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Skand Peri

Publications and source records attributed to Skand Peri.

8 recordsLinked to original sources

MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation

Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving the most critical parts of the demonstration unaugmented. We present MOMASPLAT, a novel-view demonstration augmentation framework for mobile manipulation that synthesizes full manipulation trajectories from unseen robot base poses, including dynamic object interactions. Our key insight is that standard MoMa data collection naturally provides the multiview observations needed to reconstruct both the static scene and the manipulated object in 3D. MOMASPLAT combines 3D Gaussian Splatting, feed-forward 3D foundation models, and kinematics-based action retargeting to separately reconstruct the scene and manipulated object, render them from novel viewpoints, and generate geometrically consistent synthetic demonstrations paired with transformed actions. We evaluate MOMASPLAT on five real-world mobile manipulation tasks involving both rigid and articulated objects across three scenes, and validate the fidelity of its synthesized demonstrations against ground truth in simulation. MOMASPLAT substantially improves robustness to unseen base poses, more than doubling the average success rate of the strongest baseline and maintaining non-trivial success at large base displacements where all baselines fail, while reducing the need for largescale real-world data collection.

cs.RO↗

OopsieRecover: Learning Transferable VLA Corrections from Semantic Interventions

Vision-Language-Action (VLA) models can perform a wide range of robotic manipulation tasks, but often fail during deployment. Teaching them to recover from these failures requires substantial corrective data: existing approaches learn to recover from failures by directly associating corrective actions with the observations in which they were demonstrated. For instance, DAgger-like fine-tuning can require tens to hundreds of interactions, yet the resulting policy may still fail to generalize the learned corrections beyond the demonstrated scenarios. We hypothesize that semantics can capture the underlying reasons for failures and their corrections, enabling policies to learn from only a handful of corrective demonstrations and generalize those corrections to novel objects, and scene variations. We propose OopsieRecover, a framework that uses abduction to infer the intent behind a small set of corrective demonstrations and encodes the inferred knowledge as dense spatial representations and conditional costs. These costs capture when a behavior is undesirable and steer the policy toward more desirable action regions. We experiment across 6 tasks and variations in object poses, scenes, and related tasks, and find that only a handful of corrective demonstrations can enable a VLA to overcome failures across a broad range of novel situations, without requiring new corrective data for each variation. Please refer to https://robin-lab.cs.utexas.edu/oopsierecover for videos.

cs.RO↗

3D Point World Models: Point Completion Enables More Accurate Dynamics Learning

Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.

cs.RO↗

Non-conflicting Energy Minimization in Reinforcement Learning based Robot Control

Efficient robot control often requires balancing task performance with energy expenditure. A common approach in reinforcement learning (RL) is to penalize energy use directly as part of the reward function. This requires carefully tuning weight terms to avoid undesirable trade-offs where energy minimization harms task success. In this work, we propose a hyperparameter-free gradient optimization method to minimize energy expenditure without conflicting with task performance. Inspired by recent works in multitask learning, our method applies policy gradient projection between task and energy objectives to derive policy updates that minimize energy expenditure in ways that do not impact task performance. We evaluate this technique on standard locomotion benchmarks of DM-Control and HumanoidBench and demonstrate a reduction of 64% energy usage while maintaining comparable task performance. Further, we conduct experiments on a Unitree GO2 quadruped showcasing Sim2Real transfer of energy efficient policies. Our method is easy to implement in standard RL pipelines with minimal code changes, is applicable to any policy gradient method, and offers a principled alternative to reward shaping for energy efficient control policies.

cs.RO↗

MRI to PET Cross-Modality Translation using Globally and Locally Aware GAN (GLA-GAN) for Multi-Modal Diagnosis of Alzheimer's Disease

Medical imaging datasets are inherently high dimensional with large variability and low sample sizes that limit the effectiveness of deep learning algorithms. Recently, generative adversarial networks (GANs) with the ability to synthesize realist images have shown great potential as an alternative to standard data augmentation techniques. Our work focuses on cross-modality synthesis of fluorodeoxyglucose~(FDG) Positron Emission Tomography~(PET) scans from structural Magnetic Resonance~(MR) images using generative models to facilitate multi-modal diagnosis of Alzheimer's disease (AD). Specifically, we propose a novel end-to-end, globally and locally aware image-to-image translation GAN (GLA-GAN) with a multi-path architecture that enforces both global structural integrity and fidelity to local details. We further supplement the standard adversarial loss with voxel-level intensity, multi-scale structural similarity (MS-SSIM) and region-of-interest (ROI) based loss components that reduce reconstruction error, enforce structural consistency at different scales and perceive variation in regional sensitivity to AD respectively. Experimental results demonstrate that our GLA-GAN not only generates synthesized FDG-PET scans with enhanced image quality but also superior clinical utility in improving AD diagnosis compared to state-of-the-art models. Finally, we attempt to interpret some of the internal units of the GAN that are closely related to this specific cross-modality generation task.

eess.IV↗

Point Cloud Models Improve Visual Robustness in Robotic Learners

Visual control policies can encounter significant performance degradation when visual conditions like lighting or camera position differ from those seen during training -- often exhibiting sharp declines in capability even for minor differences. In this work, we examine robustness to a suite of these types of visual changes for RGB-D and point cloud based visual control policies. To perform these experiments on both model-free and model-based reinforcement learners, we introduce a novel Point Cloud World Model (PCWM) and point cloud based control policies. Our experiments show that policies that explicitly encode point clouds are significantly more robust than their RGB-D counterparts. Further, we find our proposed PCWM significantly outperforms prior works in terms of sample efficiency during training. Taken together, these results suggest reasoning about the 3D scene through point clouds can improve performance, reduce learning time, and increase robustness for robotic learners. Project Webpage: https://pvskand.github.io/projects/PCWM

cs.RO↗

Structured World Belief for Reinforcement Learning in POMDP

Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamics model that considers the inductive bias of object permanence. This enables tracking of object states even when they are invisible for a long time. To further facilitate object tracking in this regime, we allow our model to attend flexibly to any spatial location in the image which was restricted in previous models. In experiments, we show that object-centric belief provides a more accurate and robust performance for filtering and generation. Furthermore, we show the efficacy of structured world belief in improving the performance of reinforcement learning, planning and supervised reasoning.

cs.LG↗

Improving Generative Imagination in Object-Centric World Models

The remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before.

cs.LG↗