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Song Bai

Publications and source records attributed to Song Bai.

At least 37 records · Page 2Linked to original sources

Debiasing Text-to-Image Diffusion Models

Learning-based Text-to-Image (TTI) models like Stable Diffusion have revolutionized the way visual content is generated in various domains. However, recent research has shown that nonnegligible social bias exists in current state-of-the-art TTI systems, which raises important concerns. In this work, we target resolving the social bias in TTI diffusion models. We begin by formalizing the problem setting and use the text descriptions of bias groups to establish an unsafe direction for guiding the diffusion process. Next, we simplify the problem into a weight optimization problem and attempt a Reinforcement solver, Policy Gradient, which shows sub-optimal performance with slow convergence. Further, to overcome limitations, we propose an iterative distribution alignment (IDA) method. Despite its simplicity, we show that IDA shows efficiency and fast convergence in resolving the social bias in TTI diffusion models. Our code will be released.

cs.CV↗

Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human

While AI-generated text and 2D images continue to expand its territory, 3D generation has gradually emerged as a trend that cannot be ignored. Since the year 2023 an abundant amount of research papers has emerged in the domain of 3D generation. This growth encompasses not just the creation of 3D objects, but also the rapid development of 3D character and motion generation. Several key factors contribute to this progress. The enhanced fidelity in stable diffusion, coupled with control methods that ensure multi-view consistency, and realistic human models like SMPL-X, contribute synergistically to the production of 3D models with remarkable consistency and near-realistic appearances. The advancements in neural network-based 3D storing and rendering models, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have accelerated the efficiency and realism of neural rendered models. Furthermore, the multimodality capabilities of large language models have enabled language inputs to transcend into human motion outputs. This paper aims to provide a comprehensive overview and summary of the relevant papers published mostly during the latter half year of 2023. It will begin by discussing the AI generated object models in 3D, followed by the generated 3D human models, and finally, the generated 3D human motions, culminating in a conclusive summary and a vision for the future.

cs.AI↗

General Object Foundation Model for Images and Videos at Scale

We present GLEE in this work, an object-level foundation model for locating and identifying objects in images and videos. Through a unified framework, GLEE accomplishes detection, segmentation, tracking, grounding, and identification of arbitrary objects in the open world scenario for various object perception tasks. Adopting a cohesive learning strategy, GLEE acquires knowledge from diverse data sources with varying supervision levels to formulate general object representations, excelling in zero-shot transfer to new data and tasks. Specifically, we employ an image encoder, text encoder, and visual prompter to handle multi-modal inputs, enabling to simultaneously solve various object-centric downstream tasks while maintaining state-of-the-art performance. Demonstrated through extensive training on over five million images from diverse benchmarks, GLEE exhibits remarkable versatility and improved generalization performance, efficiently tackling downstream tasks without the need for task-specific adaptation. By integrating large volumes of automatically labeled data, we further enhance its zero-shot generalization capabilities. Additionally, GLEE is capable of being integrated into Large Language Models, serving as a foundational model to provide universal object-level information for multi-modal tasks. We hope that the versatility and universality of our method will mark a significant step in the development of efficient visual foundation models for AGI systems. The model and code will be released at https://glee-vision.github.io .

cs.CV↗

Learning to Holistically Detect Bridges from Large-Size VHR Remote Sensing Imagery

Bridge detection in remote sensing images (RSIs) plays a crucial role in various applications, but it poses unique challenges compared to the detection of other objects. In RSIs, bridges exhibit considerable variations in terms of their spatial scales and aspect ratios. Therefore, to ensure the visibility and integrity of bridges, it is essential to perform holistic bridge detection in large-size very-high-resolution (VHR) RSIs. However, the lack of datasets with large-size VHR RSIs limits the deep learning algorithms' performance on bridge detection. Due to the limitation of GPU memory in tackling large-size images, deep learning-based object detection methods commonly adopt the cropping strategy, which inevitably results in label fragmentation and discontinuous prediction. To ameliorate the scarcity of datasets, this paper proposes a large-scale dataset named GLH-Bridge comprising 6,000 VHR RSIs sampled from diverse geographic locations across the globe. These images encompass a wide range of sizes, varying from 2,048*2,048 to 16,38*16,384 pixels, and collectively feature 59,737 bridges. Furthermore, we present an efficient network for holistic bridge detection (HBD-Net) in large-size RSIs. The HBD-Net presents a separate detector-based feature fusion (SDFF) architecture and is optimized via a shape-sensitive sample re-weighting (SSRW) strategy. Based on the proposed GLH-Bridge dataset, we establish a bridge detection benchmark including the OBB and HBB tasks, and validate the effectiveness of the proposed HBD-Net. Additionally, cross-dataset generalization experiments on two publicly available datasets illustrate the strong generalization capability of the GLH-Bridge dataset.

cs.CV↗

Discovering Failure Modes of Text-guided Diffusion Models via Adversarial Search

Text-guided diffusion models (TDMs) are widely applied but can fail unexpectedly. Common failures include: (i) natural-looking text prompts generating images with the wrong content, or (ii) different random samples of the latent variables that generate vastly different, and even unrelated, outputs despite being conditioned on the same text prompt. In this work, we aim to study and understand the failure modes of TDMs in more detail. To achieve this, we propose SAGE, the first adversarial search method on TDMs that systematically explores the discrete prompt space and the high-dimensional latent space, to automatically discover undesirable behaviors and failure cases in image generation. We use image classifiers as surrogate loss functions during searching, and employ human inspections to validate the identified failures. For the first time, our method enables efficient exploration of both the discrete and intricate human language space and the challenging latent space, overcoming the gradient vanishing problem. Then, we demonstrate the effectiveness of SAGE on five widely used generative models and reveal four typical failure modes: (1) We find a variety of natural text prompts that generate images failing to capture the semantics of input texts. We further discuss the underlying causes and potential solutions based on the results. (2) We find regions in the latent space that lead to distorted images independent of the text prompt, suggesting that parts of the latent space are not well-structured. (3) We also find latent samples that result in natural-looking images unrelated to the text prompt, implying a possible misalignment between the latent and prompt spaces. (4) By appending a single adversarial token embedding to any input prompts, we can generate a variety of specified target objects. Project page: https://sage-diffusion.github.io/

cs.CV↗

Dataset Condensation via Generative Model

Dataset condensation aims to condense a large dataset with a lot of training samples into a small set. Previous methods usually condense the dataset into the pixels format. However, it suffers from slow optimization speed and large number of parameters to be optimized. When increasing image resolutions and classes, the number of learnable parameters grows accordingly, prohibiting condensation methods from scaling up to large datasets with diverse classes. Moreover, the relations among condensed samples have been neglected and hence the feature distribution of condensed samples is often not diverse. To solve these problems, we propose to condense the dataset into another format, a generative model. Such a novel format allows for the condensation of large datasets because the size of the generative model remains relatively stable as the number of classes or image resolution increases. Furthermore, an intra-class and an inter-class loss are proposed to model the relation of condensed samples. Intra-class loss aims to create more diverse samples for each class by pushing each sample away from the others of the same class. Meanwhile, inter-class loss increases the discriminability of samples by widening the gap between the centers of different classes. Extensive comparisons with state-of-the-art methods and our ablation studies confirm the effectiveness of our method and its individual component. To our best knowledge, we are the first to successfully conduct condensation on ImageNet-1k.

cs.CV↗

Holistically-Attracted Wireframe Parsing: From Supervised to Self-Supervised Learning

This article presents Holistically-Attracted Wireframe Parsing (HAWP), a method for geometric analysis of 2D images containing wireframes formed by line segments and junctions. HAWP utilizes a parsimonious Holistic Attraction (HAT) field representation that encodes line segments using a closed-form 4D geometric vector field. The proposed HAWP consists of three sequential components empowered by end-to-end and HAT-driven designs: (1) generating a dense set of line segments from HAT fields and endpoint proposals from heatmaps, (2) binding the dense line segments to sparse endpoint proposals to produce initial wireframes, and (3) filtering false positive proposals through a novel endpoint-decoupled line-of-interest aligning (EPD LOIAlign) module that captures the co-occurrence between endpoint proposals and HAT fields for better verification. Thanks to our novel designs, HAWPv2 shows strong performance in fully supervised learning, while HAWPv3 excels in self-supervised learning, achieving superior repeatability scores and efficient training (24 GPU hours on a single GPU). Furthermore, HAWPv3 exhibits a promising potential for wireframe parsing in out-of-distribution images without providing ground truth labels of wireframes.

cs.CV↗

LATFormer: Locality-Aware Point-View Fusion Transformer for 3D Shape Recognition

Recently, 3D shape understanding has achieved significant progress due to the advances of deep learning models on various data formats like images, voxels, and point clouds. Among them, point clouds and multi-view images are two complementary modalities of 3D objects and learning representations by fusing both of them has been proven to be fairly effective. While prior works typically focus on exploiting global features of the two modalities, herein we argue that more discriminative features can be derived by modeling ``where to fuse''. To investigate this, we propose a novel Locality-Aware Point-View Fusion Transformer (LATFormer) for 3D shape retrieval and classification. The core component of LATFormer is a module named Locality-Aware Fusion (LAF) which integrates the local features of correlated regions across the two modalities based on the co-occurrence scores. We further propose to filter out scores with low values to obtain salient local co-occurring regions, which reduces redundancy for the fusion process. In our LATFormer, we utilize the LAF module to fuse the multi-scale features of the two modalities both bidirectionally and hierarchically to obtain more informative features. Comprehensive experiments on four popular 3D shape benchmarks covering 3D object retrieval and classification validate its effectiveness.

cs.CV↗

Free-ATM: Exploring Unsupervised Learning on Diffusion-Generated Images with Free Attention Masks

Despite the rapid advancement of unsupervised learning in visual representation, it requires training on large-scale datasets that demand costly data collection, and pose additional challenges due to concerns regarding data privacy. Recently, synthetic images generated by text-to-image diffusion models, have shown great potential for benefiting image recognition. Although promising, there has been inadequate exploration dedicated to unsupervised learning on diffusion-generated images. To address this, we start by uncovering that diffusion models' cross-attention layers inherently provide annotation-free attention masks aligned with corresponding text inputs on generated images. We then investigate the problems of three prevalent unsupervised learning techniques ( i.e., contrastive learning, masked modeling, and vision-language pretraining) and introduce customized solutions by fully exploiting the aforementioned free attention masks. Our approach is validated through extensive experiments that show consistent improvements in baseline models across various downstream tasks, including image classification, detection, segmentation, and image-text retrieval. By utilizing our method, it is possible to close the performance gap between unsupervised pretraining on synthetic data and real-world scenarios.

cs.CV↗

Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding

Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and thus the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5%$\sim$65.3%), instance segmentation (e.g. 21.8%$\sim$54.0%) and panoptic segmentation (e.g. 14.7%$\sim$43.3%). Code will be available.

cs.CV↗

PV3D: A 3D Generative Model for Portrait Video Generation

Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video generation and static 3D portrait synthesis, there are few works successfully extending GANs for generating 3D-aware portrait videos. In this work, we propose PV3D, the first generative framework that can synthesize multi-view consistent portrait videos. Specifically, our method extends the recent static 3D-aware image GAN to the video domain by generalizing the 3D implicit neural representation to model the spatio-temporal space. To introduce motion dynamics to the generation process, we develop a motion generator by stacking multiple motion layers to generate motion features via modulated convolution. To alleviate motion ambiguities caused by camera/human motions, we propose a simple yet effective camera condition strategy for PV3D, enabling both temporal and multi-view consistent video generation. Moreover, PV3D introduces two discriminators for regularizing the spatial and temporal domains to ensure the plausibility of the generated portrait videos. These elaborated designs enable PV3D to generate 3D-aware motion-plausible portrait videos with high-quality appearance and geometry, significantly outperforming prior works. As a result, PV3D is able to support many downstream applications such as animating static portraits and view-consistent video motion editing. Code and models are released at https://showlab.github.io/pv3d.

cs.CV↗

Learn to Interpret Atari Agents

Deep reinforcement learning (DeepRL) agents surpass human-level performance in many tasks. However, the direct mapping from states to actions makes it hard to interpret the rationale behind the decision-making of the agents. In contrast to previous a-posteriori methods for visualizing DeepRL policies, in this work, we propose to equip the DeepRL model with an innate visualization ability. Our proposed agent, named region-sensitive Rainbow (RS-Rainbow), is an end-to-end trainable network based on the original Rainbow, a powerful deep Q-network agent. It learns important regions in the input domain via an attention module. At inference time, after each forward pass, we can visualize regions that are most important to decision-making by backpropagating gradients from the attention module to the input frames. The incorporation of our proposed module not only improves model interpretability, but leads to performance improvement. Extensive experiments on games from the Atari 2600 suite demonstrate the effectiveness of RS-Rainbow.

cs.LG↗

InstMove: Instance Motion for Object-centric Video Segmentation

Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these disturbances. A common solution is to use optical flow to provide motion information, but essentially it only considers pixel-level motion, which still relies on appearance similarity and hence is often inaccurate under occlusion and fast movement. In this work, we study the instance-level motion and present InstMove, which stands for Instance Motion for Object-centric Video Segmentation. In comparison to pixel-wise motion, InstMove mainly relies on instance-level motion information that is free from image feature embeddings, and features physical interpretations, making it more accurate and robust toward occlusion and fast-moving objects. To better fit in with the video segmentation tasks, InstMove uses instance masks to model the physical presence of an object and learns the dynamic model through a memory network to predict its position and shape in the next frame. With only a few lines of code, InstMove can be integrated into current SOTA methods for three different video segmentation tasks and boost their performance. Specifically, we improve the previous arts by 1.5 AP on OVIS dataset, which features heavy occlusions, and 4.9 AP on YouTubeVIS-Long dataset, which mainly contains fast-moving objects. These results suggest that instance-level motion is robust and accurate, and hence serving as a powerful solution in complex scenarios for object-centric video segmentation.

cs.CV↗

PLA: Language-Driven Open-Vocabulary 3D Scene Understanding

Open-vocabulary scene understanding aims to localize and recognize unseen categories beyond the annotated label space. The recent breakthrough of 2D open-vocabulary perception is largely driven by Internet-scale paired image-text data with rich vocabulary concepts. However, this success cannot be directly transferred to 3D scenarios due to the inaccessibility of large-scale 3D-text pairs. To this end, we propose to distill knowledge encoded in pre-trained vision-language (VL) foundation models through captioning multi-view images from 3D, which allows explicitly associating 3D and semantic-rich captions. Further, to foster coarse-to-fine visual-semantic representation learning from captions, we design hierarchical 3D-caption pairs, leveraging geometric constraints between 3D scenes and multi-view images. Finally, by employing contrastive learning, the model learns language-aware embeddings that connect 3D and text for open-vocabulary tasks. Our method not only remarkably outperforms baseline methods by 25.8% $\sim$ 44.7% hIoU and 14.5% $\sim$ 50.4% hAP$_{50}$ in open-vocabulary semantic and instance segmentation, but also shows robust transferability on challenging zero-shot domain transfer tasks. See the project website at https://dingry.github.io/projects/PLA.

cs.CV↗

Is synthetic data from generative models ready for image recognition?

Recent text-to-image generation models have shown promising results in generating high-fidelity photo-realistic images. Though the results are astonishing to human eyes, how applicable these generated images are for recognition tasks remains under-explored. In this work, we extensively study whether and how synthetic images generated from state-of-the-art text-to-image generation models can be used for image recognition tasks, and focus on two perspectives: synthetic data for improving classification models in data-scarce settings (i.e. zero-shot and few-shot), and synthetic data for large-scale model pre-training for transfer learning. We showcase the powerfulness and shortcomings of synthetic data from existing generative models, and propose strategies for better applying synthetic data for recognition tasks. Code: https://github.com/CVMI-Lab/SyntheticData.

cs.CV↗

MOSE: A New Dataset for Video Object Segmentation in Complex Scenes

Video object segmentation (VOS) aims at segmenting a particular object throughout the entire video clip sequence. The state-of-the-art VOS methods have achieved excellent performance (e.g., 90+% J&F) on existing datasets. However, since the target objects in these existing datasets are usually relatively salient, dominant, and isolated, VOS under complex scenes has rarely been studied. To revisit VOS and make it more applicable in the real world, we collect a new VOS dataset called coMplex video Object SEgmentation (MOSE) to study the tracking and segmenting objects in complex environments. MOSE contains 2,149 video clips and 5,200 objects from 36 categories, with 431,725 high-quality object segmentation masks. The most notable feature of MOSE dataset is complex scenes with crowded and occluded objects. The target objects in the videos are commonly occluded by others and disappear in some frames. To analyze the proposed MOSE dataset, we benchmark 18 existing VOS methods under 4 different settings on the proposed MOSE dataset and conduct comprehensive comparisons. The experiments show that current VOS algorithms cannot well perceive objects in complex scenes. For example, under the semi-supervised VOS setting, the highest J&F by existing state-of-the-art VOS methods is only 59.4% on MOSE, much lower than their ~90% J&F performance on DAVIS. The results reveal that although excellent performance has been achieved on existing benchmarks, there are unresolved challenges under complex scenes and more efforts are desired to explore these challenges in the future. The proposed MOSE dataset has been released at https://henghuiding.github.io/MOSE.

cs.CV↗

I2C2W: Image-to-Character-to-Word Transformers for Accurate Scene Text Recognition

Leveraging the advances of natural language processing, most recent scene text recognizers adopt an encoder-decoder architecture where text images are first converted to representative features and then a sequence of characters via `sequential decoding'. However, scene text images suffer from rich noises of different sources such as complex background and geometric distortions which often confuse the decoder and lead to incorrect alignment of visual features at noisy decoding time steps. This paper presents I2C2W, a novel scene text recognition technique that is tolerant to geometric and photometric degradation by decomposing scene text recognition into two inter-connected tasks. The first task focuses on image-to-character (I2C) mapping which detects a set of character candidates from images based on different alignments of visual features in an non-sequential way. The second task tackles character-to-word (C2W) mapping which recognizes scene text by decoding words from the detected character candidates. The direct learning from character semantics (instead of noisy image features) corrects falsely detected character candidates effectively which improves the final text recognition accuracy greatly. Extensive experiments over nine public datasets show that the proposed I2C2W outperforms the state-of-the-art by large margins for challenging scene text datasets with various curvature and perspective distortions. It also achieves very competitive recognition performance over multiple normal scene text datasets.

cs.CV↗

LUMix: Improving Mixup by Better Modelling Label Uncertainty

Modern deep networks can be better generalized when trained with noisy samples and regularization techniques. Mixup and CutMix have been proven to be effective for data augmentation to help avoid overfitting. Previous Mixup-based methods linearly combine images and labels to generate additional training data. However, this is problematic if the object does not occupy the whole image as we demonstrate in Figure 1. Correctly assigning the label weights is hard even for human beings and there is no clear criterion to measure it. To tackle this problem, in this paper, we propose LUMix, which models such uncertainty by adding label perturbation during training. LUMix is simple as it can be implemented in just a few lines of code and can be universally applied to any deep networks \eg CNNs and Vision Transformers, with minimal computational cost. Extensive experiments show that our LUMix can consistently boost the performance for networks with a wide range of diversity and capacity on ImageNet, \eg $+0.7\%$ for a small model DeiT-S and $+0.6\%$ for a large variant XCiT-L. We also demonstrate that LUMix can lead to better robustness when evaluated on ImageNet-O and ImageNet-A. The source code can be found \href{https://github.com/kevin-ssy/LUMix}{here}

cs.CV↗