SearcharxivSearch

arXiv subjects

Songchun Zhu

Publications and source records attributed to Songchun Zhu.

4 recordsLinked to original sources

MADB: A Large-Scale Music Aesthetics Dataset with Professional and Multi-Dimensional Annotations

Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb

cs.SD

v-HUB: A Benchmark for Video Humor Understanding from Vision and Sound

AI models capable of comprehending humor hold real-world promise -- for example, enhancing engagement in human-machine interactions. To gauge and diagnose the capacity of multimodal large language models (MLLMs) for humor understanding, we introduce v-HUB, a novel video humor understanding benchmark. v-HUB comprises a curated collection of non-verbal short videos, reflecting real-world scenarios where humor can be appreciated purely through visual cues. We pair each video clip with rich annotations to support a variety of evaluation tasks and analyses, including a novel study of environmental sound that can enhance humor. To broaden its applicability, we construct an open-ended QA task, making v-HUB readily integrable into existing video understanding task suites. We evaluate a diverse set of MLLMs, from specialized Video-LLMs to versatile OmniLLMs that can natively process audio, covering both open-source and proprietary domains. The experimental results expose the difficulties MLLMs face in comprehending humor from visual cues alone. Our findings also demonstrate that incorporating audio helps with video humor understanding, highlighting the promise of integrating richer modalities for complex video understanding tasks.

cs.CV

Automatic Cognitive Task Generation for In-Situ Evaluation of Embodied Agents

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data contamination and a lack of scene specificity, inadequate for assessing agent capabilities in unseen settings. To address this, we propose a dynamic in-situ task generation method for unseen environments inspired by human cognition. We define tasks through a structured graph representation and construct a two-stage interaction-evolution task generation system for embodied agents (TEA). In the interaction stage, the agent actively interacts with the environment, creating a loop between task execution and generation that allows for continuous task generation. In the evolution stage, task graph modeling allows us to recombine and reuse existing tasks to generate new ones without external data. Experiments across 10 unseen scenes demonstrate that TEA automatically generated 87,876 tasks in two cycles, which human verification confirmed to be physically reasonable and encompassing essential daily cognitive capabilities. Benchmarking SOTA models against humans on our in-situ tasks reveals that models, despite excelling on public benchmarks, perform surprisingly poorly on basic perception tasks, severely lack 3D interaction awareness and show high sensitivity to task types in reasoning. These sobering findings highlight the necessity of in-situ evaluation before deploying agents into real-world human environments.

cs.AI

Discovering "Words" in Music: Unsupervised Learning of Compositional Sparse Code for Symbolic Music

This paper presents an unsupervised machine learning algorithm that identifies recurring patterns -- referred to as ``music-words'' -- from symbolic music data. These patterns are fundamental to musical structure and reflect the cognitive processes involved in composition. However, extracting these patterns remains challenging because of the inherent semantic ambiguity in musical interpretation. We formulate the task of music-word discovery as a statistical optimization problem and propose a two-stage Expectation-Maximization (EM)-based learning framework: 1. Developing a music-word dictionary; 2. Reconstructing the music data. When evaluated against human expert annotations, the algorithm achieved an Intersection over Union (IoU) score of 0.61. Our findings indicate that minimizing code length effectively addresses semantic ambiguity, suggesting that human optimization of encoding systems shapes musical semantics. This approach enables computers to extract ``basic building blocks'' from music data, facilitating structural analysis and sparse encoding. The method has two primary applications. First, in AI music, it supports downstream tasks such as music generation, classification, style transfer, and improvisation. Second, in musicology, it provides a tool for analyzing compositional patterns and offers insights into the principle of minimal encoding across diverse musical styles and composers.

cs.SD