimizes with respect to this gradient field during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details is publicly available diffusion-policy.cs.columbia.edu

cs.RO↗

Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.

cs.RO↗

Dynamic Adjustment of Matching Radii under the Broadcasting Mode: A Novel Multitask Learning Strategy and Temporal Modeling Approach

As ride-hailing services have experienced significant growth, the majority of research has concentrated on the dispatching mode, where drivers must adhere to the platform's assigned routes. However, the broadcasting mode, in which drivers can freely choose their preferred orders from those broadcast by the platform, has received less attention. One important but challenging task in such a system is the determination of the optimal matching radius, which usually varies across space, time, and real-time supply/demand characteristics. This study develops a Transformer-Encoder-Based (TEB) model that predicts key system performance metrics for a range of matching radii, which enables the ride-hailing platform to select an optimal matching radius that maximizes overall system performance according to real-time supply and demand information. To simultaneously maximize multiple system performance metrics for matching radius determination, we devise a novel multi-task learning algorithm that enhances convergence speed of each task (corresponding to the optimization of one metric) and delivers more accurate overall predictions. We evaluate our methods in a simulation environment specifically designed for broadcasting-mode-based ride-hailing service. Our findings reveal that dynamically adjusting matching radii based on our proposed predict-then-optimize approach significantly improves system performance, e.g., increasing platform revenue by 7.55% and enhancing order fulfillment rate by 13% compared to benchmark algorithms.

cs.AI↗

Bag All You Need: Learning a Generalizable Bagging Strategy for Heterogeneous Objects

We introduce a practical robotics solution for the task of heterogeneous bagging, requiring the placement of multiple rigid and deformable objects into a deformable bag. This is a difficult task as it features complex interactions between multiple highly deformable objects under limited observability. To tackle these challenges, we propose a robotic system consisting of two learned policies: a rearrangement policy that learns to place multiple rigid objects and fold deformable objects in order to achieve desirable pre-bagging conditions, and a lifting policy to infer suitable grasp points for bi-manual bag lifting. We evaluate these learned policies on a real-world three-arm robot platform that achieves a 70% heterogeneous bagging success rate with novel objects. To facilitate future research and comparison, we also develop a novel heterogeneous bagging simulation benchmark that will be made publicly available.

cs.RO↗

A multi-functional simulation platform for on-demand ride service operations

On-demand ride services or ride-sourcing services have been experiencing fast development in the past decade. Various mathematical models and optimization algorithms have been developed to help ride-sourcing platforms design operational strategies with higher efficiency. However, due to cost and reliability issues (implementing an immature algorithm for real operations may result in system turbulence), it is commonly infeasible to validate these models and train/test these optimization algorithms within real-world ride sourcing platforms. Acting as a useful test bed, a simulation platform for ride-sourcing systems will be very important to conduct algorithm training/testing or model validation through trails and errors. While previous studies have established a variety of simulators for their own tasks, it lacks a fair and public platform for comparing the models or algorithms proposed by different researchers. In addition, the existing simulators still face many challenges, ranging from their closeness to real environments of ride-sourcing systems, to the completeness of different tasks they can implement. To address the challenges, we propose a novel multi-functional and open-sourced simulation platform for ride-sourcing systems, which can simulate the behaviors and movements of various agents on a real transportation network. It provides a few accessible portals for users to train and test various optimization algorithms, especially reinforcement learning algorithms, for a variety of tasks, including on-demand matching, idle vehicle repositioning, and dynamic pricing. In addition, it can be used to test how well the theoretical models approximate the simulated outcomes. Evaluated on real-world data based experiments, the simulator is demonstrated to be an efficient and effective test bed for various tasks related to on-demand ride service operations.

cs.AI↗

PolyVoice: Language Models for Speech to Speech Translation

We propose PolyVoice, a language model-based framework for speech-to-speech translation (S2ST) system. Our framework consists of two language models: a translation language model and a speech synthesis language model. We use discretized speech units, which are generated in a fully unsupervised way, and thus our framework can be used for unwritten languages. For the speech synthesis part, we adopt the existing VALL-E X approach and build a unit-based audio language model. This grants our framework the ability to preserve the voice characteristics and the speaking style of the original speech. We examine our system on Chinese $\rightarrow$ English and English $\rightarrow$ Spanish pairs. Experimental results show that our system can generate speech with high translation quality and audio quality. Speech samples are available at https://speechtranslation.github.io/polyvoice.

cs.CL↗

Efficient Neural Music Generation

Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the MusicLM requires processing through these LMs one by one to obtain the fine-grained acoustic tokens, making it computationally expensive and prohibitive for a real-time generation. Efficient music generation with a quality on par with MusicLM remains a significant challenge. In this paper, we present MeLoDy (M for music; L for LM; D for diffusion), an LM-guided diffusion model that generates music audios of state-of-the-art quality meanwhile reducing 95.7% or 99.6% forward passes in MusicLM, respectively, for sampling 10s or 30s music. MeLoDy inherits the highest-level LM from MusicLM for semantic modeling, and applies a novel dual-path diffusion (DPD) model and an audio VAE-GAN to efficiently decode the conditioning semantic tokens into waveform. DPD is proposed to simultaneously model the coarse and fine acoustics by incorporating the semantic information into segments of latents effectively via cross-attention at each denoising step. Our experimental results suggest the superiority of MeLoDy, not only in its practical advantages on sampling speed and infinitely continuable generation, but also in its state-of-the-art musicality, audio quality, and text correlation. Our samples are available at https://Efficient-MeLoDy.github.io/.

cs.SD↗

Language-Universal Phonetic Representation in Multilingual Speech Pretraining for Low-Resource Speech Recognition

We improve low-resource ASR by integrating the ideas of multilingual training and self-supervised learning. Concretely, we leverage an International Phonetic Alphabet (IPA) multilingual model to create frame-level pseudo labels for unlabeled speech, and use these pseudo labels to guide hidden-unit BERT (HuBERT) based speech pretraining in a phonetically-informed manner. The experiments on the Multilingual Speech (MLS) Corpus show that the proposed approach consistently outperforms the standard HuBERT on all the target languages. Moreover, on 3 of the 4 languages, comparing to the standard HuBERT, the approach performs better, meanwhile is able to save supervised training data by 1.5k hours (75%) at most. Our approach outperforms most of the state of the arts, with much less pretraining data in terms of hours and language diversity. Compared to XLSR-53 and a retraining based multilingual method, our approach performs better with full and limited finetuning data scenarios.

eess.AS↗

Language-universal phonetic encoder for low-resource speech recognition

Multilingual training is effective in improving low-resource ASR, which may partially be explained by phonetic representation sharing between languages. In end-to-end (E2E) ASR systems, graphemes are often used as basic modeling units, however graphemes may not be ideal for multilingual phonetic sharing. In this paper, we leverage International Phonetic Alphabet (IPA) based language-universal phonetic model to improve low-resource ASR performances, for the first time within the attention encoder-decoder architecture. We propose an adaptation method on the phonetic IPA model to further improve the proposed approach on extreme low-resource languages. Experiments carried out on the open-source MLS corpus and our internal databases show our approach outperforms baseline monolingual models and most state-of-the-art works. Our main approach and adaptation are effective on extremely low-resource languages, even within domain- and language-mismatched scenarios.

eess.AS↗

TensorIR: An Abstraction for Automatic Tensorized Program Optimization

Deploying deep learning models on various devices has become an important topic. The wave of hardware specialization brings a diverse set of acceleration primitives for multi-dimensional tensor computations. These new acceleration primitives, along with the emerging machine learning models, bring tremendous engineering challenges. In this paper, we present TensorIR, a compiler abstraction for optimizing programs with these tensor computation primitives. TensorIR generalizes the loop nest representation used in existing machine learning compilers to bring tensor computation as the first-class citizen. Finally, we build an end-to-end framework on top of our abstraction to automatically optimize deep learning models for given tensor computation primitives. Experimental results show that TensorIR compilation automatically uses the tensor computation primitives for given hardware backends and delivers performance that is competitive to state-of-art hand-optimized systems across platforms.

cs.LG↗

Cloth Funnels: Canonicalized-Alignment for Multi-Purpose Garment Manipulation

Automating garment manipulation is challenging due to extremely high variability in object configurations. To reduce this intrinsic variation, we introduce the task of "canonicalized-alignment" that simplifies downstream applications by reducing the possible garment configurations. This task can be considered as "cloth state funnel" that manipulates arbitrarily configured clothing items into a predefined deformable configuration (i.e. canonicalization) at an appropriate rigid pose (i.e. alignment). In the end, the cloth items will result in a compact set of structured and highly visible configurations - which are desirable for downstream manipulation skills. To enable this task, we propose a novel canonicalized-alignment objective that effectively guides learning to avoid adverse local minima during learning. Using this objective, we learn a multi-arm, multi-primitive policy that strategically chooses between dynamic flings and quasi-static pick and place actions to achieve efficient canonicalized-alignment. We evaluate this approach on a real-world ironing and folding system that relies on this learned policy as the common first step. Empirically, we demonstrate that our task-agnostic canonicalized-alignment can enable even simple manually-designed policies to work well where they were previously inadequate, thus bridging the gap between automated non-deformable manufacturing and deformable manipulation. Code and qualitative visualizations are available at https://clothfunnels.cs.columbia.edu/. Video can be found at https://www.youtube.com/watch?v=TkUn0b7mbj0.

cs.RO↗

Tensor Program Optimization with Probabilistic Programs

Automatic optimization for tensor programs becomes increasingly important as we deploy deep learning in various environments, and efficient optimization relies on a rich search space and effective search. Most existing efforts adopt a search space which lacks the ability to efficiently enable domain experts to grow the search space. This paper introduces MetaSchedule, a domain-specific probabilistic programming language abstraction to construct a rich search space of tensor programs. Our abstraction allows domain experts to analyze the program, and easily propose stochastic choices in a modular way to compose program transformation accordingly. We also build an end-to-end learning-driven framework to find an optimized program for a given search space. Experimental results show that MetaSchedule can cover the search space used in the state-of-the-art tensor program optimization frameworks in a modular way. Additionally, it empowers domain experts to conveniently grow the search space and modularly enhance the system, which brings 48% speedup on end-to-end deep learning workloads.

cs.LG↗