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Songhwai Oh

Publications and source records attributed to Songhwai Oh.

At least 37 records · Page 2Linked to original sources

Topological Semantic Graph Memory for Image-Goal Navigation

A novel framework is proposed to incrementally collect landmark-based graph memory and use the collected memory for image goal navigation. Given a target image to search, an embodied robot utilizes semantic memory to find the target in an unknown environment. % The semantic graph memory is collected from a panoramic observation of an RGB-D camera without knowing the robot's pose. In this paper, we present a topological semantic graph memory (TSGM), which consists of (1) a graph builder that takes the observed RGB-D image to construct a topological semantic graph, (2) a cross graph mixer module that takes the collected nodes to get contextual information, and (3) a memory decoder that takes the contextual memory as an input to find an action to the target. On the task of image goal navigation, TSGM significantly outperforms competitive baselines by +5.0-9.0% on the success rate and +7.0-23.5% on SPL, which means that the TSGM finds efficient paths. Additionally, we demonstrate our method on a mobile robot in real-world image goal scenarios.

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Visually Grounding Language Instruction for History-Dependent Manipulation

This paper emphasizes the importance of a robot's ability to refer to its task history, especially when it executes a series of pick-and-place manipulations by following language instructions given one by one. The advantage of referring to the manipulation history can be categorized into two folds: (1) the language instructions omitting details but using expressions referring to the past can be interpreted, and (2) the visual information of objects occluded by previous manipulations can be inferred. For this, we introduce a history-dependent manipulation task which objective is to visually ground a series of language instructions for proper pick-and-place manipulations by referring to the past. We also suggest a relevant dataset and model which can be a baseline, and show that our model trained with the proposed dataset can also be applied to the real world based on the CycleGAN. Our dataset and code are publicly available on the project website: https://sites.google.com/view/history-dependent-manipulation.

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Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide sufficient information for estimating a complete texture map, the proposed model simultaneously generates multi-view hallucinations in the image domain and an estimated texture map in the texture domain. During the generating process, each domain generator exchanges features to the other by a flow-based local attention mechanism. In this manner, the proposed model can estimate a texture map utilizing abundant multi-view image features from which multiview hallucinations are generated. As a result, the estimated texture map contains consistent colors and patterns over the entire region. Experiments show the superiority of our model for estimating a directly render-able texture map, which is applicable to 3D animation rendering. Furthermore, our model also improves an overall generation quality in the image domain for pose and viewpoint transfer tasks.

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Optimal Algorithms for Stochastic Multi-Armed Bandits with Heavy Tailed Rewards

In this paper, we consider stochastic multi-armed bandits (MABs) with heavy-tailed rewards, whose $p$-th moment is bounded by a constant $ν_{p}$ for $1<p\leq2$. First, we propose a novel robust estimator which does not require $ν_{p}$ as prior information, while other existing robust estimators demand prior knowledge about $ν_{p}$. We show that an error probability of the proposed estimator decays exponentially fast. Using this estimator, we propose a perturbation-based exploration strategy and develop a generalized regret analysis scheme that provides upper and lower regret bounds by revealing the relationship between the regret and the cumulative density function of the perturbation. From the proposed analysis scheme, we obtain gap-dependent and gap-independent upper and lower regret bounds of various perturbations. We also find the optimal hyperparameters for each perturbation, which can achieve the minimax optimal regret bound with respect to total rounds. In simulation, the proposed estimator shows favorable performance compared to existing robust estimators for various $p$ values and, for MAB problems, the proposed perturbation strategy outperforms existing exploration methods.

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Semi-Supervised Imitation Learning with Mixed Qualities of Demonstrations for Autonomous Driving

In this paper, we consider the problem of autonomous driving using imitation learning in a semi-supervised manner. In particular, both labeled and unlabeled demonstrations are leveraged during training by estimating the quality of each unlabeled demonstration. If the provided demonstrations are corrupted and have a low signal-to-noise ratio, the performance of the imitation learning agent can be degraded significantly. To mitigate this problem, we propose a method called semi-supervised imitation learning (SSIL). SSIL first learns how to discriminate and evaluate each state-action pair's reliability in unlabeled demonstrations by assigning higher reliability values to demonstrations similar to labeled expert demonstrations. This reliability value is called leverage. After this discrimination process, both labeled and unlabeled demonstrations with estimated leverage values are utilized while training the policy in a semi-supervised manner. The experimental results demonstrate the validity of the proposed algorithm using unlabeled trajectories with mixed qualities. Moreover, the hardware experiments using an RC car are conducted to show that the proposed method can be applied to real-world applications.

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Towards Defensive Autonomous Driving: Collecting and Probing Driving Demonstrations of Mixed Qualities

Designing or learning an autonomous driving policy is undoubtedly a challenging task as the policy has to maintain its safety in all corner cases. In order to secure safety in autonomous driving, the ability to detect hazardous situations, which can be seen as an out-of-distribution (OOD) detection problem, becomes crucial. However, most conventional datasets only provide expert driving demonstrations, although some non-expert or uncommon driving behavior data are needed to implement a safety guaranteed autonomous driving platform. To this end, we present a novel dataset called the R3 Driving Dataset, composed of driving data with different qualities. The dataset categorizes abnormal driving behaviors into eight categories and 369 different detailed situations. The situations include dangerous lane changes and near-collision situations. To further enlighten how these abnormal driving behaviors can be detected, we utilize different uncertainty estimation and anomaly detection methods to the proposed dataset. From the results of the proposed experiment, it can be inferred that by using both uncertainty estimation and anomaly detection, most of the abnormal cases in the proposed dataset can be discriminated. The dataset of this paper can be downloaded from https://rllab-snu.github.io/projects/R3-Driving-Dataset/doc.html.

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Generative Autoregressive Networks for 3D Dancing Move Synthesis from Music

This paper proposes a framework which is able to generate a sequence of three-dimensional human dance poses for a given music. The proposed framework consists of three components: a music feature encoder, a pose generator, and a music genre classifier. We focus on integrating these components for generating a realistic 3D human dancing move from music, which can be applied to artificial agents and humanoid robots. The trained dance pose generator, which is a generative autoregressive model, is able to synthesize a dance sequence longer than 5,000 pose frames. Experimental results of generated dance sequences from various songs show how the proposed method generates human-like dancing move to a given music. In addition, a generated 3D dance sequence is applied to a humanoid robot, showing that the proposed framework can make a robot to dance just by listening to music.

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Deep Pose Consensus Networks

In this paper, we address the problem of estimating a 3D human pose from a single image, which is important but difficult to solve due to many reasons, such as self-occlusions, wild appearance changes, and inherent ambiguities of 3D estimation from a 2D cue. These difficulties make the problem ill-posed, which have become requiring increasingly complex estimators to enhance the performance. On the other hand, most existing methods try to handle this problem based on a single complex estimator, which might not be good solutions. In this paper, to resolve this issue, we propose a multiple-partial-hypothesis-based framework for the problem of estimating 3D human pose from a single image, which can be fine-tuned in an end-to-end fashion. We first select several joint groups from a human joint model using the proposed sampling scheme, and estimate the 3D poses of each joint group separately based on deep neural networks. After that, they are aggregated to obtain the final 3D poses using the proposed robust optimization formula. The overall procedure can be fine-tuned in an end-to-end fashion, resulting in better performance. In the experiments, the proposed framework shows the state-of-the-art performances on popular benchmark data sets, namely Human3.6M and HumanEva, which demonstrate the effectiveness of the proposed framework.

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Deep Elastic Networks with Model Selection for Multi-Task Learning

In this work, we consider the problem of instance-wise dynamic network model selection for multi-task learning. To this end, we propose an efficient approach to exploit a compact but accurate model in a backbone architecture for each instance of all tasks. The proposed method consists of an estimator and a selector. The estimator is based on a backbone architecture and structured hierarchically. It can produce multiple different network models of different configurations in a hierarchical structure. The selector chooses a model dynamically from a pool of candidate models given an input instance. The selector is a relatively small-size network consisting of a few layers, which estimates a probability distribution over the candidate models when an input instance of a task is given. Both estimator and selector are jointly trained in a unified learning framework in conjunction with a sampling-based learning strategy, without additional computation steps. We demonstrate the proposed approach for several image classification tasks compared to existing approaches performing model selection or learning multiple tasks. Experimental results show that our approach gives not only outstanding performance compared to other competitors but also the versatility to perform instance-wise model selection for multiple tasks.

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Learning Instance-Aware Object Detection Using Determinantal Point Processes

Recent object detectors find instances while categorizing candidate regions. As each region is evaluated independently, the number of candidate regions from a detector is usually larger than the number of objects. Since the final goal of detection is to assign a single detection to each object, a heuristic algorithm, such as non-maximum suppression (NMS), is used to select a single bounding box for an object. While simple heuristic algorithms are effective for stand-alone objects, they can fail to detect overlapped objects. In this paper, we address this issue by training a network to distinguish different objects using the relationship between candidate boxes. We propose an instance-aware detection network (IDNet), which can learn to extract features from candidate regions and measure their similarities. Based on pairwise similarities and detection qualities, the IDNet selects a subset of candidate bounding boxes using instance-aware determinantal point process inference (IDPP). Extensive experiments demonstrate that the proposed algorithm achieves significant improvements for detecting overlapped objects compared to existing state-of-the-art detection methods on the PASCAL VOC and MS COCO datasets.

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Deep Virtual Networks for Memory Efficient Inference of Multiple Tasks

Deep networks consume a large amount of memory by their nature. A natural question arises can we reduce that memory requirement whilst maintaining performance. In particular, in this work we address the problem of memory efficient learning for multiple tasks. To this end, we propose a novel network architecture producing multiple networks of different configurations, termed deep virtual networks (DVNs), for different tasks. Each DVN is specialized for a single task and structured hierarchically. The hierarchical structure, which contains multiple levels of hierarchy corresponding to different numbers of parameters, enables multiple inference for different memory budgets. The building block of a deep virtual network is based on a disjoint collection of parameters of a network, which we call a unit. The lowest level of hierarchy in a deep virtual network is a unit, and higher levels of hierarchy contain lower levels' units and other additional units. Given a budget on the number of parameters, a different level of a deep virtual network can be chosen to perform the task. A unit can be shared by different DVNs, allowing multiple DVNs in a single network. In addition, shared units provide assistance to the target task with additional knowledge learned from another tasks. This cooperative configuration of DVNs makes it possible to handle different tasks in a memory-aware manner. Our experiments show that the proposed method outperforms existing approaches for multiple tasks. Notably, ours is more efficient than others as it allows memory-aware inference for all tasks.

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Tsallis Reinforcement Learning: A Unified Framework for Maximum Entropy Reinforcement Learning

In this paper, we present a new class of Markov decision processes (MDPs), called Tsallis MDPs, with Tsallis entropy maximization, which generalizes existing maximum entropy reinforcement learning (RL). A Tsallis MDP provides a unified framework for the original RL problem and RL with various types of entropy, including the well-known standard Shannon-Gibbs (SG) entropy, using an additional real-valued parameter, called an entropic index. By controlling the entropic index, we can generate various types of entropy, including the SG entropy, and a different entropy results in a different class of the optimal policy in Tsallis MDPs. We also provide a full mathematical analysis of Tsallis MDPs, including the optimality condition, performance error bounds, and convergence. Our theoretical result enables us to use any positive entropic index in RL. To handle complex and large-scale problems, we propose a model-free actor-critic RL method using Tsallis entropy maximization. We evaluate the regularization effect of the Tsallis entropy with various values of entropic indices and show that the entropic index controls the exploration tendency of the proposed method. For a different type of RL problems, we find that a different value of the entropic index is desirable. The proposed method is evaluated using the MuJoCo simulator and achieves the state-of-the-art performance.

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Maximum Causal Tsallis Entropy Imitation Learning

In this paper, we propose a novel maximum causal Tsallis entropy (MCTE) framework for imitation learning which can efficiently learn a sparse multi-modal policy distribution from demonstrations. We provide the full mathematical analysis of the proposed framework. First, the optimal solution of an MCTE problem is shown to be a sparsemax distribution, whose supporting set can be adjusted. The proposed method has advantages over a softmax distribution in that it can exclude unnecessary actions by assigning zero probability. Second, we prove that an MCTE problem is equivalent to robust Bayes estimation in the sense of the Brier score. Third, we propose a maximum causal Tsallis entropy imitation learning (MCTEIL) algorithm with a sparse mixture density network (sparse MDN) by modeling mixture weights using a sparsemax distribution. In particular, we show that the causal Tsallis entropy of an MDN encourages exploration and efficient mixture utilization while Boltzmann Gibbs entropy is less effective. We validate the proposed method in two simulation studies and MCTEIL outperforms existing imitation learning methods in terms of average returns and learning multi-modal policies.

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Interactive Text2Pickup Network for Natural Language based Human-Robot Collaboration

In this paper, we propose the Interactive Text2Pickup (IT2P) network for human-robot collaboration which enables an effective interaction with a human user despite the ambiguity in user's commands. We focus on the task where a robot is expected to pick up an object instructed by a human, and to interact with the human when the given instruction is vague. The proposed network understands the command from the human user and estimates the position of the desired object first. To handle the inherent ambiguity in human language commands, a suitable question which can resolve the ambiguity is generated. The user's answer to the question is combined with the initial command and given back to the network, resulting in more accurate estimation. The experiment results show that given unambiguous commands, the proposed method can estimate the position of the requested object with an accuracy of 98.49% based on our test dataset. Given ambiguous language commands, we show that the accuracy of the pick up task increases by 1.94 times after incorporating the information obtained from the interaction.

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NestedNet: Learning Nested Sparse Structures in Deep Neural Networks

Recently, there have been increasing demands to construct compact deep architectures to remove unnecessary redundancy and to improve the inference speed. While many recent works focus on reducing the redundancy by eliminating unneeded weight parameters, it is not possible to apply a single deep architecture for multiple devices with different resources. When a new device or circumstantial condition requires a new deep architecture, it is necessary to construct and train a new network from scratch. In this work, we propose a novel deep learning framework, called a nested sparse network, which exploits an n-in-1-type nested structure in a neural network. A nested sparse network consists of multiple levels of networks with a different sparsity ratio associated with each level, and higher level networks share parameters with lower level networks to enable stable nested learning. The proposed framework realizes a resource-aware versatile architecture as the same network can meet diverse resource requirements. Moreover, the proposed nested network can learn different forms of knowledge in its internal networks at different levels, enabling multiple tasks using a single network, such as coarse-to-fine hierarchical classification. In order to train the proposed nested sparse network, we propose efficient weight connection learning and channel and layer scheduling strategies. We evaluate our network in multiple tasks, including adaptive deep compression, knowledge distillation, and learning class hierarchy, and demonstrate that nested sparse networks perform competitively, but more efficiently, compared to existing methods.

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Generative Single Image Reflection Separation

Single image reflection separation is an ill-posed problem since two scenes, a transmitted scene and a reflected scene, need to be inferred from a single observation. To make the problem tractable, in this work we assume that categories of two scenes are known. It allows us to address the problem by generating both scenes that belong to the categories while their contents are constrained to match with the observed image. A novel network architecture is proposed to render realistic images of both scenes based on adversarial learning. The network can be trained in a weakly supervised manner, i.e., it learns to separate an observed image without corresponding ground truth images of transmission and reflection scenes which are difficult to collect in practice. Experimental results on real and synthetic datasets demonstrate that the proposed algorithm performs favorably against existing methods.

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Text2Action: Generative Adversarial Synthesis from Language to Action

In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a generative adversarial network (GAN), which is based on the sequence to sequence (SEQ2SEQ) model. Using the proposed generative network, we can synthesize various actions for a robot or a virtual agent using a text encoder recurrent neural network (RNN) and an action decoder RNN. The proposed generative network is trained from 29,770 pairs of actions and sentence annotations extracted from MSR-Video-to-Text (MSR-VTT), a large-scale video dataset. We demonstrate that the network can generate human-like actions which can be transferred to a Baxter robot, such that the robot performs an action based on a provided sentence. Results show that the proposed generative network correctly models the relationship between language and action and can generate a diverse set of actions from the same sentence.

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Sparse Markov Decision Processes with Causal Sparse Tsallis Entropy Regularization for Reinforcement Learning

In this paper, a sparse Markov decision process (MDP) with novel causal sparse Tsallis entropy regularization is proposed.The proposed policy regularization induces a sparse and multi-modal optimal policy distribution of a sparse MDP. The full mathematical analysis of the proposed sparse MDP is provided.We first analyze the optimality condition of a sparse MDP. Then, we propose a sparse value iteration method which solves a sparse MDP and then prove the convergence and optimality of sparse value iteration using the Banach fixed point theorem. The proposed sparse MDP is compared to soft MDPs which utilize causal entropy regularization. We show that the performance error of a sparse MDP has a constant bound, while the error of a soft MDP increases logarithmically with respect to the number of actions, where this performance error is caused by the introduced regularization term. In experiments, we apply sparse MDPs to reinforcement learning problems. The proposed method outperforms existing methods in terms of the convergence speed and performance.

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