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Siyuan Liang

Publications and source records attributed to Siyuan Liang.

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TrojanWorld: Backdooring World-Model Agents via Imagination Steering

World models increasingly serve as the predictive core of model-based reinforcement learning agents, enabling them to simulate future dynamics and reason over imagined trajectories before acting. Their substantial training demands make pretrained world models attractive for distribution and reuse, exposing downstream systems to model supply chain threats. Backdoor attacks offer a targeted and stealthy means of exploiting such supply chains, yet their threat to interactive world-model agents remains largely unexplored. To fill this gap, we present TrojanWorld, a backdoor framework for world-model agents that induces attacker-specified behavior by steering internal imagination. A physical object placed in the scene acts as the trigger, enabling deployment-time activation through the agent's native observation pipeline without digitally manipulating the observation stream. To achieve effective, stealthy, and persistent control, TrojanWorld combines Decision-Reflective Induction to steer trigger-conditioned imagination toward attacker-specified actions using decision feedback, Clean Behavior Anchoring to preserve trigger-free predictive and behavioral fidelity, and Causal Propagation to sustain the induced preference along subsequent trajectories after the trigger disappears. Together, these mechanisms establish an end-to-end attack chain from physical perception through corrupted imagination to malicious action selection. Experiments with the TD-MPC2, DreamerV3, and R2-Dreamer systems across the DeepMind Control, MetaWorld, MyoSuite, and RoboDesk benchmarks show that under trigger activation, TrojanWorld achieves a target-action deviation as low as 0.026 while retaining at least 98.8% of the corresponding clean performance. Even after trigger removal, the compromised agent can remain trapped in the induced behavioral trajectory, continuing to execute attacker-specified actions.

cs.LG

CIVA: Critic-Induced Value-Subspace Attacks on Visual World-Model Agents

Visual world-model agents such as DreamerV3 act through a recurrent latent state rather than a single observation, which weakens frame-wise observation attacks and makes their perturbations vary sharply over time under a strict per-frame perturbation constraint. We study white-box, causal, online attacks on such agents and propose Critic-Induced Value-Subspace Attacks (\textbf{CIVA}). Our key observation is that, along a rollout, critic-guided perturbations concentrate in a low-dimensional subspace induced by the victim's own critic. Based on this observation, CIVA first probes the frozen victim offline with critic-guided PGD and extracts a low-rank value-subspace by SVD. At test time, it optimizes only the subspace coefficients, smooths them with an exponential moving average (EMA), and maps them back to pixels. This design attacks value-sensitive recurrent dynamics while keeping the online optimization cheap and temporally coherent. Extensive experiments on DMC walker walk, Atari Pong, and Crafter show that CIVA consistently outperforms five recent methods; on DMC walker walk, it achieves the largest reward drop of 26.07\% while keeping temporal variation low, with TempAbs of 0.646.

cs.CV

WMAttack: Automated Attack Search for Adversarial Evaluation of World-Model Agents

Despite the growing use of world models as decision-making agents, their adversarial robustness remains underexplored due to the lack of dedicated automated evaluation methods. A key obstacle is that attack evaluation must be both accurate and efficient: weak manually tuned attacks can overestimate robustness, while exhaustive hyperparameter search is prohibitively expensive because each candidate requires closed-loop rollouts through learned latent dynamics. We introduce WMAttack, an automated attack-search framework for adversarial evaluation of world-model agents. WMAttack formulates robustness evaluation as a finite-budget search over attack configurations, including attack families, perturbation budgets, optimization steps, restarts, and allocation rules. To improve search accuracy, Self-Correcting Attack Search (SCAS) refines the attack proposal distribution using feedback from reward degradation, action instability, runtime cost, and rollout variability. To improve search efficiency, Representation-Guided Attack Retrieval (RGAR) retrieves effective historical configurations from representation-similar tasks, providing a warm start for unseen environments. We provide a theoretical explanation showing that proposal refinement improves finite-budget search when it shifts probability mass toward high-utility attacks. Across Atari and DeepMind Control tasks, WMAttack consistently discovers stronger attacks than the evaluated baselines, improving normalized reward drop from 0.497 to 1.034 on DreamerV3 Atari and from 0.319 to 0.682 on DMC. Ablations further show that RGAR improves initial candidate quality and SCAS improves final attack utility under fixed evaluation budgets.

cs.LG