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Siyuan Tao

Publications and source records attributed to Siyuan Tao.

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S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce \textbf{S\textsuperscript{3}Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: \textbf{Self-Testing}, \textbf{Self-Judging}, and \textbf{Self-Improvement}. S$^3$Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S$^3$Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.

cs.CL

Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric

Scalar reward models compress multi-dimensional human preferences into a single opaque score, creating an information bottleneck that often leads to brittleness and reward hacking in open-ended alignment. We argue that robust alignment for non-verifiable tasks is fundamentally a principle generalization problem: reward should not be a learned function internalized into a judge, but an explicit reasoning process executed under inspectable principles. To operationalize this view, we present the Open Rubric System (OpenRS), a plug-and-play, rubrics-based LLM-as-a-Judge framework built around Pairwise Adaptive Meta-Rubrics (PAMR) and lightweight Pointwise Verifiable Rubrics (PVRs), which provide both hard-constraint guardrails and verifiable reward components when ground-truth or programmatic checks are available. OpenRS uses an explicit meta-rubric -- a constitution-like specification that governs how rubrics are instantiated, weighted, and enforced -- and instantiates adaptive rubrics on the fly by conditioning on the semantic differences between two candidate responses. It then performs criterion-wise pairwise comparisons and aggregates criterion-level preferences externally, avoiding pointwise weighted scalarization while improving discriminability in open-ended settings. To keep principles consistent yet editable across various domains, we introduce a two-level meta-rubric refinement pipeline (automated evolutionary refinement for general principles and a reproducible human-in-the-loop procedure for domain principles), complemented with pointwise verifiable rubrics that act as both guardrails against degenerate behaviors and a source of verifiable reward for objective sub-tasks. Finally, we instantiate OpenRS as reward supervision in pairwise RL training.

cs.CL

Co-design of Neural and Muscle Network based on Embodied Perceptron Representation

Recent advances in AI technologies have enabled the advanced design of complex control policies. In contrast, focusing on the body, many robots still employ simple bodies that can limit adaptability to environments. Studies in embodied robotics have shown that well-designed bodies can partially replace the role of control and computation with physical body-environment interactions, yet such designs still depend heavily on expert intuition. There is a need for a systematic theoretical framework for body design, as well as a method for joint optimization of the body and controller. To address this, we introduce the Embodied Perceptron, a theoretical framework that unifies neural networks and physical body systems. In this view, the body itself acts as a perceptron: mechanical parameters correspond to weights, and physical nonlinearities play the role of activation functions. By representing physical constraints as weights and nonlinear properties as activation functions, a physical body can be modeled in neural-network form. The system representation enables us to explicitly and theoretically explain that the body can substitute for part of the neural control. As an application, we co-optimize control policy and muscle configuration in a musculoskeletal robot and show that the resulting embodied intelligence can provide inherent stability, improve learning efficiency, and drastically reduce model size-even with a single-neuron controller. The results bridge the informational and physical worlds and provide a pathway toward understanding and systematic design of embodied AI systems.

cs.RO