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Song-Hai Zhang

Publications and source records attributed to Song-Hai Zhang.

46 records · Page 3Linked to original sources

Learning Implicit Glyph Shape Representation

In this paper, we present a novel implicit glyph shape representation, which models glyphs as shape primitives enclosed by quadratic curves, and naturally enables generating glyph images at arbitrary high resolutions. Experiments on font reconstruction and interpolation tasks verified that this structured implicit representation is suitable for describing both structure and style features of glyphs. Furthermore, based on the proposed representation, we design a simple yet effective disentangled network for the challenging one-shot font style transfer problem, and achieve the best results comparing to state-of-the-art alternatives in both quantitative and qualitative comparisons. Benefit from this representation, our generated glyphs have the potential to be converted to vector fonts through post-processing, reducing the gap between rasterized images and vector graphics. We hope this work can provide a powerful tool for 2D shape analysis and synthesis, and inspire further exploitation in implicit representations for 2D shape modeling.

cs.CV↗

Sketch2Model: View-Aware 3D Modeling from Single Free-Hand Sketches

We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation and conciseness of sketches. Ambiguities in poorly-drawn sketches could make it hard to determine how the sketched object is posed. In this paper, we address the importance of viewpoint specification for overcoming such ambiguities, and propose a novel view-aware generation approach. By explicitly conditioning the generation process on a given viewpoint, our method can generate plausible shapes automatically with predicted viewpoints, or with specified viewpoints to help users better express their intentions. Extensive evaluations on various datasets demonstrate the effectiveness of our view-aware design in solving sketch ambiguities and improving reconstruction quality.

cs.CV↗

Geometry-Based Layout Generation with Hyper-Relations AMONG Objects

Recent studies show increasing demands and interests in automatically generating layouts, while there is still much room for improving the plausibility and robustness. In this paper, we present a data-driven layout framework without model formulation and loss term optimization. We achieve and organize priors directly based on samples from datasets instead of sampling probabilistic models. Therefore, our method enables expressing and generating mathematically inexpressible relations among three or more objects. Subsequently, a non-learning geometric algorithm attempts arranging objects plausibly considering constraints such as walls, windows, etc. Experiments would show our generated layouts outperform the state-of-art and our framework is competitive to human designers.

cs.GR↗

Style-compatible Object Recommendation for Multi-room Indoor Scene Synthesis

Traditional indoor scene synthesis methods often take a two-step approach: object selection and object arrangement. Current state-of-the-art object selection approaches are based on convolutional neural networks (CNNs) and can produce realistic scenes for a single room. However, they cannot be directly extended to synthesize style-compatible scenes for multiple rooms with different functions. To address this issue, we treat the object selection problem as combinatorial optimization based on a Labeled LDA (L-LDA) model. We first calculate occurrence probability distribution of object categories according to a topic model, and then sample objects from each category considering their function diversity along with style compatibility, while regarding not only separate rooms, but also associations among rooms. User study shows that our method outperforms the baselines by incorporating multi-function and multi-room settings with style constraints, and sometimes even produces plausible scenes comparable to those produced by professional designers.

cs.GR↗

Fast 3D Indoor Scene Synthesis with Discrete and Exact Layout Pattern Extraction

We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model fitting, our method measures the strengths of spatial relations by tests for complete spatial randomness (CSR), and extracts complex priors based on samples with the ability to accurately represent discrete layout patterns. With the extracted priors, our method achieves both acceleration and plausibility by partitioning input objects into disjoint groups, followed by layout optimization based on the Hausdorff metric. Extensive experiments show that our framework is capable of measuring more reasonable relations among objects and simultaneously generating varied arrangements in seconds.

cs.GR↗

Example-Guided Style Consistent Image Synthesis from Semantic Labeling

Example-guided image synthesis aims to synthesize an image from a semantic label map and an exemplary image indicating style. We use the term "style" in this problem to refer to implicit characteristics of images, for example: in portraits "style" includes gender, racial identity, age, hairstyle; in full body pictures it includes clothing; in street scenes, it refers to weather and time of day and such like. A semantic label map in these cases indicates facial expression, full body pose, or scene segmentation. We propose a solution to the example-guided image synthesis problem using conditional generative adversarial networks with style consistency. Our key contributions are (i) a novel style consistency discriminator to determine whether a pair of images are consistent in style; (ii) an adaptive semantic consistency loss; and (iii) a training data sampling strategy, for synthesizing style-consistent results to the exemplar.

cs.CV↗

Pose2Seg: Detection Free Human Instance Segmentation

The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However, little research takes into account the uniqueness of the "human" category, which can be well defined by the pose skeleton. Moreover, the human pose skeleton can be used to better distinguish instances with heavy occlusion than using bounding-boxes. In this paper, we present a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, rather than proposal region detection. We demonstrate that our pose-based framework can achieve better accuracy than the state-of-art detection-based approach on the human instance segmentation problem, and can moreover better handle occlusion. Furthermore, there are few public datasets containing many heavily occluded humans along with comprehensive annotations, which makes this a challenging problem seldom noticed by researchers. Therefore, in this paper we introduce a new benchmark "Occluded Human (OCHuman)", which focuses on occluded humans with comprehensive annotations including bounding-box, human pose and instance masks. This dataset contains 8110 detailed annotated human instances within 4731 images. With an average 0.67 MaxIoU for each person, OCHuman is the most complex and challenging dataset related to human instance segmentation. Through this dataset, we want to emphasize occlusion as a challenging problem for researchers to study.

cs.CV↗

What and Where: A Context-based Recommendation System for Object Insertion

In this work, we propose a novel topic consisting of two dual tasks: 1) given a scene, recommend objects to insert, 2) given an object category, retrieve suitable background scenes. A bounding box for the inserted object is predicted in both tasks, which helps downstream applications such as semi-automated advertising and video composition. The major challenge lies in the fact that the target object is neither present nor localized at test time, whereas available datasets only provide scenes with existing objects. To tackle this problem, we build an unsupervised algorithm based on object-level contexts, which explicitly models the joint probability distribution of object categories and bounding boxes with a Gaussian mixture model. Experiments on our newly annotated test set demonstrate that our system outperforms existing baselines on all subtasks, and do so under a unified framework. Our contribution promises future extensions and applications.

cs.CV↗

LineNet: a Zoomable CNN for Crowdsourced High Definition Maps Modeling in Urban Environments

High Definition (HD) maps play an important role in modern traffic scenes. However, the development of HD maps coverage grows slowly because of the cost limitation. To efficiently model HD maps, we proposed a convolutional neural network with a novel prediction layer and a zoom module, called LineNet. It is designed for state-of-the-art lane detection in an unordered crowdsourced image dataset. And we introduced TTLane, a dataset for efficient lane detection in urban road modeling applications. Combining LineNet and TTLane, we proposed a pipeline to model HD maps with crowdsourced data for the first time. And the maps can be constructed precisely even with inaccurate crowdsourced data.

cs.CV↗

Deep Online Video Stabilization

Video stabilization technique is essential for most hand-held captured videos due to high-frequency shakes. Several 2D-, 2.5D- and 3D-based stabilization techniques are well studied, but to our knowledge, no solutions based on deep neural networks had been proposed. The reason for this is mostly the shortage of training data, as well as the challenge of modeling the problem using neural networks. In this paper, we solve the video stabilization problem using a convolutional neural network (ConvNet). Instead of dealing with offline holistic camera path smoothing based on feature matching, we focus on low-latency real-time camera path smoothing without explicitly representing the camera path. Our network, called StabNet, learns a transformation for each input unsteady frame progressively along the time-line, while creating a more stable latent camera path. To train the network, we create a dataset of synchronized steady/unsteady video pairs via a well designed hand-held hardware. Experimental results shows that the proposed online method (without using future frames) performs comparatively to traditional offline video stabilization methods, while running about 30 times faster. Further, the proposed StabNet is able to handle night-time and blurry videos, where existing methods fail in robust feature matching.

cs.GR↗