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Soha Pouya

Publications and source records attributed to Soha Pouya.

9 recordsLinked to original sources

Hydra-0: Action Flow for Generalist World Modeling and Control

We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.

cs.RO

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.

cs.RO

AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learning

Recent advances in reinforcement learning (RL) have enabled impressive humanoid behaviors in simulation, yet transferring these results to new robots remains challenging. In many real deployments, the primary bottleneck is no longer simulation throughput or algorithm design, but the absence of systematic infrastructure that links environment verification, training, evaluation, and deployment in a coherent loop. To address this gap, we present AGILE, an end-to-end workflow for humanoid RL that standardizes the policy-development lifecycle to mitigate common sim-to-real failure modes. AGILE comprises four stages: (1) interactive environment verification, (2) reproducible training, (3) unified evaluation, and (4) descriptor-driven deployment via robot/task configuration descriptors. For evaluation stage, AGILE supports both scenario-based tests and randomized rollouts under a shared suite of motion-quality diagnostics, enabling automated regression testing and principled robustness assessment. AGILE also incorporates a set of training stabilizations and algorithmic enhancements in training stage to improve optimization stability and sim-to-real transfer. With this pipeline in place, we validate AGILE across five representative humanoid skills spanning locomotion, recovery, motion imitation, and loco-manipulation on two hardware platforms (Unitree G1 and Booster T1), achieving consistent sim-to-real transfer. Overall, AGILE shows that a standardized, end-to-end workflow can substantially improve the reliability and reproducibility of humanoid RL development.

cs.RO

Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.

cs.RO

mindmap: Spatial Memory in Deep Feature Maps for 3D Action Policies

End-to-end learning of robot control policies, structured as neural networks, has emerged as a promising approach to robotic manipulation. To complete many common tasks, relevant objects are required to pass in and out of a robot's field of view. In these settings, spatial memory - the ability to remember the spatial composition of the scene - is an important competency. However, building such mechanisms into robot learning systems remains an open research problem. We introduce mindmap (Spatial Memory in Deep Feature Maps for 3D Action Policies), a 3D diffusion policy that generates robot trajectories based on a semantic 3D reconstruction of the environment. We show in simulation experiments that our approach is effective at solving tasks where state-of-the-art approaches without memory mechanisms struggle. We release our reconstruction system, training code, and evaluation tasks to spur research in this direction.

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cuVSLAM: CUDA accelerated visual odometry and mapping

Accurate and robust pose estimation is a key requirement for any autonomous robot. We present cuVSLAM, a state-of-the-art solution for visual simultaneous localization and mapping, which can operate with a variety of visual-inertial sensor suites, including multiple RGB and depth cameras, and inertial measurement units. cuVSLAM supports operation with as few as one RGB camera to as many as 32 cameras, in arbitrary geometric configurations, thus supporting a wide range of robotic setups. cuVSLAM is specifically optimized using CUDA to deploy in real-time applications with minimal computational overhead on edge-computing devices such as the NVIDIA Jetson. We present the design and implementation of cuVSLAM, example use cases, and empirical results on several state-of-the-art benchmarks demonstrating the best-in-class performance of cuVSLAM.

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COMPASS: Cross-embodiment Mobility Policy via Residual RL and Skill Synthesis

As robots are increasingly deployed in diverse application domains, enabling robust mobility across different embodiments has become a critical challenge. Classical mobility stacks, though effective on specific platforms, require extensive per-robot tuning and do not scale easily to new embodiments. Learning-based approaches, such as imitation learning (IL), offer alternatives, but face significant limitations on the need for high-quality demonstrations for each embodiment. To address these challenges, we introduce COMPASS, a unified framework that enables scalable cross-embodiment mobility using expert demonstrations from only a single embodiment. We first pre-train a mobility policy on a single robot using IL, combining a world model with a policy model. We then apply residual reinforcement learning (RL) to efficiently adapt this policy to diverse embodiments through corrective refinements. Finally, we distill specialist policies into a single generalist policy conditioned on an embodiment embedding vector. This design significantly reduces the burden of collecting data while enabling robust generalization across a wide range of robot designs. Our experiments demonstrate that COMPASS scales effectively across diverse robot platforms while maintaining adaptability to various environment configurations, achieving a generalist policy with a success rate approximately 5X higher than the pre-trained IL policy on unseen embodiments, and further demonstrates zero-shot sim-to-real transfer.

cs.RO

X-MOBILITY: End-To-End Generalizable Navigation via World Modeling

General-purpose navigation in challenging environments remains a significant problem in robotics, with current state-of-the-art approaches facing myriad limitations. Classical approaches struggle with cluttered settings and require extensive tuning, while learning-based methods face difficulties generalizing to out-of-distribution environments. This paper introduces X-Mobility, an end-to-end generalizable navigation model that overcomes existing challenges by leveraging three key ideas. First, X-Mobility employs an auto-regressive world modeling architecture with a latent state space to capture world dynamics. Second, a diverse set of multi-head decoders enables the model to learn a rich state representation that correlates strongly with effective navigation skills. Third, by decoupling world modeling from action policy, our architecture can train effectively on a variety of data sources, both with and without expert policies: off-policy data allows the model to learn world dynamics, while on-policy data with supervisory control enables optimal action policy learning. Through extensive experiments, we demonstrate that X-Mobility not only generalizes effectively but also surpasses current state-of-the-art navigation approaches. Additionally, X-Mobility also achieves zero-shot Sim2Real transferability and shows strong potential for cross-embodiment generalization.

cs.RO

ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation

Navigating and understanding complex environments over extended periods of time is a significant challenge for robots. People interacting with the robot may want to ask questions like where something happened, when it occurred, or how long ago it took place, which would require the robot to reason over a long history of their deployment. To address this problem, we introduce a Retrieval-augmented Memory for Embodied Robots, or ReMEmbR, a system designed for long-horizon video question answering for robot navigation. To evaluate ReMEmbR, we introduce the NaVQA dataset where we annotate spatial, temporal, and descriptive questions to long-horizon robot navigation videos. ReMEmbR employs a structured approach involving a memory building and a querying phase, leveraging temporal information, spatial information, and images to efficiently handle continuously growing robot histories. Our experiments demonstrate that ReMEmbR outperforms LLM and VLM baselines, allowing ReMEmbR to achieve effective long-horizon reasoning with low latency. Additionally, we deploy ReMEmbR on a robot and show that our approach can handle diverse queries. The dataset, code, videos, and other material can be found at the following link: https://nvidia-ai-iot.github.io/remembr

cs.RO