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Siyuan Zhou

Publications and source records attributed to Siyuan Zhou.

At least 19 recordsLinked to original sources

Hybrid Generative-Discriminative Object Placement

As an important operation of image composition, object placement aims to predict the plausible placement (location, scale) for the inserted foreground object. Previous object placement methods can be divided into generative methods and discriminative methods, both of which cannot balance efficiency and effectiveness well. In this work, we propose a semi-generative method in the middle ground between them. In particular, we assign uniformly distributed anchors on the background. Then, we fuse foreground and background features to predict the rationality score for each anchor and predict plausible placement sets for positive anchors. Extensive experiments on the OPA dataset show that our method can strike a good balance between efficiency and effectiveness.

cs.CV

Rethinking Weak Supervision in Anomaly Detection: A Comprehensive Benchmark

Weakly supervised anomaly detection (WSAD) has developed in three primary directions: incomplete, inexact, and inaccurate supervision. However, these directions remain isolated, lacking a unified framework to assess whether they address unique challenges or share fundamental mechanisms. This paper introduces WSADBench, the first benchmark that unifies evaluation across distinct weakly supervised scenarios, benchmarking diverse approaches from specialized WSAD methods to advanced tabular foundation models. WSADBench establishes standardized protocols to evaluate 36 algorithms across 4 modalities by systematically varying label quantity, granularity, and quality, revealing the performance boundaries of various methods. Based on over 700K experiments, WSADBench reveals four critical insights: (i) Strong intrinsic correlations exist between these weak supervision scenarios, challenging the isolation of current research directions. (ii) Specialized WSAD algorithms excel only in extreme label-scarcity regimes but are quickly dominated by tabular foundation models and general classification methods as supervision increases or in OOD scenarios. (iii) Unlabeled data shows inconsistent utility across settings, with marginal gains compared to label refinement. (iv) Models exhibit asymmetric sensitivity to different types of label noise. We release WSADBench as an open-source benchmark with code and datasets to facilitate future WSAD research: https://github.com/SUFE-AILAB/WSADBench.

cs.LG

X-Edit: Exact, Explicit, and Explainable Null-Space Editing for Medical Vision Transformers

Pre-trained Vision Transformers (ViTs) are increasingly deployed for medical image classification. However, correcting their inevitable failure cases in dynamic clinical scenarios poses a critical challenge. Conventional fine-tuning approaches inherently suffer from catastrophic forgetting, severely degrading previously acquired diagnostic capabilities. Such instability fundamentally compromises clinical safety. Addressing this vulnerability requires an active, controllable, and reliable intervention mechanism that is both theoretically grounded and inherently interpretable. To this end, we propose X-Edit (eXact, eXplicit, and eXplainable Editing), an efficient null-space model editing framework. X-Edit transitions the editing process from iterative gradient-based optimization to a theoretically grounded, closed-form solution. Specifically, we first explicitly localize the influential layers via causal tracing governing the erroneous prediction. Subsequently, we construct an orthogonal null-space projection matrix from a curated anchor set. By geometrically constraining the exact parameter update strictly within this null space, we provide mathematical guarantees that the intervention rectifies targeted errors without perturbing established diagnostic representations. Extensive evaluations on six medical imaging benchmarks demonstrate that X-Edit comprehensively suppresses catastrophic forgetting while achieving superior edit success rates. Our code is available at https://github.com/HenryLau7/X-Edit.

cs.CV

PhysInOne: Visual Physics Learning and Reasoning in One Suite

We present PhysInOne, a large-scale synthetic dataset addressing the critical scarcity of physically-grounded training data for AI systems. Unlike existing datasets limited to merely hundreds or thousands of examples, PhysInOne provides 2 million videos across 153,810 dynamic 3D scenes, covering 71 basic physical phenomena in mechanics, optics, fluid dynamics, and magnetism. Distinct from previous works, our scenes feature multiobject interactions against complex backgrounds, with comprehensive ground-truth annotations including 3D geometry, semantics, dynamic motion, physical properties, and text descriptions. We demonstrate PhysInOne's efficacy across four emerging applications: physics-aware video generation, long-/short-term future frame prediction, physical property estimation, and motion transfer. Experiments show that fine-tuning foundation models on PhysInOne significantly enhances physical plausibility, while also exposing critical gaps in modeling complex physical dynamics and estimating intrinsic properties. As the largest dataset of its kind, orders of magnitude beyond prior works, PhysInOne establishes a new benchmark for advancing physics-grounded world models in generation, simulation, and embodied AI.

cs.CV

SynLeaF: A Dual-Stage Multimodal Fusion Framework for Synthetic Lethality Prediction Across Pan- and Single-Cancer Contexts

Accurate prediction of synthetic lethality (SL) is important for guiding the development of cancer drugs and therapies. SL prediction faces significant challenges in the effective fusion of heterogeneous multi-source data. Existing multimodal methods often suffer from "modality laziness" due to disparate convergence speeds, which hinders the exploitation of complementary information. This is also one reason why most existing SL prediction models cannot perform well on both pan-cancer and single-cancer SL pair prediction. In this study, we propose SynLeaF, a dual-stage multimodal fusion framework for SL prediction across pan- and single-cancer contexts. The framework employs a VAE-based cross-encoder with a product of experts mechanism to fuse four omics data types (gene expression, mutation, methylation, and CNV), while simultaneously utilizing a relational graph convolutional network to capture structured gene representations from biomedical knowledge graphs. To mitigate modality laziness, SynLeaF introduces a dual-stage training mechanism employing featurelevel knowledge distillation with adaptive uni-modal teacher and ensemble strategies. In extensive experiments across eight specific cancer types and a pancancer dataset, SynLeaF achieves superior performance in 17 out of 19 scenarios. Ablation studies and gradient analyses further validate the critical contributions of the proposed fusion and distillation mechanisms to model robustness and generalization. To facilitate community use, a web server is available at https://synleaf.bioinformatics-lilab.cn.

q-bio.GN

Visual Spatial Tuning

Capturing spatial relationships from visual inputs is a cornerstone of human-like general intelligence. Several previous studies have tried to enhance the spatial awareness of Vision-Language Models (VLMs) by adding extra expert encoders, which brings extra overhead and usually harms general capabilities. To enhance the spatial ability in general architectures, we introduce Visual Spatial Tuning (VST), a comprehensive framework to cultivate VLMs with human-like visuospatial abilities, from spatial perception to reasoning. We first attempt to enhance spatial perception in VLMs by constructing a large-scale dataset termed VST-P, which comprises 4.1 million samples spanning 19 skills across single views, multiple images, and videos. Then, we present VST-R, a curated dataset with 135K samples that instruct models to reason in space. In particular, we adopt a progressive training pipeline: supervised fine-tuning to build foundational spatial knowledge, followed by reinforcement learning to further improve spatial reasoning abilities. Without the side-effect to general capabilities, the proposed VST consistently achieves state-of-the-art results on several spatial benchmarks, including $34.8\%$ on MMSI-Bench and $61.2\%$ on VSIBench. It turns out that the Vision-Language-Action models can be significantly enhanced with the proposed spatial tuning paradigm, paving the way for more physically grounded AI.

cs.CV

MindJourney: Test-Time Scaling with World Models for Spatial Reasoning

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose MindJourney, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our MindJourney achieves over an average 7.7% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.

cs.CV

Intrinsic Non-linearity of Josephson Junctions as an Alternative Origin of the Missing First Shapiro Step

The missing first Shapiro step in microwave-irradiated Josephson junctions has been widely interpreted as a hallmark of Majorana bound states. However, conventional mechanisms like junction underdamping or Joule heating can produce similar signatures. Here, we demonstrate that the intrinsic non-linear current-voltage characteristic of low-to-moderate transparency junctions can also suppress the first step, accompanied by distinctive zigzag boundaries between the zeroth and first step at intermediate driving frequencies. Microwave measurements on Al/WTe2 junctions and numerical simulations of a non-linear resistively and capacitively shunted junction model reveal the first step collapse induced by switching jumps of current, together with zigzag features absent in scenarios solely driven by finite \b{eta} or Joule heating. This zigzag signature therefore provides a crucial diagnostic tool, emphasizing the necessity of comprehensive analysis of microwave spectra before attributing the absence of the first Shapiro step to Majorana physics.

cond-mat.mes-hall

WoW: Towards a World omniscient World model Through Embodied Interaction

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.

cs.RO

MinD: Learning A Dual-System World Model for Real-Time Planning and Implicit Risk Analysis

Video Generation Models (VGMs) have become powerful backbones for Vision-Language-Action (VLA) models, leveraging large-scale pretraining for robust dynamics modeling. However, current methods underutilize their distribution modeling capabilities for predicting future states. Two challenges hinder progress: integrating generative processes into feature learning is both technically and conceptually underdeveloped, and naive frame-by-frame video diffusion is computationally inefficient for real-time robotics. To address these, we propose Manipulate in Dream (MinD), a dual-system world model for real-time, risk-aware planning. MinD uses two asynchronous diffusion processes: a low-frequency visual generator (LoDiff) that predicts future scenes and a high-frequency diffusion policy (HiDiff) that outputs actions. Our key insight is that robotic policies do not require fully denoised frames but can rely on low-resolution latents generated in a single denoising step. To connect early predictions to actions, we introduce DiffMatcher, a video-action alignment module with a novel co-training strategy that synchronizes the two diffusion models. MinD achieves a 63% success rate on RL-Bench, 60% on real-world Franka tasks, and operates at 11.3 FPS, demonstrating the efficiency of single-step latent features for control signals. Furthermore, MinD identifies 74% of potential task failures in advance, providing real-time safety signals for monitoring and intervention. This work establishes a new paradigm for efficient and reliable robotic manipulation using generative world models.

cs.RO

RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians

In this paper, we present a generalizable method for 3D surface reconstruction from raw point clouds or pre-estimated 3D Gaussians by 3DGS from RGB images. Unlike existing coordinate-based methods which are often computationally intensive when rendering explicit surfaces, our proposed method, named RayletDF, introduces a new technique called raylet distance field, which aims to directly predict surface points from query rays. Our pipeline consists of three key modules: a raylet feature extractor, a raylet distance field predictor, and a multi-raylet blender. These components work together to extract fine-grained local geometric features, predict raylet distances, and aggregate multiple predictions to reconstruct precise surface points. We extensively evaluate our method on multiple public real-world datasets, demonstrating superior performance in surface reconstruction from point clouds or 3D Gaussians. Most notably, our method achieves exceptional generalization ability, successfully recovering 3D surfaces in a single-forward pass across unseen datasets in testing.

cs.CV

FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocity

In this paper, we aim to model 3D scene geometry, appearance, and the underlying physics purely from multi-view videos. By applying various governing PDEs as PINN losses or incorporating physics simulation into neural networks, existing works often fail to learn complex physical motions at boundaries or require object priors such as masks or types. In this paper, we propose FreeGave to learn the physics of complex dynamic 3D scenes without needing any object priors. The key to our approach is to introduce a physics code followed by a carefully designed divergence-free module for estimating a per-Gaussian velocity field, without relying on the inefficient PINN losses. Extensive experiments on three public datasets and a newly collected challenging real-world dataset demonstrate the superior performance of our method for future frame extrapolation and motion segmentation. Most notably, our investigation into the learned physics codes reveals that they truly learn meaningful 3D physical motion patterns in the absence of any human labels in training.

cs.CV

3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model

Manipulation has long been a challenging task for robots, while humans can effortlessly perform complex interactions with objects, such as hanging a cup on the mug rack. A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills. Current robot datasets often record robot action in different action spaces within a simple scene. This hinders the robot to learn a unified and robust action representation for different robots within diverse scenes. Observing how humans understand a manipulation task, we find that understanding how the objects should move in the 3D space is a critical clue for guiding actions. This clue is embodiment-agnostic and suitable for both humans and different robots. Motivated by this, we aim to learn a 3D flow world model from both human and robot manipulation data. This model predicts the future movement of the interacting objects in 3D space, guiding action planning for manipulation. Specifically, we synthesize a large-scale 3D optical flow dataset, named ManiFlow-110k, through a moving object auto-detect pipeline. A video diffusion-based world model then learns manipulation physics from these data, generating 3D optical flow trajectories conditioned on language instructions. With the generated 3D object optical flow, we propose a flow-guided rendering mechanism, which renders the predicted final state and leverages GPT-4o to assess whether the predicted flow aligns with the task description. This equips the robot with a closed-loop planning ability. Finally, we consider the predicted 3D optical flow as constraints for an optimization policy to determine a chunk of robot actions for manipulation. Extensive experiments demonstrate strong generalization across diverse robotic manipulation tasks and reliable cross-embodiment adaptation without hardware-specific training.

cs.RO

AdaWorld: Learning Adaptable World Models with Latent Actions

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training, making it challenging to adapt to novel environments with heterogeneous actions through limited interactions. This limitation can hinder their applicability across broader domains. To overcome this limitation, we propose AdaWorld, an innovative world model learning approach that enables efficient adaptation. The key idea is to incorporate action information during the pretraining of world models. This is achieved by extracting latent actions from videos in a self-supervised manner, capturing the most critical transitions between frames. We then develop an autoregressive world model that conditions on these latent actions. This learning paradigm enables highly adaptable world models, facilitating efficient transfer and learning of new actions even with limited interactions and finetuning. Our comprehensive experiments across multiple environments demonstrate that AdaWorld achieves superior performance in both simulation quality and visual planning.

cs.AI

Learning 3D Persistent Embodied World Models

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.

cs.CV

TesserAct: Learning 4D Embodied World Models

This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.

cs.CV

Infinity-MM: Scaling Multimodal Performance with Large-Scale and High-Quality Instruction Data

Recently, Vision-Language Models (VLMs) have achieved remarkable progress in multimodal tasks, and multimodal instruction data serves as the foundation for enhancing VLM capabilities. Despite the availability of several open-source multimodal datasets, limitations in the scale and quality of open-source instruction data hinder the performance of VLMs trained on these datasets, leading to a significant gap compared to models trained on closed-source data. To address this challenge, we introduce Infinity-MM, a large-scale multimodal instruction dataset. We collected the available multimodal instruction datasets and performed unified preprocessing, resulting in a dataset with over 40 million samples that ensures diversity and accuracy. Furthermore, to enable large-scale expansion of instruction data and support the continuous acquisition of high-quality data, we propose a synthetic instruction generation method based on a tagging system and open-source VLMs. By establishing correspondences between different types of images and associated instruction types, this method can provide essential guidance during data synthesis. Leveraging this high-quality data, we have trained a 2-billion-parameter Vision-Language Model, Aquila-VL-2B, which achieves state-of-the-art (SOTA) performance among models of similar scale. The data is available at: https://huggingface.co/datasets/BAAI/Infinity-MM.

cs.CL

RoboDreamer: Learning Compositional World Models for Robot Imagination

Text-to-video models have demonstrated substantial potential in robotic decision-making, enabling the imagination of realistic plans of future actions as well as accurate environment simulation. However, one major issue in such models is generalization -- models are limited to synthesizing videos subject to language instructions similar to those seen at training time. This is heavily limiting in decision-making, where we seek a powerful world model to synthesize plans of unseen combinations of objects and actions in order to solve previously unseen tasks in new environments. To resolve this issue, we introduce RoboDreamer, an innovative approach for learning a compositional world model by factorizing the video generation. We leverage the natural compositionality of language to parse instructions into a set of lower-level primitives, which we condition a set of models on to generate videos. We illustrate how this factorization naturally enables compositional generalization, by allowing us to formulate a new natural language instruction as a combination of previously seen components. We further show how such a factorization enables us to add additional multimodal goals, allowing us to specify a video we wish to generate given both natural language instructions and a goal image. Our approach can successfully synthesize video plans on unseen goals in the RT-X, enables successful robot execution in simulation, and substantially outperforms monolithic baseline approaches to video generation.

cs.RO