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Siyuan Liu

Publications and source records attributed to Siyuan Liu.

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VST: Verifiable Structured Transport for Auditable Agent-to-Agent Alpha Discovery

Agent-to-agent (A2A) alpha discovery is slowed by repeated feedback cycles between mining and evaluation agents, whose hand-offs, in contemporary LLM multi-agent systems, are free-form natural-language messages that carry no stable contract and cannot be replayed. We first restructure this communication as a structured agent-to-agent protocol of \emph{typed, causally addressable, unicast records}, so that the committed stream forms a causal trajectory. On that trajectory a single predictor with four typed heads forecasts the accumulated guidance the two miners would receive several cycles ahead; a transactional verify--leap controller then commits a multi-cycle speculative outcome only when it passes a four-level gate, and otherwise rolls back to the exact prior state. Structure is the enabling contribution, and its value is not accuracy. A controlled ablation shows an equal-information free-text channel reaches the same predictor hit rate. What typing provides is a state that can be schema-checked, replayed deterministically, and prevented by construction from leaking a forecast to an evaluator: auditability by construction, not an empirically stress-tested guarantee. On a CSI~1000 out-of-sample holdout, our single run is the only one among eight methods (seven baselines and ours) to hold a positive median annualized return and Sharpe at the factor level, though the median return \emph{in excess} of the benchmark stays negative for every method including ours; its development-selected top-20 portfolios reach a $0.71$ median holdout Sharpe, selected on a split inside the optimization horizon. We report these single-run results descriptively, gross of costs, and are explicit about their limits throughout; in particular we do not isolate the effect of the leap machinery from the inherited search substrate, which we leave to future work.

cs.AI

A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLM

Chain-of-Thought (CoT) improves the reasoning ability of Large Language Models (LLMs) but incurs substantial computation and context costs. Existing methods either lose intermediate information through hard pruning or lack a principled criterion for continuous compression. We present A*-Thought-V2, a geometric dynamics of LLM guided framework that models CoT as a hidden-state trajectory and replaces hard deletion with an explicit-implicit interleaved latent architecture. After projecting question, step, and solution representations into a 3D PCA space, it measures alignment between each local transition and global question-to-solution direction. Aligned steps remain explicit text, whereas deviating steps are compressed into continuous latent tokens. Directional angles capture both local semantics and reasoning dynamics: small angles indicate direct execution and answer formation, while large angles more frequently involve checking, correction, and branch exploration; their temporal variation reveals exploration, convergence, and refinement stages. To train this architecture, we introduce stepwise embedding forcing, which pools each redundant step into a single latent embedding, and label forcing, which supervises that latent token with a soft multi-modal vocabulary distribution instead of a hard one-hot label. Experiments on Qwen3.5-9B and Qwen3.6-27B across six in-domain and out-of-domain benchmarks show that A*-Thought-V2 improves average accuracy by up to 2.6% while reducing response length by up to half, increasing Accuracy per Computation Unit by 2.29$\times$, and reducing preprocessing and training time by 94.6% and up to 80.3%, respectively. Representation analyses suggest that latent states form a compact region distinct from textual states, while higher entropy at latent-token positions reflects broader soft targets that encourage richer step-level feature learning.

cs.CL

DriveZero: End-to-End Driving Beyond Human Demonstrations

Most end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.

cs.CV

Bridging Modalities and Tasks: A Unified Hierarchical ViT for SAR-to-Optical Translation and Semantic Segmentation

Synthetic Aperture Radar (SAR) images have all-weather, day-and-night observation capabilities. However, compared with optical images, their speckle noise and non-intuitive scattering mechanism limit the interpretability of the images. Generative models for SAR-to-optical (S2O) conversion can improve visual interpretability, but existing methods often ignore the constraints on semantic structure, which are necessary for downstream tasks, for the sake of visual effects. We propose a unified collaborative dual-task learning framework, termed BMT (Bridging Modalities and Tasks), that jointly optimizes S2O image translation and semantic segmentation through a shared hierarchical Vision Transformer. The framework integrates: (1) a LocalViTBlock that fuses global self-attention with spatial depthwise convolution through a learnable gating mechanism; (2) an enhanced output module combining multi-scale refinement processing, color correction and anti-aliasing, which calibrates channel-level color statistics through feature fusion; (3) a ControlNet-style conditional injection mechanism that encodes SAR wavelet features and segmentation labels into a multi-scale feature pyramid and injects them at each encoder layer through zero-initialized convolution; (4) a bounded Kendall uncertainty weighting scheme that prevents either task from dominating the shared representation. We evaluate the framework under both paired and unpaired translation settings, on the public WHU-OPT-SAR paired dataset and a self-constructed unpaired ship dataset built from HRSID and DIOR, respectively. The experimental results show that the proposed method achieves competitive S2O translation quality and semantic segmentation performance. The dataset and source code have been publicly released at https://github.com/Lewisyuaner/BMT-S2O-main.

cs.CV

EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.

cs.CL