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Slawomir Stanczak

Publications and source records attributed to Slawomir Stanczak.

80 records · Page 5Linked to original sources

Hybrid Centralized-Distributed Resource Allocation for Device-to-Device Communication Underlaying Cellular Networks

The basic idea of device-to-device (D2D) communication is that pairs of suitably selected wireless devices reuse the cellular spectrum to establish direct communication links, provided that the adverse effects of D2D communication on cellular users is minimized and cellular users are given a higher priority in using limited wireless resources. Despite its great potential in terms of coverage and capacity performance, implementing this new concept poses some challenges, in particular with respect to radio resource management. The main challenges arise from a strong need for distributed D2D solutions that operate in the absence of precise channel and network knowledge. In order to address this challenge, this paper studies a resource allocation problem in a single-cell wireless network with multiple D2D users sharing the available radio frequency channels with cellular users. We consider a realistic scenario where the base station (BS) is provided with strictly limited channel knowledge while D2D and cellular users have no information. We prove a lower-bound for the cellular aggregate utility in the downlink with fixed BS power, which allows for decoupling the channel allocation and D2D power control problems. An efficient graph-theoretical approach is proposed to perform the channel allocation, which offers flexibility with respect to allocation criterion (aggregate utility maximization, fairness, quality of service guarantee). We model the power control problem as a multi-agent learning game. We show that the game is an exact potential game with noisy rewards, defined on a discrete strategy set, and characterize the set of Nash equilibria. Q-learning better-reply dynamics is then used to achieve equilibrium.

cs.GT↗

On $\ell_p$-norm Computation over Multiple-Access Channels

This paper addresses some aspects of the general problem of information transfer and distributed function computation in wireless networks. Many applications of wireless technology foresee networks of autonomous devices executing tasks that can be posed as distributed function computation. In today's wireless networks, the tasks of communication and (distributed) computation are performed separately, although an efficient network operation calls for approaches in which the information transfer is dynamically adapted to time-varying computation objectives. Thus, wireless communications and function computation must be tightly coupled and it is shown in this paper that information theory may play a crucial role in the design of efficient computation-aware wireless communication and networking strategies. This is explained in more detail by considering the problem of computing $\ell_p$-norms over multiple access channels.

cs.IT↗

Exploiting Interference for Efficient Distributed Computation in Cluster-based Wireless Sensor Networks

This invited paper presents some novel ideas on how to enhance the performance of consensus algorithms in distributed wireless sensor networks, when communication costs are considered. Of particular interest are consensus algorithms that exploit the broadcast property of the wireless channel to boost the performance in terms of convergence speeds. To this end, we propose a novel clustering based consensus algorithm that exploits interference for computation, while reducing the energy consumption in the network. The resulting optimization problem is a semidefinite program, which can be solved offline prior to system startup.

cs.DC↗

Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework

This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a common pool) together with a power level at each transmission trial; hence, for all transmitters, not only the fading gain, but also the number of interfering transmissions and their transmit powers are varying over time. Due to the absence of a central controller and time-varying network characteristics, it is highly inefficient for transmitters to acquire global channel and network knowledge. Therefore a reasonable assumption is that transmitters have no knowledge of fading gains, interference, and network topology. Each transmitting node selfishly aims at maximizing its average reward (or minimizing its average cost), which is a function of the action of that specific transmitter as well as those of all other transmitters. This scenario is modeled as a multi-player multi-armed adversarial bandit game, in which multiple players receive an a priori unknown reward with an arbitrarily time-varying distribution by sequentially pulling an arm, selected from a known and finite set of arms. Since players do not know the arm with the highest average reward in advance, they attempt to minimize their so-called regret, determined by the set of players' actions, while attempting to achieve equilibrium in some sense. To this end, we design in this paper two joint power level and channel selection strategies. We prove that the gap between the average reward achieved by our approaches and that based on the best fixed strategy converges to zero asymptotically. Moreover, the empirical joint frequencies of the game converge to the set of correlated equilibria. We further characterize this set for two special cases of our designed game.

cs.GT↗

Channel Selection for Network-assisted D2D Communication via No-Regret Bandit Learning with Calibrated Forecasting

We consider the distributed channel selection problem in the context of device-to-device (D2D) communication as an underlay to a cellular network. Underlaid D2D users communicate directly by utilizing the cellular spectrum but their decisions are not governed by any centralized controller. Selfish D2D users that compete for access to the resources construct a distributed system, where the transmission performance depends on channel availability and quality. This information, however, is difficult to acquire. Moreover, the adverse effects of D2D users on cellular transmissions should be minimized. In order to overcome these limitations, we propose a network-assisted distributed channel selection approach in which D2D users are only allowed to use vacant cellular channels. This scenario is modeled as a multi-player multi-armed bandit game with side information, for which a distributed algorithmic solution is proposed. The solution is a combination of no-regret learning and calibrated forecasting, and can be applied to a broad class of multi-player stochastic learning problems, in addition to the formulated channel selection problem. Analytically, it is established that this approach not only yields vanishing regret (in comparison to the global optimal solution), but also guarantees that the empirical joint frequencies of the game converge to the set of correlated equilibria.

cs.GT↗

Measurement-Adaptive Cellular Random Access Protocols

This work considers a single-cell random access channel (RACH) in cellular wireless networks. Communications over RACH take place when users try to connect to a base station during a handover or when establishing a new connection. Within the framework of Self-Organizing Networks (SONs), the system should self- adapt to dynamically changing environments (channel fading, mobility, etc.) without human intervention. For the performance improvement of the RACH procedure, we aim here at maximizing throughput or alternatively minimizing the user dropping rate. In the context of SON, we propose protocols which exploit information from measurements and user reports in order to estimate current values of the system unknowns and broadcast global action-related values to all users. The protocols suggest an optimal pair of user actions (transmission power and back-off probability) found by minimizing the drift of a certain function. Numerical results illustrate considerable benefits of the dropping rate, at a very low or even zero cost in power expenditure and delay, as well as the fast adaptability of the protocols to environment changes. Although the proposed protocol is designed to minimize primarily the amount of discarded users per cell, our framework allows for other variations (power or delay minimization) as well.

cs.NI↗

Decentralized Eigenvalue Algorithms for Distributed Signal Detection in Cognitive Networks

In this paper we derive and analyze two algorithms -- referred to as decentralized power method (DPM) and decentralized Lanczos algorithm (DLA) -- for distributed computation of one (the largest) or multiple eigenvalues of a sample covariance matrix over a wireless network. The proposed algorithms, based on sequential average consensus steps for computations of matrix-vector products and inner vector products, are first shown to be equivalent to their centralized counterparts in the case of exact distributed consensus. Then, closed-form expressions of the error introduced by non-ideal consensus are derived for both algorithms. The error of the DPM is shown to vanish asymptotically under given conditions on the sequence of consensus errors. Finally, we consider applications to spectrum sensing in cognitive radio networks, and we show that virtually all eigenvalue-based tests proposed in the literature can be implemented in a distributed setting using either the DPM or the DLA. Simulation results are presented that validate the effectiveness of the proposed algorithms in conditions of practical interest (large-scale networks, small number of samples, and limited number of iterations).

cs.DC↗

Stability and Distributed Power Control in MANETs with Outages and Retransmissions

In the current work the effects of hop-by-hop packet loss and retransmissions via ARQ protocols are investigated within a Mobile Ad-hoc NET-work (MANET). Errors occur due to outages and a success probability function is related to each link, which can be controlled by power and rate allocation. We first derive the expression for the network's capacity region, where the success function plays a critical role. Properties of the latter as well as the related maximum goodput function are presented and proved. A Network Utility Maximization problem (NUM) with stability constraints is further formulated which decomposes into (a) the input rate control problem and (b) the scheduling problem. Under certain assumptions problem (b) is relaxed to a weighted sum maximization problem with number of summants equal to the number of nodes. This further allows the formulation of a non-cooperative game where each node decides independently over its transmitting power through a chosen link. Use of supermodular game theory suggests a price based algorithm that converges to a power allocation satisfying the necessary optimality conditions of (b). Implementation issues are considered so that minimum information exchange between interfering nodes is required. Simulations illustrate that the suggested algorithm brings near optimal results.

cs.NI↗