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Songan Zhang

Publications and source records attributed to Songan Zhang.

31 records · Page 2Linked to original sources

Tactics2D: A Highly Modular and Extensible Simulator for Driving Decision-making

Simulation is a prospective method for generating diverse and realistic traffic scenarios to aid in the development of driving decision-making systems. However, existing simulators often fall short in diverse scenarios or interactive behavior models for traffic participants. This deficiency underscores the need for a flexible, reliable, user-friendly open-source simulator. Addressing this challenge, Tactics2D adopts a modular approach to traffic scenario construction, encompassing road elements, traffic regulations, behavior models, physics simulations for vehicles, and event detection mechanisms. By integrating numerous commonly utilized algorithms and configurations, Tactics2D empowers users to construct their driving scenarios effortlessly, just like assembling building blocks. Users can effectively evaluate the performance of driving decision-making models across various scenarios by leveraging both public datasets and user-collected real-world data. For access to the source code and community support, please visit the official GitHub page for Tactics2D at https://github.com/WoodOxen/Tactics2D.

cs.LG↗

Choose Your Simulator Wisely: A Review on Open-source Simulators for Autonomous Driving

Simulators play a crucial role in autonomous driving, offering significant time, cost, and labor savings. Over the past few years, the number of simulators for autonomous driving has grown substantially. However, there is a growing concern about the validity of algorithms developed and evaluated in simulators, indicating a need for a thorough analysis of the development status of the simulators. To bridge the gap in research, this paper analyzes the evolution of simulators and explains how the functionalities and utilities have developed. Then, the existing simulators are categorized based on their task applicability, providing researchers with a taxonomy to swiftly assess a simulator's suitability for specific tasks. Recommendations for select simulators are presented, considering factors such as accessibility, maintenance status, and quality. Recognizing potential hazards in simulators that could impact the confidence of simulation experiments, the paper dedicates substantial effort to identifying and justifying critical issues in actively maintained open-source simulators. Moreover, the paper reviews potential solutions to address these issues, serving as a guide for enhancing the credibility of simulators.

cs.RO↗

Interpretable Reinforcement Learning for Robotics and Continuous Control

Interpretability in machine learning is critical for the safe deployment of learned policies across legally-regulated and safety-critical domains. While gradient-based approaches in reinforcement learning have achieved tremendous success in learning policies for continuous control problems such as robotics and autonomous driving, the lack of interpretability is a fundamental barrier to adoption. We propose Interpretable Continuous Control Trees (ICCTs), a tree-based model that can be optimized via modern, gradient-based, reinforcement learning approaches to produce high-performing, interpretable policies. The key to our approach is a procedure for allowing direct optimization in a sparse decision-tree-like representation. We validate ICCTs against baselines across six domains, showing that ICCTs are capable of learning policies that parity or outperform baselines by up to 33% in autonomous driving scenarios while achieving a 300x-600x reduction in the number of parameters against deep learning baselines. We prove that ICCTs can serve as universal function approximators and display analytically that ICCTs can be verified in linear time. Furthermore, we deploy ICCTs in two realistic driving domains, based on interstate Highway-94 and 280 in the US. Finally, we verify ICCT's utility with end-users and find that ICCTs are rated easier to simulate, quicker to validate, and more interpretable than neural networks.

cs.RO↗

Dream to Adapt: Meta Reinforcement Learning by Latent Context Imagination and MDP Imagination

Meta reinforcement learning (Meta RL) has been amply explored to quickly learn an unseen task by transferring previously learned knowledge from similar tasks. However, most state-of-the-art algorithms require the meta-training tasks to have a dense coverage on the task distribution and a great amount of data for each of them. In this paper, we propose MetaDreamer, a context-based Meta RL algorithm that requires less real training tasks and data by doing meta-imagination and MDP-imagination. We perform meta-imagination by interpolating on the learned latent context space with disentangled properties, as well as MDP-imagination through the generative world model where physical knowledge is added to plain VAE networks. Our experiments with various benchmarks show that MetaDreamer outperforms existing approaches in data efficiency and interpolated generalization.

cs.LG↗

Robust Multi-Agent Reinforcement Learning via Adversarial Regularization: Theoretical Foundation and Stable Algorithms

Multi-Agent Reinforcement Learning (MARL) has shown promising results across several domains. Despite this promise, MARL policies often lack robustness and are therefore sensitive to small changes in their environment. This presents a serious concern for the real world deployment of MARL algorithms, where the testing environment may slightly differ from the training environment. In this work we show that we can gain robustness by controlling a policy's Lipschitz constant, and under mild conditions, establish the existence of a Lipschitz and close-to-optimal policy. Based on these insights, we propose a new robust MARL framework, ERNIE, that promotes the Lipschitz continuity of the policies with respect to the state observations and actions by adversarial regularization. The ERNIE framework provides robustness against noisy observations, changing transition dynamics, and malicious actions of agents. However, ERNIE's adversarial regularization may introduce some training instability. To reduce this instability, we reformulate adversarial regularization as a Stackelberg game. We demonstrate the effectiveness of the proposed framework with extensive experiments in traffic light control and particle environments. In addition, we extend ERNIE to mean-field MARL with a formulation based on distributionally robust optimization that outperforms its non-robust counterpart and is of independent interest. Our code is available at https://github.com/abukharin3/ERNIE.

cs.LG↗

Improved Robustness and Safety for Pre-Adaptation of Meta Reinforcement Learning with Prior Regularization

Meta Reinforcement Learning (Meta-RL) has seen substantial advancements recently. In particular, off-policy methods were developed to improve the data efficiency of Meta-RL techniques. \textit{Probabilistic embeddings for actor-critic RL} (PEARL) is a leading approach for multi-MDP adaptation problems. A major drawback of many existing Meta-RL methods, including PEARL, is that they do not explicitly consider the safety of the prior policy when it is exposed to a new task for the first time. Safety is essential for many real-world applications, including field robots and Autonomous Vehicles (AVs). In this paper, we develop the PEARL PLUS (PEARL$^+$) algorithm, which optimizes the policy for both prior (pre-adaptation) safety and posterior (after-adaptation) performance. Building on top of PEARL, our proposed PEARL$^+$ algorithm introduces a prior regularization term in the reward function and a new Q-network for recovering the state-action value under prior context assumptions, to improve the robustness to task distribution shift and safety of the trained network exposed to a new task for the first time. The performance of PEARL$^+$ is validated by solving three safety-critical problems related to robots and AVs, including two MuJoCo benchmark problems. From the simulation experiments, we show that safety of the prior policy is significantly improved and more robust to task distribution shift compared to PEARL.

cs.LG↗

A Hybrid Partitioning Strategy for Backward Reachability of Neural Feedback Loops

As neural networks become more integrated into the systems that we depend on for transportation, medicine, and security, it becomes increasingly important that we develop methods to analyze their behavior to ensure that they are safe to use within these contexts. The methods used in this paper seek to certify safety for closed-loop systems with neural network controllers, i.e., neural feedback loops, using backward reachability analysis. Namely, we calculate backprojection (BP) set over-approximations (BPOAs), i.e., sets of states that lead to a given target set that bounds dangerous regions of the state space. The system's safety can then be certified by checking its current state against the BPOAs. While over-approximating BPs is significantly faster than calculating exact BP sets, solving the relaxed problem leads to conservativeness. To combat conservativeness, partitioning strategies can be used to split the problem into a set of sub-problems, each less conservative than the unpartitioned problem. We introduce a hybrid partitioning method that uses both target set partitioning (TSP) and backreachable set partitioning (BRSP) to overcome a lower bound on estimation error that is present when using BRSP. Numerical results demonstrate a near order-of-magnitude reduction in estimation error compared to BRSP or TSP given the same computation time.

eess.SY↗

Monocular 3D Vehicle Detection Using Uncalibrated Traffic Cameras through Homography

This paper proposes a method to extract the position and pose of vehicles in the 3D world from a single traffic camera. Most previous monocular 3D vehicle detection algorithms focused on cameras on vehicles from the perspective of a driver, and assumed known intrinsic and extrinsic calibration. On the contrary, this paper focuses on the same task using uncalibrated monocular traffic cameras. We observe that the homography between the road plane and the image plane is essential to 3D vehicle detection and the data synthesis for this task, and the homography can be estimated without the camera intrinsics and extrinsics. We conduct 3D vehicle detection by estimating the rotated bounding boxes (r-boxes) in the bird's eye view (BEV) images generated from inverse perspective mapping. We propose a new regression target called tailed r-box and a dual-view network architecture which boosts the detection accuracy on warped BEV images. Experiments show that the proposed method can generalize to new camera and environment setups despite not seeing imaged from them during training.

cs.CV↗

Quick Learner Automated Vehicle Adapting its Roadmanship to Varying Traffic Cultures with Meta Reinforcement Learning

It is essential for an automated vehicle in the field to perform discretionary lane changes with appropriate roadmanship - driving safely and efficiently without annoying or endangering other road users - under a wide range of traffic cultures and driving conditions. While deep reinforcement learning methods have excelled in recent years and been applied to automated vehicle driving policy, there are concerns about their capability to quickly adapt to unseen traffic with new environment dynamics. We formulate this challenge as a multi-Markov Decision Processes (MDPs) adaptation problem and developed Meta Reinforcement Learning (MRL) driving policies to showcase their quick learning capability. Two types of distribution variation in environments were designed and simulated to validate the fast adaptation capability of resulting MRL driving policies which significantly outperform a baseline RL.

cs.LG↗

An Interaction-aware Evaluation Method for Highly Automated Vehicles

It is important to build a rigorous verification and validation (V&V) process to evaluate the safety of highly automated vehicles (HAVs) before their wide deployment on public roads. In this paper, we propose an interaction-aware framework for HAV safety evaluation which is suitable for some highly-interactive driving scenarios including highway merging, roundabout entering, etc. Contrary to existing approaches where the primary other vehicle (POV) takes predetermined maneuvers, we model the POV as a game-theoretic agent. To capture a wide variety of interactions between the POV and the vehicle under test (VUT), we characterize the interactive behavior using level-k game theory and social value orientation and train a diverse set of POVs using reinforcement learning. Moreover, we propose an adaptive test case sampling scheme based on the Gaussian process regression technique to generate customized and diverse challenging cases. The highway merging is used as the example scenario. We found the proposed method is able to capture a wide range of POV behaviors and achieve better coverage of the failure modes of the VUT compared with other evaluation approaches.

cs.RO↗

Driving-Policy Adaptive Safeguard for Autonomous Vehicles Using Reinforcement Learning

Safeguard functions such as those provided by advanced emergency braking (AEB) can provide another layer of safety for autonomous vehicles (AV). A smart safeguard function should adapt the activation conditions to the driving policy, to avoid unnecessary interventions as well as improve vehicle safety. This paper proposes a driving-policy adaptive safeguard (DPAS) design, including a collision avoidance strategy and an activation function. The collision avoidance strategy is designed in a reinforcement learning framework, obtained by Monte-Carlo Tree Search (MCTS). It can learn from past collisions and manipulate both braking and steering in stochastic traffics. The driving-policy adaptive activation function should dynamically assess current driving policy risk and kick in when an urgent threat is detected. To generate this activation function, MCTS' exploration and rollout modules are designed to fully evaluate the AV's current driving policy, and then explore other safer actions. In this study, the DPAS is validated with two typical highway-driving policies. The results are obtained through and 90,000 times in the stochastic and aggressive simulated traffic. The results are calibrated by naturalistic driving data and show that the proposed safeguard reduces the collision rate significantly without introducing more interventions, compared with the state-based benchmark safeguards. In summary, the proposed safeguard leverages the learning-based method in stochastic and emergent scenarios and imposes minimal influence on the driving policy.

cs.RO↗

Generating Socially Acceptable Perturbations for Efficient Evaluation of Autonomous Vehicles

Deep reinforcement learning methods have been widely used in recent years for autonomous vehicle's decision-making. A key issue is that deep neural networks can be fragile to adversarial attacks or other unseen inputs. In this paper, we address the latter issue: we focus on generating socially acceptable perturbations (SAP), so that the autonomous vehicle (AV agent), instead of the challenging vehicle (attacker), is primarily responsible for the crash. In our process, one attacker is added to the environment and trained by deep reinforcement learning to generate the desired perturbation. The reward is designed so that the attacker aims to fail the AV agent in a socially acceptable way. After training the attacker, the agent policy is evaluated in both the original naturalistic environment and the environment with one attacker. The results show that the agent policy which is safe in the naturalistic environment has many crashes in the perturbed environment.

eess.SY↗

Developing Robot Driver Etiquette Based on Naturalistic Human Driving Behavior

Automated vehicles can change the society by improved safety, mobility and fuel efficiency. However, due to the higher cost and change in business model, over the coming decades, the highly automated vehicles likely will continue to interact with many human-driven vehicles. In the past, the control/design of the highly automated (robotic) vehicles mainly considers safety and efficiency but failed to address the "driving culture" of surrounding human-driven vehicles. Thus, the robotic vehicles may demonstrate behaviors very different from other vehicles. We study this "driving etiquette" problem in this paper. As the first step, we report the key behavior parameters of human driven vehicles derived from a large naturalistic driving database. The results can be used to guide future algorithm design of highly automated vehicles or to develop realistic human-driven vehicle behavior model in simulations.

cs.RO↗