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Songwei Ge

Publications and source records attributed to Songwei Ge.

26 records · Page 2Linked to original sources

Creative Sketch Generation

Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approach are more creative and of higher quality than existing approaches. In fact, in Creative Birds, subjects prefer sketches generated by DoodlerGAN over those drawn by humans! Our code can be found at https://github.com/facebookresearch/DoodlerGAN and a demo can be found at http://doodlergan.cloudcv.org.

cs.CV

Learned Interpolation for 3D Generation

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating unrealistic instances by exploiting the model's learned structure. The process of the interpolation is supposed to form a semantically smooth morphing. While this approach is sound for synthesizing realistic media such as lifelike portraits or new designs for everyday objects, it subjectively fails to directly model the unexpected, unrealistic, or creative. In this work, we present a method for learning how to interpolate point clouds. By encoding prior knowledge about real-world objects, the intermediate forms are both realistic and unlike any existing forms. We show not only how this method can be used to generate "creative" point clouds, but how the method can also be leveraged to generate 3D models suitable for sculpture.

cs.GR

Getting Topology and Point Cloud Generation to Mesh

In this work, we explore the idea that effective generative models for point clouds under the autoencoding framework must acknowledge the relationship between a continuous surface, a discretized mesh, and a set of points sampled from the surface. This view motivates a generative model that works by progressively deforming a uniform sphere until it approximates the goal point cloud. We review the underlying concepts leading to this conclusion from computer graphics and topology in differential geometry, and model the generation process as deformation via deep neural network parameterization. Finally, we show that this view of the problem produces a model that can generate quality meshes efficiently.

cs.LG

Learning Robust Global Representations by Penalizing Local Predictive Power

Despite their renowned predictive power on i.i.d. data, convolutional neural networks are known to rely more on high-frequency patterns that humans deem superficial than on low-frequency patterns that agree better with intuitions about what constitutes category membership. This paper proposes a method for training robust convolutional networks by penalizing the predictive power of the local representations learned by earlier layers. Intuitively, our networks are forced to discard predictive signals such as color and texture that can be gleaned from local receptive fields and to rely instead on the global structures of the image. Across a battery of synthetic and benchmark domain adaptation tasks, our method confers improved generalization out of the domain. Also, to evaluate cross-domain transfer, we introduce ImageNet-Sketch, a new dataset consisting of sketch-like images, that matches the ImageNet classification validation set in categories and scale.

cs.CV

Developing Creative AI to Generate Sculptural Objects

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between AI and people, as both artists and the audience of art. We introduce two algorithms for generating 3D point clouds and then discuss their actualization as sculpture and incorporation into a holistic art installation. Specifically, the Amalgamated DeepDream (ADD) algorithm solves the sparsity problem caused by the naive DeepDream-inspired approach and generates creative and printable point clouds. The Partitioned DeepDream (PDD) algorithm further allows us to explore more diverse 3D object creation by combining point cloud clustering algorithms and ADD.

cs.LG

From Text to Sound: A Preliminary Study on Retrieving Sound Effects to Radio Stories

Sound effects play an essential role in producing high-quality radio stories but require enormous labor cost to add. In this paper, we address the problem of automatically adding sound effects to radio stories with a retrieval-based model. However, directly implementing a tag-based retrieval model leads to high false positives due to the ambiguity of story contents. To solve this problem, we introduce a retrieval-based framework hybridized with a semantic inference model which helps to achieve robust retrieval results. Our model relies on fine-designed features extracted from the context of candidate triggers. We collect two story dubbing datasets through crowdsourcing to analyze the setting of adding sound effects and to train and test our proposed methods. We further discuss the importance of each feature and introduce several heuristic rules for the trade-off between precision and recall. Together with the text-to-speech technology, our results reveal a promising automatic pipeline on producing high-quality radio stories.

cs.IR

Personalizing Search Results Using Hierarchical RNN with Query-aware Attention

Search results personalization has become an effective way to improve the quality of search engines. Previous studies extracted information such as past clicks, user topical interests, query click entropy and so on to tailor the original ranking. However, few studies have taken into account the sequential information underlying previous queries and sessions. Intuitively, the order of issued queries is important in inferring the real user interests. And more recent sessions should provide more reliable personal signals than older sessions. In addition, the previous search history and user behaviors should influence the personalization of the current query depending on their relatedness. To implement these intuitions, in this paper we employ a hierarchical recurrent neural network to exploit such sequential information and automatically generate user profile from historical data. We propose a query-aware attention model to generate a dynamic user profile based on the input query. Significant improvement is observed in the experiment with data from a commercial search engine when compared with several traditional personalization models. Our analysis reveals that the attention model is able to attribute higher weights to more related past sessions after fine training.

cs.IR

Hallucinating Point Cloud into 3D Sculptural Object

Our team of artists and machine learning researchers designed a creative algorithm that can generate authentic sculptural artworks. These artworks do not mimic any given forms and cannot be easily categorized into the dataset categories. Our approach extends DeepDream from images to 3D point clouds. The proposed algorithm, Amalgamated DeepDream (ADD), leverages the properties of point clouds to create objects with better quality than the naive extension. ADD presents promise for the creativity of machines, the kind of creativity that pushes artists to explore novel methods or materials and to create new genres instead of creating variations of existing forms or styles within one genre. For example, from Realism to Abstract Expressionism, or to Minimalism. Lastly, we present the sculptures that are 3D printed based on the point clouds created by ADD.

cs.AI