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Song-Chun Zhu

Publications and source records attributed to Song-Chun Zhu.

At least 181 records · Page 10Linked to original sources

Congestion-aware Evacuation Routing using Augmented Reality Devices

We present a congestion-aware routing solution for indoor evacuation, which produces real-time individual-customized evacuation routes among multiple destinations while keeping tracks of all evacuees' locations. A population density map, obtained on-the-fly by aggregating locations of evacuees from user-end Augmented Reality (AR) devices, is used to model the congestion distribution inside a building. To efficiently search the evacuation route among all destinations, a variant of A* algorithm is devised to obtain the optimal solution in a single pass. In a series of simulated studies, we show that the proposed algorithm is more computationally optimized compared to classic path planning algorithms; it generates a more time-efficient evacuation route for each individual that minimizes the overall congestion. A complete system using AR devices is implemented for a pilot study in real-world environments, demonstrating the efficacy of the proposed approach.

cs.HC↗

Joint Inference of States, Robot Knowledge, and Human (False-)Beliefs

Aiming to understand how human (false-)belief--a core socio-cognitive ability--would affect human interactions with robots, this paper proposes to adopt a graphical model to unify the representation of object states, robot knowledge, and human (false-)beliefs. Specifically, a parse graph (pg) is learned from a single-view spatiotemporal parsing by aggregating various object states along the time; such a learned representation is accumulated as the robot's knowledge. An inference algorithm is derived to fuse individual pg from all robots across multi-views into a joint pg, which affords more effective reasoning and inference capability to overcome the errors originated from a single view. In the experiments, through the joint inference over pg-s, the system correctly recognizes human (false-)belief in various settings and achieves better cross-view accuracy on a challenging small object tracking dataset.

cs.CV↗

Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense

Recent progress in deep learning is essentially based on a "big data for small tasks" paradigm, under which massive amounts of data are used to train a classifier for a single narrow task. In this paper, we call for a shift that flips this paradigm upside down. Specifically, we propose a "small data for big tasks" paradigm, wherein a single artificial intelligence (AI) system is challenged to develop "common sense", enabling it to solve a wide range of tasks with little training data. We illustrate the potential power of this new paradigm by reviewing models of common sense that synthesize recent breakthroughs in both machine and human vision. We identify functionality, physics, intent, causality, and utility (FPICU) as the five core domains of cognitive AI with humanlike common sense. When taken as a unified concept, FPICU is concerned with the questions of "why" and "how", beyond the dominant "what" and "where" framework for understanding vision. They are invisible in terms of pixels but nevertheless drive the creation, maintenance, and development of visual scenes. We therefore coin them the "dark matter" of vision. Just as our universe cannot be understood by merely studying observable matter, we argue that vision cannot be understood without studying FPICU. We demonstrate the power of this perspective to develop cognitive AI systems with humanlike common sense by showing how to observe and apply FPICU with little training data to solve a wide range of challenging tasks, including tool use, planning, utility inference, and social learning. In summary, we argue that the next generation of AI must embrace "dark" humanlike common sense for solving novel tasks.

cs.AI↗

Interpretable CNNs for Object Classification

This paper proposes a generic method to learn interpretable convolutional filters in a deep convolutional neural network (CNN) for object classification, where each interpretable filter encodes features of a specific object part. Our method does not require additional annotations of object parts or textures for supervision. Instead, we use the same training data as traditional CNNs. Our method automatically assigns each interpretable filter in a high conv-layer with an object part of a certain category during the learning process. Such explicit knowledge representations in conv-layers of CNN help people clarify the logic encoded in the CNN, i.e., answering what patterns the CNN extracts from an input image and uses for prediction. We have tested our method using different benchmark CNNs with various structures to demonstrate the broad applicability of our method. Experiments have shown that our interpretable filters are much more semantically meaningful than traditional filters.

cs.LG↗

PerspectiveNet: 3D Object Detection from a Single RGB Image via Perspective Points

Detecting 3D objects from a single RGB image is intrinsically ambiguous, thus requiring appropriate prior knowledge and intermediate representations as constraints to reduce the uncertainties and improve the consistencies between the 2D image plane and the 3D world coordinate. To address this challenge, we propose to adopt perspective points as a new intermediate representation for 3D object detection, defined as the 2D projections of local Manhattan 3D keypoints to locate an object; these perspective points satisfy geometric constraints imposed by the perspective projection. We further devise PerspectiveNet, an end-to-end trainable model that simultaneously detects the 2D bounding box, 2D perspective points, and 3D object bounding box for each object from a single RGB image. PerspectiveNet yields three unique advantages: (i) 3D object bounding boxes are estimated based on perspective points, bridging the gap between 2D and 3D bounding boxes without the need of category-specific 3D shape priors. (ii) It predicts the perspective points by a template-based method, and a perspective loss is formulated to maintain the perspective constraints. (iii) It maintains the consistency between the 2D perspective points and 3D bounding boxes via a differentiable projective function. Experiments on SUN RGB-D dataset show that the proposed method significantly outperforms existing RGB-based approaches for 3D object detection.

cs.CV↗

Learning Perceptual Inference by Contrasting

"Thinking in pictures," [1] i.e., spatial-temporal reasoning, effortless and instantaneous for humans, is believed to be a significant ability to perform logical induction and a crucial factor in the intellectual history of technology development. Modern Artificial Intelligence (AI), fueled by massive datasets, deeper models, and mighty computation, has come to a stage where (super-)human-level performances are observed in certain specific tasks. However, current AI's ability in "thinking in pictures" is still far lacking behind. In this work, we study how to improve machines' reasoning ability on one challenging task of this kind: Raven's Progressive Matrices (RPM). Specifically, we borrow the very idea of "contrast effects" from the field of psychology, cognition, and education to design and train a permutation-invariant model. Inspired by cognitive studies, we equip our model with a simple inference module that is jointly trained with the perception backbone. Combining all the elements, we propose the Contrastive Perceptual Inference network (CoPINet) and empirically demonstrate that CoPINet sets the new state-of-the-art for permutation-invariant models on two major datasets. We conclude that spatial-temporal reasoning depends on envisaging the possibilities consistent with the relations between objects and can be solved from pixel-level inputs.

cs.CV↗

On the Anatomy of MCMC-Based Maximum Likelihood Learning of Energy-Based Models

This study investigates the effects of Markov chain Monte Carlo (MCMC) sampling in unsupervised Maximum Likelihood (ML) learning. Our attention is restricted to the family of unnormalized probability densities for which the negative log density (or energy function) is a ConvNet. We find that many of the techniques used to stabilize training in previous studies are not necessary. ML learning with a ConvNet potential requires only a few hyper-parameters and no regularization. Using this minimal framework, we identify a variety of ML learning outcomes that depend solely on the implementation of MCMC sampling. On one hand, we show that it is easy to train an energy-based model which can sample realistic images with short-run Langevin. ML can be effective and stable even when MCMC samples have much higher energy than true steady-state samples throughout training. Based on this insight, we introduce an ML method with purely noise-initialized MCMC, high-quality short-run synthesis, and the same budget as ML with informative MCMC initialization such as CD or PCD. Unlike previous models, our energy model can obtain realistic high-diversity samples from a noise signal after training. On the other hand, ConvNet potentials learned with non-convergent MCMC do not have a valid steady-state and cannot be considered approximate unnormalized densities of the training data because long-run MCMC samples differ greatly from observed images. We show that it is much harder to train a ConvNet potential to learn a steady-state over realistic images. To our knowledge, long-run MCMC samples of all previous models lose the realism of short-run samples. With correct tuning of Langevin noise, we train the first ConvNet potentials for which long-run and steady-state MCMC samples are realistic images.

stat.ML↗

Motion-Based Generator Model: Unsupervised Disentanglement of Appearance, Trackable and Intrackable Motions in Dynamic Patterns

Dynamic patterns are characterized by complex spatial and motion patterns. Understanding dynamic patterns requires a disentangled representational model that separates the factorial components. A commonly used model for dynamic patterns is the state space model, where the state evolves over time according to a transition model and the state generates the observed image frames according to an emission model. To model the motions explicitly, it is natural for the model to be based on the motions or the displacement fields of the pixels. Thus in the emission model, we let the hidden state generate the displacement field, which warps the trackable component in the previous image frame to generate the next frame while adding a simultaneously emitted residual image to account for the change that cannot be explained by the deformation. The warping of the previous image is about the trackable part of the change of image frame, while the residual image is about the intrackable part of the image. We use a maximum likelihood algorithm to learn the model that iterates between inferring latent noise vectors that drive the transition model and updating the parameters given the inferred latent vectors. Meanwhile we adopt a regularization term to penalize the norms of the residual images to encourage the model to explain the change of image frames by trackable motion. Unlike existing methods on dynamic patterns, we learn our model in unsupervised setting without ground truth displacement fields. In addition, our model defines a notion of intrackability by the separation of warped component and residual component in each image frame. We show that our method can synthesize realistic dynamic pattern, and disentangling appearance, trackable and intrackable motions. The learned models are useful for motion transfer, and it is natural to adopt it to define and measure intrackability of a dynamic pattern.

cs.CV↗

Representation Learning: A Statistical Perspective

Learning representations of data is an important problem in statistics and machine learning. While the origin of learning representations can be traced back to factor analysis and multidimensional scaling in statistics, it has become a central theme in deep learning with important applications in computer vision and computational neuroscience. In this article, we review recent advances in learning representations from a statistical perspective. In particular, we review the following two themes: (a) unsupervised learning of vector representations and (b) learning of both vector and matrix representations.

stat.ML↗

Learning Non-Convergent Non-Persistent Short-Run MCMC Toward Energy-Based Model

This paper studies a curious phenomenon in learning energy-based model (EBM) using MCMC. In each learning iteration, we generate synthesized examples by running a non-convergent, non-mixing, and non-persistent short-run MCMC toward the current model, always starting from the same initial distribution such as uniform noise distribution, and always running a fixed number of MCMC steps. After generating synthesized examples, we then update the model parameters according to the maximum likelihood learning gradient, as if the synthesized examples are fair samples from the current model. We treat this non-convergent short-run MCMC as a learned generator model or a flow model. We provide arguments for treating the learned non-convergent short-run MCMC as a valid model. We show that the learned short-run MCMC is capable of generating realistic images. More interestingly, unlike traditional EBM or MCMC, the learned short-run MCMC is capable of reconstructing observed images and interpolating between images, like generator or flow models. The code can be found in the Appendix.

stat.ML↗

Theory-based Causal Transfer: Integrating Instance-level Induction and Abstract-level Structure Learning

Learning transferable knowledge across similar but different settings is a fundamental component of generalized intelligence. In this paper, we approach the transfer learning challenge from a causal theory perspective. Our agent is endowed with two basic yet general theories for transfer learning: (i) a task shares a common abstract structure that is invariant across domains, and (ii) the behavior of specific features of the environment remain constant across domains. We adopt a Bayesian perspective of causal theory induction and use these theories to transfer knowledge between environments. Given these general theories, the goal is to train an agent by interactively exploring the problem space to (i) discover, form, and transfer useful abstract and structural knowledge, and (ii) induce useful knowledge from the instance-level attributes observed in the environment. A hierarchy of Bayesian structures is used to model abstract-level structural causal knowledge, and an instance-level associative learning scheme learns which specific objects can be used to induce state changes through interaction. This model-learning scheme is then integrated with a model-based planner to achieve a task in the OpenLock environment, a virtual ``escape room'' with a complex hierarchy that requires agents to reason about an abstract, generalized causal structure. We compare performances against a set of predominate model-free reinforcement learning(RL) algorithms. RL agents showed poor ability transferring learned knowledge across different trials. Whereas the proposed model revealed similar performance trends as human learners, and more importantly, demonstrated transfer behavior across trials and learning situations.

cs.LG↗

DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Compare

We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image. Our two-step framework takes the body pixel-to-surface correspondence map (i.e., IUV map) as proxy representation and then performs estimation of parameterized human pose and shape. Specifically, given an estimated IUV map, we develop a deep neural network optimizing 3D body reconstruction losses and further integrating a render-and-compare scheme to minimize differences between the input and the rendered output, i.e., dense body landmarks, body part masks, and adversarial priors. To boost learning, we further construct a large-scale synthetic dataset (MOCA) utilizing web-crawled Mocap sequences, 3D scans and animations. The generated data covers diversified camera views, human actions and body shapes, and is paired with full ground truth. Our model jointly learns to represent the 3D human body from hybrid datasets, mitigating the problem of unpaired training data. Our experiments show that DenseRaC obtains superior performance against state of the art on public benchmarks of various humanrelated tasks.

cs.CV↗

Learning Energy-based Spatial-Temporal Generative ConvNets for Dynamic Patterns

Video sequences contain rich dynamic patterns, such as dynamic texture patterns that exhibit stationarity in the temporal domain, and action patterns that are non-stationary in either spatial or temporal domain. We show that an energy-based spatial-temporal generative ConvNet can be used to model and synthesize dynamic patterns. The model defines a probability distribution on the video sequence, and the log probability is defined by a spatial-temporal ConvNet that consists of multiple layers of spatial-temporal filters to capture spatial-temporal patterns of different scales. The model can be learned from the training video sequences by an "analysis by synthesis" learning algorithm that iterates the following two steps. Step 1 synthesizes video sequences from the currently learned model. Step 2 then updates the model parameters based on the difference between the synthesized video sequences and the observed training sequences. We show that the learning algorithm can synthesize realistic dynamic patterns. We also show that it is possible to learn the model from incomplete training sequences with either occluded pixels or missing frames, so that model learning and pattern completion can be accomplished simultaneously.

cs.CV↗

X-ToM: Explaining with Theory-of-Mind for Gaining Justified Human Trust

We present a new explainable AI (XAI) framework aimed at increasing justified human trust and reliance in the AI machine through explanations. We pose explanation as an iterative communication process, i.e. dialog, between the machine and human user. More concretely, the machine generates sequence of explanations in a dialog which takes into account three important aspects at each dialog turn: (a) human's intention (or curiosity); (b) human's understanding of the machine; and (c) machine's understanding of the human user. To do this, we use Theory of Mind (ToM) which helps us in explicitly modeling human's intention, machine's mind as inferred by the human as well as human's mind as inferred by the machine. In other words, these explicit mental representations in ToM are incorporated to learn an optimal explanation policy that takes into account human's perception and beliefs. Furthermore, we also show that ToM facilitates in quantitatively measuring justified human trust in the machine by comparing all the three mental representations. We applied our framework to three visual recognition tasks, namely, image classification, action recognition, and human body pose estimation. We argue that our ToM based explanations are practical and more natural for both expert and non-expert users to understand the internal workings of complex machine learning models. To the best of our knowledge, this is the first work to derive explanations using ToM. Extensive human study experiments verify our hypotheses, showing that the proposed explanations significantly outperform the state-of-the-art XAI methods in terms of all the standard quantitative and qualitative XAI evaluation metrics including human trust, reliance, and explanation satisfaction.

cs.AI↗

Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense

We propose a new 3D holistic++ scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction---3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to leverage the coupled nature of these two tasks to improve the granularity and performance of scene understanding. We propose to exploit two critical and essential connections between these two tasks: (i) human-object interaction (HOI) to model the fine-grained relations between agents and objects in the scene, and (ii) physical commonsense to model the physical plausibility of the reconstructed scene. The optimal configuration of the 3D scene, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable joint solution space. Experimental results demonstrate that the proposed algorithm significantly improves the performance of the two tasks on three datasets, showing an improved generalization ability.

cs.CV↗

Understanding Human Gaze Communication by Spatio-Temporal Graph Reasoning

This paper addresses a new problem of understanding human gaze communication in social videos from both atomic-level and event-level, which is significant for studying human social interactions. To tackle this novel and challenging problem, we contribute a large-scale video dataset, VACATION, which covers diverse daily social scenes and gaze communication behaviors with complete annotations of objects and human faces, human attention, and communication structures and labels in both atomic-level and event-level. Together with VACATION, we propose a spatio-temporal graph neural network to explicitly represent the diverse gaze interactions in the social scenes and to infer atomic-level gaze communication by message passing. We further propose an event network with encoder-decoder structure to predict the event-level gaze communication. Our experiments demonstrate that the proposed model improves various baselines significantly in predicting the atomic-level and event-level gaze

cs.CV↗

Natural Language Interaction with Explainable AI Models

This paper presents an explainable AI (XAI) system that provides explanations for its predictions. The system consists of two key components -- namely, the prediction And-Or graph (AOG) model for recognizing and localizing concepts of interest in input data, and the XAI model for providing explanations to the user about the AOG's predictions. In this work, we focus on the XAI model specified to interact with the user in natural language, whereas the AOG's predictions are considered given and represented by the corresponding parse graphs (pg's) of the AOG. Our XAI model takes pg's as input and provides answers to the user's questions using the following types of reasoning: direct evidence (e.g., detection scores), part-based inference (e.g., detected parts provide evidence for the concept asked), and other evidences from spatio-temporal context (e.g., constraints from the spatio-temporal surround). We identify several correlations between user's questions and the XAI answers using Youtube Action dataset.

cs.AI↗

Reasoning Visual Dialogs with Structural and Partial Observations

We propose a novel model to address the task of Visual Dialog which exhibits complex dialog structures. To obtain a reasonable answer based on the current question and the dialog history, the underlying semantic dependencies between dialog entities are essential. In this paper, we explicitly formalize this task as inference in a graphical model with partially observed nodes and unknown graph structures (relations in dialog). The given dialog entities are viewed as the observed nodes. The answer to a given question is represented by a node with missing value. We first introduce an Expectation Maximization algorithm to infer both the underlying dialog structures and the missing node values (desired answers). Based on this, we proceed to propose a differentiable graph neural network (GNN) solution that approximates this process. Experiment results on the VisDial and VisDial-Q datasets show that our model outperforms comparative methods. It is also observed that our method can infer the underlying dialog structure for better dialog reasoning.

cs.CV↗