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Song Han

Publications and source records attributed to Song Han.

At least 37 records · Page 2Linked to original sources

Reinforcing Dual-Path Reasoning in Spatial Vision Language Models

Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed by RL that optimizes the policy model with accuracy and format rewards; for DTR, a discrete center-based detection reward further refines geometric alignment. Across diverse spatial benchmarks, SR-REAL significantly outperforms spatial VLM baselines: (i) a single RL-trained model supports both reasoning paths, with DTR excelling in region-aware tasks through precise 3D localization and LOR enhancing general spatial reasoning; (ii) jointly training both paths fosters mutual reinforcement; (iii) high-quality, blended cold-start data is crucial for stable RL optimization; and (iv) the model generalizes across datasets and domains without per-task tuning, demonstrating positive transfer between LOR and DTR.

cs.CV

OckBench: Measuring the Efficiency of LLM Reasoning

Large language models (LLMs) such as GPT-5 and Gemini 3 have pushed the frontier of automated reasoning and code generation. Yet current benchmarks emphasize accuracy and output quality, neglecting a critical dimension: efficiency of token usage. The token efficiency is highly variable in practical. Models solving the same problem with similar accuracy can exhibit up to a \textbf{5.0$\times$} difference in token length, leading to massive gap of model reasoning ability. Such variance exposes significant redundancy, highlighting the critical need for a standardized benchmark to quantify the gap of token efficiency. Thus, we introduce OckBench, the first benchmark that jointly measures accuracy and token efficiency across reasoning and coding tasks. Our evaluation reveals that token efficiency remains largely unoptimized across current models, significantly inflating serving costs and latency. These findings provide a concrete roadmap for the community to optimize the latent reasoning ability, token efficiency. Ultimately, we argue for an evaluation paradigm shift: tokens must not be multiplied beyond necessity. Our benchmarks are available at https://ockbench.github.io/.

cs.CL

SparDA: Sparse Decoupled Attention for Efficient Long-Context LLM Inference

Sparse attention reduces compute and memory bandwidth for long-context LLM inference. However, two key challenges remain: (1) KV cache capacity still grows with sequence length, and offloading to CPU memory introduces a PCIe transfer bottleneck; (2) the sparse selection step itself retains $O(T^2)$ complexity and can dominate attention cost at long contexts. We propose SparDA, a decoupled sparse attention architecture that introduces a fourth per-layer projection, the Forecast, alongside Query, Key, and Value. The Forecast predicts the KV blocks needed by the next layer, enabling lookahead selection that overlaps CPU-to-GPU prefetch with current-layer execution. Because Forecast is decoupled from the attention query, our GQA implementation uses one Forecast head per GQA group, reducing selection overhead versus the original multi-head selector. SparDA adds $<$0.5% parameters and trains only the Forecast projections by matching the original selector's attention distribution. On two sparse-pretrained 8B models, SparDA matches or slightly improves accuracy and delivers up to 1.25$\times$ prefill speedup and 1.7$\times$ decode speedup over the sparse-attention offload baseline. By enabling larger feasible batch sizes on a single GPU, SparDA further reaches up to 5.3$\times$ higher decode throughput than the non-offload sparse baseline. Our source code is available at https://github.com/NVlabs/SparDA.

cs.CL

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.

cs.CV

StreamingVLM: Real-Time Understanding for Infinite Video Streams

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with full attention leads to quadratic computational costs and poor performance on long videos. Meanwhile, simple sliding window methods are also flawed, as they either break coherence or suffer from high latency due to redundant recomputation. In this paper, we introduce StreamingVLM, a model designed for real-time, stable understanding of infinite visual input. Our approach is a unified framework that aligns training with streaming inference. During inference, we maintain a compact KV cache by reusing states of attention sinks, a short window of recent vision tokens, and a long window of recent text tokens. This streaming ability is instilled via a simple supervised fine-tuning (SFT) strategy that applies full attention on short, overlapped video chunks, which effectively mimics the inference-time attention pattern without training on prohibitively long contexts. For evaluation, we build Inf-Streams-Eval, a new benchmark with videos averaging over two hours that requires dense, per-second alignment between frames and text. On Inf-Streams-Eval, StreamingVLM achieves a 66.18% win rate against GPT-4O mini and maintains stable, real-time performance at up to 8 FPS on a single NVIDIA H100. Notably, our SFT strategy also enhances general VQA abilities without any VQA-specific fine-tuning, improving performance on LongVideoBench by +4.30 and OVOBench Realtime by +5.96. Code is available at https://github.com/mit-han-lab/streaming-vlm.

cs.CV

Grounded 3D-Aware Spatial Vision-Language Modeling

We present GR3D, a spatial vision language model equipped with three complementary grounding capabilities--explicit 2D grounding, implicit 2D grounding, and monocular 3D grounding--within a single framework. GR3D introduces an implicit grounding mechanism that identifies entity mentions during generation and inserts the corresponding region tokens into the text stream, allowing the model to reference visual evidence on the fly when producing spatial chain-of-thought responses. In parallel, a region-prompted monocular 3D grounding design predicts 3D bounding boxes in the camera view from grounded region queries, supported by intrinsic-aware normalization and dense geometric supervision. Together, these grounding capabilities enable GR3D to decompose complex spatial understanding problems into grounded 2D perception followed by 3D inference. GR3D achieves consistent improvements across grounded and non-grounded spatial benchmarks, demonstrating grounding as an effective inductive bias for strengthening spatial understanding in VLMs. These grounding capabilities collectively enhance general spatial understanding beyond the grounding task itself.

cs.CV

SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.

cs.CV

JetViT: Efficient High-Resolution Vision Transformer with Post-Training Attention Search

We introduce JetViT, a novel family of hybrid-architecture Vision Transformer (ViT) models that match the accuracy of state-of-the-art full-attention vision foundation models while achieving substantially higher inference efficiency on high-resolution images. At the core of our approach is Post-Training Attention Search, a post-training acceleration framework that converts pre-trained full-attention ViTs into efficient hybrid-attention variants by identifying and replacing redundant full-attention blocks with linear or window-attention blocks. By inheriting the MLP and attention weights from the base model, Post-Training Attention Search efficiently explores the architectural design space through three key steps: (1) optimizing the linear-attention block design; (2) finding the best combination of linear-attention and window-attention blocks; and (3) identifying and preserving critical full-attention blocks. We evaluate JetViT on two representative high-resolution vision foundation models, DINOv3 and DepthAnythingV2. On the NVIDIA H100 GPU, JetViT achieves up to 1.79x higher throughput and up to 44.81% lower latency without sacrificing accuracy. We will release our code and accelerated ViT models soon.

cs.CV

Fast-dDrive: Efficient Block-Diffusion VLM for Autonomous Driving

End-to-end autonomous driving via Vision-Language-Action (VLA) models demands a precarious balance between high-fidelity trajectory planning and efficient inference. Existing paradigms typically fall short: autoregressive (AR) VLAs are memory-bandwidth-bound on edge hardware and prone to exposure-bias drift, while full-sequence diffusion models preclude KV-cache reuse and suffer from "logical leakage" that violates the fundamental perceive-then-plan causality. We present Fast-dDrive, a block-diffusion VLA that performs bidirectional refinement within semantic units while enforcing strict causal ordering across them. Leveraging the observation that driving VLAs often emit structured JSON-like outputs, Fast-dDrive freezes structural tokens into a section scaffold and employs a section-aware training recipe that prioritizes safety-critical planning. We further introduce Scaffold Speculative Decoding to achieve AR-equivalent quality at significantly higher throughput. Finally, we propose a low-overhead test-time scaling scheme: by forking $N$ stochastic trajectory rollouts from a single shared-prefix KV cache and averaging them, we effectively suppress prediction variance at a fractional computational cost. Empirical results demonstrate that Fast-dDrive redefines the speed-accuracy frontier for driving agents. On the WOD-E2E test set, Fast-dDrive achieves SOTA ADE@3s and ADE@5s, alongside the highest RFS among diffusion-based VLAs; on nuScenes, it reduces average L2 error to $0.32$m (a $22\%$ improvement). When integrated with SGLang, our framework delivers $12\times$ throughput speedup over the AR baseline, narrowing the gap between high-capacity VLAs and the efficiency demands of real-time on-vehicle deployment.

cs.CL

Hide to Guide: Learning via Semantic Masking

Reinforcement learning with verifiable rewards (RLVR) has become a powerful paradigm for improving language models on reasoning-intensive tasks, but its effectiveness is often limited by exploration. For example, models often fail on hard problems, leaving little useful reward signal. External expert traces offer a natural source of guidance, yet they may also expose reward-relevant content along the critical path to the verifier target, such as final answers, intermediate values, executable implementations, or answer-related entities. This content can create an unintended reward hacking channel, allowing the policy to obtain reward by copying the trace rather than learning the underlying reasoning or agentic behavior. Existing guided-RL methods reduce this risk by using partial trajectories, but they mainly control how much expert information is shown heuristically rather than which parts should be hidden. To this end, we propose Semantic Masked Expert Policy Optimization (SMEPO), a fine-grained semantic masking strategy for expert-guided RLVR. Instead of truncating traces coarsely or revealing them unchanged, SMEPO masks reward-relevant semantic spans along the critical path while preserving the expert's decomposition, plan, and procedural structure. This turns hard problems from reasoning from scratch into a fill-in-the-blank process: the policy can follow the expert's problem-solving route, but must still reconstruct the missing values, code, or entities by itself. SMEPO is simple to apply and requires no changes to the reward function or RL objective. Across diverse domains, including math, code, and agentic search, SMEPO improves accuracy by up to 3.2 points over GRPO and reduces training time by up to 4.2x. The code is available at https://github.com/mit-han-lab/SMEPO.

cs.LG

LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.

cs.CV

SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only $\sim$213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at $36\times$ higher throughput for scalable world modeling.

cs.CV

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

cs.CV

Robust and Safe Multi-Agent Reinforcement Learning with Communication for Autonomous Vehicles: From Simulation to Hardware

Deep multi-agent reinforcement learning (MARL) has been demonstrated effectively in simulations for multi-robot problems. For autonomous vehicles, the development of vehicle-to-vehicle (V2V) communication technologies provide opportunities to further enhance system safety. However, zero-shot transfer of simulator-trained MARL policies to dynamic hardware systems remains challenging, and how to leverage communication and shared information for MARL has limited demonstrations on hardware. This problem is challenged by discrepancies between simulated and physical states, system state and model uncertainties, practical shared information design, and the need for safety guarantees in both simulation and hardware. This paper designs RSR-RSMARL, a novel Robust and Safe MARL framework that supports Real-Sim-Real (RSR) policy adaptation for multi-agent systems with communication among agents, with both simulation and hardware demonstrations. RSR-RSMARL leverages state (includes shared state information among agents) and action representations considering real system complexities for MARL formulation. The MARL policy is trained with robust MARL algorithm to enable zero-shot transfer to hardware considering the sim-to-real gap. A safety shield module using Control Barrier Functions (CBFs) provides safety guarantee for each individual agent. Experimental results on 1/10th-scale autonomous vehicles with V2V communication demonstrate the ability of RSR-RSMARL framework to enhance driving safety and coordination across multiple configurations. These findings emphasize the importance of jointly designing robust policy representations and modular safety architectures to enable scalable, generalizable RSR transfer in multi-agent autonomy.

cs.RO

Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence

We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.

cs.LG

Four Over Six: More Accurate NVFP4 Quantization with Adaptive Block Scaling

As large language models have grown larger, interest has grown in low-precision numerical formats such as NVFP4 as a way to improve speed and reduce memory usage. However, quantizing models to NVFP4 remains challenging as the lack of precision generally degrades model performance. In this work, we address this issue with Four Over Six (4/6), a modification to the block-scaled NVFP4 quantization algorithm that yields reduced quantization error. Unlike integer formats, floating point formats have non-uniform step sizes which create larger quantization error on larger values. 4/6 takes advantage of this by adaptively scaling some blocks to smaller FP4 values, making the distribution of representable values more uniform and reducing quantization error for near-maximal values. We show that 4/6 can be implemented efficiently on modern hardware accelerators, resulting in performance gains during both pre-training and inference with minimal computational overhead. In pre-training experiments with the Nemotron 3 Nano 30B-A3B model architecture, we find that 4/6 brings training loss closer to BF16 compared to models trained with current state-of-the-art NVFP4 training recipes. Our code is available at https://github.com/mit-han-lab/fouroversix.

cs.CL

Lightning OPD: Efficient Post-Training for Large Reasoning Models with Offline On-Policy Distillation

On-policy distillation (OPD) is an effective post-training paradigm for large language models but requires a live teacher server throughout training, resulting in substantial infrastructure overhead. We investigate whether OPD can be performed offline by precomputing teacher log-probabilities once over SFT rollouts and reusing them during training. We find that naively doing so fails to reliably match standard OPD, and trace the root cause to a previously overlooked condition we term teacher consistency, requiring that the same teacher be used for both supervised fine-tuning and OPD. Violating this condition introduces a gradient bias that degrades performance for both offline and online OPD. Building on this insight, we propose Lightning OPD, an offline on-policy distillation framework that enforces teacher consistency and eliminates the need for a live teacher server entirely. We prove that, under teacher consistency, Lightning OPD shares the same optimum as standard OPD, with bounded gradient discrepancy and an implicit regularization effect that helps prevent policy drift. Experiments on math reasoning and code generation show that Lightning OPD achieves comparable performance to standard OPD while delivering 4.0x higher training efficiency. Starting from an SFT-initialized Qwen3-8B-Base model, Lightning OPD reaches 69.9% on AIME 2024 in just 30 GPU hours. Lightning OPD further scales to MoE architectures, training Qwen3-30B-A3B to 71.0% on AIME 2024 on a single 8xH100 node, substantially lowering the barrier for academic research on LLM post-training. Our code is released at https://github.com/jet-ai-projects/Lightning-OPD.

cs.LG

Sparse VideoGen2: Accelerate Video Generation with Sparse Attention via Semantic-Aware Permutation

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates top-p dynamic budget control and customized kernel implementations, achieving up to 2.30x and 1.89x speedup while maintaining a PSNR of up to 30 and 26 on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at \href{https://github.com/svg-project/Sparse-VideoGen}{https://github.com/svg-project/Sparse-VideoGen}.

cs.CV