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Size Zheng

Publications and source records attributed to Size Zheng.

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SPADE: An Input-Adaptive Sparse Attention Engine for Fast Video Diffusion Models Inference

Video diffusion transformers (vDiTs) generate high quality but pay quadratic self-attention cost, making inference prohibitive at video-token scales. The challenge is input-adaptive sparsity: selecting critical Q/K/V tokens with negligible overhead and executing them for end-to-end gains. We present SPADE, a training-free sparse-attention engine of three parts: (i) vDiT-SSR, a specification defining 3D blocking candidates and formalizing dynamic masks via Summarizer/Estimator expressions; (ii) runtime scheme generation using SICS and a head-wise policy; and (iii) an executor with low-overhead index search, flash block-sparse attention, and kernel grouping. Across Hunyuan-Video and Wan 2.1/2.2 for text-to-video and image-to-video generation, SPADE raises sparsity and speed while preserving quality, accelerating attention by 2.26x-3.40x and end-to-end inference by 1.49x-1.80x. Our code is open-sourced at https://github.com/6somehow/DAC-SPADE.

cs.CV

DITRON: Distributed Multi-level Tiling Compiler for Parallel Tensor Programs

The scaling of large language models (LLMs) is currently bottlenecked by the rigidity of distributed programming. While high-performance libraries like CuBLAS and NCCL provide optimized primitives, they lack the flexibility required for rapidly evolving model architectures. Conversely, existing tensor compilers fail to address the complex memory hierarchy of distributed clusters effectively. To bridge this gap, we propose DITRON, a scalable tile-level compiler that democratizes high-performance distributed kernel development. DITRON introduces a novel hierarchical programming abstraction spanning Core, Device, and Task levels to map tensor programs efficiently onto heterogeneous distributed hardware. This abstraction allows DITRON to support diverse parallelism strategies while abstracting away the complexity of inter-node and intra-node communication. Evaluated across large-scale clusters, DITRON achieves performance parity with or exceeding expert-tuned CUDA libraries, delivering speedups of $6\%-30\%$ on isolated kernels and $5\%-30\%$ on end-to-end inference in vLLM. Furthermore, DITRON demonstrates strong portability, achieving significant speedups on both NVIDIA and AMD platforms. \ours{} has been deployed at the enterprise level for both training and inference. It achieves an MFU improvement of over 10\% in training tasks, saving approximately 500,000 GPU hours of training cost per month. For inference tasks, it delivers an end-to-end gain of over 20\% and has been applied to cloud service inference and edge inference scenarios.

cs.PL

UniEP: Unified Expert-Parallel MoE MegaKernel for LLM Training

The exponential growth in Large Language Model (LLM) parameters has transformed model training into an increasingly resource-intensive endeavor. With the stagnation of Moore's Law and the widening disparity between computation throughput and communication bandwidth, expert parallelism (EP) has emerged as a critical strategy for scaling mixture-of-experts (MoE) models. However, despite numerous proposals for optimizing EP, ranging from communication compression to computation-communication overlap, adoption within production-grade frameworks like Megatron-LM remains conservative. Existing solutions often rely on ad-hoc, complex kernels that lack adaptability across diverse optimization configurations and frequently neglect numerical stability, failing to meet the strict precision requirements of large-scale training. In this paper, we introduce UniEP, a novel system that unifies diverse EP optimization strategies into a cohesive abstraction. UniEP fuses the MoE communication and computation into MegaKernels, effectively transforming complex architectural tuning into a unified parameter search space for automated adaptability. Crucially, UniEP incorporates a deterministic token ordering mechanism that guarantees numerical consistency with sequential execution, even under aggressive overlap schedules. We evaluate UniEP on GPU clusters equipped with NVIDIA Hopper GPUs. Our results demonstrate that UniEP achieves 1.03$\times$-1.38$\times$ speedups over state-of-the-art work, effectively mitigating communication bottlenecks while maintaining the rigorous accuracy standards required for production LLM training.

cs.DC

Teaching and Evaluating LLMs to Reason About Polymer Design Related Tasks

Research in AI4Science has shown promise in many science applications, including polymer design. However, current LLMs are ineffective in this problem space because: (i) most models lack polymer-specific knowledge, and (ii) existing aligned models have limited coverage of knowledge and capabilities relevant to polymer design. Addressing this, we introduce PolyBench, a large-scale training and test benchmark dataset of more than 125K polymer design-related tasks, leveraging a knowledge base of more than 13 million data points obtained from experimental and synthetic data sources to ensure broad coverage of polymers and their properties. For effective alignment using PolyBench, we introduce a knowledge-augmented reasoning distillation method that augments this dataset with structured CoT. Furthermore, tasks in PolyBench are organized from simple to complex analytical reasoning problems, enabling generalization tests and diagnostic probes across the problem space. Experiments show that small- and mid- sized language models (SLMs) with 7B to 32BB parameters, trained on PolyBench, outperform similar-sized models and remain competitive with closed-source frontier LLMs on PolyBench's test dataset, while demonstrating performance gains on external polymer benchmarks. Dataset and associated code available at https://github.com/StonyBrookNLP/PolyBench.

cs.CL

Optimizing Long-context LLM Serving via Fine-grained Sequence Parallelism

With the advancement of large language models (LLMs), their context windows have rapidly expanded. To meet diverse demands from varying-length requests in online services, existing state-of-the-art systems tune the sequence parallelism (SP) allocation. However, current dynamic SP allocation lacks flexibility to (1) support stage-specific parallelism requirements in LLM inference, (2) mitigate the global latency degradation from excessive SP allocation, and (3) exploit resource fragments arising from SP size variation. To tackle this problem, we propose Chunkwise Dynamic Sequence Parallelism (CDSP), a fine-grained parallelism strategy that assigns SP sizes across \textit{intra-request} token segments. Based on CDSP, we build Tetris, an LLM serving system that (1) efficiently integrates CDSP into disaggregated cluster to satisfy parallelism heterogeneity, (2) dynamically regulates SP size expansion based on real-time load conditions, and (3) adaptively explores chunking plans to utilize fragmented resources while meeting per-request demands. Compared with state-of-the-art systems, Tetris achieves up to 4.35$\times$ lower time-to-first-token (TTFT) under max sustainable loads, reduces median time-between-tokens (TBT) by up to 40.1\%, and increases the max request capacity by up to 45\%.

cs.DC

SwiftSpec: Ultra-Low Latency LLM Decoding by Scaling Asynchronous Speculative Decoding

Low-latency decoding for large language models (LLMs) is crucial for applications like chatbots and code assistants, yet generating long outputs remains slow in single-query settings. Prior work on speculative decoding (which combines a small draft model with a larger target model) and tensor parallelism has each accelerated decoding. However, conventional approaches fail to apply both simultaneously due to imbalanced compute requirements (between draft and target models), KV-cache inconsistencies, and communication overheads under small-batch tensor-parallelism. This paper introduces SwiftSpec, a system that targets ultra-low latency for LLM decoding. SwiftSpec redesigns the speculative decoding pipeline in an asynchronous and disaggregated manner, so that each component can be scaled flexibly and remove draft overhead from the critical path. To realize this design, SwiftSpec proposes parallel tree generation, tree-aware KV cache management, and fused, latency-optimized kernels to overcome the challenges listed above. Across 5 model families and 6 datasets, SwiftSpec achieves an average of 1.75x speedup over state-of-the-art speculative decoding systems and, as a highlight, serves Llama3-70B at 348 tokens/s on 8 Nvidia Hopper GPUs, making it the fastest known system for low-latency LLM serving at this scale.

cs.DC

MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production

We present MegaScale-MoE, a production system tailored for the efficient training of large-scale mixture-of-experts (MoE) models. MoE emerges as a promising architecture to scale large language models (LLMs) to unprecedented sizes, thereby enhancing model performance. However, existing MoE training systems experience a degradation in training efficiency, exacerbated by the escalating scale of MoE models and the continuous evolution of hardware. Recognizing the pivotal role of efficient communication in enhancing MoE training, MegaScale-MoE customizes communication-efficient parallelism strategies for attention and FFNs in each MoE layer and adopts a holistic approach to overlap communication with computation at both inter- and intra-operator levels. Additionally, MegaScale-MoE applies communication compression with adjusted communication patterns to lower precision, further improving training efficiency. When training a 352B MoE model on 1,440 NVIDIA Hopper GPUs, MegaScale-MoE achieves a training throughput of 1.41M tokens/s, improving the efficiency by 1.88$\times$ compared to Megatron-LM. We share our operational experience in accelerating MoE training and hope that by offering our insights in system design, this work will motivate future research in MoE systems.

cs.LG

MxMoE: Mixed-precision Quantization for MoE with Accuracy and Performance Co-Design

Mixture-of-Experts (MoE) models face deployment challenges due to their large parameter counts and computational demands. We explore quantization for MoE models and highlight two key insights: 1) linear blocks exhibit varying quantization sensitivity, and 2) divergent expert activation frequencies create heterogeneous computational characteristics. Based on these observations, we introduce MxMoE, a mixed-precision optimization framework for MoE models that considers both algorithmic and system perspectives. MxMoE navigates the design space defined by parameter sensitivity, expert activation dynamics, and hardware resources to derive efficient mixed-precision configurations. Additionally, MxMoE automatically generates optimized mixed-precision GroupGEMM kernels, enabling parallel execution of GEMMs with different precisions. Evaluations show that MxMoE outperforms existing methods, achieving 2.4 lower Wikitext-2 perplexity than GPTQ at 2.25-bit and delivering up to 3.4x speedup over full precision, as well as up to 29.4% speedup over uniform quantization at equivalent accuracy with 5-bit weight-activation quantization. Our code is available at https://github.com/cat538/MxMoE.

cs.LG

Triton-distributed: Programming Overlapping Kernels on Distributed AI Systems with the Triton Compiler

In this report, we propose Triton-distributed, an extension of existing Triton compiler, to overcome the programming challenges in distributed AI systems. Triton-distributed is the first compiler that supports native overlapping optimizations for distributed AI workloads, providing a good coverage of existing optimizations from different frameworks. First, we integrate communication primitives compliant with the OpenSHMEM standard into the compiler. This enables programmers to utilize these primitives with a higher-level Python programming model. Second, we illustrate how to achieve complex joint optimization of computation, memory access, and communication with the assistance of the compiler. In particular, we show how to use overlapping techniques to hide latency and present our compiler-based programming methods in both single-node and multi-node scenarios. Finally, we showcase the performance of the code generated by our compiler. In a test environment with up to 64 devices, our compiler can fully utilize heterogeneous communication and computation resources to provide effective overlapping and high performance. In many cases, the performance of the generated code can even outperform hand-optimized code. Moreover, the development difficulty and the time cost for development using our compiler are far less than those of low-level programming such as CUDA/C++, which clearly demonstrates significant productivity advantages.

cs.DC

DynaMo: Runtime Switchable Quantization for MoE with Cross-Dataset Adaptation

As the Mix-of-Experts (MoE) architecture increases the number of parameters in large models, there is an even greater need for model quantization. However, existing quantization methods overlook the expert dynamics of MoE across multiple datasets. Moreover, the existing static quantization cannot adapt MoE to various data change scenarios. In this paper, we perform a multi-level analysis to reveal MoE dynamics and define the significance of each channel/each expert. Based on the analysis results, we propose \textit{DynaMo}, an end-to-end MoE quantization framework. DynaMo adopts an expert-level mixed-precision baseline quantization strategy, which ensures the quantized MoEs are compatible with multiple existing datasets. Furthermore, DynaMo incorporates a channel-level dynamic switching mechanism to adapt these quantized MoE models to novel datasets. Experiments show that DynaMo achieves a 2.78~4.54 PPL decrease and a 1.85%~3.77% accuracy improvement in various datasets, with ~3x inference speedup and negligible overhead.

cs.LG

TileLink: Generating Efficient Compute-Communication Overlapping Kernels using Tile-Centric Primitives

Large deep learning models have achieved state-of-the-art performance in a wide range of tasks. These models often necessitate distributed systems for efficient training and inference. The fundamental building blocks for distributed model execution are intra-layer parallel operators. The most effective approach to enhancing the performance of intra-layer parallel operators involves overlapping computation with communication. The overlapping can be achieved through either operator decomposition or kernel fusion. While decomposing operators is straightforward to implement, it often results in suboptimal performance. On the other hand, fusing communication kernels with compute kernels demands significant expertise and is error-prone. In this paper, we propose TileLink to enable efficient compilation and generation of overlapped compute-communication kernels. TileLink is composed of frontend and backend. In the frontend, TileLink decouples the design space of communication and computation, linking these two parts via tile-centric primitives. In the backend, TileLink translates these primitives into low-level communication instructions, integrating the communication and computation components to achieve overlapped execution. In experiments, TileLink achieves from $1.17\times$ to $20.76\times$ speedup to non-overlapping baseline and achieves performance comparable to state-of-the-art overlapping libraries on GPUs.

cs.DC

Comet: Fine-grained Computation-communication Overlapping for Mixture-of-Experts

Mixture-of-experts (MoE) has been extensively employed to scale large language models to trillion-plus parameters while maintaining a fixed computational cost. The development of large MoE models in the distributed scenario encounters the problem of large communication overhead. The inter-device communication of a MoE layer can occupy 47% time of the entire model execution with popular models and frameworks. Therefore, existing methods suggest the communication in a MoE layer to be pipelined with the computation for overlapping. However, these coarse grained overlapping schemes introduce a notable impairment of computational efficiency and the latency concealing is sub-optimal. To this end, we present COMET, an optimized MoE system with fine-grained communication-computation overlapping. Leveraging data dependency analysis and task rescheduling, COMET achieves precise fine-grained overlapping of communication and computation. Through adaptive workload assignment, COMET effectively eliminates fine-grained communication bottlenecks and enhances its adaptability across various scenarios. Our evaluation shows that COMET accelerates the execution of a single MoE layer by $1.96\times$ and for end-to-end execution, COMET delivers a $1.71\times$ speedup on average. COMET has been adopted in the production environment of clusters with ten-thousand-scale of GPUs, achieving savings of millions of GPU hours.

cs.DC

ShadowKV: KV Cache in Shadows for High-Throughput Long-Context LLM Inference

With the widespread deployment of long-context large language models (LLMs), there has been a growing demand for efficient support of high-throughput inference. However, as the key-value (KV) cache expands with the sequence length, the increasing memory footprint and the need to access it for each token generation both result in low throughput when serving long-context LLMs. While various dynamic sparse attention methods have been proposed to speed up inference while maintaining generation quality, they either fail to sufficiently reduce GPU memory consumption or introduce significant decoding latency by offloading the KV cache to the CPU. We present ShadowKV, a high-throughput long-context LLM inference system that stores the low-rank key cache and offloads the value cache to reduce the memory footprint for larger batch sizes and longer sequences. To minimize decoding latency, ShadowKV employs an accurate KV selection strategy that reconstructs minimal sparse KV pairs on-the-fly. By evaluating ShadowKV on a broad range of benchmarks, including RULER, LongBench, and Needle In A Haystack, and models like Llama-3.1-8B, Llama-3-8B-1M, GLM-4-9B-1M, Yi-9B-200K, Phi-3-Mini-128K, and Qwen2-7B-128K, we demonstrate that it can support up to 6$\times$ larger batch sizes and boost throughput by up to 3.04$\times$ on an A100 GPU without sacrificing accuracy, even surpassing the performance achievable with infinite batch size under the assumption of infinite GPU memory. The code is available at https://github.com/bytedance/ShadowKV.

cs.LG

DeepSeek-V2: A Strong, Economical, and Efficient Mixture-of-Experts Language Model

We present DeepSeek-V2, a strong Mixture-of-Experts (MoE) language model characterized by economical training and efficient inference. It comprises 236B total parameters, of which 21B are activated for each token, and supports a context length of 128K tokens. DeepSeek-V2 adopts innovative architectures including Multi-head Latent Attention (MLA) and DeepSeekMoE. MLA guarantees efficient inference through significantly compressing the Key-Value (KV) cache into a latent vector, while DeepSeekMoE enables training strong models at an economical cost through sparse computation. Compared with DeepSeek 67B, DeepSeek-V2 achieves significantly stronger performance, and meanwhile saves 42.5% of training costs, reduces the KV cache by 93.3%, and boosts the maximum generation throughput to 5.76 times. We pretrain DeepSeek-V2 on a high-quality and multi-source corpus consisting of 8.1T tokens, and further perform Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) to fully unlock its potential. Evaluation results show that, even with only 21B activated parameters, DeepSeek-V2 and its chat versions still achieve top-tier performance among open-source models.

cs.CL

vMCU: Coordinated Memory Management and Kernel Optimization for DNN Inference on MCUs

IoT devices based on microcontroller units (MCU) provide ultra-low power consumption and ubiquitous computation for near-sensor deep learning models (DNN). However, the memory of MCU is usually 2-3 orders of magnitude smaller than mobile devices, which makes it challenging to map DNNs onto MCUs. Previous work separates memory management and kernel implementation for MCU and relies on coarse-grained memory management techniques such as inplace update to reduce memory consumption. In this paper, we propose to coordinate memory management and kernel optimization for DNN inference on MCUs to enable fine-grained memory management. The key idea is to virtualize the limited memory of MCU as a large memory pool. Each kernel divides the memory pool into kernel-specific segments and handles segment load and store while computing DNN layers. Memory consumption can be reduced because using the fine-grained segment-level memory control, we can overlap the memory footprint of different tensors without the need to materialize them at the same time. Following this idea, we implement \ours{} for DNN inference on MCU. Evaluation for single layers on ARM Cortex-M4 and Cortex-M7 processors shows that \ours{} can reduce from $12.0\%$ to $49.5\%$ RAM usage and from $20.6\%$ to $53.0\%$ energy consumption compared to state-of-the-art work. For full DNN evaluation, \ours{} can reduce the memory bottleneck by $61.5\%$, enabling more models to be deployed on low-end MCUs.

cs.AR

Atom: Low-bit Quantization for Efficient and Accurate LLM Serving

The growing demand for Large Language Models (LLMs) in applications such as content generation, intelligent chatbots, and sentiment analysis poses considerable challenges for LLM service providers. To efficiently use GPU resources and boost throughput, batching multiple requests has emerged as a popular paradigm; to further speed up batching, LLM quantization techniques reduce memory consumption and increase computing capacity. However, prevalent quantization schemes (e.g., 8-bit weight-activation quantization) cannot fully leverage the capabilities of modern GPUs, such as 4-bit integer operators, resulting in sub-optimal performance. To maximize LLMs' serving throughput, we introduce Atom, a low-bit quantization method that achieves high throughput improvements with negligible accuracy loss. Atom significantly boosts serving throughput by using low-bit operators and considerably reduces memory consumption via low-bit quantization. It attains high accuracy by applying a novel mixed-precision and fine-grained quantization process. We evaluate Atom on 4-bit weight-activation quantization in the serving context. Atom improves end-to-end throughput (token/s) by up to $7.7\times$ compared to the FP16 and by $2.5\times$ compared to INT8 quantization, while maintaining the same latency target.

cs.LG

HASCO: Towards Agile HArdware and Software CO-design for Tensor Computation

Tensor computations overwhelm traditional general-purpose computing devices due to the large amounts of data and operations of the computations. They call for a holistic solution composed of both hardware acceleration and software mapping. Hardware/software (HW/SW) co-design optimizes the hardware and software in concert and produces high-quality solutions. There are two main challenges in the co-design flow. First, multiple methods exist to partition tensor computation and have different impacts on performance and energy efficiency. Besides, the hardware part must be implemented by the intrinsic functions of spatial accelerators. It is hard for programmers to identify and analyze the partitioning methods manually. Second, the overall design space composed of HW/SW partitioning, hardware optimization, and software optimization is huge. The design space needs to be efficiently explored. To this end, we propose an agile co-design approach HASCO that provides an efficient HW/SW solution to dense tensor computation. We use tensor syntax trees as the unified IR, based on which we develop a two-step approach to identify partitioning methods. For each method, HASCO explores the hardware and software design spaces. We propose different algorithms for the explorations, as they have distinct objectives and evaluation costs. Concretely, we develop a multi-objective Bayesian optimization algorithm to explore hardware optimization. For software optimization, we use heuristic and Q-learning algorithms. Experiments demonstrate that HASCO achieves a 1.25X to 1.44X latency reduction through HW/SW co-design compared with developing the hardware and software separately.

cs.AR