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Sizhe Tang

Publications and source records attributed to Sizhe Tang.

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Augmented Backpressure for Decentralized Management of Agentic Networks

Agentic foundation-model service networks handle requests spanning retrieval, planning, generation, verification, and tool use. Unlike traditional communication networks, control performance depends on queue dynamics and contextual memory states, including prefix/KV blocks, retrieved contexts, expert warm states, and verified tool outputs. These states arise from execution history and alter service work and downstream successor laws under finite local budgets. Treating them as passive caches or an independent process leaves a queueing-control gap. To this end, we propose \emph{Memory-Augmented Backpressure} (MABP), a queue--memory control framework for stateful foundation-model service networks (SFMSNs) that jointly models commodity queues and causal contextual memory dynamics. MABP represents each request by service and state types, estimates memory-dependent work, penalties, and successor probabilities, then reads queues and resident memory each slot, selects feasible routing, transfer, activation, and service actions using a memory-dependent pressure score, and retains a budget-feasible subset of resident and newly generated objects. We prove an occupation-measure capacity outer bound with conditional tightness. We show that modeling contextual memory can strictly increase the stability region through work reduction and transition shaping, establishing a separation between memory-aware and memory-oblivious decisions. We also prove throughput and drift-plus-penalty guarantees for exact frame-MABP with bounded-loss extensions to approximate solvers.

cs.NI

The Topology of Ill-Posed Questions: Persistent Homology for Detection and Steering in LLMs

Ill-posed questions, including ambiguous, underspecified, or contradictory queries, may admit no valid answer or multiple plausible answers, posing a challenge for large language models (LLMs). Existing approaches largely analyze ill-posedness through model outputs and often focus on specific subclasses. We investigate whether diverse sources of ill-posedness can be represented within a unified topology of LLM internal states and whether this structure can be used to steer response behavior. We model the contextual hidden states of prompt tokens at each transformer layer as a point cloud and characterize its geometry using finite zero-dimensional persistent homology. Each layer is summarized by three compact descriptors: mean finite lifetime, normalized lifetime entropy, and largest-lifetime concentration. Concatenating these descriptors across layers yields a topology representation of the question. We further introduce topology-conditioned activation steering, which retrieves topologically similar examples and constructs query-specific activation interventions that encourage source-aware clarification or abstention. Across three open-weight LLMs, topology features consistently outperform prompt-based and pooled-hidden-state baselines for ill-posedness classification, improving average accuracy from \(67.4\%\) to \(78.9\%\) on AmbigQA, from \(79.9\%\) to \(88.5\%\) on SituatedQA, and from \(57.6\%\) to \(69.6\%\) on CLAMBER 9-way classification. Topology-conditioned steering increases the average total acceptable response rate from \(61.4\%\) to \(70.6\%\) and grounded acceptable responses from \(11.9\%\) to \(16.4\%\). These results show that persistent homology provides both an interpretable representation of ill-posedness and an effective mechanism for targeted response steering.

cs.AI

FlowEdit: Information-Theoretic Control of LLM Reasoning Flows for Ill-posed Problems Involving Conflicts

Large Language Models (LLMs) perform strongly on well-specified reasoning tasks with a feasible answer. However, problems encountered in the open world can become ill-posed due to inconsistent conditions, conflicting statements, or mutually incompatible requirements, admitting no valid responses. We argue that reasoning of such ill-posed problems involving conflicts require novel LLM capabilities to make hidden conflicts explicit, maintain competing hypotheses via multiple reasoning branches, and generate alternative responses in a single pass, all of which are challenging due to the limitation of the next-token prediction mechanism in LLMs. To this end, we propose FlowEdit, a novel framework that leverages information-theoretic principles to quantify and regulate internal reasoning flows of LLMs, for generating a full set of alternative responses under valid hypotheses. FlowEdit can be viewed as enforcing a branch-aware reasoning process using two dual information-theoretic objectives on the model's internal reasoning representations: maximizing the information flow from each selected hypothesis to the branch outcome, while minimizing the overlap and conditional dependence across sibling branches, to provide a diverse, informative set of responses with broad coverage. We show that this is achieved through tractable variational bounds under boundary embeddings being {\epsilon}-sufficient, optimizing the underlying conditional mutual information in LLM reasoning process. Extensive experiments demonstrate that FlowEdit outperforms leading proprietary models, improving exact-set-match accuracy by 68%, while boosting overall response informativeness by 24%. We further show that flow regulation surfaces in the token stream as a redistribution of next-token entropy that concentrates inside each branch, amplifies at flow boundaries, and scales with the number of flows the problem requires.

cs.AI

PDAGENT-BENCH: Characterizing, Grounding, and Architecting LLM/VLM Agents for VLSI Physical Design

Large Language Models and vision-language models have shown remarkable success in the front-end design of Very Large-Scale Integrated Circuits, yet their capabilities for VLSI physical design remain significantly underexplored. The primary cause is the lack of standardized benchmarks for evaluating agentic physical design workflows that require high-dimensional, multi-stage optimization under strict design constraints, coordinated interaction with diverse Electronic Design Automation tools, and iterative refinement. This work introduces PDAGENT-BENCH, a comprehensive and multi-dimensional benchmark for evaluating LLM/VLM-based agents across the physical design stack. PDAGENT-BENCH integrates both task-level assessment and workflow-level execution. The benchmark suite contains 353 curated problems that combine conceptual questions with real-world industrial artifacts, with expert-validated references and executable solutions. In addition, the benchmark provides a unified, human-aligned agentic physical design workflow framework that enables closed-loop evaluation of holistic physical design in realistic EDA environments. Experiments on 11 state-of-the-art models reveal that while modern LLMs/VLMs perform competitively on conceptual tasks, they remain substantially limited in tool-centric execution (e.g., 42.2% on Innovus script generation) and long-horizon, multi-stage reasoning. Our studies further show that human-skill-enhanced agentic workflows significantly improve end-to-end physical design performance. PDAGENT-BENCH establishes a standardized, reproducible, and realistic evaluation framework for advancing LLM/VLM-driven holistic physical design automation. To ensure full reproducibility and broad accessibility, we will release PDAgent-Bench together with its agentic workflow framework, instantiated on open-source PDKs (e.g., Nangate45, ASAP7) and open EDA tools (e.g., OpenROAD).

cs.AR

Metric-Gradient Projection for Stable Multi-Agent Policy Learning

General-sum multi-agent learning is often governed by a stacked update field in which each agent's policy update changes the optimization landscape faced by the others. This coupling can entangle an integrable component of collective improvement with cyclic interaction dynamics, leading to slow or unstable multi-agent learning. Existing approaches, such as regularization, credit assignment, and consensus methods, stabilize MARL through local or algorithmic modifications; HPML complements them by projecting the joint update field onto a metric-gradient component. We introduce \textbf{HPML} (\textbf{H}odge-\textbf{P}rojected \textbf{M}ulti-agent \textbf{L}earning), which views the joint update field of a multi-agent system as an element of an $L^2$ space of vector fields and computes a Hodge-type projection onto the closest metric-gradient potential flow. HPML follows the projected component as the update direction, yielding the closest metric-gradient field under the chosen metric and sampling measure. The projection is defined variationally, characterized by a Poisson-type equation, and implemented through graph-based and amortized neural realizations that recover projected directions from samples. We show that the projected dynamics admit a Lyapunov potential and yield equilibrium-gap bounds with an explicit additive non-potentiality term. Controlled experiments validate the geometric mechanism, and CTDE benchmarks show improved stability and normalized return when HPML is used as a plug-in projection layer in MARL pipelines.

cs.LG

NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.

cs.LG

Reason in Chains, Learn in Trees: Self-Rectification and Grafting for Multi-turn Agent Policy Optimization

Reinforcement learning for Large Language Model agents is often hindered by sparse rewards in multi-step reasoning tasks. Existing approaches like Group Relative Policy Optimization treat sampled trajectories as independent chains, assigning uniform credit to all steps in each chain and ignoring the existence of critical steps that may disproportionally impact reasoning outcome. In this paper, we propose T-STAR(Tree-structured Self-Taught Agent Rectification), a framework that recovers the latent correlated reward structure across seemingly independent trajectories. Specifically, we consolidate trajectories into a unified Cognitive Tree by identifying and merging functionally similar steps/nodes. It enables an Introspective Valuation mechanism that back-propagates trajectory-level rewards through the tree to obtain a new notion of variance-reduced relative advantage at step-level. Using the Cognitive Tree, we also develop In-Context Thought Grafting to synthesize corrective reasoning by contrasting successful and failed branches at critical divergence points/steps. Our proposed Surgical Policy Optimization then capitalizes on the rich policy gradient information concentrated at these critical points/steps through a Bradley-Terry type of surgical loss. Extensive experiments across embodied, interactive, reasoning, and planning benchmarks demonstrate that T-STAR achieves consistent improvements over strong baselines, with gains most pronounced on tasks requiring extended reasoning chains.

cs.AI

IntentScore: Intent-Conditioned Action Evaluation for Computer-Use Agents

Computer-Use Agents (CUAs) leverage large language models to execute GUI operations on desktop environments, yet they generate actions without evaluating action quality, leading to irreversible errors that cascade through subsequent steps. We propose IntentScore, a plan-aware reward model that learns to score candidate actions from 398K offline GUI interaction steps spanning three operating systems. IntentScore trains with two complementary objectives: contrastive alignment for state-action relevance and margin ranking for action correctness. Architecturally, it embeds each candidate's planning intent in the action encoder, enabling discrimination between candidates with similar actions but different rationales. IntentScore achieves 97.5% pairwise discrimination accuracy on held-out evaluation. Deployed as a re-ranker for Agent S3 on OSWorld, an environment entirely unseen during training, IntentScore improves task success rate by 6.9 points, demonstrating that reward estimation learned from heterogeneous offline trajectories generalizes to unseen agents and task distributions.

cs.AI

Cochain Perspectives on Temporal-Difference Signals for Learning Beyond Markov Dynamics

Non-Markovian dynamics are commonly found in real-world environments due to long-range dependencies, partial observability, and memory effects. The Bellman equation that is the central pillar of Reinforcement learning (RL) becomes only approximately valid under Non-Markovian. Existing work often focus on practical algorithm designs and offer limited theoretical treatment to address key questions, such as what dynamics are indeed capturable by the Bellman framework and how to inspire new algorithm classes with optimal approximations. In this paper, we present a novel topological viewpoint on temporal-difference (TD) based RL. We show that TD errors can be viewed as 1-cochain in the topological space of state transitions, while Markov dynamics are then interpreted as topological integrability. This novel view enables us to obtain a Hodge-type decomposition of TD errors into an integrable component and a topological residual, through a Bellman-de Rham projection. We further propose HodgeFlow Policy Search (HFPS) by fitting a potential network to minimize the non-integrable projection residual in RL, achieving stability/sensitivity guarantees. In numerical evaluations, HFPS is shown to significantly improve RL performance under non-Markovian.

cs.LG

Agent Alpha: Tree Search Unifying Generation, Exploration and Evaluation for Computer-Use Agents

While scaling test-time compute through trajectory-level sampling has significantly improved Graphical User Interface (GUI) agents, the lack of regressive ability prevents the reuse of partial successes and the recovery from early missteps. In this paper, we introduce Agent Alpha, a unified framework that synergizes generation, exploration, and evaluation through step-level Monte Carlo Tree Search (MCTS). It enables active modeling or exploiting structures of the planning space. By integrating alpha-UCT guided search into the interaction loop, Agent Alpha enables deliberate planning, facilitating early pruning of suboptimal branches and efficient prefix reuse. We also employ comparison-driven evaluation to mitigate absolute scoring biases and diversity-constrained expansion to maintain a compact, informative search space. Regret bound of alpha-UCT is analyzed. On the OSWorld benchmark, Agent Alpha achieves a state-of-the-art success rate of $\sim 77\%$, significantly outperforming trajectory-level baselines under equivalent compute.

cs.AI

ACDZero: MCTS Agent for Mastering Automated Cyber Defense

Automated cyber defense (ACD) seeks to protect computer networks with minimal or no human intervention, reacting to intrusions by taking corrective actions such as isolating hosts, resetting services, deploying decoys, or updating access controls. However, existing approaches for ACD, such as deep reinforcement learning (RL), often face difficult exploration in complex networks with large decision/state spaces and thus require an expensive amount of samples. Inspired by the need to learn sample-efficient defense policies, we frame ACD in CAGE Challenge 4 (CAGE-4 / CC4) as a context-based partially observable Markov decision problem and propose a planning-centric defense policy based on Monte Carlo Tree Search (MCTS). It explicitly models the exploration-exploitation tradeoff in ACD and uses statistical sampling to guide exploration and decision making. We make novel use of graph neural networks (GNNs) to embed observations from the network as attributed graphs, to enable permutation-invariant reasoning over hosts and their relationships. To make our solution practical in complex search spaces, we guide MCTS with learned graph embeddings and priors over graph-edit actions, combining model-free generalization and policy distillation with look-ahead planning. We evaluate the resulting agent on CC4 scenarios involving diverse network structures and adversary behaviors, and show that our search-guided, graph-embedding-based planning improves defense reward and robustness relative to state-of-the-art RL baselines.

cs.LG

MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning

Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multi-agent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and $\mu$-smooth loss functions -- in order to place more importance on better joint actions and mitigate potential representational limitations -- and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an $(1-\tfrac1e)$-approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.

cs.AI