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Siyuan Li

Publications and source records attributed to Siyuan Li.

232 records · Page 13Linked to original sources

Offline Reinforcement Learning with Reverse Model-based Imagination

In offline reinforcement learning (offline RL), one of the main challenges is to deal with the distributional shift between the learning policy and the given dataset. To address this problem, recent offline RL methods attempt to introduce conservatism bias to encourage learning in high-confidence areas. Model-free approaches directly encode such bias into policy or value function learning using conservative regularizations or special network structures, but their constrained policy search limits the generalization beyond the offline dataset. Model-based approaches learn forward dynamics models with conservatism quantifications and then generate imaginary trajectories to extend the offline datasets. However, due to limited samples in offline datasets, conservatism quantifications often suffer from overgeneralization in out-of-support regions. The unreliable conservative measures will mislead forward model-based imaginations to undesired areas, leading to overaggressive behaviors. To encourage more conservatism, we propose a novel model-based offline RL framework, called Reverse Offline Model-based Imagination (ROMI). We learn a reverse dynamics model in conjunction with a novel reverse policy, which can generate rollouts leading to the target goal states within the offline dataset. These reverse imaginations provide informed data augmentation for model-free policy learning and enable conservative generalization beyond the offline dataset. ROMI can effectively combine with off-the-shelf model-free algorithms to enable model-based generalization with proper conservatism. Empirical results show that our method can generate more conservative behaviors and achieve state-of-the-art performance on offline RL benchmark tasks.

cs.LG↗

Generalized Clustering and Multi-Manifold Learning with Geometric Structure Preservation

Though manifold-based clustering has become a popular research topic, we observe that one important factor has been omitted by these works, namely that the defined clustering loss may corrupt the local and global structure of the latent space. In this paper, we propose a novel Generalized Clustering and Multi-manifold Learning (GCML) framework with geometric structure preservation for generalized data, i.e., not limited to 2-D image data and has a wide range of applications in speech, text, and biology domains. In the proposed framework, manifold clustering is done in the latent space guided by a clustering loss. To overcome the problem that the clustering-oriented loss may deteriorate the geometric structure of the latent space, an isometric loss is proposed for preserving intra-manifold structure locally and a ranking loss for inter-manifold structure globally. Extensive experimental results have shown that GCML exhibits superior performance to counterparts in terms of qualitative visualizations and quantitative metrics, which demonstrates the effectiveness of preserving geometric structure.

cs.LG↗

Invertible Manifold Learning for Dimension Reduction

Dimension reduction (DR) aims to learn low-dimensional representations of high-dimensional data with the preservation of essential information. In the context of manifold learning, we define that the representation after information-lossless DR preserves the topological and geometric properties of data manifolds formally, and propose a novel two-stage DR method, called invertible manifold learning (inv-ML) to bridge the gap between theoretical information-lossless and practical DR. The first stage includes a homeomorphic sparse coordinate transformation to learn low-dimensional representations without destroying topology and a local isometry constraint to preserve local geometry. In the second stage, a linear compression is implemented for the trade-off between the target dimension and the incurred information loss in excessive DR scenarios. Experiments are conducted on seven datasets with a neural network implementation of inv-ML, called i-ML-Enc. Empirically, i-ML-Enc achieves invertible DR in comparison with typical existing methods as well as reveals the characteristics of the learned manifolds. Through latent space interpolation on real-world datasets, we find that the reliability of tangent space approximated by the local neighborhood is the key to the success of manifold-based DR algorithms.

cs.LG↗

Unsupervised Deep Manifold Attributed Graph Embedding

Unsupervised attributed graph representation learning is challenging since both structural and feature information are required to be represented in the latent space. Existing methods concentrate on learning latent representation via reconstruction tasks, but cannot directly optimize representation and are prone to oversmoothing, thus limiting the applications on downstream tasks. To alleviate these issues, we propose a novel graph embedding framework named Deep Manifold Attributed Graph Embedding (DMAGE). A node-to-node geodesic similarity is proposed to compute the inter-node similarity between the data space and the latent space and then use Bergman divergence as loss function to minimize the difference between them. We then design a new network structure with fewer aggregation to alleviate the oversmoothing problem and incorporate graph structure augmentation to improve the representation's stability. Our proposed DMAGE surpasses state-of-the-art methods by a significant margin on three downstream tasks: unsupervised visualization, node clustering, and link prediction across four popular datasets.

cs.LG↗

Deep Eyes: Binocular Depth-from-Focus on Focal Stack Pairs

Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth from a single focal stack, a EDoF-Net to obtain the extended depth of field (EDoF) image from the focal stack, and a Stereo-Net to conduct stereo matching. We show how to integrate them into a unified BDfF-Net to obtain high-quality depth maps. Comprehensive experiments show that our approach outperforms the state-of-the-art in both accuracy and speed and effectively emulates human vision systems.

cs.CV↗

Deformation-aware Unpaired Image Translation for Pose Estimation on Laboratory Animals

Our goal is to capture the pose of neuroscience model organisms, without using any manual supervision, to be able to study how neural circuits orchestrate behaviour. Human pose estimation attains remarkable accuracy when trained on real or simulated datasets consisting of millions of frames. However, for many applications simulated models are unrealistic and real training datasets with comprehensive annotations do not exist. We address this problem with a new sim2real domain transfer method. Our key contribution is the explicit and independent modeling of appearance, shape and poses in an unpaired image translation framework. Our model lets us train a pose estimator on the target domain by transferring readily available body keypoint locations from the source domain to generated target images. We compare our approach with existing domain transfer methods and demonstrate improved pose estimation accuracy on Drosophila melanogaster (fruit fly), Caenorhabditis elegans (worm) and Danio rerio (zebrafish), without requiring any manual annotation on the target domain and despite using simplistic off-the-shelf animal characters for simulation, or simple geometric shapes as models. Our new datasets, code, and trained models will be published to support future neuroscientific studies.

cs.CV↗

Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards

Hierarchical Reinforcement Learning (HRL) is a promising approach to solving long-horizon problems with sparse and delayed rewards. Many existing HRL algorithms either use pre-trained low-level skills that are unadaptable, or require domain-specific information to define low-level rewards. In this paper, we aim to adapt low-level skills to downstream tasks while maintaining the generality of reward design. We propose an HRL framework which sets auxiliary rewards for low-level skill training based on the advantage function of the high-level policy. This auxiliary reward enables efficient, simultaneous learning of the high-level policy and low-level skills without using task-specific knowledge. In addition, we also theoretically prove that optimizing low-level skills with this auxiliary reward will increase the task return for the joint policy. Experimental results show that our algorithm dramatically outperforms other state-of-the-art HRL methods in Mujoco domains. We also find both low-level and high-level policies trained by our algorithm transferable.

cs.LG↗

Single Image Deraining: A Comprehensive Benchmark Analysis

We present a comprehensive study and evaluation of existing single image deraining algorithms, using a new large-scale benchmark consisting of both synthetic and real-world rainy images.This dataset highlights diverse data sources and image contents, and is divided into three subsets (rain streak, rain drop, rain and mist), each serving different training or evaluation purposes. We further provide a rich variety of criteria for dehazing algorithm evaluation, ranging from full-reference metrics, to no-reference metrics, to subjective evaluation and the novel task-driven evaluation. Experiments on the dataset shed light on the comparisons and limitations of state-of-the-art deraining algorithms, and suggest promising future directions.

cs.CV↗

Context-Aware Policy Reuse

Transfer learning can greatly speed up reinforcement learning for a new task by leveraging policies of relevant tasks. Existing works of policy reuse either focus on only selecting a single best source policy for transfer without considering contexts, or cannot guarantee to learn an optimal policy for a target task. To improve transfer efficiency and guarantee optimality, we develop a novel policy reuse method, called Context-Aware Policy reuSe (CAPS), that enables multi-policy transfer. Our method learns when and which source policy is best for reuse, as well as when to terminate its reuse. CAPS provides theoretical guarantees in convergence and optimality for both source policy selection and target task learning. Empirical results on a grid-based navigation domain and the Pygame Learning Environment demonstrate that CAPS significantly outperforms other state-of-the-art policy reuse methods.

cs.AI↗

PFLD: A Practical Facial Landmark Detector

Being accurate, efficient, and compact is essential to a facial landmark detector for practical use. To simultaneously consider the three concerns, this paper investigates a neat model with promising detection accuracy under wild environments e.g., unconstrained pose, expression, lighting, and occlusion conditions) and super real-time speed on a mobile device. More concretely, we customize an end-to-end single stage network associated with acceleration techniques. During the training phase, for each sample, rotation information is estimated for geometrically regularizing landmark localization, which is then NOT involved in the testing phase. A novel loss is designed to, besides considering the geometrical regularization, mitigate the issue of data imbalance by adjusting weights of samples to different states, such as large pose, extreme lighting, and occlusion, in the training set. Extensive experiments are conducted to demonstrate the efficacy of our design and reveal its superior performance over state-of-the-art alternatives on widely-adopted challenging benchmarks, i.e., 300W (including iBUG, LFPW, AFW, HELEN, and XM2VTS) and AFLW. Our model can be merely 2.1Mb of size and reach over 140 fps per face on a mobile phone (Qualcomm ARM 845 processor) with high precision, making it attractive for large-scale or real-time applications. We have made our practical system based on PFLD 0.25X model publicly available at \url{http://sites.google.com/view/xjguo/fld} for encouraging comparisons and improvements from the community.

cs.CV↗

A Learning-based Framework for Hybrid Depth-from-Defocus and Stereo Matching

Depth from defocus (DfD) and stereo matching are two most studied passive depth sensing schemes. The techniques are essentially complementary: DfD can robustly handle repetitive textures that are problematic for stereo matching whereas stereo matching is insensitive to defocus blurs and can handle large depth range. In this paper, we present a unified learning-based technique to conduct hybrid DfD and stereo matching. Our input is image triplets: a stereo pair and a defocused image of one of the stereo views. We first apply depth-guided light field rendering to construct a comprehensive training dataset for such hybrid sensing setups. Next, we adopt the hourglass network architecture to separately conduct depth inference from DfD and stereo. Finally, we exploit different connection methods between the two separate networks for integrating them into a unified solution to produce high fidelity 3D disparity maps. Comprehensive experiments on real and synthetic data show that our new learning-based hybrid 3D sensing technique can significantly improve accuracy and robustness in 3D reconstruction.

cs.CV↗

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.

cs.CV↗

An Optimal Online Method of Selecting Source Policies for Reinforcement Learning

Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance yet challenging. There has been little theoretical analysis of this problem. In this paper, we develop an optimal online method to select source policies for reinforcement learning. This method formulates online source policy selection as a multi-armed bandit problem and augments Q-learning with policy reuse. We provide theoretical guarantees of the optimal selection process and convergence to the optimal policy. In addition, we conduct experiments on a grid-based robot navigation domain to demonstrate its efficiency and robustness by comparing to the state-of-the-art transfer learning method.

cs.AI↗

Information transport in multiplex networks

In this paper, we study information transport in multiplex networks comprised of two coupled subnetworks. The upper subnetwork, called the logical layer, employs the shortest paths protocol to determine the logical paths for packets transmission, while the lower subnetwork acts as the physical layer, in which packets are delivered by the biased random walk mechanism characterized with a parameter $α$. Through simulation, we obtain the optimal $α$ corresponding to the maximum network lifetime and the maximum number of the arrival packets. Assortative coupling is better than the random coupling and the disassortative coupling, since it achieves much better transmission performances. Generally, the more homogeneous the lower subnetwork, the better the transmission performances are, which is opposite for the upper subnetwork. Finally, we propose an attack centrality for nodes based on the topological information of both subnetworks, and further investigate the transmission performances under targeted attacks. Our work helps to understand the spreading and robustness issues of multiplex networks and provides some clues about the designing of more efficient and robust routing architectures in communication systems.

physics.soc-ph↗

Traffic-driven SIR epidemic model on networks

We propose a novel SIR epidemic model which is driven by the transmission of infection packets in networks. Specifically, infected nodes generate and deliver infection packets causing the spread of the epidemic, while recovered nodes block the delivery of infection packets, and this inhibits the epidemic spreading. The efficient routing protocol governed by a control parameter $α$ is used in the packet transmission. We obtain the maximum instantaneous population of infected nodes, the maximum population of ever infected nodes, as well as the corresponding optimal $α$ through simulation. We find that generally more balanced load distribution leads to more intense and wide spread of an epidemic in networks. Increasing either average node degree or homogeneity of degree distribution will facilitate epidemic spreading. When packet generation rate $ρ$ is small, increasing $ρ$ favors epidemic spreading. However, when $ρ$ is large enough, traffic congestion appears which inhibits epidemic spreading.

physics.soc-ph↗

Epidemic spreading driven by biased random walks

Random walk is one of the basic mechanisms found in many network applications. We study the epidemic spreading dynamics driven by biased random walks on complex networks. In our epidemic model, each time infected nodes constantly spread some infected packets by biased random walks to their neighbor nodes causing the infection of the susceptible nodes that receive the packets. An infected node get recovered from infection with a fixed probability. Simulation and analytical results on model and real-world networks show that the epidemic spreading becomes intense and wide with the increase of delivery capacity of infected nodes, average node degree, homogeneity of node degree distribution. Furthermore, there are corresponding optimal parameters such that the infected nodes have instantaneously the largest population, and the epidemic spreading process covers the largest part of a network.

physics.soc-ph↗