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Song-Chun Zhu

Publications and source records attributed to Song-Chun Zhu.

At least 127 records · Page 7Linked to original sources

Triangular Character Animation Sampling with Motion, Emotion, and Relation

Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based framework to sample and synthesize animations by associating the characters' body motions, facial expressions, and social relations. We propose a Spatial-Temporal And-Or graph (ST-AOG), a stochastic grammar model, to encode the contextual relationship between motion, emotion, and relation, forming a triangle in a conditional random field. We train our model from a labeled dataset of two-character interactions. Experiments demonstrate that our method can recognize the social relation between two characters and sample new scenes of vivid motion and emotion using Markov Chain Monte Carlo (MCMC) given the social relation. Thus, our method can provide animators with an automatic way to generate 3D character animations, help synthesize interactions between Non-Player Characters (NPCs), and enhance machine emotion intelligence (EQ) in virtual reality (VR).

cs.GR↗

PartAfford: Part-level Affordance Discovery from 3D Objects

Understanding what objects could furnish for humans-namely, learning object affordance-is the crux to bridge perception and action. In the vision community, prior work primarily focuses on learning object affordance with dense (e.g., at a per-pixel level) supervision. In stark contrast, we humans learn the object affordance without dense labels. As such, the fundamental question to devise a computational model is: What is the natural way to learn the object affordance from visual appearance and geometry with humanlike sparse supervision? In this work, we present a new task of part-level affordance discovery (PartAfford): Given only the affordance labels per object, the machine is tasked to (i) decompose 3D shapes into parts and (ii) discover how each part of the object corresponds to a certain affordance category. We propose a novel learning framework for PartAfford, which discovers part-level representations by leveraging only the affordance set supervision and geometric primitive regularization, without dense supervision. The proposed approach consists of two main components: (i) an abstraction encoder with slot attention for unsupervised clustering and abstraction, and (ii) an affordance decoder with branches for part reconstruction, affordance prediction, and cuboidal primitive regularization. To learn and evaluate PartAfford, we construct a part-level, cross-category 3D object affordance dataset, annotated with 24 affordance categories shared among >25, 000 objects. We demonstrate that our method enables both the abstraction of 3D objects and part-level affordance discovery, with generalizability to difficult and cross-category examples. Further ablations reveal the contribution of each component.

cs.CV↗

Show Me What You Can Do: Capability Calibration on Reachable Workspace for Human-Robot Collaboration

Aligning humans' assessment of what a robot can do with its true capability is crucial for establishing a common ground between human and robot partners when they collaborate on a joint task. In this work, we propose an approach to calibrate humans' estimate of a robot's reachable workspace through a small number of demonstrations before collaboration. We develop a novel motion planning method, REMP, which jointly optimizes the physical cost and the expressiveness of robot motion to reveal the robot's reachability to a human observer. Our experiments with human participants demonstrate that a short calibration using REMP can effectively bridge the gap between what a non-expert user thinks a robot can reach and the ground truth. We show that this calibration procedure not only results in better user perception, but also promotes more efficient human-robot collaborations in a subsequent joint task.

cs.RO↗

Attention cannot be an Explanation

Attention based explanations (viz. saliency maps), by providing interpretability to black box models such as deep neural networks, are assumed to improve human trust and reliance in the underlying models. Recently, it has been shown that attention weights are frequently uncorrelated with gradient-based measures of feature importance. Motivated by this, we ask a follow-up question: "Assuming that we only consider the tasks where attention weights correlate well with feature importance, how effective are these attention based explanations in increasing human trust and reliance in the underlying models?". In other words, can we use attention as an explanation? We perform extensive human study experiments that aim to qualitatively and quantitatively assess the degree to which attention based explanations are suitable in increasing human trust and reliance. Our experiment results show that attention cannot be used as an explanation.

cs.HC↗

Discourse Parsing in Videos: A Multi-modal Appraoch

Text-level discourse parsing aims to unmask how two sentences in the text are related to each other. We propose the task of Visual Discourse Parsing, which requires understanding discourse relations among scenes in a video. Here we use the term scene to refer to a subset of video frames that can better summarize the video. In order to collect a dataset for learning discourse cues from videos, one needs to manually identify the scenes from a large pool of video frames and then annotate the discourse relations between them. This is clearly a time consuming, expensive and tedious task. In this work, we propose an approach to identify discourse cues from the videos without the need to explicitly identify and annotate the scenes. We also present a novel dataset containing 310 videos and the corresponding discourse cues to evaluate our approach. We believe that many of the multi-discipline AI problems such as Visual Dialog and Visual Storytelling would greatly benefit from the use of visual discourse cues.

cs.CV↗

Discourse Analysis for Evaluating Coherence in Video Paragraph Captions

Video paragraph captioning is the task of automatically generating a coherent paragraph description of the actions in a video. Previous linguistic studies have demonstrated that coherence of a natural language text is reflected by its discourse structure and relations. However, existing video captioning methods evaluate the coherence of generated paragraphs by comparing them merely against human paragraph annotations and fail to reason about the underlying discourse structure. At UCLA, we are currently exploring a novel discourse based framework to evaluate the coherence of video paragraphs. Central to our approach is the discourse representation of videos, which helps in modeling coherence of paragraphs conditioned on coherence of videos. We also introduce DisNet, a novel dataset containing the proposed visual discourse annotations of 3000 videos and their paragraphs. Our experiment results have shown that the proposed framework evaluates coherence of video paragraphs significantly better than all the baseline methods. We believe that many other multi-discipline Artificial Intelligence problems such as Visual Dialog and Visual Storytelling would also greatly benefit from the proposed visual discourse framework and the DisNet dataset.

cs.CV↗

Effective Representation to Capture Collaboration Behaviors between Explainer and User

An explainable AI (XAI) model aims to provide transparency (in the form of justification, explanation, etc) for its predictions or actions made by it. Recently, there has been a lot of focus on building XAI models, especially to provide explanations for understanding and interpreting the predictions made by deep learning models. At UCLA, we propose a generic framework to interact with an XAI model in natural language.

cs.HC↗

Learning from the Tangram to Solve Mini Visual Tasks

Current pre-training methods in computer vision focus on natural images in the daily-life context. However, abstract diagrams such as icons and symbols are common and important in the real world. This work is inspired by Tangram, a game that requires replicating an abstract pattern from seven dissected shapes. By recording human experience in solving tangram puzzles, we present the Tangram dataset and show that a pre-trained neural model on the Tangram helps solve some mini visual tasks based on low-resolution vision. Extensive experiments demonstrate that our proposed method generates intelligent solutions for aesthetic tasks such as folding clothes and evaluating room layouts. The pre-trained feature extractor can facilitate the convergence of few-shot learning tasks on human handwriting and improve the accuracy in identifying icons by their contours. The Tangram dataset is available at https://github.com/yizhouzhao/Tangram.

cs.CV↗

ValueNet: A New Dataset for Human Value Driven Dialogue System

Building a socially intelligent agent involves many challenges, one of which is to teach the agent to speak guided by its value like a human. However, value-driven chatbots are still understudied in the area of dialogue systems. Most existing datasets focus on commonsense reasoning or social norm modeling. In this work, we present a new large-scale human value dataset called ValueNet, which contains human attitudes on 21,374 text scenarios. The dataset is organized in ten dimensions that conform to the basic human value theory in intercultural research. We further develop a Transformer-based value regression model on ValueNet to learn the utility distribution. Comprehensive empirical results show that the learned value model could benefit a wide range of dialogue tasks. For example, by teaching a generative agent with reinforcement learning and the rewards from the value model, our method attains state-of-the-art performance on the personalized dialog generation dataset: Persona-Chat. With values as additional features, existing emotion recognition models enable capturing rich human emotions in the context, which further improves the empathetic response generation performance in the EmpatheticDialogues dataset. To the best of our knowledge, ValueNet is the first large-scale text dataset for human value modeling, and we are the first one trying to incorporate a value model into emotionally intelligent dialogue systems. The dataset is available at https://liang-qiu.github.io/ValueNet/.

cs.CL↗

GenMotion: Data-driven Motion Generators for Real-time Animation Synthesis

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the animation industry needs a toolkit for implementing advanced motion synthesizing techniques. To facilitate the study of deep motion synthesis methods for skeleton-based human animation and their potential applications in practical animation making, we introduce \genmotion: a library that provides unified pipelines for data loading, model training, and animation sampling with various deep learning algorithms. Besides, by combining Python coding in the animation software \genmotion\ can assist animators in creating real-time 3D character animation. Source code is available at https://github.com/realvcla/GenMotion/.

cs.GR↗

CX-ToM: Counterfactual Explanations with Theory-of-Mind for Enhancing Human Trust in Image Recognition Models

We propose CX-ToM, short for counterfactual explanations with theory-of mind, a new explainable AI (XAI) framework for explaining decisions made by a deep convolutional neural network (CNN). In contrast to the current methods in XAI that generate explanations as a single shot response, we pose explanation as an iterative communication process, i.e. dialog, between the machine and human user. More concretely, our CX-ToM framework generates sequence of explanations in a dialog by mediating the differences between the minds of machine and human user. To do this, we use Theory of Mind (ToM) which helps us in explicitly modeling human's intention, machine's mind as inferred by the human as well as human's mind as inferred by the machine. Moreover, most state-of-the-art XAI frameworks provide attention (or heat map) based explanations. In our work, we show that these attention based explanations are not sufficient for increasing human trust in the underlying CNN model. In CX-ToM, we instead use counterfactual explanations called fault-lines which we define as follows: given an input image I for which a CNN classification model M predicts class c_pred, a fault-line identifies the minimal semantic-level features (e.g., stripes on zebra, pointed ears of dog), referred to as explainable concepts, that need to be added to or deleted from I in order to alter the classification category of I by M to another specified class c_alt. We argue that, due to the iterative, conceptual and counterfactual nature of CX-ToM explanations, our framework is practical and more natural for both expert and non-expert users to understand the internal workings of complex deep learning models. Extensive quantitative and qualitative experiments verify our hypotheses, demonstrating that our CX-ToM significantly outperforms the state-of-the-art explainable AI models.

cs.AI↗

On Path Integration of Grid Cells: Group Representation and Isotropic Scaling

Understanding how grid cells perform path integration calculations remains a fundamental problem. In this paper, we conduct theoretical analysis of a general representation model of path integration by grid cells, where the 2D self-position is encoded as a higher dimensional vector, and the 2D self-motion is represented by a general transformation of the vector. We identify two conditions on the transformation. One is a group representation condition that is necessary for path integration. The other is an isotropic scaling condition that ensures locally conformal embedding, so that the error in the vector representation translates conformally to the error in the 2D self-position. Then we investigate the simplest transformation, i.e., the linear transformation, uncover its explicit algebraic and geometric structure as matrix Lie group of rotation, and explore the connection between the isotropic scaling condition and a special class of hexagon grid patterns. Finally, with our optimization-based approach, we manage to learn hexagon grid patterns that share similar properties of the grid cells in the rodent brain. The learned model is capable of accurate long distance path integration. Code is available at https://github.com/ruiqigao/grid-cell-path.

q-bio.NC↗

Iterative Teacher-Aware Learning

In human pedagogy, teachers and students can interact adaptively to maximize communication efficiency. The teacher adjusts her teaching method for different students, and the student, after getting familiar with the teacher's instruction mechanism, can infer the teacher's intention to learn faster. Recently, the benefits of integrating this cooperative pedagogy into machine concept learning in discrete spaces have been proved by multiple works. However, how cooperative pedagogy can facilitate machine parameter learning hasn't been thoroughly studied. In this paper, we propose a gradient optimization based teacher-aware learner who can incorporate teacher's cooperative intention into the likelihood function and learn provably faster compared with the naive learning algorithms used in previous machine teaching works. We give theoretical proof that the iterative teacher-aware learning (ITAL) process leads to local and global improvements. We then validate our algorithms with extensive experiments on various tasks including regression, classification, and inverse reinforcement learning using synthetic and real data. We also show the advantage of modeling teacher-awareness when agents are learning from human teachers.

cs.LG↗

Emergence of Pragmatics from Referential Game between Theory of Mind Agents

Pragmatics studies how context can contribute to language meanings. In human communication, language is never interpreted out of context, and sentences can usually convey more information than their literal meanings. However, this mechanism is missing in most multi-agent systems, restricting the communication efficiency and the capability of human-agent interaction. In this paper, we propose an algorithm, using which agents can spontaneously learn the ability to "read between lines" without any explicit hand-designed rules. We integrate the theory of mind (ToM) in a cooperative multi-agent pedagogical situation and propose an adaptive reinforcement learning (RL) algorithm to develop a communication protocol. ToM is a profound cognitive science concept, claiming that people regularly reason about other's mental states, including beliefs, goals, and intentions, to obtain performance advantage in competition, cooperation or coalition. With this ability, agents consider language as not only messages but also rational acts reflecting others' hidden states. Our experiments demonstrate the advantage of pragmatic protocols over non-pragmatic protocols. We also show the teaching complexity following the pragmatic protocol empirically approximates to recursive teaching dimension (RTD).

cs.AI↗

Emergence of Theory of Mind Collaboration in Multiagent Systems

Currently, in the study of multiagent systems, the intentions of agents are usually ignored. Nonetheless, as pointed out by Theory of Mind (ToM), people regularly reason about other's mental states, including beliefs, goals, and intentions, to obtain performance advantage in competition, cooperation or coalition. However, due to its intrinsic recursion and intractable modeling of distribution over belief, integrating ToM in multiagent planning and decision making is still a challenge. In this paper, we incorporate ToM in multiagent partially observable Markov decision process (POMDP) and propose an adaptive training algorithm to develop effective collaboration between agents with ToM. We evaluate our algorithms with two games, where our algorithm surpasses all previous decentralized execution algorithms without modeling ToM.

cs.MA↗

YouRefIt: Embodied Reference Understanding with Language and Gesture

We study the understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being referred to. To tackle this problem, we introduce YouRefIt, a new crowd-sourced dataset of embodied reference collected in various physical scenes; the dataset contains 4,195 unique reference clips in 432 indoor scenes. To the best of our knowledge, this is the first embodied reference dataset that allows us to study referring expressions in daily physical scenes to understand referential behavior, human communication, and human-robot interaction. We further devise two benchmarks for image-based and video-based embodied reference understanding. Comprehensive baselines and extensive experiments provide the very first result of machine perception on how the referring expressions and gestures affect the embodied reference understanding. Our results provide essential evidence that gestural cues are as critical as language cues in understanding the embodied reference.

cs.CV↗

Spatio-temporal Self-Supervised Representation Learning for 3D Point Clouds

To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immense variations introduced by camera views, lighting, occlusions, etc. In this paper, we tackle this challenge by introducing a spatio-temporal representation learning (STRL) framework, capable of learning from unlabeled 3D point clouds in a self-supervised fashion. Inspired by how infants learn from visual data in the wild, we explore the rich spatio-temporal cues derived from the 3D data. Specifically, STRL takes two temporally-correlated frames from a 3D point cloud sequence as the input, transforms it with the spatial data augmentation, and learns the invariant representation self-supervisedly. To corroborate the efficacy of STRL, we conduct extensive experiments on three types (synthetic, indoor, and outdoor) of datasets. Experimental results demonstrate that, compared with supervised learning methods, the learned self-supervised representation facilitates various models to attain comparable or even better performances while capable of generalizing pre-trained models to downstream tasks, including 3D shape classification, 3D object detection, and 3D semantic segmentation. Moreover, the spatio-temporal contextual cues embedded in 3D point clouds significantly improve the learned representations.

cs.CV↗

Consolidating Kinematic Models to Promote Coordinated Mobile Manipulations

We construct a Virtual Kinematic Chain (VKC) that readily consolidates the kinematics of the mobile base, the arm, and the object to be manipulated in mobile manipulations. Accordingly, a mobile manipulation task is represented by altering the state of the constructed VKC, which can be converted to a motion planning problem, formulated, and solved by trajectory optimization. This new VKC perspective of mobile manipulation allows a service robot to (i) produce well-coordinated motions, suitable for complex household environments, and (ii) perform intricate multi-step tasks while interacting with multiple objects without an explicit definition of intermediate goals. In simulated experiments, we validate these advantages by comparing the VKC-based approach with baselines that solely optimize individual components. The results manifest that VKC-based joint modeling and planning promote task success rates and produce more efficient trajectories.

cs.RO↗